home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2005 October / Gamestar_77_2005-10_dvd.iso / DVDStar / Akce / Half-Life2 / install-at2v4release2005.exe / AntTroopDuece / scripts / soundscapes_prison.txt < prev    next >
Text File  |  2005-05-08  |  18KB  |  984 lines

  1.  
  2. ////////////////////////// prison /////////////////////////////////
  3.  
  4. // utility soundscapes
  5.  
  6. "prison.util_distantcombat_verylight"
  7. {
  8.     "playrandom"
  9.     {
  10.         "time"        "1,30"
  11.         "volume"    "0.05,0.15"
  12.         "pitch"        "90,105"    
  13.         "rndwave"
  14.         {
  15.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  16.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  17.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  18.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  19.             "wave"    "ambient/levels/prison/inside_battle5.wav"
  20.             "wave"    "ambient/levels/prison/inside_battle6.wav"
  21.             "wave"    "ambient/levels/prison/inside_battle7.wav"
  22.             "wave"    "ambient/levels/prison/inside_battle8.wav"
  23.             "wave"    "ambient/levels/prison/inside_battle9.wav"
  24.         }
  25.         
  26.     }
  27.  
  28.     "playrandom"
  29.     {
  30.         "time"        "5,30"
  31.         "volume"    "0.05,0.1"
  32.         "pitch"        "90,105"
  33.  
  34.         "rndwave"
  35.         {
  36.             "wave"    "ambient/levels/prison/inside_battle_antlion1.wav"
  37.             "wave"    "ambient/levels/prison/inside_battle_antlion2.wav"
  38.             "wave"    "ambient/levels/prison/inside_battle_antlion3.wav"
  39.             "wave"    "ambient/levels/prison/inside_battle_antlion4.wav"
  40.             "wave"    "ambient/levels/prison/inside_battle_antlion5.wav"
  41.             "wave"    "ambient/levels/prison/inside_battle_antlion6.wav"
  42.             "wave"    "ambient/levels/prison/inside_battle_antlion7.wav"
  43.             "wave"    "ambient/levels/prison/inside_battle_antlion8.wav"
  44.             "wave"    "ambient/levels/prison/inside_battle_zombie1.wav"
  45.             "wave"    "ambient/levels/prison/inside_battle_zombie2.wav"
  46.             "wave"    "ambient/levels/prison/inside_battle_zombie3.wav"
  47.             "wave"    "ambient/levels/prison/inside_battle_soldier1.wav"
  48.             "wave"    "ambient/levels/prison/inside_battle_soldier2.wav"
  49.             "wave"    "ambient/levels/prison/inside_battle_soldier3.wav"
  50.         }
  51.         
  52.     }
  53.  
  54. }
  55.  
  56. "prison.util_distantcombat_light"
  57. {
  58.     "playrandom"
  59.     {
  60.         "time"        "1,16"
  61.         "volume"    "0.1,0.2"
  62.         "pitch"        "90,105"    
  63.         "rndwave"
  64.         {
  65.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  66.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  67.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  68.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  69.             "wave"    "ambient/levels/prison/inside_battle5.wav"
  70.             "wave"    "ambient/levels/prison/inside_battle6.wav"
  71.             "wave"    "ambient/levels/prison/inside_battle7.wav"
  72.             "wave"    "ambient/levels/prison/inside_battle8.wav"
  73.             "wave"    "ambient/levels/prison/inside_battle9.wav"
  74.         }
  75.         
  76.     }
  77.  
  78.     "playrandom"
  79.     {
  80.         "time"        "2,16"
  81.         "volume"    "0.1,0.2"
  82.         "pitch"        "90,105"
  83.  
