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Text File  |  2005-05-08  |  1KB  |  73 lines

  1. // stunstick
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_StunBaton"
  7.     "viewmodel"                "models/weapons/v_stunbaton.mdl"
  8.     "playermodel"            "models/weapons/w_stunbaton.mdl"
  9.     "anim_prefix"            "stunbaton"
  10.     "bucket"                "0"
  11.     "bucket_position"        "3"
  12.  
  13.     "clip_size"                "-1"
  14.     "primary_ammo"            "None"
  15.     "secondary_ammo"        "None"
  16.  
  17.     "weight"                "0"
  18.     "item_flags"            "0"
  19.  
  20.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  21.     SoundData
  22.     {
  23.  
  24.         "single_shot"        "Weapon_StunStick.Swing"
  25.         "melee_miss"        "Weapon_StunStick.Melee_Miss"
  26.         "melee_hit"            "Weapon_StunStick.Melee_Hit"
  27.         "melee_hit_world"    "Weapon_StunStick.Melee_HitWorld"
  28.     }
  29.  
  30.     // Weapon Sprite data is loaded by the Client DLL.
  31.     TextureData
  32.     {
  33.         "weapon"
  34.         {
  35.                 "font"        "WeaponIcons"
  36.                 "character"    "n"
  37.         }
  38.         "weapon_s"
  39.         {
  40.                 "font"        "WeaponIconsSelected"
  41.                 "character"    "n"
  42.         }
  43.         "ammo"
  44.         {
  45.                 "font"        "WeaponIcons"
  46.                 "character"    "n"
  47.         }
  48.         "ammo2"
  49.         {
  50.                 "file"        "sprites/640hud7"
  51.                 "x"            "48"
  52.                 "y"            "72"
  53.                 "width"        "24"
  54.                 "height"    "24"
  55.         }
  56.         "crosshair"
  57.         {
  58.                 "file"        "sprites/crosshairs"
  59.                 "x"            "0"
  60.                 "y"            "48"
  61.                 "width"        "24"
  62.                 "height"    "24"
  63.         }
  64.         "autoaim"
  65.         {
  66.                 "file"        "sprites/crosshairs"
  67.                 "x"            "48"
  68.                 "y"            "72"
  69.                 "width"        "24"
  70.                 "height"    "24"
  71.         }
  72.     }
  73. }