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- =============================================================================
- Sin Update 1.04
- =============================================================================
-
- NOTE: You must have version 1.01 or later of Sin installed, to apply this
- patch.
-
- Disclaimer
- ==========
- Version 1.04 of Sin is not officially supported by Activision. Please do not
- contact their Technical Support department for problems you encounter
- while using Sin version 1.04. Please send any bugs or problems you have to
- sinbugs@ritual.com.
-
- Version 1.04 code includes:
-
- - SinCTF Support ( See readmectf.txt for more information )
- - Automatic map/skin downloading ( 'set allow_download 1' on the server to
- activate )
- - Decreased latency for weapon firing
- - Reduced network traffic for deathmatch messages
- - Removed copy protection
- - Various bug fixes
-
- =============================================================================
- Technical Issues
- =============================================================================
- Copy Protection Disabled
- Even though you no longer need the CD in the drive to play Sin, we
- recommend that you keep the CD in the drive while playing. Playing without
- the CD is an unsupported feature.
-
- Sin 1.04 and save games
- Updating your Sin version to 1.04 may result in incompatible save games from
- previous versions. While every effort has been made to make them backwards
- compatible, they may not function correctly.
-
- VooDoo2 Black Magic users
- Occasionally on STB Black Magic VooDoo2 cards, the colors of textures will
- change to something different than what they should be. To rectify this
- problem, bring down the console by pressing the tilde '~' key, and enter the
- command:
-
- vid_restart
- This should correct the problem whenever it occurs.
-
- VooDoo2 users
- Under the Controls / Video Controls menu there is a setting labeled 'Texture
- Mode.' The settings are Auto (the default), 8-Bit, and 16-Bit modes.
- Leaving this as Auto is the recommended setting and will yield the best
- performance. If you set this to 16-bit mode, you may notice reduced frame-
- rate in several areas of the game, mainly in deathmatch.
-
- 3Dfx Banshee chipset
- On some Banshee chipset based cards, users will not see the "hit any key to
- continue" load screen dialog box immediately after a level load. Press any
- key and the dialog box will come up. Press another key to continue.
-
- Some Banshee chipset based card users will find that Sin levels will look a
- bit dark. Entering these two console commands may lighten up the map some.
-
- gl_modulate 2.5
- vid_restart
-
- EAX support:
- EAX support will only work with EAX capable cards like the Sound Blaster
- Live.
-
- S_checkeax - ( default 1 )This variable controls whether or not EAX will be
- checked when the sound system is started. It is an archived variable, so if
- you change it, your changes will be saved.
-
- The following are advanced variables controlling EAX effects.
-
- S_eax_reverblevel - ( default 0.4 )The mix ratio between reverb and dry for
- the EAX effects.
-
- A3D 2.0 support
-
- A3D 2.0 support will only work with cards containing the Aureal Vortex 2
- chipset. The Diamond MX300 is one of these cards.
-
- S_use3dsound - ( default 1 )Controls whether A3D is to be used or not.
-
- The following are advanced variables controlling A3D 2.0 effects.
-
- S_rolloff - ( default 0.9 )
- S_doppler - ( default 0.0 )
- S_distance - ( default 23 )
- S_min_distance - ( default 11 )
- S_max_distance - ( default 10000 )
- S_2dvolume - ( default 0.88 )
- S_watereq - ( default 0.1 )
- S_geometry - ( default 1 ) Controls whether A3D 2.0 functions are to be
- used.