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Text File  |  2005-05-08  |  29KB  |  1,427 lines

  1.  
  2. // bank, siren (gamesounds - apc_alarm_loop1.wav)
  3. // courtyard, drawbridge motor start, stop (gamesounds)
  4. // courtyard, drawbridge stop clank
  5. // specific fire, rubble, siren sounds
  6.  
  7.  
  8.  
  9. //////////////////////////////// Utility soundscapes ////////////////////////
  10.  
  11. "streetwar.util_combine_atmosphere"
  12. {
  13.     "playrandom"
  14.     {
  15.         "time"        "2.0,2.0"
  16.         "volume"    "0.15,0.25"
  17.         "pitch"        "80,125"
  18.         "position"    "random"
  19.         "soundlevel"    "SNDLVL_140db"
  20.  
  21.         "rndwave" 
  22.         {
  23.             "wave"        "ambient/atmosphere/cave_hit1.wav"
  24.             "wave"        "ambient/atmosphere/cave_hit2.wav"
  25.             "wave"        "ambient/atmosphere/cave_hit3.wav"
  26.             "wave"        "ambient/atmosphere/cave_hit4.wav"
  27.             "wave"        "ambient/atmosphere/cave_hit5.wav"
  28.             "wave"        "ambient/atmosphere/cave_hit6.wav"
  29.  
  30.             "wave"        "ambient/atmosphere/city_skybeam1.wav"
  31.             "wave"        "ambient/atmosphere/city_skypass1.wav"
  32.             "wave"        "ambient/atmosphere/city_truckpass1.wav"
  33.         }
  34.     }
  35. }
  36.  
  37. "streetwar.util_rubble"
  38. {
  39.     "playrandom"
  40.     {
  41.         "time"        "3,15"
  42.         "volume"    "0.2,0.5"
  43.         "pitch"        "95,105"
  44.         "position"    "random"
  45.         "soundlevel"    "SNDLVL_140db"
  46.  
  47.         "rndwave"
  48.         {
  49.             "wave"        "ambient/levels/streetwar/building_rubble1.wav"
  50.             "wave"        "ambient/levels/streetwar/building_rubble2.wav"
  51.             "wave"        "ambient/levels/streetwar/building_rubble3.wav"
  52.             "wave"        "ambient/levels/streetwar/building_rubble4.wav"
  53.             "wave"        "ambient/levels/streetwar/building_rubble5.wav"
  54.             "wave"        "ambient/materials/wood_creak1.wav"
  55.             "wave"        "ambient/materials/creak5.wav"    
  56.             "wave"        "ambient/materials/metal_stress4.wav"
  57.             "wave"        "ambient/materials/metal_stress5.wav"
  58.             "wave"        "ambient/materials/rustypipes1.wav"
  59.             "wave"        "ambient/materials/rustypipes2.wav"
  60.             "wave"        "ambient/materials/rustypipes3.wav"
  61.         }
  62.     }
  63.                     
  64. }
  65.  
  66. "streetwar.util_sirens"
  67. {
  68.     "playrandom"
  69.     {
  70.         "time"        "5,15"
  71.         "volume"    "0.2,0.8"
  72.         "pitch"        "100"
  73.         "position"    "random"
  74.         "soundlevel"    "SNDLVL_140db"
  75.  
  76.         "rndwave"
  77.         {
  78.             "wave"    "ambient/machines/heli_pass1.wav"
  79.             "wave"    "ambient/machines/aircraft_distant_flyby1.wav"
  80.             "wave"    "ambient/machines/aircraft_distant_flyby3.wav"
  81.             "wave"    "ambient/alarms/apc_alarm_pass1.wav"
  82.             "wave"    "ambient/alarms/manhack_alert_pass1.wav"
  83.             "wave"    "ambient/alarms/scanner_alert_pass1.wav"
  84.         }
  85.     }
  86. }
  87.  
  88. "streetwar.util_light_sirens"
  89. {
  90.     "playrandom"
  91.     {
  92.         "time"        "15,60"
  93.         "volume"    "0.2,0.8"
  94.         "pitch"        "100"
  95.         "position"    "random"
  96.         "soundlevel"    "SNDLVL_140db"
  97.  
  98.         "rndwave"
  99.         {
  100.             "wave"    "ambient/machines/heli_pass1.wav"
  101.             "wave"    "ambient/machines/aircraft_distant_flyby1.wav"
  102.             "wave"    "ambient/machines/aircraft_distant_flyby3.wav"
  103.             "wave"    "ambient/alarms/apc_alarm_pass1.wav"
  104.             "wave"    "ambient/alarms/manhack_alert_pass1.wav"
  105.             "wave"    "ambient/alarms/scanner_alert_pass1.wav"
  106.         }
  107.     }
  108. }
  109.  
  110. "streetwar.util_zombie_infested"
  111. {
  112.  
  113.     "playrandom"
  114.     {
  115.         "time"        "3,15"
  116.         "volume"    "0.4,0.7"
  117.         "pitch"        "95,105"
  118.         "position"    "random"
  119.         "soundlevel"    "SNDLVL_140db"
  120.  
  121.         "rndwave"
  122.         {
  123.             "wave"        "ambient/creatures/flies1.wav"
  124.             "wave"        "ambient/creatures/flies2.wav"
  125.             "wave"        "ambient/creatures/flies3.wav"
  126.             "wave"        "ambient/creatures/flies4.wav"
  127.             "wave"        "ambient/creatures/flies5.wav"
  128.         }
  129.         
  130.     }
  131.  
  132.     "playrandom"
  133.     {
  134.         "time"        "20,40"
  135.         "volume"    "0.2,0.4"
  136.         "pitch"        "95,105"
  137.         "position"    "random"
  138.         "soundlevel"    "SNDLVL_140db"
  139.  
  140.         "rndwave"
  141.         {
  142.             "wave"    "ambient/creatures/rats1.wav"
  143.             "wave"    "ambient/creatures/rats2.wav"
  144.             "wave"    "ambient/creatures/rats3.wav"
  145.             "wave"    "ambient/creatures/rats4.wav"
  146.         }
  147.         
  148.     }
  149.     