  84.         "rndwave"
  85.         {
  86.             "wave"    "ambient/levels/prison/inside_battle_antlion1.wav"
  87.             "wave"    "ambient/levels/prison/inside_battle_antlion2.wav"
  88.             "wave"    "ambient/levels/prison/inside_battle_antlion3.wav"
  89.             "wave"    "ambient/levels/prison/inside_battle_antlion4.wav"
  90.             "wave"    "ambient/levels/prison/inside_battle_antlion5.wav"
  91.             "wave"    "ambient/levels/prison/inside_battle_antlion6.wav"
  92.             "wave"    "ambient/levels/prison/inside_battle_antlion7.wav"
  93.             "wave"    "ambient/levels/prison/inside_battle_antlion8.wav"
  94.             "wave"    "ambient/levels/prison/inside_battle_zombie1.wav"
  95.             "wave"    "ambient/levels/prison/inside_battle_zombie2.wav"
  96.             "wave"    "ambient/levels/prison/inside_battle_zombie3.wav"
  97.             "wave"    "ambient/levels/prison/inside_battle_soldier1.wav"
  98.             "wave"    "ambient/levels/prison/inside_battle_soldier2.wav"
  99.             "wave"    "ambient/levels/prison/inside_battle_soldier3.wav"
  100.         }
  101.         
  102.     }
  103.  
  104. }
  105.  
  106.  
  107. "prison.util_distantcombat_heavy"
  108. {
  109.     "playrandom"
  110.     {
  111.         "time"        "1,4"
  112.         "volume"    "0.1,0.3"
  113.         "pitch"        "90,105"    
  114.         "rndwave"
  115.         {
  116.             "wave"    "ambient/levels/prison/inside_battle1.wav"
  117.             "wave"    "ambient/levels/prison/inside_battle2.wav"
  118.             "wave"    "ambient/levels/prison/inside_battle3.wav"
  119.             "wave"    "ambient/levels/prison/inside_battle4.wav"
  120.             "wave"    "ambient/levels/prison/inside_battle5.wav"
  121.             "wave"    "ambient/levels/prison/inside_battle6.wav"
  122.             "wave"    "ambient/levels/prison/inside_battle7.wav"
  123.             "wave"    "ambient/levels/prison/inside_battle8.wav"
  124.             "wave"    "ambient/levels/prison/inside_battle9.wav"
  125.         }
  126.         
  127.     }
  128.  
  129.     "playrandom"
  130.     {
  131.         "time"        "2,4"
  132.         "volume"    "0.1,0.3"
  133.         "pitch"        "90,105"
  134.  
  135.         "rndwave"
  136.         {
  137.             "wave"    "ambient/levels/prison/inside_battle_antlion1.wav"
  138.             "wave"    "ambient/levels/prison/inside_battle_antlion2.wav"
  139.             "wave"    "ambient/levels/prison/inside_battle_antlion3.wav"
  140.             "wave"    "ambient/levels/prison/inside_battle_antlion4.wav"
  141.             "wave"    "ambient/levels/prison/inside_battle_antlion5.wav"
  142.             "wave"    "ambient/levels/prison/inside_battle_antlion6.wav"
  143.             "wave"    "ambient/levels/prison/inside_battle_antlion7.wav"
  144.             "wave"    "ambient/levels/prison/inside_battle_antlion8.wav"
  145.             "wave"    "ambient/levels/prison/inside_battle_zombie1.wav"
  146.             "wave"    "ambient/levels/prison/inside_battle_zombie2.wav"
  147.             "wave"    "ambient/levels/prison/inside_battle_zombie3.wav"
  148.             "wave"    "ambient/levels/prison/inside_battle_soldier1.wav"
  149.             "wave"    "ambient/levels/prison/inside_battle_soldier2.wav"
  150.             "wave"    "ambient/levels/prison/inside_battle_soldier3.wav"
  151.         }
  152.         
  153.     }
  154. }
  155.  
  156. "prison.util_antlion_burrows"
  157. {
  158.     "playrandom"
  159.     {
  160.         "time"        "4,15"
  161.         "volume"    "0.2,0.4"
  162.         "pitch"        "90,115"
  163.         "soundlevel"    "SNDLVL_80dB"
  164.         
  165.         "rndwave"
  166.         {
  167.             "wave"    "ambient/levels/coast/antlion_hill_ambient1.wav"
  168.             "wave"    "ambient/levels/coast/antlion_hill_ambient2.wav"
  169.             "wave"    "ambient/levels/coast/antlion_hill_ambient4.wav"
  170.         }
  171.     }
  172.  
