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Extensible Markup Language  |  2005-11-09  |  7.6 KB  |  251 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Goody Infos -->
  7. <Civ4GoodyInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
  8.     <GoodyInfos>
  9.         <GoodyInfo>
  10.             <Type>GOODY_LOW_GOLD</Type>
  11.             <Description>TXT_KEY_GOODY_GOLD</Description>
  12.             <Sound>AS2D_GOODY_GOLD</Sound>
  13.             <iGold>20</iGold>
  14.             <iGoldRand1>21</iGoldRand1>
  15.             <iGoldRand2>21</iGoldRand2>
  16.             <iMapOffset>0</iMapOffset>
  17.             <iMapRange>0</iMapRange>
  18.             <iMapProb>0</iMapProb>
  19.             <iExperience>0</iExperience>
  20.             <iHealing>0</iHealing>
  21.             <iDamagePrereq>0</iDamagePrereq>
  22.             <bTech>0</bTech>
  23.             <bBad>0</bBad>
  24.             <UnitClass>NONE</UnitClass>
  25.             <BarbarianClass>NONE</BarbarianClass>
  26.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  27.             <iMinBarbarians>0</iMinBarbarians>
  28.         </GoodyInfo>
  29.         <GoodyInfo>
  30.             <Type>GOODY_HIGH_GOLD</Type>
  31.             <Description>TXT_KEY_GOODY_GOLD</Description>
  32.             <Sound>AS2D_GOODY_GOLD</Sound>
  33.             <iGold>20</iGold>
  34.             <iGoldRand1>51</iGoldRand1>
  35.             <iGoldRand2>51</iGoldRand2>
  36.             <iMapOffset>0</iMapOffset>
  37.             <iMapRange>0</iMapRange>
  38.             <iMapProb>0</iMapProb>
  39.             <iExperience>0</iExperience>
  40.             <iHealing>0</iHealing>
  41.             <iDamagePrereq>0</iDamagePrereq>
  42.             <bTech>0</bTech>
  43.             <bBad>0</bBad>
  44.             <UnitClass>NONE</UnitClass>
  45.             <BarbarianClass>NONE</BarbarianClass>
  46.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  47.             <iMinBarbarians>0</iMinBarbarians>
  48.         </GoodyInfo>
  49.         <GoodyInfo>
  50.             <Type>GOODY_MAP</Type>
  51.             <Description>TXT_KEY_GOODY_MAP</Description>
  52.             <Sound>AS2D_GOODY_MAP</Sound>
  53.             <iGold>0</iGold>
  54.             <iGoldRand1>0</iGoldRand1>
  55.             <iGoldRand2>0</iGoldRand2>
  56.             <iMapOffset>4</iMapOffset>
  57.             <iMapRange>4</iMapRange>
  58.             <iMapProb>80</iMapProb>
  59.             <iExperience>0</iExperience>
  60.             <iHealing>0</iHealing>
  61.             <iDamagePrereq>0</iDamagePrereq>
  62.             <bTech>0</bTech>
  63.             <bBad>0</bBad>
  64.             <UnitClass>NONE</UnitClass>
  65.             <BarbarianClass>NONE</BarbarianClass>
  66.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  67.             <iMinBarbarians>0</iMinBarbarians>
  68.         </GoodyInfo>
  69.         <GoodyInfo>
  70.             <Type>GOODY_SETTLER</Type>
  71.             <Description>TXT_KEY_GOODY_SETTLER</Description>
  72.             <Sound>AS2D_GOODY_SETTLER</Sound>
  73.             <iGold>0</iGold>
  74.             <iGoldRand1>0</iGoldRand1>
  75.             <iGoldRand2>0</iGoldRand2>
  76.             <iMapOffset>0</iMapOffset>
  77.             <iMapRange>0</iMapRange>
  78.             <iMapProb>0</iMapProb>
  79.             <iExperience>0</iExperience>
  80.             <iHealing>0</iHealing>
  81.             <iDamagePrereq>0</iDamagePrereq>
  82.             <bTech>0</bTech>
  83.             <bBad>0</bBad>
  84.             <UnitClass>UNITCLASS_SETTLER</UnitClass>
  85.             <BarbarianClass>NONE</BarbarianClass>
