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Text File  |  2005-05-08  |  9KB  |  509 lines

  1. //    ATTN_NONE        0.0f    
  2. //    ATTN_NORM        0.8f    75dB
  3. //    ATTN_IDLE        2.0f    60dB
  4. //    ATTN_STATIC        1.25f    66dB
  5. //    ATTN_RICOCHET    1.5f    65dB
  6. //    ATTN_GUNFIRE    0.27f    140dB
  7.  
  8. //    SNDLVL_50dB        = 50,    // 3.9
  9. //    SNDLVL_55dB        = 55,    // 3.0
  10. //    SNDLVL_IDLE        = 60,    // 2.0
  11. //    SNDLVL_TALKING    = 60,    // 2.0
  12. //    SNDLVL_60dB        = 60,    // 2.0
  13. //    SNDLVL_65dB        = 65,    // 1.5
  14. //    SNDLVL_STATIC    = 66,    // 1.25
  15. //    SNDLVL_70dB        = 70,    // 1.0
  16. //    SNDLVL_NORM        = 75,
  17. //    SNDLVL_75dB        = 75,    // 0.8
  18. //    SNDLVL_80dB        = 80,    // 0.7
  19. //    SNDLVL_85dB        = 85,    // 0.6
  20. //    SNDLVL_90dB        = 90,    // 0.5
  21. //    SNDLVL_95dB        = 95,
  22. //    SNDLVL_100dB    = 100,    // 0.4
  23. //    SNDLVL_105dB    = 105,
  24. //    SNDLVL_120dB    = 120,
  25. //    SNDLVL_130dB    = 130,
  26. //    SNDLVL_GUNFIRE    = 140,    // 0.27
  27. //    SNDLVL_140dB    = 140,    // 0.2
  28. //    SNDLVL_150dB    = 150,    // 0.2
  29.  
  30. // *******************************************************************************
  31. // ***************** Kleiner's Lab *****************
  32.  
  33. "eli_01_lab_main_1"
  34. {
  35.     "dsp"    "9"
  36.  
  37.     // lab ambience
  38.     "playlooping"
  39.     {
  40.         "volume"    "0.1"
  41.         "wave"    "ambient/atmosphere/captain_room.wav"
  42.         "pitch"        "100"
  43.         "attenuation"    "ATTN_IDLE"
  44.     }
  45.  
  46.     // position0 - goo tubes
  47.     "playlooping"
  48.     {
  49.         "volume"    "0.05"
  50.         "wave"    "ambient/water/water_in_boat1.wav"
  51.         "pitch"        "100"
  52.         "attenuation"    "0.7"
  53.         "position"    "0"
  54.     }
  55.  
  56.     "playrandom"
  57.     {
  58.         "time"    "0.25, 2.0"
  59.         "volume"    "0.05,0.1"
  60.         "pitch"    "80,120"
  61.         "position"    "0"    
  62.         "rndwave"
  63.         {
  64.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  65.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  66.             "wave"    "physics/flesh/flesh_bloody_impact_hard1.wav"
  67.         }
  68.     }
  69.  
  70.     // position1 - computers on desk
  71.     "playlooping"
  72.     {
  73.         "volume"    "0.05"
  74.         "wave"        "ambient/levels/labs/equipment_beep_loop1.wav"
  75.         "pitch"        "100"
  76.         "attenuation"    "0.7"
  77.         "position"    "1"
  78.     }
  79.  
  80.     // position2 - elevatorshaft
  81.     "playlooping"
  82.     {
  83.         "volume"    "0.15"
  84.         "wave"        "ambient/atmosphere/elev_shaft1.wav"
  85.         "pitch"        "100"
  86.         "attenuation"    "0.7"
  87.         "position"    "2"
  88.     }
  89.  
  90.     // position3 - vortmachine
  91.     "playlooping"
  92.     {
  93.         "volume"    "0.15"
  94.         "wave"        "HL1/ambience/labdrone2.wav"
  95.         "pitch"        "100"
  96.         "attenuation"    "0.7"
  97.         "position"    "3"
  98.     }
  99.         
  100. }
  101.  
  102. "eli_01_elevator_1"
  103. {
  104.     "dsp"    "18"
  105.  
  106.     // elevatorshaft
  107.     "playlooping"
  108.     {
  109.         "volume"    "0.3"
  110.         "wave"        "ambient/atmosphere/elev_shaft1.wav"
  111.         "pitch"        "100"
  112.         "attenuation"    "0.7"
  113.     }
  114.         