  173.     "playrandom"
  174.     {
  175.         "time"        "3, 6"
  176.         "volume"    "0.1,0.35"
  177.         "pitch"        "95,115"
  178.         "soundlevel"    "SNDLVL_80dB"
  179.         "rndwave"
  180.         {
  181.             "wave"    "npc/antlion/idle1.wav"
  182.             "wave"    "npc/antlion/idle2.wav"
  183.             "wave"    "npc/antlion/idle3.wav"
  184.             "wave"    "npc/antlion/idle4.wav"
  185.             "wave"    "npc/antlion/idle5.wav"
  186.         }
  187.         
  188.     }
  189. }
  190.  
  191. "prison.util_fardrips"
  192. {
  193.     "playrandom"
  194.     {
  195.         "volume"    "0.1,0.2"
  196.         "pitch"        "90,120"
  197.         "time"        "0.5, 5.0"
  198.         "position"    "random"
  199.         "soundlevel"    "SNDLVL_140dB"
  200.         "rndwave"
  201.         {
  202.             "wave"    "ambient/water/distant_drip1.wav"
  203.             "wave"    "ambient/water/distant_drip2.wav"
  204.             "wave"    "ambient/water/distant_drip3.wav"
  205.             "wave"    "ambient/water/distant_drip4.wav"
  206.         }
  207.     }
  208. }
  209.  
  210. "prison.util_drips"
  211. {
  212.     "playrandom"
  213.     {
  214.         "volume"    "0.2,0.5"
  215.         "pitch"        "100"
  216.         "time"        "0.5, 5.0"
  217.         "position"    "random"
  218.         "rndwave"
  219.         {
  220.             "wave"    "ambient/water/rain_drip1.wav"
  221.             "wave"    "ambient/water/rain_drip2.wav"
  222.             "wave"    "ambient/water/rain_drip3.wav"
  223.             "wave"    "ambient/water/rain_drip4.wav"
  224.         }
  225.     }
  226. }
  227.  
  228.  
  229. "prison.util_distant_trains"
  230. {
  231.     "playrandom"
  232.     {
  233.         "time"        "30,60"
  234.         "volume"    "0.1,0.2"
  235.         "pitch"        "95,105"
  236.  
  237.         "rndwave"
  238.         {
  239.             "wave"    "ambient/alarms/train_horn_distant1.wav"
  240.         }
  241.     }
  242.  
  243. }
  244.  
  245. "prison.util_radio"
  246. {
  247.     "playrandom"
  248.     {
  249.         "volume"    "0.1,0.3"
  250.         "pitch"        "80,120"
  251.         "time"        "1.0, 15.0"
  252.         "rndwave"
  253.         {
  254.             "wave"    "ambient/levels/prison/radio_random1.wav"
  255.             "wave"    "ambient/levels/prison/radio_random2.wav"
  256.             "wave"    "ambient/levels/prison/radio_random3.wav"
  257.             "wave"    "ambient/levels/prison/radio_random4.wav"
  258.             "wave"    "ambient/levels/prison/radio_random5.wav"
  259.             "wave"    "ambient/levels/prison/radio_random6.wav"
  260.             "wave"    "ambient/levels/prison/radio_random7.wav"
  261.             "wave"    "ambient/levels/prison/radio_random8.wav"
  262.             "wave"    "ambient/levels/prison/radio_random9.wav"
  263.             "wave"    "ambient/levels/prison/radio_random10.wav"
  264.             "wave"    "ambient/levels/prison/radio_random11.wav"
  265.             "wave"    "ambient/levels/prison/radio_random12.wav"
  266.             "wave"    "ambient/levels/prison/radio_random13.wav"
  267.             "wave"    "ambient/levels/prison/radio_random14.wav"
  268.             "wave"    "ambient/levels/prison/radio_random15.wav"
  269.         }
  270.     }
  271. }
  272.  
  273. "prison.util_control_room"
  274. {
  275.     "dsp"    "1"
  276.  
  277.     "playlooping"
  278.     {
  279.         "volume"    "0.2"
  280.         "wave"        "ambient/atmosphere/city_rumble_loop1.wav"
  281.         "pitch"        "100"
  282.     }
  283.  