  150.     "playrandom"
  151.     {
  152.         "time"        "15, 60"
  153.         "volume"    "0.1,0.3"
  154.         "pitch"        "90,110"
  155.         "soundlevel"    "SNDLVL_140dB"
  156.         "position"    "random"
  157.         "rndwave"
  158.         {
  159.             "wave"    "ambient/creatures/town_moan1.wav"
  160.             //"wave"    "ambient/creatures/town_zombie_call1.wav"
  161.             "wave"    "ambient/creatures/town_scared_breathing1.wav"
  162.         }
  163.     }    
  164. }
  165.  
  166. "streetwar.util_light_combat_atmosphere"
  167. {
  168.     "playrandom"
  169.     {
  170.         "time"        "10,40"
  171.         "volume"    "0.15,0.45"
  172.         "pitch"        "90,115"
  173.         "position"    "random"
  174.         "soundlevel"    "SNDLVL_140dB"        
  175.         "rndwave"
  176.         {
  177.             "wave"    "ambient/levels/streetwar/apc_distant1.wav"
  178.             "wave"    "ambient/levels/streetwar/apc_distant2.wav"
  179.             "wave"    "ambient/levels/streetwar/apc_distant3.wav"
  180.             "wave"    "ambient/levels/streetwar/gunship_distant1.wav"
  181.             "wave"    "ambient/levels/streetwar/gunship_distant2.wav"
  182.             "wave"    "ambient/levels/streetwar/heli_distant1.wav"
  183.             "wave"    "ambient/levels/streetwar/marching_distant1.wav"
  184.             "wave"    "ambient/levels/streetwar/marching_distant2.wav"
  185.             "wave"    "ambient/levels/streetwar/strider_distant1.wav"
  186.             "wave"    "ambient/levels/streetwar/strider_distant2.wav"
  187.             "wave"    "ambient/levels/streetwar/strider_distant3.wav"
  188.             "wave"    "ambient/levels/streetwar/strider_distant_walk1.wav"
  189.         }
  190.         
  191.     }
  192.  
  193.     "playrandom"
  194.     {
  195.         "time"        "60,300"
  196.         "volume"    "0.15,0.2"
  197.         "pitch"        "90,105"
  198.         "position"    "random"
  199.         "soundlevel"    "SNDLVL_140dB"        
  200.         "rndwave"
  201.         {
  202.             "wave"    "ambient/levels/streetwar/city_chant1.wav"
  203.             "wave"    "ambient/levels/streetwar/city_riot1.wav"
  204.             "wave"    "ambient/levels/streetwar/city_riot2.wav"
  205.             "wave"    "ambient/levels/streetwar/city_scream3.wav"
  206.         }
  207.         
  208.     }
  209.  
  210.     "playsoundscape"
  211.     {
  212.         "name"        "streetwar.util_light_sirens"
  213.         "volume"    "0.8"
  214.     }
  215. }
  216.  
  217. "streetwar.util_heavy_combat_atmosphere"
  218. {
  219.     "playrandom"
  220.     {
  221.         "time"        "3,15"
  222.         "volume"    "0.35,0.75"
  223.         "pitch"        "90,115"
  224.         "position"    "random"
  225.         "soundlevel"    "SNDLVL_140dB"        
  226.         "rndwave"
  227.         {
  228.             "wave"    "ambient/levels/streetwar/apc_distant1.wav"
  229.             "wave"    "ambient/levels/streetwar/apc_distant2.wav"
  230.             "wave"    "ambient/levels/streetwar/apc_distant3.wav"
  231.             "wave"    "ambient/levels/streetwar/gunship_distant1.wav"
  232.             "wave"    "ambient/levels/streetwar/gunship_distant2.wav"
  233.             "wave"    "ambient/levels/streetwar/heli_distant1.wav"
  234.             "wave"    "ambient/levels/streetwar/marching_distant1.wav"
  235.             "wave"    "ambient/levels/streetwar/marching_distant2.wav"
  236.             "wave"    "ambient/levels/streetwar/strider_distant1.wav"
  237.             "wave"    "ambient/levels/streetwar/strider_distant2.wav"
  238.             "wave"    "ambient/levels/streetwar/strider_distant3.wav"
  239.             "wave"    "ambient/levels/streetwar/strider_distant_walk1.wav"
  240.         }
  241.         
  242.     }
  243.  
  244.     "playrandom"
  245.     {
  246.         "time"        "60,300"
  247.         "volume"    "0.1,0.25"
  248.         "pitch"        "90,105"
  249.         "position"    "random"
  250.         "soundlevel"    "SNDLVL_140dB"        
  251.         "rndwave"
  252.         {
  253.             "wave"    "ambient/levels/streetwar/city_chant1.wav"
  254.             "wave"    "ambient/levels/streetwar/city_riot1.wav"
  255.             "wave"    "ambient/levels/streetwar/city_riot2.wav"
  256.             "wave"    "ambient/levels/streetwar/city_scream3.wav"
  257.         }
  258.         
  259.     }
  260.  
  261.     "playsoundscape"
  262.     {
  263.         "name"        "streetwar.util_sirens"
  264.         "volume"    "0.8"
  265.     }
  266.  
  267. }
  268.  
  269. // distant explosions, heard from underground
  270.  
  271. "streetwar.util_muffled_light_combat"
  272. {
  273.  
  274.     "playrandom"
  275.     {
  276.         "time"        "3,30"
  277.         "volume"    "0.12,0.25"
  278.         "pitch"        "90,105"
  279.         "position"    "random"    
  280.         "soundlevel"    "SNDLVL_140dB"    
  281.         "rndwave"
  282.         {
  283.  
  284.             "wave"    "ambient/levels/streetwar/city_battle7.wav"
  285.             "wave"    "ambient/levels/streetwar/city_battle17.wav"
  286.             "wave"    "ambient/levels/streetwar/city_battle18.wav"
  287.             "wave"    "ambient/levels/streetwar/city_battle19.wav"
  288.             "wave"    "ambient/atmosphere/thunder1.wav"
  289.             "wave"    "ambient/atmosphere/thunder2.wav"
  290.             "wave"    "ambient/atmosphere/thunder3.wav"
  291.             "wave"    "ambient/atmosphere/thunder4.wav"
  292.         }
  293.     }
  294. }
  295.  
  296. "streetwar.util_light_combat"
  297. {
  298.  