  115. }
  116.  
  117.  
  118. "eli_01_upperhall_2"
  119. {
  120.     "dsp"    "18"
  121.  
  122.     // upper hallway 2
  123.     "playlooping"
  124.     {
  125.         "volume"    "0.3"
  126.         "wave"    "ambient/atmosphere/tunnel1.wav"
  127.         "pitch"        "100"
  128.         "attenuation"    "ATTN_IDLE"
  129.     }
  130.  
  131.     "playrandom"
  132.     {
  133.         "time"    "3.0, 10.0"
  134.         "volume"    "0.02,0.08"
  135.         "pitch"    "80,120"
  136.         "position"    "0"    
  137.         "rndwave"
  138.         {
  139.             "wave"    "ambient/materials/metal_rattle1.wav"
  140.             "wave"    "ambient/materials/metal_rattle3.wav"
  141.             "wave"    "ambient/materials/metal_rattle4.wav"
  142.             "wave"    "ambient/water/rain_drip1.wav"
  143.             "wave"    "ambient/water/rain_drip2.wav"
  144.             "wave"    "ambient/water/rain_drip3.wav"
  145.             "wave"    "ambient/voices/cough1.wav"
  146.             "wave"    "ambient/voices/cough2.wav"
  147.         }
  148.     }
  149.         
  150. }
  151.  
  152.  
  153. "eli_01_upperhall_1"
  154. {
  155.     "dsp"    "3"
  156.  
  157.     // upper hallway 1
  158.     "playlooping"
  159.     {
  160.         "volume"    "0.3"
  161.         "wave"        "ambient/atmosphere/ambience5.wav"
  162.         "pitch"        "100"
  163.         "attenuation"    "0.7"
  164.     }
  165.  
  166. }
  167.  
  168. "eli_01_lowerlab_hall_1"
  169. {
  170.     "dsp"    "5"
  171.  
  172.     // outside lab hall
  173.     "playlooping"
  174.     {
  175.         "volume"    "0.4"
  176.         "wave"    "ambient/atmosphere/tunnel1.wav"
  177.         "pitch"        "100"
  178.         "attenuation"    "ATTN_IDLE"
  179.     }
  180.  
  181.     // position0 - engine room
  182.     "playlooping"
  183.     {
  184.         "volume"    "0.4"
  185.         "wave"    "ambient/atmosphere/engine_room.wav"
  186.         "pitch"        "100"
  187.         "attenuation"    "0.7"
  188.         "position"    "0"
  189.     }
  190.  
  191.     "playrandom"
  192.     {
  193.         "time"    "1.0, 5.0"
  194.         "volume"    "0.04,0.1"
  195.         "pitch"    "80,120"
  196.         "position"    "0"    
  197.         "rndwave"
  198.         {
  199.             "wave"    "ambient/materials/metal_rattle1.wav"
  200.             "wave"    "ambient/materials/metal_rattle3.wav"
  201.             "wave"    "ambient/materials/metal_rattle4.wav"
  202.             "wave"    "ambient/water/rain_drip1.wav"
  203.             "wave"    "ambient/water/rain_drip2.wav"
  204.             "wave"    "ambient/water/rain_drip3.wav"
  205.             "wave"    "ambient/voices/cough1.wav"
  206.             "wave"    "ambient/voices/cough2.wav"
  207.         }
  208.     }
  209.         
  210. }
  211.  
  212. "eli_01_lower_corridor_1"
  213. {
  214.     "dsp"    "3"
  215.  
  216.     // lower hallway 1
  217.     "playlooping"
  218.     {
  219.         "volume"    "0.3"
  220.         "wave"        "ambient/atmosphere/ambience5.wav"
  221.         "pitch"        "100"
  222.         "attenuation"    "0.7"
  223.     }
  224.  
  225. }
  226.  
  227. "eli_01_lower_ravenhall_1"
  228. {
  229.     "dsp"    "19"
  230.  
  231.     // lower raven hall
  232.     "playlooping"
  233.     {
  234.         "volume"    "0.4"
  235.         "wave"        "ambient/atmosphere/Drone2LP.wav"
  236.         "pitch"        "100"
  237.         "attenuation"    "0.7"
  238.     }
  239.  