  284. // position 0 is combine computer terminal
  285.  
  286.     "playsoundscape"
  287.     {
  288.         "name"    "combine.computer"
  289.         "volume"    "0.4"
  290.         "positionoverride"    "0"
  291.     }
  292.  
  293. }
  294.  
  295. ////////////////////////// Soundscapes for use in levels /////////////////////////////
  296.  
  297.  
  298. "prison.citizen_camp"
  299. {
  300.     "playsoundscape"
  301.     {
  302.         "name"    "coast.util_distant_shoreline"
  303.         "volume" "0.5"
  304.     }
  305.  
  306.     "playsoundscape"
  307.     {
  308.         "name"    "coast.util_windgusts"
  309.         "volume" "0.2"
  310.     }
  311. }
  312.  
  313.  
  314. "prison.redlight_bunker"
  315. {
  316.     "dsp"    "1"
  317.  
  318.     "playlooping"
  319.     {
  320.         "volume"    "0.3"
  321.         "wave"        "ambient/atmosphere/hole_amb3.wav"
  322.         "pitch"        "100"
  323.     }
  324. }
  325.  
  326.  
  327. "prison.outdoor_courtyard"
  328. {
  329.     "playsoundscape"
  330.     {
  331.         "name"    "coast.util_distant_shoreline"
  332.         "volume" "0.4"
  333.     }
  334.  
  335.     "playsoundscape"
  336.     {
  337.         "name"    "coast.util_windgusts"
  338.         "volume" "0.3"
  339.     }
  340.  
  341.     "playsoundscape"
  342.     {
  343.         "name"    "d1_trainstation.city"
  344.         "volume"    "0.2"
  345.     }
  346. }
  347.  
  348. "prison.outdoor_courtyard_hvycombat"
  349. {
  350.     "playsoundscape"
  351.     {
  352.         "name"    "prison.util_distantcombat_heavy"
  353.         "volume"    "1.0"
  354.     }
  355.     "playsoundscape"
  356.     {
  357.         "name"    "coast.util_distant_shoreline"
  358.         "volume" "0.4"
  359.     }
  360.  
  361.     "playsoundscape"
  362.     {
  363.         "name"    "coast.util_windgusts"
  364.         "volume" "0.3"
  365.     }
  366.  
  367.     "playsoundscape"
  368.     {
  369.         "name"    "d1_trainstation.city"
  370.         "volume"    "0.2"
  371.     }
  372. }
  373.  
  374.  
  375. // near alyx encounter
  376.  
  377. "prison.trainstation"
  378. {
  379.     "dsp"    "1"
  380.  
  381.     "playsoundscape"
  382.     {
  383.         "name"    "prison.util_distant_trains"
  384.         "volume"    "0.5"
  385.     }
  386.  
  387.     "playlooping"
  388.     {
  389.         "volume"    "0.17"
  390.         "wave"        "ambient/atmosphere/drone2LP.wav"
  391.         "pitch"        "100"
  392.     }
  393.  
  394.     "playrandom"
  395.     {
  396.         "time"        "15, 60"
  397.         "volume"    "0.1,0.3"
  398.         "pitch"        "95,105"
  399.         "position"    "random"
  400.  
  401.         "rndwave"
  402.         {
  403.             "wave"    "ambient/atmosphere/city_skypass1.wav"
  404.             "wave"    "ambient/atmosphere/city_truckpass1.wav"
  405.         
  406.         }
  407.     }
  408. }
  409.  
  410.  
  411. // teleport lab
  412.  
  413. "prison.teleport_area"
  414. {
  415.     "dsp"    "1"
  416.     
  417.     "playlooping"
  418.     {
  419.         "volume"    "0.3"
  420.         "wave"        "ambient/atmosphere/drone4LP.wav"
  421.         "pitch"        "100"
  422.     }
  423.  
  424.     "playlooping"
  425.     {
  426.         "volume"    "0.06"
  427.         "wave"        "ambient/atmosphere/tone_quiet.wav"
  428.         "pitch"        "100"
  429.     }
  430.  
  431. // position 0 is main control area
  432.  