  299.     "playrandom"
  300.     {
  301.         "time"        "2,35"
  302.         "volume"    "0.2,0.35"
  303.         "pitch"        "90,105"
  304.         "position"    "random"    
  305.         "soundlevel"    "SNDLVL_140dB"    
  306.         "rndwave"
  307.         {
  308.             "wave"    "ambient/levels/streetwar/city_battle1.wav"
  309.             "wave"    "ambient/levels/streetwar/city_battle2.wav"
  310.             "wave"    "ambient/levels/streetwar/city_battle3.wav"
  311.             "wave"    "ambient/levels/streetwar/city_battle4.wav"
  312.             "wave"    "ambient/levels/streetwar/city_battle5.wav"
  313.             "wave"    "ambient/levels/streetwar/city_battle6.wav"
  314.             "wave"    "ambient/levels/streetwar/city_battle7.wav"
  315.             "wave"    "ambient/levels/streetwar/city_battle8.wav"
  316.             "wave"    "ambient/levels/streetwar/city_battle9.wav"
  317.             "wave"    "ambient/levels/streetwar/city_battle10.wav"
  318.  
  319.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  320.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  321.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  322.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  323.  
  324.         }
  325.         
  326.     }
  327.  
  328.     "playrandom"
  329.     {
  330.         "time"        "5,30"
  331.         "volume"    "0.2,0.45"
  332.         "pitch"        "90,105"
  333.         "position"    "random"
  334.         "soundlevel"    "SNDLVL_140dB"        
  335.         "rndwave"
  336.         {
  337.             "wave"    "ambient/levels/streetwar/city_battle11.wav"
  338.             "wave"    "ambient/levels/streetwar/city_battle12.wav"
  339.             "wave"    "ambient/levels/streetwar/city_battle13.wav"
  340.             "wave"    "ambient/levels/streetwar/city_battle14.wav"
  341.             "wave"    "ambient/levels/streetwar/city_battle15.wav"
  342.             "wave"    "ambient/levels/streetwar/city_battle16.wav"
  343.             "wave"    "ambient/levels/streetwar/city_battle17.wav"
  344.             "wave"    "ambient/levels/streetwar/city_battle18.wav"
  345.             "wave"    "ambient/levels/streetwar/city_battle19.wav"
  346.  
  347.         }
  348.         
  349.     }
  350. }
  351.  
  352. "streetwar.util_medium_combat"
  353. {
  354.     "playrandom"
  355.     {
  356.         "time"        "1,15"
  357.         "volume"    "0.25,0.5"
  358.         "pitch"        "90,105"    
  359.         "position"    "random"
  360.         "soundlevel"    "SNDLVL_140dB"        
  361.         "rndwave"
  362.         {
  363.             "wave"    "ambient/levels/streetwar/city_battle1.wav"
  364.             "wave"    "ambient/levels/streetwar/city_battle2.wav"
  365.             "wave"    "ambient/levels/streetwar/city_battle3.wav"
  366.             "wave"    "ambient/levels/streetwar/city_battle4.wav"
  367.             "wave"    "ambient/levels/streetwar/city_battle5.wav"
  368.             "wave"    "ambient/levels/streetwar/city_battle6.wav"
  369.             "wave"    "ambient/levels/streetwar/city_battle7.wav"
  370.             "wave"    "ambient/levels/streetwar/city_battle8.wav"
  371.             "wave"    "ambient/levels/streetwar/city_battle9.wav"
  372.             "wave"    "ambient/levels/streetwar/city_battle10.wav"
  373.  
  374.             
  375.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  376.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  377.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  378.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  379.             "wave"    "ambient/levels/prison/inside_battle5.wav"
  380.             "wave"    "ambient/levels/prison/inside_battle6.wav"
  381.             "wave"    "ambient/levels/prison/inside_battle7.wav"
  382.             "wave"    "ambient/levels/prison/inside_battle8.wav"
  383.             "wave"    "ambient/levels/prison/inside_battle9.wav"
  384.         }
  385.         
  386.     }
  387.  
  388.     "playrandom"
  389.     {
  390.         "time"        "3,15"
  391.         "volume"    "0.25,0.5"
  392.         "pitch"        "90,105"
  393.         "position"    "random"
  394.         "soundlevel"    "SNDLVL_140dB"        
  395.         "rndwave"
  396.         {
  397.             "wave"    "ambient/levels/streetwar/city_battle11.wav"
  398.             "wave"    "ambient/levels/streetwar/city_battle12.wav"
  399.             //"wave"    "ambient/levels/streetwar/city_battle13.wav"
  400.             "wave"    "ambient/levels/streetwar/city_battle14.wav"
  401.             "wave"    "ambient/levels/streetwar/city_battle15.wav"
  402.             "wave"    "ambient/levels/streetwar/city_battle16.wav"
  403.             "wave"    "ambient/levels/streetwar/city_battle17.wav"
  404.             "wave"    "ambient/levels/streetwar/city_battle18.wav"
  405.             "wave"    "ambient/levels/streetwar/city_battle19.wav"
  406.         }
  407.         
  408.     }
  409. }
  410.  
  411. "streetwar.util_heavy_combat"
  412. {
  413.     "playrandom"
  414.     {
  415.         "time"        "1,4"
  416.         "volume"    "0.45,0.95"
  417.         "pitch"        "90,115"    
  418.         "position"    "random"
  419.         "soundlevel"    "SNDLVL_140dB"        
  420.         "rndwave"
  421.         {
  422.             "wave"    "ambient/levels/streetwar/city_battle1.wav"
  423.             "wave"    "ambient/levels/streetwar/city_battle2.wav"
  424.             "wave"    "ambient/levels/streetwar/city_battle3.wav"
  425.             "wave"    "ambient/levels/streetwar/city_battle4.wav"
  426.             "wave"    "ambient/levels/streetwar/city_battle5.wav"
  427.             "wave"    "ambient/levels/streetwar/city_battle6.wav"
  428.             "wave"    "ambient/levels/streetwar/city_battle7.wav"
  429.             "wave"    "ambient/levels/streetwar/city_battle8.wav"
  430.             "wave"    "ambient/levels/streetwar/city_battle9.wav"
  431.             "wave"    "ambient/levels/streetwar/city_battle10.wav"
  432.             "wave"    "ambient/levels/streetwar/city_battle11.wav"
  433.             