  86.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  87.             <iMinBarbarians>0</iMinBarbarians>
  88.         </GoodyInfo>
  89.         <GoodyInfo>
  90.             <Type>GOODY_WARRIOR</Type>
  91.             <Description>TXT_KEY_GOODY_WARRIOR</Description>
  92.             <Sound>AS2D_GOODY_WARRIOR</Sound>
  93.             <iGold>0</iGold>
  94.             <iGoldRand1>0</iGoldRand1>
  95.             <iGoldRand2>0</iGoldRand2>
  96.             <iMapOffset>0</iMapOffset>
  97.             <iMapRange>0</iMapRange>
  98.             <iMapProb>0</iMapProb>
  99.             <iExperience>0</iExperience>
  100.             <iHealing>0</iHealing>
  101.             <iDamagePrereq>0</iDamagePrereq>
  102.             <bTech>0</bTech>
  103.             <bBad>0</bBad>
  104.             <UnitClass>UNITCLASS_WARRIOR</UnitClass>
  105.             <BarbarianClass>NONE</BarbarianClass>
  106.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  107.             <iMinBarbarians>0</iMinBarbarians>
  108.         </GoodyInfo>
  109.         <GoodyInfo>
  110.             <Type>GOODY_SCOUT</Type>
  111.             <Description>TXT_KEY_GOODY_SCOUT</Description>
  112.             <Sound>AS2D_GOODY_SCOUT</Sound>
  113.             <iGold>0</iGold>
  114.             <iGoldRand1>0</iGoldRand1>
  115.             <iGoldRand2>0</iGoldRand2>
  116.             <iMapOffset>0</iMapOffset>
  117.             <iMapRange>0</iMapRange>
  118.             <iMapProb>0</iMapProb>
  119.             <iExperience>0</iExperience>
  120.             <iHealing>0</iHealing>
  121.             <iDamagePrereq>0</iDamagePrereq>
  122.             <bTech>0</bTech>
  123.             <bBad>0</bBad>
  124.             <UnitClass>UNITCLASS_SCOUT</UnitClass>
  125.             <BarbarianClass>NONE</BarbarianClass>
  126.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  127.             <iMinBarbarians>0</iMinBarbarians>
  128.         </GoodyInfo>
  129.         <GoodyInfo>
  130.             <Type>GOODY_WORKER</Type>
  131.             <Description>TXT_KEY_GOODY_WORKER</Description>
  132.             <Sound>AS2D_GOODY_WORKER</Sound>
  133.             <iGold>0</iGold>
  134.             <iGoldRand1>0</iGoldRand1>
  135.             <iGoldRand2>0</iGoldRand2>
  136.             <iMapOffset>0</iMapOffset>
  137.             <iMapRange>0</iMapRange>
  138.             <iMapProb>0</iMapProb>
  139.             <iExperience>0</iExperience>
  140.             <iHealing>0</iHealing>
  141.             <iDamagePrereq>0</iDamagePrereq>
  142.             <bTech>0</bTech>
  143.             <bBad>0</bBad>
  144.             <UnitClass>UNITCLASS_WORKER</UnitClass>
  145.             <BarbarianClass>NONE</BarbarianClass>
  146.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  147.             <iMinBarbarians>0</iMinBarbarians>
  148.         </GoodyInfo>
  149.         <GoodyInfo>
  150.             <Type>GOODY_EXPERIENCE</Type>
  151.             <Description>TXT_KEY_GOODY_EXPERIENCE</Description>
  152.             <Sound>AS2D_GOODY_XP</Sound>
  153.             <iGold>0</iGold>
  154.             <iGoldRand1>0</iGoldRand1>
  155.             <iGoldRand2>0</iGoldRand2>
  156.             <iMapOffset>0</iMapOffset>
  157.             <iMapRange>0</iMapRange>
  158.             <iMapProb>0</iMapProb>
  159.             <iExperience>5</iExperience>
  160.             <iHealing>0</iHealing>
  161.             <iDamagePrereq>0</iDamagePrereq>
  162.             <bTech>0</bTech>
  163.             <bBad>0</bBad>
  164.             <UnitClass>NONE</UnitClass>
  165.             <BarbarianClass>NONE</BarbarianClass>
  166.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  167.             <iMinBarbarians>0</iMinBarbarians>
  168.         </GoodyInfo>