  433.     "playsoundscape"
  434.     {
  435.         "name"    "prison.util_control_room"
  436.         "positionoverride" "0"
  437.         "volume"    "1.0"
  438.     }
  439.  
  440. // position 1 is secondary computer console
  441.  
  442.     "playsoundscape"
  443.     {
  444.         "name"    "combine.computer"
  445.         "volume"    "0.4"
  446.         "positionoverride"    "1"
  447.     }
  448. }
  449.  
  450.  
  451.  
  452. // control room with combine equipment
  453.  
  454. "prison.control_room"
  455. {
  456.     "dsp"    "1"
  457.  
  458.     "playlooping"
  459.     {
  460.         "volume"    "0.15"
  461.         "wave"        "ambient/atmosphere/city_rumble_loop1.wav"
  462.         "pitch"        "100"
  463.     }
  464.  
  465.     // position 0 is radio speaker
  466.     "playsoundscape"
  467.     {
  468.         "name"    "prison.util_radio"
  469.         "volume"    "1.0"
  470.         "positionoverride"    "0"
  471.     }
  472.  
  473.     // position 1 is combine computer terminal
  474.  
  475.     "playsoundscape"
  476.     {
  477.         "name"    "combine.computer"
  478.         "volume"    "0.4"
  479.         "positionoverride"    "1"
  480.     }
  481.  
  482. }
  483.  
  484. // control room with no combine equipment
  485.  
  486. "prison.control_room_simple"
  487. {
  488.     "dsp"    "1"
  489.  
  490.     "playlooping"
  491.     {
  492.         "volume"    "0.15"
  493.         "wave"        "ambient/atmosphere/indoor1.wav"
  494.         "pitch"        "100"
  495.     }
  496.  
  497.     // position 0 is radio speaker
  498.  
  499.     "playsoundscape"
  500.     {
  501.         "name"    "prison.util_radio"
  502.         "volume"    "1.0"
  503.         "positionoverride"    "0"
  504.     }
  505. }
  506.  
  507. // area adjacent to huge combine wall
  508.  
  509. "prison.combine_wall"
  510. {
  511.     "dsp"    "1"
  512.  
  513.     "playlooping"
  514.     {
  515.         "volume"    "0.2"
  516.         "wave"        "ambient/atmosphere/ambience6.wav"
  517.         "pitch"        "100"
  518.     }
  519.  
  520.  
  521. // position 0 - the wall
  522.  
  523.     "playrandom"
  524.     {
  525.         "time"        "4, 4"
  526.         "volume"    "0.3"
  527.         "rndwave"
  528.         {
  529.             "wave"        "ambient/atmosphere/metallic1.wav"
  530.         }
  531.  
  532.         "pitch"        "100"
  533.     }
  534.  
  535.  
  536.     "playrandom"
  537.     {
  538.         "time"        "3, 10"
  539.         "volume"    "0.2,0.5"
  540.         "pitch"        "95,105"
  541.         "position"    "random"
  542.  
  543.         "rndwave"
  544.         {
  545.             "wave"    "ambient/atmosphere/terrain_rumble1.wav"
  546.             "wave"    "ambient/atmosphere/thunder1.wav"
  547.             "wave"    "ambient/atmosphere/thunder2.wav"
  548.             "wave"    "ambient/atmosphere/thunder3.wav"
  549.             "wave"    "ambient/atmosphere/thunder4.wav"
  550.         }    
  551.     }
  552. }
  553.  
  554. "prison.util_quiet_cellblock"
  555. {
  556.     "dsp"    "1"
  557.  
  558.     "playlooping"
  559.     {
  560.         "volume"    "0.12"
  561.         //"wave"        "ambient/atmosphere/underground.wav"
  562.         "wave"        "ambient/atmosphere/undercity_loop1.wav"
  563.         "pitch"        "80"
  564.     }
  565.  
  566.     "playsoundscape"
  567.     {
  568.         "name"    "prison.util_drips"
  569.         "volume"    "0.15"
  570.     }
  571.  