  434.         }
  435.         
  436.     }
  437.  
  438.     "playrandom"
  439.     {
  440.         "time"        "1,4"
  441.         "volume"    "0.3,0.8"
  442.         "pitch"        "90,115"
  443.         "position"    "random"
  444.         "soundlevel"    "SNDLVL_140dB"    
  445.         "rndwave"
  446.         {
  447.  
  448.             "wave"    "ambient/levels/streetwar/city_battle12.wav"
  449.             //"wave"    "ambient/levels/streetwar/city_battle13.wav"
  450.             "wave"    "ambient/levels/streetwar/city_battle14.wav"
  451.             "wave"    "ambient/levels/streetwar/city_battle15.wav"
  452.             "wave"    "ambient/levels/streetwar/city_battle16.wav"
  453.             "wave"    "ambient/levels/streetwar/city_battle17.wav"
  454.             "wave"    "ambient/levels/streetwar/city_battle18.wav"
  455.             "wave"    "ambient/levels/streetwar/city_battle19.wav"
  456.  
  457.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  458.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  459.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  460.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  461.             "wave"    "ambient/levels/prison/inside_battle5.wav"
  462.             "wave"    "ambient/levels/prison/inside_battle6.wav"
  463.             "wave"    "ambient/levels/prison/inside_battle7.wav"
  464.             "wave"    "ambient/levels/prison/inside_battle8.wav"
  465.             "wave"    "ambient/levels/prison/inside_battle9.wav"
  466.         }
  467.         
  468.     }
  469. }
  470.  
  471.  
  472. "streetwar.util_drips"
  473. {
  474.     "playrandom"
  475.     {
  476.         "volume"    "0.1,0.3"
  477.         "pitch"        "100"
  478.         "time"        "0.5, 5.0"
  479.         "position"    "random"
  480.         "soundlevel"    "SNDLVL_140db"
  481.         "rndwave"
  482.         {
  483.             "wave"    "ambient/levels/canals/drip1.wav"
  484.             "wave"    "ambient/levels/canals/drip2.wav"
  485.             "wave"    "ambient/levels/canals/drip3.wav"
  486.             "wave"    "ambient/levels/canals/drip4.wav"
  487.             "wave"    "ambient/water/rain_drip1.wav"
  488.             "wave"    "ambient/water/rain_drip2.wav"
  489.             "wave"    "ambient/water/rain_drip3.wav"
  490.             "wave"    "ambient/water/rain_drip4.wav"
  491.         }
  492.     }
  493. }
  494.  
  495. "streetwar.util_fardrips"
  496. {
  497.     "playrandom"
  498.     {
  499.         "volume"    "0.1,0.3"
  500.         "pitch"        "90,120"
  501.         "time"        "0.5, 5.0"
  502.         "position"    "random"
  503.         "soundlevel"    "SNDLVL_140db"
  504.         "rndwave"
  505.         {
  506.             "wave"    "ambient/water/distant_drip1.wav"
  507.             "wave"    "ambient/water/distant_drip2.wav"
  508.             "wave"    "ambient/water/distant_drip3.wav"
  509.             "wave"    "ambient/water/distant_drip4.wav"
  510.         }
  511.     }
  512. }
  513.  
  514. ///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
  515.  
  516. "streetwar.zombie_water_room"
  517. {
  518.     "dsp"    "1"
  519.  
  520.     "playlooping"
  521.     {
  522.         "wave"    "ambient/levels/canals/water_rivulet_loop2.wav"
  523.         "volume"    "0.2"
  524.     }
  525.  
  526.     "playsoundscape"
  527.     {
  528.         "name"    "streetwar.util_drips"
  529.         "volume"    "1.0"
  530.     }
  531.  
  532.     "playsoundscape"
  533.     {
  534.         "name"    "streetwar.util_fardrips"
  535.         "volume"    "1.0"
  536.     }
  537.  
  538.     "playlooping"
  539.     {
  540.         "volume"    "0.25"
  541.         "pitch"        "100"
  542.         "wave"        "ambient/atmosphere/corridor2.wav"
  543.     }
  544.  
  545.     "playsoundscape"
  546.     {
  547.         "name"    "streetwar.util_zombie_infested"
  548.         "volume"    "1.0"
  549.     }
  550. }
  551.  
  552. // large underground tunnels
  553.  
  554. "streetwar.car_tunnel"
  555. {
  556.     "dsp"    "1"
  557.  
  558.     "playlooping"
  559.     {
  560.         "volume"    "0.25"
  561.         "pitch"        "100"
  562.         "wave"        "ambient/atmosphere/cargo_hold2.wav"
  563.     }
  564.  
  565.     "playrandom"
  566.     {
  567.         "time"        "10,30"
  568.         "volume"    "0.05,0.15"
  569.         "pitch"        "95,105"
  570.  
  571.         "rndwave"
  572.         {
  573.             "wave"    "ambient/machines/truck_pass_distant1.wav"
  574.             "wave"    "ambient/machines/truck_pass_distant2.wav"
  575.             "wave"    "ambient/machines/truck_pass_distant3.wav"
  576.             "wave"    "ambient/machines/truck_pass_overhead1.wav"
  577.         }
  578.     }
  579.  
  580.     "playsoundscape"
  581.     {
  582.         "name"        "streetwar.util_light_combat_atmosphere"
  583.         "volume"    "0.5"
  584.     }
  585.  
  586.     "playsoundscape"
  587.     {
  588.         "name"        "streetwar.util_muffled_light_combat"
  589.         "volume"    "1.0"
  590.     }
  591. }
  592.  
  593. // underground, away from combat, small tunnel
  594.  
  595. "streetwar.general_small_tunnel"
  596. {
  597.     "playlooping"
  598.     {
  599.         "volume"    "0.15"
  600.         "pitch"        "100"
  601.         //"wave"        "ambient/atmosphere/air_suck4.wav"
  602.         //"wave"        "ambient/atmosphere/ambience5.wav"
  603.         "wave"        "ambient/atmosphere/pipe1.wav"
  604.     }
  605.  
  606.     "playsoundscape"
  607.     {
  608.         "name"        "streetwar.util_muffled_light_combat"
  609.         "volume"    "1.0"
  610.     }
  611. }
  612.  
