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weapon_smg1.txt
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2005-05-08
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2KB
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76 lines
// Small Machine Gun 1
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SMG1"
"viewmodel" "models/weapons/v_smg1.mdl"
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
"anim_prefix" "smg2"
"bucket" "2"
"bucket_position" "0"
"clip_size" "45"
"clip2_size" "-1"
"default_clip" "45"
"default_clip2" "-1"
"primary_ammo" "SMG1"
"secondary_ammo" "SMG1_Grenade"
"weight" "3"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_SMG1.Reload"
"reload_npc" "Weapon_SMG1.NPC_Reload"
"empty" "Weapon_SMG1.Empty"
"single_shot" "Weapon_SMG1.Single"
"single_shot_npc" "Weapon_SMG1.NPC_Single"
"special1" "Weapon_SMG1.Special1"
"special2" "Weapon_SMG1.Special2"
"double_shot" "Weapon_SMG1.Double"
"burst" "Weapon_SMG1.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "a"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "a"
}
"ammo"
{
"font" "WeaponIcons"
"character" "r"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "t"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}