  572.     "playrandom"
  573.     {
  574.         "time"        "3, 10"
  575.         "volume"    "0.05,0.15"
  576.         "pitch"        "95,105"
  577.         "position"    "random"
  578.  
  579.         "rndwave"
  580.         {
  581.             "wave"    "ambient/materials/metal_rattle1.wav"
  582.             "wave"    "ambient/materials/metal_rattle2.wav"
  583.             "wave"    "ambient/materials/metal_rattle3.wav"
  584.         }
  585.         
  586.     }
  587. }
  588.  
  589. "prison.util_louder_cellblock"
  590. {
  591.     "dsp"    "1"
  592.  
  593.     "playlooping"
  594.     {
  595.         "volume"    "0.17"
  596.         "wave"        "ambient/atmosphere/underground.wav"
  597.         "pitch"        "80"
  598.     }
  599. }
  600.  
  601. // quiet atmospheric cellblock - very light distant combat
  602.  
  603. "prison.larger_cellblock_vlightcombat"
  604. {
  605.     "dsp"    "1"
  606.  
  607.     "playsoundscape"
  608.     {
  609.         "name"    "prison.util_quiet_cellblock"
  610.         "volume"    "1.0"
  611.     }
  612.  
  613.     "playsoundscape"
  614.     {
  615.         "name"    "prison.util_distantcombat_verylight"
  616.         "volume"    "1.0"
  617.     }
  618. }
  619.  
  620. // ambient cellblock, just after player enters prison for first time (heavy combat, distant inside)
  621.  
  622. "prison.larger_cellblock_hvycombat"
  623. {
  624.     "playsoundscape"
  625.     {
  626.         "name"    "prison.util_louder_cellblock"
  627.         "volume"    "1.0"
  628.     }
  629.  
  630.     "playsoundscape"
  631.     {
  632.         "name"    "prison.util_distantcombat_heavy"
  633.         "volume"    "1.0"
  634.     }
  635. }
  636.  
  637. "prison.larger_cellblock_lightcombat"
  638. {
  639.     "playsoundscape"
  640.     {
  641.         "name"    "prison.util_quiet_cellblock"
  642.         "volume"    "1.0"
  643.     }
  644.  
  645.     "playsoundscape"
  646.     {
  647.         "name"    "prison.util_distantcombat_light"
  648.         "volume"    "1.0"
  649.     }
  650. }
  651.  
  652.  
  653. "prison.general_hallway_lightcombat"
  654. {
  655.     "dsp"    "1"
  656.  
  657.     "playlooping"
  658.     {
  659.         "volume"    "0.14"
  660.         "wave"        "ambient/atmosphere/indoor2.wav"
  661.         "pitch"        "100"
  662.     }
  663.  
  664.     
  665.     "playsoundscape"
  666.     {
  667.         "name"    "prison.util_distantcombat_light"
  668.         "volume"    "1.0"
  669.     }
  670. }
  671.  
  672.  
  673.  "prison.general_hallway_vlightcombat"
  674. {
  675.     "dsp"    "1"
  676.  
  677.     "playlooping"
  678.     {
  679.         "volume"    "0.18"
  680.         "wave"        "ambient/atmosphere/indoor2.wav"
  681.         "pitch"        "100"
  682.     }
  683.  
  684.     
  685.     "playsoundscape"
  686.     {
  687.         "name"    "prison.util_distantcombat_verylight"
  688.         "volume"    "1.0"
  689.     }
  690. }
  691.  
  692. // watery tunnel, entering base
  693.  
  694. "prison.general_dripping_tunnel"
  695. {
  696.     "dsp"    "1"
  697.  
  698.     "playlooping"
  699.     {
  700.         "volume"    "0.2"
  701.         "wave"        "ambient/water/drip_loop1.wav"
  702.         "pitch"        "100"
  703.     }
  704.  
  705.     "playlooping"
  706.     {
  707.         "volume"    "0.25"
  708.         "wave"        "ambient/wind/wind_tunnel1.wav"
  709.         "pitch"        "100"
  710.     }
  711.  
  712.     "playsoundscape"
  713.     {
  714.         "name"        "prison.util_fardrips"
  715.         // "position"    "0"
  716.         "volume"    "1.0"
  717.     }
  718.     