  613.  
  614. // this portion of tunnel is open to sky
  615.  
  616. "streetwar.car_tunnel_opensky"
  617. {
  618.     
  619.     "playsoundscape"
  620.     {
  621.         "name"        "streetwar.car_tunnel"
  622.         "volume"    "1.0"
  623.     }
  624.  
  625.     "playlooping"
  626.     {
  627.         "volume"    "0.23"
  628.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  629.         "pitch"        "100"
  630.     }
  631.  
  632.     "playsoundscape"
  633.     {
  634.         "name"        "streetwar.util_medium_combat"
  635.         "volume"    "1.0"
  636.     }
  637.     
  638.     "playsoundscape"
  639.     {
  640.         "name"        "streetwar.util_light_combat_atmosphere"
  641.         "volume"    "1.0"
  642.     }
  643. }
  644.  
  645. "streetwar.toxic_car_tunnel"
  646. {
  647.     "playsoundscape"
  648.     {
  649.         "name"        "streetwar.car_tunnel"
  650.         "volume"    "0.8"
  651.     }
  652.  
  653.     "playsoundscape"
  654.     {
  655.         "name"        "d1_canals.util_toxic_slime"
  656.         "volume"    "1.0"    
  657.     }
  658.  
  659.     "playsoundscape"
  660.     {
  661.         "name"        "coast.util_metalstress"
  662.         "volume"    "0.5"    
  663.     }
  664.  
  665.     "playsoundscape"
  666.     {
  667.         "name"        "streetwar.util_muffled_light_combat"
  668.         "volume"    "1.0"
  669.     }
  670.     
  671. }
  672.  
  673.  
  674. "streetwar.infested_appartments"
  675. {
  676.     "playsoundscape"
  677.     {
  678.         "name"    "streetwar.util_zombie_infested"
  679.         "volume"    "1.0"
  680.     }
  681.  
  682.     "playsoundscape"
  683.     {
  684.         "name"        "streetwar.util_rubble"
  685.         "volume"    "1.0"    
  686.     }
  687.  
  688.     "playlooping"
  689.     {
  690.         "volume"    "0.08"
  691.         "wave"        "ambient/atmosphere/city_tone.wav"
  692.         "pitch"        "100"
  693.     }
  694.  
  695.     "playsoundscape"
  696.     {
  697.         "name"        "streetwar.util_light_combat_atmosphere"
  698.         "volume"    "0.3"    
  699.     }
  700.  
  701.     
  702.     "playsoundscape"
  703.     {
  704.         "name"        "streetwar.util_medium_combat"
  705.         "volume"    "0.5"    
  706.     }
  707.     
  708. }
  709.  
  710.  
  711.  
  712. "streetwar.general_indoor_light_combat"
  713. {
  714.     "dsp"    "1"
  715.  
  716.     "playsoundscape"
  717.     {
  718.         "name"        "streetwar.util_light_combat_atmosphere"
  719.         "volume"    "0.2"    
  720.     }
  721.  
  722.     "playlooping"
  723.     {
  724.         "volume"    "0.06"
  725.         "wave"        "ambient/atmosphere/pipe1.wav"
  726.         "pitch"        "100"
  727.  
  728.     }
  729.  
  730.     "playsoundscape"
  731.     {
  732.         "name"        "streetwar.util_light_combat"
  733.         "volume"    "0.5"    
  734.     }
  735. }
  736.  
  737. "streetwar.general_indoor_medium_combat"
  738. {
  739.     "dsp"    "1"
  740.  
  741.     "playsoundscape"
  742.     {
  743.         "name"        "streetwar.util_rubble"
  744.         "volume"    "0.5"    
  745.     }
  746.  
  747.     "playsoundscape"
  748.     {
  749.         "name"        "streetwar.util_muffled_light_combat"
  750.         "volume"    "1.0"
  751.     }
  752.  
  753.     "playlooping"
  754.     {
  755.         "volume"    "0.06"
  756.         "wave"        "ambient/atmosphere/pipe1.wav"
  757.         "pitch"        "100"
  758.     }
  759.  
  760.     "playsoundscape"
  761.     {
  762.         "name"        "streetwar.util_light_combat_atmosphere"
  763.         "volume"    "0.2"    
  764.     }
  765.  
  766.     
  767.     "playsoundscape"
  768.     {
  769.         "name"        "streetwar.util_medium_combat"
  770.         "volume"    "0.5"    
  771.     }
  772. }
  773.  
  774. "streetwar.general_indoor_heavy_combat"
  775. {
  776.     "dsp"    "1"
  777.  
  778.     // inside
  779.  
  780.  
  781.     "playsoundscape"
  782.     {
  783.         "name"        "streetwar.util_rubble"
  784.         "volume"    "1.0"    
  785.     }
  786.  
  787.     "playlooping"
  788.     {
  789.         "volume"    "0.05"
  790.         "wave"        "ambient/atmosphere/pipe1.wav"
  791.         "pitch"        "100"
  792.     }
  793.  
  794.     "playsoundscape"
  795.     {
  796.         "name"        "streetwar.util_muffled_light_combat"
  797.         "volume"    "1.0"
  798.     }
  799.  
  800.     "playsoundscape"
  801.     {
  802.         "name"        "streetwar.util_heavy_combat_atmosphere"
  803.         "volume"    "0.25"    
  804.     }
  805.  
  806.     
  807.     "playsoundscape"
  808.     {
  809.         "name"        "streetwar.util_heavy_combat"
  810.         "volume"    "0.4"    
  811.     }
  812. }
  813.  
  814. "streetwar.general_outdoor_light_combat"
  815. {
  816.     "dsp"    "1"
  817.  
  818.     "playsoundscape"
  819.     {
  820.         "name"        "streetwar.util_light_combat_atmosphere"
  821.         "volume"    "0.8"    
  822.     }
  823.  
  824.     "playlooping"
  825.     {
  826.         "volume"    "0.07"
  827.         "wave"        "ambient/atmosphere/city_tone.wav"
  828.         "pitch"        "100"
  829.     }
  830.     
  831.     "playsoundscape"
  832.     {
  833.         "name"        "streetwar.util_light_combat"
  834.         "volume"    "1.0"    
  835.     }
  836. }
  837.  
