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Text File  |  2005-05-08  |  3KB  |  141 lines

  1. //    ATTN_NONE        0.0f    
  2. //    ATTN_NORM        0.8f    75dB
  3. //    ATTN_IDLE        2.0f    60dB
  4. //    ATTN_STATIC        1.25f    66dB
  5. //    ATTN_RICOCHET    1.5f    65dB
  6. //    ATTN_GUNFIRE    0.27f    140dB
  7.  
  8. //    SNDLVL_50dB        = 50,    // 3.9
  9. //    SNDLVL_55dB        = 55,    // 3.0
  10. //    SNDLVL_IDLE        = 60,    // 2.0
  11. //    SNDLVL_TALKING    = 60,    // 2.0
  12. //    SNDLVL_60dB        = 60,    // 2.0
  13. //    SNDLVL_65dB        = 65,    // 1.5
  14. //    SNDLVL_STATIC    = 66,    // 1.25
  15. //    SNDLVL_70dB        = 70,    // 1.0
  16. //    SNDLVL_NORM        = 75,
  17. //    SNDLVL_75dB        = 75,    // 0.8
  18. //    SNDLVL_80dB        = 80,    // 0.7
  19. //    SNDLVL_85dB        = 85,    // 0.6
  20. //    SNDLVL_90dB        = 90,    // 0.5
  21. //    SNDLVL_95dB        = 95,
  22. //    SNDLVL_100dB    = 100,    // 0.4
  23. //    SNDLVL_105dB    = 105,
  24. //    SNDLVL_120dB    = 120,
  25. //    SNDLVL_130dB    = 130,
  26. //    SNDLVL_GUNFIRE    = 140,    // 0.27
  27. //    SNDLVL_140dB    = 140,    // 0.2
  28. //    SNDLVL_150dB    = 150,    // 0.2
  29.  
  30. // *******************************************************************************
  31. // ***************** Kleiner's Lab *****************
  32.  
  33. "K_lab.LabSounds"
  34. {
  35.     "dsp"    "0"
  36.  
  37.     // lab ambience
  38.     "playlooping"
  39.     {
  40.         "volume"    "0.1"
  41.         "wave"    "ambient/atmosphere/captain_room.wav"
  42.         "pitch"        "100"
  43.         "attenuation"    "0"
  44.     }
  45.  
  46.     // position0 - goo tubes
  47. //    "playlooping"
  48. //    {
  49. //        "volume"    "0.1"
  50. //        "wave"    "ambient/machines/city_ventpump_loop1.wav"
  51. //        "pitch"        "100"
  52. //        "attenuation"    "0.7"
  53. //        "position"    "0"
  54. //    }
  55.  
  56.     "playrandom"
  57.     {
  58.         "time"    "0.25, 2.0"
  59.         "volume"    "0.25,0.5"
  60.         "pitch"    "80,120"
  61.         "position"    "0"    
  62.         "rndwave"
  63.         {
  64.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  65.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  66.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  67.         }
  68.     }
  69.  
  70.     // position1 - computers on desk
  71.     "playlooping"
  72.     {
  73.         "volume"    "0.1"
  74.         "wave"        "hl1/ambience/computalk2.wav"
  75.         "pitch"        "105"
  76.         "attenuation"    "0.7"
  77.         "position"    "1"
  78.     }
  79.         
  80. }
  81.  
  82. // *******************************************************************************
  83. // ***************** E3_lab *****************
  84.  
  85. "E3_lab.LabSounds"
  86. {
  87.     "dsp"    "17"
  88.  
  89.     "playlooping"
  90.     {
  91.         "volume"    "0.5"
  92.         "pitch"        "100"
  93.         "attenuation"    "0"
  94.         "wave"        "#music/HL2_song10.mp3"
  95.         "suppress_on_restore"    "1" // don't restart this sound if loading a saved game
  96.     }
  97.  
  98.     // position0 - goo tubes
  99.     "playlooping"
  100.     {
  101.         "volume"    "0.2"
  102.         "wave"    "ambient/atmosphere/city_beacon_loop1.wav"
  103.         "pitch"        "120"
  104.         "attenuation"    "0.7"
  105.         "position"    "0"
  106.     }
  107.  
  108.     "playlooping"
  109.     {
  110.         "volume"    "0.2"
  111.         "wave"    "ambient/machines/city_ventpump_loop1.wav"
  112.         "pitch"        "100"
  113.         "attenuation"    "0.7"
  114.         "position"    "0"
  115.     }
  116.  
  117.     // position1 - computers on desk
  118.     "playlooping"
  119.     {
  120.         "volume"    "0.3"
  121.         "wave"        "ambient/machines/lab_loop1.wav"
  122.         "pitch"        "100"
  123.         "attenuation"    "0.7"
  124.         "position"    "1"
  125.     }
  126.         
  127. }
  128.  
  129. // ***************** E3_lab *****************
  130. // *******************************************************************************
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