  719.     "playsoundscape"
  720.     {
  721.         "name"        "d1_canals.util_tunnel_windgusts"
  722.         "volume"    "0.7"
  723.     }
  724. }
  725.  
  726. "prison.hall_with_burrows" 
  727. {
  728.     // antlion burrow area - before turret combat
  729.  
  730.     "dsp"    "1"
  731.  
  732.     "playlooping"
  733.     {
  734.         "volume"    "0.1"
  735.         "wave"        "ambient/atmosphere/indoor2.wav"
  736.         "pitch"        "100"
  737.     }
  738.     
  739.     
  740.     //Position 0 - soft antlion chittering from burrow
  741.     "playsoundscape"
  742.     {
  743.         "positionoverride"    "0"
  744.         "name"        "prison.util_antlion_burrows"
  745.         "volume"    "1.0"
  746.     }
  747.  
  748.     //Position 1 - soft antlion chittering from burrow
  749.     "playsoundscape"
  750.     {
  751.         "positionoverride"    "1"
  752.         "name"        "prison.util_antlion_burrows"
  753.         "volume"    "1.0"
  754.     }
  755.  
  756. }
  757.  
  758. "prison.electric_water_room"
  759. {
  760.     "dsp"    "1"
  761.     
  762.     "playsoundscape"
  763.     {
  764.         "name"        "prison.util_fardrips"
  765.         // "position"    "0"
  766.         "volume"    "0.3"
  767.     }
  768.  
  769.     "playlooping"
  770.     {
  771.         "volume"    "0.2"
  772.         "wave"        "ambient/water/drip_loop1.wav"
  773.         "pitch"        "100"
  774.     }
  775.  
  776.     "playlooping"
  777.     {
  778.         "volume"    "0.3"
  779.         "pitch"        "100"
  780.         "wave"        "ambient/atmosphere/corridor2.wav"
  781.     }
  782.  
  783.  
  784.     "playlooping"
  785.     {
  786.         "volume"    "0.2"
  787.         "pitch"        "100"
  788.         "wave"        "ambient/atmosphere/cargo_hold2.wav"
  789.     }
  790.  
  791.     // distant, echo-y wet
  792.     // running water
  793.     "playlooping"
  794.     {
  795.         "volume"    "0.05"
  796.         "wave"        "ambient/water/water_flow_loop1.wav"
  797.         "pitch"        "100"
  798.         "soundlevel"    "SNDLVL_90dB"
  799.     }
  800.  
  801. }
  802.  
  803.  
  804. "prison.laundry"
  805. {
  806.     "dsp"    "1"
  807.  
  808.         "playlooping"
  809.     {
  810.         "volume"    "0.45"
  811.         "pitch"        "100"
  812.         "wave"        "ambient/atmosphere/laundry_amb.wav"
  813.     }
  814.  
  815.  
  816.     // Machines - position 0
  817.  
  818.     "playlooping"
  819.     {
  820.         "volume"    "0.45"
  821.         "wave"        "ambient/machines/laundry_machine1_amb.wav"
  822.         "pitch"        "100"
  823.         "soundlevel"    "SNDLVL_90dB"
  824.         "position"    "0"
  825.     }
  826.  
  827.     "playrandom"
  828.     {
  829.         "time"        "0.5, 1"
  830.         "volume"    "0.05, 0.15"
  831.         "pitch"        "99,102"
  832.  
  833.         "rndwave"
  834.         {
  835.  
  836.             "wave"        "ambient/machines/machine1_hit1.wav"
  837.             "wave"        "ambient/machines/machine1_hit2.wav"
  838.         }
  839.  
  840.         "soundlevel"    "SNDLVL_90dB"
  841.         "position"    "0"
  842.  
  843.     }
  844.  
  845. }
  846.  
  847. "prison.watery_hallway"
  848. {
  849.     "dsp"    "1"
  850.     
  851.  
  852.     // dripping water
  853.     "playlooping"
  854.     {
  855.         "volume"    "0.2"
  856.         "wave"        "ambient/water/drip_loop1.wav"
  857.         "pitch"        "120"
  858.         "soundlevel"    "SNDLVL_90dB"
  859.     }
  860.  