  838. "streetwar.general_outdoor_medium_combat"
  839. {
  840.     "dsp"    "1"
  841.  
  842.     "playsoundscape"
  843.     {
  844.         "name"        "streetwar.util_light_combat_atmosphere"
  845.         "volume"    "0.8"
  846.     }
  847.  
  848.     "playlooping"
  849.     {
  850.         "volume"    "0.15"
  851.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  852.         "pitch"        "100"
  853.     }
  854.  
  855.     
  856.     "playsoundscape"
  857.     {
  858.         "name"        "streetwar.util_medium_combat"
  859.         "volume"    "1.0"    
  860.     }
  861. }
  862.  
  863. "streetwar.general_outdoor_heavy_combat"
  864. {
  865.     "dsp"    "1"
  866.  
  867.  
  868.     "playsoundscape"
  869.     {
  870.         "name"        "streetwar.util_heavy_combat_atmosphere"
  871.         "volume"    "0.85"    
  872.     }
  873.  
  874.     "playlooping"
  875.     {
  876.         "volume"    "0.15"
  877.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  878.         "pitch"        "100"
  879.     }
  880.     
  881.     "playsoundscape"
  882.     {
  883.         "name"        "streetwar.util_heavy_combat"
  884.         "volume"    "1.0"    
  885.     }
  886. }
  887.  
  888. "streetwar.destroyed_concrete_building"
  889. {
  890.     "dsp"    "1"
  891.  
  892.     "playsoundscape"
  893.     {
  894.         "name"        "streetwar.util_rubble"
  895.         "volume"    "1.0"    
  896.     }
  897.  
  898.     "playsoundscape"
  899.     {
  900.         "name"        "streetwar.general_outdoor_medium_combat"
  901.         "volume"    "1.0"    
  902.     }
  903.  
  904.  
  905.     "playlooping"
  906.     {
  907.         "volume"    "0.09"
  908.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  909.         "pitch"        "100"
  910.     }
  911.  
  912.     "playrandom"
  913.     {
  914.         "volume"    "0.13,0.23"
  915.         "pitch"        "100"
  916.         "time"        "5.0, 12.0"
  917.         "pitch"        "90,130"
  918.         "soundlevel"    "SNDLVL_140dB"
  919.         "position"    "random"
  920.         "rndwave"
  921.         {
  922.             "wave" "ambient/wind/wind_med1.wav"
  923.             "wave" "ambient/wind/wind_hit1.wav"
  924.             "wave" "ambient/wind/wind_hit2.wav"
  925.             "wave" "ambient/wind/wind_snippet3.wav"
  926.             "wave" "ambient/wind/wind_snippet4.wav"
  927.             "wave" "ambient/wind/wind_snippet5.wav"
  928.         }
  929.     }
  930. }
  931.  
  932. "streetwar.rooftop_heavy_combat"
  933. {
  934.     "dsp"    "1"
  935.  
  936.     "playrandom"
  937.     {
  938.         "volume"    "0.4,0.6"
  939.         "pitch"        "100"
  940.         "time"        "5.0, 12.0"
  941.         "pitch"        "90,130"
  942.         "soundlevel"    "SNDLVL_140dB"
  943.         "position"    "random"
  944.         "rndwave"
  945.         {
  946.             "wave" "ambient/wind/wind_med1.wav"
  947.             "wave" "ambient/wind/wind_hit1.wav"
  948.             "wave" "ambient/wind/wind_hit2.wav"
  949.             "wave" "ambient/wind/wind_snippet3.wav"
  950.             "wave" "ambient/wind/wind_snippet4.wav"
  951.             "wave" "ambient/wind/wind_snippet5.wav"
  952.         }
  953.     }
  954.  
  955.     "playlooping"
  956.     {
  957.         "volume"    "0.2"
  958.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  959.         "pitch"        "100"
  960.     }
  961.  
  962.  
  963.     "playlooping"
  964.     {
  965.         "volume"    "0.15"
  966.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  967.         "pitch"        "100"
  968.     }
  969.  
  970.     "playsoundscape"
  971.     {
  972.         "name"    "streetwar.general_outdoor_heavy_combat"
  973.         "volume"    "0.88"
  974.     }
  975. }
  976.  
  977. // small control room - position 0,1 is combine terminal
  978.  
  979. "streetwar.control_room"
  980. {
  981.  
  982.     "dsp"    "1"
  983.  
  984.     "playlooping"
  985.     {
  986.         "volume"    "0.1"
  987.         "wave"        "ambient/atmosphere/city_rumble_loop1.wav"
  988.         "pitch"        "100"
  989.     }
  990.  
  991.     "playsoundscape"
  992.     {
  993.         "name"        "streetwar.util_muffled_light_combat"
  994.         "volume"    "1.0"
  995.     }
  996.  
  997.     "playsoundscape"
  998.     {
  999.         "name"    "streetwar.general_indoor_medium_combat"
  1000.         "volume"    "0.3"
  1001.     }
  1002.  
  1003. // position 0 is combine computer terminal
  1004.  
  1005.     "playsoundscape"
  1006.     {
  1007.         "name"    "combine.computer"
  1008.         "volume"    "0.4"
  1009.         "positionoverride"    "0"
  1010.     }
  1011.  
  1012.     "playsoundscape"
  1013.     {
  1014.         "name"    "combine.computer"
  1015.         "volume"    "0.4"
  1016.         "positionoverride"    "1"
  1017.     }
  1018. }
  1019.  
  1020. // control room
  1021.  
  1022. "streetwar.bank_control_room"
  1023. {
  1024.  
  1025.     "dsp"    "1"
  1026.  
  1027.     "playlooping"
  1028.     {
  1029.         "volume"    "0.2"
  1030.         "wave"        "ambient/atmosphere/city_rumble_loop1.wav"
  1031.         "pitch"        "100"
  1032.     }
  1033.  
  1034.     "playsoundscape"
  1035.     {
  1036.         "name"        "streetwar.util_muffled_light_combat"
  1037.         "volume"    "1.0"
  1038.     }
  1039.  
  1040.     "playsoundscape"
  1041.     {
  1042.         "name"    "streetwar.general_indoor_medium_combat"
  1043.         "volume"    "0.3"
  1044.     }
  1045.  
