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Text File  |  2005-05-08  |  2KB  |  76 lines

  1. // Small Machine Gun 1
  2.  
  3. WeaponData
  4. {
  5.     // Weapon data is loaded by both the Game and Client DLLs.
  6.     "printname"    "#HL2_SMG1"
  7.     "viewmodel"                "models/weapons/v_smg1.mdl"
  8.     "playermodel"            "models/weapons/w_smg1.mdl"    //FIXME: 
  9.     "anim_prefix"            "smg2"
  10.     "bucket"                "2"
  11.     "bucket_position"        "0"
  12.  
  13.     "clip_size"                "45"
  14.     "clip2_size"            "-1"
  15.  
  16.     "default_clip"            "45"
  17.     "default_clip2"            "-1"
  18.  
  19.     "primary_ammo"            "SMG1"
  20.     "secondary_ammo"        "SMG1_Grenade"
  21.  
  22.     "weight"                "3"
  23.     "item_flags"            "0"
  24.  
  25.     // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  26.     SoundData
  27.     {
  28.         "reload"            "Weapon_SMG1.Reload"
  29.         "reload_npc"        "Weapon_SMG1.NPC_Reload"
  30.         "empty"                "Weapon_SMG1.Empty"
  31.         "single_shot"        "Weapon_SMG1.Single"
  32.         "single_shot_npc"    "Weapon_SMG1.NPC_Single"
  33.         "special1"            "Weapon_SMG1.Special1"
  34.         "special2"            "Weapon_SMG1.Special2"
  35.         "double_shot"        "Weapon_SMG1.Double"
  36.         "burst"                "Weapon_SMG1.Burst"
  37.     }
  38.  
  39.     // Weapon Sprite data is loaded by the Client DLL.
  40.     TextureData
  41.     {
  42.         "weapon"
  43.         {
  44.                 "font"        "WeaponIcons"
  45.                 "character"    "a"
  46.         }
  47.         "weapon_s"
  48.         {    
  49.                 "font"        "WeaponIconsSelected"
  50.                 "character"    "a"
  51.         }
  52.         "ammo"
  53.         {
  54.                 "font"        "WeaponIcons"
  55.                 "character"    "r"
  56.         }
  57.         "ammo2"
  58.         {
  59.                 "font"        "WeaponIcons"
  60.                 "character"    "t"
  61.         }
  62.         "crosshair"
  63.         {
  64.                 "font"        "Crosshairs"
  65.                 "character"    "Q"
  66.         }
  67.         "autoaim"
  68.         {
  69.                 "file"        "sprites/crosshairs"
  70.                 "x"            "0"
  71.                 "y"            "48"
  72.                 "width"        "24"
  73.                 "height"    "24"
  74.         }
  75.     }
  76. }