  240.     "playrandom"
  241.     {
  242.         "time"    "3.0, 6.0"
  243.         "volume"    "0.04,0.2"
  244.         "pitch"    "80,120"
  245.         "rndwave"
  246.         {
  247.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  248.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  249.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  250.         }
  251.     }
  252.         
  253. }
  254.  
  255. "eli_01_lower_ravenhall_2"
  256. {
  257.     "dsp"    "19"
  258.  
  259.     // lower raven hall
  260.     "playlooping"
  261.     {
  262.         "volume"    "0.8"
  263.         "wave"        "ambient/explosions/battle_loop2.wav"
  264.         "pitch"        "100"
  265.         "attenuation"    "0.7"
  266.     }
  267.  
  268.     "playrandom"
  269.     {
  270.         "time"    "3.0, 6.0"
  271.         "volume"    "0.06,0.2"
  272.         "pitch"    "80,120"
  273.         "rndwave"
  274.         {
  275.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  276.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  277.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  278.             "wave"    "ambient/explosions/exp1.wav"
  279.             "wave"    "ambient/explosions/exp2.wav"
  280.             "wave"    "ambient/explosions/exp3.wav"
  281.         }
  282.     }
  283. }
  284.  
  285. "eli_02_lowerlab_hall_1"
  286. {
  287.     "dsp"    "5"
  288.  
  289.     // outside lab hall
  290.     "playlooping"
  291.     {
  292.         "volume"    "0.4"
  293.         "wave"    "ambient/atmosphere/tunnel1.wav"
  294.         "pitch"        "100"
  295.         "attenuation"    "ATTN_IDLE"
  296.     }
  297.  
  298.     "playrandom"
  299.     {
  300.         "time"    "1.0, 6.0"
  301.         "volume"    "0.1,0.2"
  302.         "pitch"    "80,120"    
  303.         "rndwave"
  304.         {
  305.             "wave"    "ambient/materials/metal_rattle1.wav"
  306.             "wave"    "ambient/materials/metal_rattle3.wav"
  307.             "wave"    "ambient/materials/metal_rattle4.wav"
  308.             "wave"    "ambient/explosions/exp1.wav"
  309.             "wave"    "ambient/explosions/exp2.wav"
  310.             "wave"    "ambient/explosions/exp3.wav"
  311.             "wave"    "ambient/explosions/exp4.wav"
  312.         }
  313.     }
  314.  
  315.  
  316.     // position0 - engine room
  317.     "playlooping"
  318.     {
  319.         "volume"    "0.4"
  320.         "wave"    "ambient/atmosphere/engine_room.wav"
  321.         "pitch"        "100"
  322.         "attenuation"    "0.7"
  323.         "position"    "0"
  324.     }
  325.         
  326. }
  327.  
  328. "eli_02_lower_corridor_1"
  329. {
  330.     "dsp"    "3"
  331.  
  332.     // lower hallway 1
  333.     "playlooping"
  334.     {
  335.         "volume"    "0.5"
  336.         "wave"        "ambient/atmosphere/ambience5.wav"
  337.         "pitch"        "100"
  338.         "attenuation"    "0.7"
  339.     }
  340.  
  341.     "playrandom"
  342.     {
  343.         "time"    "1.0, 6.0"
  344.         "volume"    "0.1,0.3"
  345.         "pitch"    "80,120"    
  346.         "rndwave"
  347.         {
  348.             "wave"    "ambient/materials/metal_rattle1.wav"
  349.             "wave"    "ambient/materials/metal_rattle3.wav"
  350.             "wave"    "ambient/materials/metal_rattle4.wav"
  351.             "wave"    "ambient/explosions/exp1.wav"
  352.             "wave"    "ambient/explosions/exp2.wav"
  353.             "wave"    "ambient/explosions/exp3.wav"
  354.             "wave"    "ambient/explosions/exp4.wav"
  355.         }
  356.     }
  357.  
  358. }
  359.  
  360. "eli_02_ravenshaft_1"
  361. {
  362.     "dsp"    "19"
  363.  
  364.     // lower raven hall
  365.     "playlooping"
  366.     {
  367.         "volume"    "0.4"
  368.         "wave"        "ambient/atmosphere/Drone2LP.wav"
  369.         "pitch"        "100"
  370.         "attenuation"    "0.7"
  371.     }
  372.  