  1046. // position 0 is combine computer terminal
  1047.  
  1048.     "playsoundscape"
  1049.     {
  1050.         "name"    "combine.computer"
  1051.         "volume"    "0.4"
  1052.         "positionoverride"    "0"
  1053.     }
  1054.  
  1055.     "playsoundscape"
  1056.     {
  1057.         "name"    "streetwar.util_combine_atmosphere"
  1058.         "volume"    "0.5"
  1059.     }
  1060.  
  1061. }
  1062.  
  1063. // puzzle machine room - anywhere with large combine machines
  1064.  
  1065. "streetwar.bank_machine_room"
  1066. {
  1067.  
  1068.     "dsp"    "1"
  1069.  
  1070.     "playlooping"
  1071.     {
  1072.         "volume"    "0.5"
  1073.         "wave"        "ambient/atmosphere/drone4lp.wav"
  1074.         "pitch"        "100"
  1075.     }
  1076.  
  1077.     "playsoundscape"
  1078.     {
  1079.         "name"    "streetwar.util_combine_atmosphere"
  1080.         "volume"    "0.8"
  1081.     }
  1082.  
  1083.  
  1084.     "playsoundscape"
  1085.     {
  1086.         "name"    "combine.computer"
  1087.         "volume"    "0.2"
  1088.     }
  1089.  
  1090.     
  1091.     "playrandom"
  1092.     {
  1093.         "time"        "4, 4"
  1094.         "volume"    "0.3"
  1095.         "rndwave"
  1096.         {
  1097.             "wave"        "ambient/atmosphere/metallic1.wav"
  1098.             "wave"        "ambient/atmosphere/metallic2.wav"
  1099.         }
  1100.  
  1101.         "pitch"        "100"
  1102.     }
  1103.  
  1104.  
  1105. }
  1106.  
  1107. // general area inside bank 
  1108.  
  1109. "streetwar.bank_general"
  1110. {
  1111.     "dsp"    "1"
  1112.  
  1113.     "playlooping"
  1114.     {
  1115.         "volume"    "0.09"
  1116.         "wave"        "ambient/atmosphere/Drone1LP.wav"
  1117.         "pitch"        "100"
  1118.     }
  1119.  
  1120.     "playsoundscape"
  1121.     {
  1122.         "name"    "streetwar.util_combine_atmosphere"
  1123.         "volume"    "0.75"
  1124.     }
  1125.  
  1126.     "playsoundscape"
  1127.     {
  1128.         "name"        "streetwar.util_muffled_light_combat"
  1129.         "volume"    "1.0"
  1130.     }
  1131.  
  1132.     "playsoundscape"
  1133.     {
  1134.         "name"    "streetwar.general_indoor_medium_combat"
  1135.         "volume"    "0.62"
  1136.     }
  1137. }
  1138.  
  1139. // *******************************************************************************
  1140. // ***************** E3_C17_01 *****************
  1141.  
  1142. "e3_c17_01_battle"
  1143. {
  1144.     "dsp"    "1"
  1145.  
  1146.  
  1147. //    sound position 0 - fire01
  1148.  
  1149.     "playlooping"
  1150.     {
  1151.         "volume"    "1.0"
  1152.         "wave"        "ambient/fire/fire_med_loop1.wav"
  1153.         "pitch"        "100"
  1154.         "soundlevel"    "SNDLVL_90db"
  1155.         "position"    "0"
  1156.     }
  1157.  
  1158. //    sound position 1 - barricade_gate
  1159.  
  1160.     "playlooping"
  1161.     {
  1162.         "volume"    "0.8"
  1163.         "wave"        "ambient/atmosphere/noise2.wav"
  1164.         "pitch"        "100"
  1165.         "soundlevel"    "SNDLVL_95db"
  1166.         "position"    "1"
  1167.     }
  1168.  
  1169. //    siren at position 2
  1170.  
  1171.     "playlooping"
  1172.     {
  1173.         "volume"    "0.85"
  1174.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  1175.         "pitch"        "100"
  1176.         "soundlevel"    "SNDLVL_100dB"
  1177.         "position"    "2"
  1178.     }
  1179.  
  1180. //    sound position 3 - soundscape_target_gunfire
  1181.  
  1182.     "playrandom"
  1183.     {
  1184.         "time"        "1,4"
  1185.         "volume"    "0.4,0.8"
  1186.         "pitch"        "95,105"
  1187.         "rndwave"
  1188.         {
  1189.             "wave"    "ambient/levels/streetwar/city_battle1.wav"
  1190.             "wave"    "ambient/levels/streetwar/city_battle2.wav"
  1191.             "wave"    "ambient/levels/streetwar/city_battle3.wav"
  1192.             "wave"    "ambient/levels/streetwar/city_battle4.wav"
  1193.             "wave"    "ambient/levels/streetwar/city_battle5.wav"
  1194.             "wave"    "ambient/levels/streetwar/city_battle6.wav"
  1195.             "wave"    "ambient/levels/streetwar/city_battle7.wav"
  1196.             "wave"    "ambient/levels/streetwar/city_battle8.wav"
  1197.             "wave"    "ambient/levels/streetwar/city_battle9.wav"
  1198.             "wave"    "ambient/levels/streetwar/city_battle10.wav"
  1199.             "wave"    "ambient/levels/streetwar/city_battle11.wav"
  1200.         }
  1201.         
  1202.     }
  1203.  
  1204.  
  1205.  
  1206. // ************ d3_c17_02 (Dog's Destruction) *********************
  1207. // ****************************************************************
  1208. "c17_02_street_lower_1"
  1209. {
  1210.     "dsp"    "19"
  1211.  
  1212.     // city siren
  1213.  
  1214.     "playlooping"
  1215.     {
  1216.         "volume"    "0.03"
  1217.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  1218.         "pitch"        "100"
  1219.     }
  1220.  
  1221.     // wind
  1222.     "playrandom"
  1223.     {
  1224.         "time"        "2, 7"
  1225.         "volume"    "0.03, 0.1"
  1226.         "pitch"        "95,105"
  1227.         "rndwave"
  1228.         {
  1229.             "wave"    "ambient/wind/wind_med1.wav"
  1230.             "wave"    "ambient/wind/wind_med2.wav"
  1231.             
