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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Goody Infos -->
- <Civ4GoodyInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
- <GoodyInfos>
- <GoodyInfo>
- <Type>GOODY_LOW_GOLD</Type>
- <Description>TXT_KEY_GOODY_GOLD</Description>
- <Sound>AS2D_GOODY_GOLD</Sound>
- <iGold>20</iGold>
- <iGoldRand1>21</iGoldRand1>
- <iGoldRand2>21</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_HIGH_GOLD</Type>
- <Description>TXT_KEY_GOODY_GOLD</Description>
- <Sound>AS2D_GOODY_GOLD</Sound>
- <iGold>20</iGold>
- <iGoldRand1>51</iGoldRand1>
- <iGoldRand2>51</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_MAP</Type>
- <Description>TXT_KEY_GOODY_MAP</Description>
- <Sound>AS2D_GOODY_MAP</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>4</iMapOffset>
- <iMapRange>4</iMapRange>
- <iMapProb>80</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_SETTLER</Type>
- <Description>TXT_KEY_GOODY_SETTLER</Description>
- <Sound>AS2D_GOODY_SETTLER</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>UNITCLASS_SETTLER</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_WARRIOR</Type>
- <Description>TXT_KEY_GOODY_WARRIOR</Description>
- <Sound>AS2D_GOODY_WARRIOR</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>UNITCLASS_WARRIOR</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_SCOUT</Type>
- <Description>TXT_KEY_GOODY_SCOUT</Description>
- <Sound>AS2D_GOODY_SCOUT</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>UNITCLASS_SCOUT</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_WORKER</Type>
- <Description>TXT_KEY_GOODY_WORKER</Description>
- <Sound>AS2D_GOODY_WORKER</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>UNITCLASS_WORKER</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_EXPERIENCE</Type>
- <Description>TXT_KEY_GOODY_EXPERIENCE</Description>
- <Sound>AS2D_GOODY_XP</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>5</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_HEALING</Type>
- <Description>TXT_KEY_GOODY_HEALING</Description>
- <Sound>AS2D_GOODY_HEAL</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>100</iHealing>
- <iDamagePrereq>60</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_TECH</Type>
- <Description>TXT_KEY_GOODY_TECH</Description>
- <Sound/>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>1</bTech>
- <bBad>0</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>NONE</BarbarianClass>
- <iBarbarianUnitProb>0</iBarbarianUnitProb>
- <iMinBarbarians>0</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_BARBARIANS_WEAK</Type>
- <Description>TXT_KEY_GOODY_BARBARIANS</Description>
- <Sound>AS2D_GOODY_HOSTILE</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>1</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
- <iBarbarianUnitProb>20</iBarbarianUnitProb>
- <iMinBarbarians>1</iMinBarbarians>
- </GoodyInfo>
- <GoodyInfo>
- <Type>GOODY_BARBARIANS_STRONG</Type>
- <Description>TXT_KEY_GOODY_BARBARIANS</Description>
- <Sound>AS2D_GOODY_HOSTILE</Sound>
- <iGold>0</iGold>
- <iGoldRand1>0</iGoldRand1>
- <iGoldRand2>0</iGoldRand2>
- <iMapOffset>0</iMapOffset>
- <iMapRange>0</iMapRange>
- <iMapProb>0</iMapProb>
- <iExperience>0</iExperience>
- <iHealing>0</iHealing>
- <iDamagePrereq>0</iDamagePrereq>
- <bTech>0</bTech>
- <bBad>1</bBad>
- <UnitClass>NONE</UnitClass>
- <BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
- <iBarbarianUnitProb>40</iBarbarianUnitProb>
- <iMinBarbarians>2</iMinBarbarians>
- </GoodyInfo>
- </GoodyInfos>
- </Civ4GoodyInfo>
-