  861.     //dripping water
  862.     "playlooping"
  863.     {
  864.         "volume"    "0.2"
  865.         "wave"        "ambient/water/drip_loop1.wav"
  866.         "pitch"        "140"
  867.         "soundlevel"    "SNDLVL_90dB"
  868.     }
  869. }
  870.  
  871. "prison.showers"
  872. {
  873.     "dsp"    "1"
  874.  
  875.     // big echo-y wet
  876.     //Position 0 - running water
  877.     "playlooping"
  878.     {
  879.         "volume"    "0.2"
  880.         "wave"        "ambient/water/water_flow_loop1.wav"
  881.         "pitch"        "100"
  882.         "soundlevel"    "SNDLVL_90dB"
  883.         "position"    "0"
  884.     }
  885.  
  886.  
  887.     //Position 1 - dripping water
  888.     "playlooping"
  889.     {
  890.         "volume"    "0.3"
  891.         "wave"        "ambient/water/drip_loop1.wav"
  892.         "pitch"        "120"
  893.         "soundlevel"    "SNDLVL_90dB"
  894.         "position"    "1"
  895.     }
  896.  
  897.     //Position 1 - dripping water
  898.     "playlooping"
  899.     {
  900.         "volume"    "0.2"
  901.         "wave"        "ambient/water/drip_loop1.wav"
  902.         "pitch"        "140"
  903.             "soundlevel"    "SNDLVL_90dB"
  904.         "position"    "1"
  905.     }
  906.  
  907.     //Position 2 - water heater hiss
  908.     "playlooping"
  909.     {
  910.         "volume"    "0.15"
  911.         "wave"        "ambient/gas/steam_loop1.wav"
  912.         "pitch"        "100"
  913.         "soundlevel"    "SNDLVL_80dB"
  914.         "position"    "2"
  915.     }
  916. }
  917.  
  918. "prison.zombie_infested"
  919. {
  920.     "playrandom"
  921.     {
  922.         "time"        "15, 60"
  923.         "volume"    "0.05,0.15"
  924.         "pitch"        "90,110"
  925.         "position"    "random"
  926.         "rndwave"
  927.         {
  928.             "wave"    "ambient/creatures/town_moan1.wav"
  929.             "wave"    "ambient/creatures/town_zombie_call1.wav"
  930.             "wave"    "ambient/creatures/town_scared_breathing1.wav"
  931.         }
  932.     }
  933.  
  934.     "playlooping"
  935.     {
  936.         "volume"    "0.4"
  937.         "pitch"        "50"
  938.         "wave"        "ambient/atmosphere/tone_alley.wav"
  939.     }
  940.  
  941.     "playsoundscape"
  942.     {
  943.         "name"        "prison.util_fardrips"
  944.         "volume"    "0.85"
  945.     }
  946.  
  947.     "playrandom"
  948.     {
  949.         "time"        "3,15"
  950.         "volume"    "0.2,0.5"
  951.         "pitch"        "95,105"
  952.         "attenuation"    "0"
  953.  
  954.         "rndwave"
  955.         {
  956.             "wave"        "ambient/creatures/flies1.wav"
  957.             "wave"        "ambient/creatures/flies2.wav"
  958.             "wave"        "ambient/creatures/flies3.wav"
  959.             "wave"        "ambient/creatures/flies4.wav"
  960.             "wave"        "ambient/creatures/flies5.wav"
  961.         }
  962.         
  963.     }
  964.  
  965.     "playrandom"
  966.     {
  967.         "time"        "20,40"
  968.         "volume"    "0.1,0.3"
  969.         "pitch"        "95,105"
  970.         "attenuation"    "0"
  971.  
  972.         "rndwave"
  973.         {
  974.             "wave"    "ambient/creatures/rats1.wav"
  975.             "wave"    "ambient/creatures/rats2.wav"
  976.             "wave"    "ambient/creatures/rats3.wav"
  977.             "wave"    "ambient/creatures/rats4.wav"
  978.         }
  979.         
  980.     }
  981. }
  982.  
  983.  
  984.