  1232.         }
  1233.     }
  1234.  
  1235.     "playsoundscape"
  1236.     {
  1237.         "name"    "streetwar.util_medium_combat"
  1238.         "volume"    "1.0"
  1239.     }
  1240.  
  1241.     // thundering wall noise
  1242.  
  1243.     "playlooping"
  1244.     {
  1245.         "volume"    "0.5"
  1246.         "pitch"        "100"
  1247.         "position"    "0"
  1248.         "wave"    "ambient/machines/wall_ambient1.wav"
  1249.     }
  1250. }
  1251.  
  1252. "c17_02_street_upper_1"
  1253. {
  1254.     "dsp"    "1"
  1255.  
  1256.     // city siren
  1257.  
  1258.     "playlooping"
  1259.     {
  1260.         "volume"    "0.05"
  1261.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  1262.         "pitch"        "100"
  1263.     }
  1264.  
  1265.     "playsoundscape"
  1266.     {
  1267.         "name"    "streetwar.util_medium_combat"
  1268.         "volume"    "1.0"
  1269.     }
  1270. }
  1271.  
  1272. "c17_02_street_upper_2"
  1273. {
  1274.     "dsp"    "1"
  1275.  
  1276.     // city siren
  1277.  
  1278.     "playlooping"
  1279.     {
  1280.         "volume"    "0.1"
  1281.         "wave"        "ambient/alarms/city_siren_loop2.wav"
  1282.         "pitch"        "100"
  1283.     }
  1284.  
  1285.     "playsoundscape"
  1286.     {
  1287.         "name"    "streetwar.util_medium_combat"
  1288.         "volume"    "1.0"
  1289.     }
  1290.  
  1291.     // thundering wall noise
  1292.  
  1293.     "playlooping"
  1294.     {
  1295.         "volume"    "0.4"
  1296.         "pitch"        "100"
  1297.         "soundlevel"    "SNDLVL_100db"
  1298.         "position"    "0"
  1299.         "wave"    "ambient/machines/wall_ambient1.wav"
  1300.     }
  1301. }
  1302.  
  1303.  
  1304. "c17_02_inside_apartments_1"
  1305. {
  1306.     "dsp"    "1"
  1307.  
  1308.     // inside
  1309.     "playlooping"
  1310.     {
  1311.         "volume"    "0.1"
  1312.         "wave"        "ambient/atmosphere/Drone2LP.wav"
  1313.         "pitch"        "100"
  1314.     }
  1315.  
  1316.     "playrandom"
  1317.     {
  1318.         "time"    "1.0, 5.0"
  1319.         "volume"    "0.04,0.2"
  1320.         "pitch"    "80,120"
  1321.         "position"    "random"
  1322.         "soundlevel"    "SNDLVL_140dB"    
  1323.         "rndwave"
  1324.         {
  1325.             "wave"    "ambient/materials/rock2.wav"
  1326.             "wave"    "ambient/materials/rock5.wav"
  1327.             "wave"    "ambient/materials/wood_creak1.wav"
  1328.             "wave"    "ambient/materials/creak5.wav"
  1329.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  1330.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  1331.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  1332.         }
  1333.     }
  1334.  
  1335.     // thundering wall noise
  1336.  
  1337.     "playlooping"
  1338.     {
  1339.         "volume"    "0.2"
  1340.         "pitch"        "100"
  1341.         "soundlevel"    "SNDLVL_100dB"
  1342.         "position"    "0"
  1343.         "wave"    "ambient/machines/wall_ambient_loop1.wav"
  1344.     }
  1345.  
  1346.     "playlooping"
  1347.     {
  1348.         "volume"    "0.4"
  1349.         "pitch"        "100"
  1350.         "soundlevel"    "SNDLVL_90dB"
  1351.         "position"    "0"
  1352.         "wave"    "ambient/machines/wall_loop1.wav"
  1353.     }
  1354. }
  1355.  
  1356.  
  1357. "streetwar.underground_manhack_tunnel"
  1358.  
  1359. {
  1360.     "dsp"    "1"
  1361.  
  1362.     "playlooping"
  1363.     {
  1364.         "volume"    "0.3"
  1365.         "wave"        "ambient/atmosphere/undercity_loop1.wav"
  1366.         "pitch"        "110"
  1367.         "soundlevel"    "0"
  1368.     }
  1369.     
  1370.     "playsoundscape"
  1371.     {
  1372.         "name"    "streetwar.util_drips"
  1373.         "volume"    "1.0"
  1374.     }
  1375.  
  1376.  
  1377. // steam sound at position 0
  1378.  
  1379.     "playlooping"
  1380.     {
  1381.         "volume"    "0.3"
  1382.         "wave"        "ambient/gas/steam_loop1.wav"
  1383.         "pitch"        "120"
  1384.         "soundlevel"    "SNDLVL_80db"
  1385.  
  1386.         "position"    "0"
  1387.  
  1388.     }
  1389. }
  1390.  
  1391.  
  1392. "streetwar.vertical_warehouse_arena"
  1393. {
  1394.     
  1395.     "dsp"    "1"
  1396.  
  1397.     "playlooping"
  1398.     {
  1399.         "volume"    "0.3"
  1400.         "wave"        "ambient/atmosphere/undercity_loop1.wav"
  1401.         "pitch"        "100"
  1402.         "soundlevel"    "0"
  1403.     }
  1404.  
  1405.  
  1406.     "playrandom"
  1407.     {
  1408.         "volume"    "0.1,0.2"
  1409.         "pitch"        "100"
  1410.         "time"        "5.0, 12.0"
  1411.         "pitch"        "90,130"
  1412.         "soundlevel"    "SNDLVL_140dB"
  1413.         "position"    "random"
  1414.         "rndwave"
  1415.         {
  1416.             "wave" "ambient/wind/wind_med1.wav"
  1417.             "wave" "ambient/wind/wind_hit1.wav"
  1418.             "wave" "ambient/wind/wind_hit2.wav"
  1419.             "wave" "ambient/wind/wind_snippet3.wav"
  1420.             "wave" "ambient/wind/wind_snippet4.wav"
  1421.             "wave" "ambient/wind/wind_snippet5.wav"
  1422.         }
  1423.     }
  1424.  
  1425.  
  1426. }