  169.         <GoodyInfo>
  170.             <Type>GOODY_HEALING</Type>
  171.             <Description>TXT_KEY_GOODY_HEALING</Description>
  172.             <Sound>AS2D_GOODY_HEAL</Sound>
  173.             <iGold>0</iGold>
  174.             <iGoldRand1>0</iGoldRand1>
  175.             <iGoldRand2>0</iGoldRand2>
  176.             <iMapOffset>0</iMapOffset>
  177.             <iMapRange>0</iMapRange>
  178.             <iMapProb>0</iMapProb>
  179.             <iExperience>0</iExperience>
  180.             <iHealing>100</iHealing>
  181.             <iDamagePrereq>60</iDamagePrereq>
  182.             <bTech>0</bTech>
  183.             <bBad>0</bBad>
  184.             <UnitClass>NONE</UnitClass>
  185.             <BarbarianClass>NONE</BarbarianClass>
  186.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  187.             <iMinBarbarians>0</iMinBarbarians>
  188.         </GoodyInfo>
  189.         <GoodyInfo>
  190.             <Type>GOODY_TECH</Type>
  191.             <Description>TXT_KEY_GOODY_TECH</Description>
  192.             <Sound/>
  193.             <iGold>0</iGold>
  194.             <iGoldRand1>0</iGoldRand1>
  195.             <iGoldRand2>0</iGoldRand2>
  196.             <iMapOffset>0</iMapOffset>
  197.             <iMapRange>0</iMapRange>
  198.             <iMapProb>0</iMapProb>
  199.             <iExperience>0</iExperience>
  200.             <iHealing>0</iHealing>
  201.             <iDamagePrereq>0</iDamagePrereq>
  202.             <bTech>1</bTech>
  203.             <bBad>0</bBad>
  204.             <UnitClass>NONE</UnitClass>
  205.             <BarbarianClass>NONE</BarbarianClass>
  206.             <iBarbarianUnitProb>0</iBarbarianUnitProb>
  207.             <iMinBarbarians>0</iMinBarbarians>
  208.         </GoodyInfo>
  209.         <GoodyInfo>
  210.             <Type>GOODY_BARBARIANS_WEAK</Type>
  211.             <Description>TXT_KEY_GOODY_BARBARIANS</Description>
  212.             <Sound>AS2D_GOODY_HOSTILE</Sound>
  213.             <iGold>0</iGold>
  214.             <iGoldRand1>0</iGoldRand1>
  215.             <iGoldRand2>0</iGoldRand2>
  216.             <iMapOffset>0</iMapOffset>
  217.             <iMapRange>0</iMapRange>
  218.             <iMapProb>0</iMapProb>
  219.             <iExperience>0</iExperience>
  220.             <iHealing>0</iHealing>
  221.             <iDamagePrereq>0</iDamagePrereq>
  222.             <bTech>0</bTech>
  223.             <bBad>1</bBad>
  224.             <UnitClass>NONE</UnitClass>
  225.             <BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
  226.             <iBarbarianUnitProb>20</iBarbarianUnitProb>
  227.             <iMinBarbarians>1</iMinBarbarians>
  228.         </GoodyInfo>
  229.         <GoodyInfo>
  230.             <Type>GOODY_BARBARIANS_STRONG</Type>
  231.             <Description>TXT_KEY_GOODY_BARBARIANS</Description>
  232.             <Sound>AS2D_GOODY_HOSTILE</Sound>
  233.             <iGold>0</iGold>
  234.             <iGoldRand1>0</iGoldRand1>
  235.             <iGoldRand2>0</iGoldRand2>
  236.             <iMapOffset>0</iMapOffset>
  237.             <iMapRange>0</iMapRange>
  238.             <iMapProb>0</iMapProb>
  239.             <iExperience>0</iExperience>
  240.             <iHealing>0</iHealing>
  241.             <iDamagePrereq>0</iDamagePrereq>
  242.             <bTech>0</bTech>
  243.             <bBad>1</bBad>
  244.             <UnitClass>NONE</UnitClass>
  245.             <BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
  246.             <iBarbarianUnitProb>40</iBarbarianUnitProb>
  247.             <iMinBarbarians>2</iMinBarbarians>
  248.         </GoodyInfo>
  249.     </GoodyInfos>
  250. </Civ4GoodyInfo>
  251.