  373.     "playrandom"
  374.     {
  375.         "time"    "3.0, 6.0"
  376.         "volume"    "0.06,0.2"
  377.         "pitch"    "80,120"
  378.         "rndwave"
  379.         {
  380.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  381.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  382.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  383.         }
  384.     }
  385. }
  386.  
  387.  
  388. "eli_02_ravenshaft_2"
  389. {
  390.     "dsp"    "19"
  391.  
  392.     // lower raven hall
  393.     "playlooping"
  394.     {
  395.         "volume"    "0.4"
  396.         "wave"        "ambient/atmosphere/Drone2LP.wav"
  397.         "pitch"        "100"
  398.         "attenuation"    "0.7"
  399.     }
  400.  
  401.     "playlooping"
  402.     {
  403.         "volume"    "0.4"
  404.         "wave"        "ambient/water/drip_loop1.wav"
  405.         "pitch"        "100"
  406.         "attenuation"    "0.7"
  407.     }
  408.  
  409.     "playrandom"
  410.     {
  411.         "time"    "3.0, 6.0"
  412.         "volume"    "0.06,0.2"
  413.         "pitch"    "80,120"
  414.         "rndwave"
  415.         {
  416.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  417.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  418.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  419.         }
  420.     }
  421.  
  422.     "playrandom"
  423.     {
  424.         "time"    "3.0, 8.0"
  425.         "volume"    "0.08,0.25"
  426.         "pitch"    "80,120"
  427.         "position"    "0"    
  428.         "rndwave"
  429.         {
  430.             "wave"    "ambient/materials/rock2.wav"
  431.             "wave"    "ambient/materials/rock5.wav"
  432.             "wave"    "ambient/materials/wood_creak1.wav"
  433.             "wave"    "ambient/materials/creak5.wav"
  434.             "wave"    "ambient/atmosphere/cave_hit1.wav"
  435.             "wave"    "ambient/atmosphere/cave_hit2.wav"
  436.             "wave"    "ambient/atmosphere/cave_hit3.wav"
  437.         }
  438.     }
  439. }
  440.  
  441. "eli_02_scrapyard_1"
  442. {
  443.     "dsp"    "24"
  444.  
  445.     // first scrap area
  446.     "playlooping"
  447.     {
  448.         "volume"    "0.4"
  449.         "wave"        "ambient/atmosphere/cave_outdoor1.wav"
  450.         "pitch"        "100"
  451.         "attenuation"    "0.7"
  452.     }
  453.  
  454.     "playrandom"
  455.     {
  456.         "time"    "8.0, 16.0"
  457.         "volume"    "0.1,0.2"
  458.         "pitch"    "80,120"    
  459.         "rndwave"
  460.         {
  461.             "wave"        "ambient/atmosphere/hole_hit1.wav"
  462.             "wave"        "ambient/atmosphere/hole_hit2.wav"
  463.             "wave"        "ambient/atmosphere/hole_hit3.wav"
  464.             "wave"        "ambient/atmosphere/hole_hit4.wav"
  465.             "wave"        "ambient/atmosphere/hole_hit5.wav"
  466.         }
  467.     }
  468. }
  469.  
  470. "eli_02_scrapyard_2"
  471. {
  472.     "dsp"    "25"
  473.  
  474.     // second scrap area 2
  475.     "playlooping"
  476.     {
  477.         "volume"    "0.3"
  478.         "wave"        "ambient/wind/wasteland_wind.wav"
  479.         "pitch"        "100"
  480.         "attenuation"    "0.7"
  481.     }
  482.  
  483.     // second scrap area 2
  484.     "playlooping"
  485.     {
  486.         "volume"    "0.4"
  487.         "wave"        "ambient/atmosphere/cave_outdoor1.wav"
  488.         "pitch"        "100"
  489.         "attenuation"    "0.7"
  490.     }
  491.  
  492.     "playrandom"
  493.     {
  494.         "time"    "8.0, 16.0"
  495.         "volume"    "0.1,0.2"
  496.         "pitch"    "80,120"    
  497.         "rndwave"
  498.         {
  499.             "wave"        "ambient/atmosphere/hole_hit1.wav"
  500.             "wave"        "ambient/atmosphere/hole_hit2.wav"
  501.             "wave"        "ambient/atmosphere/hole_hit3.wav"
  502.             "wave"        "ambient/atmosphere/hole_hit4.wav"
  503.             "wave"        "ambient/atmosphere/hole_hit5.wav"
  504.         }
  505.     }
  506. }
  507.  
  508.  
  509.