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Text File  |  2005-05-08  |  4KB  |  197 lines

  1. // Channels
  2. //    CHAN_AUTO        = 0,
  3. //    CHAN_WEAPON        = 1,
  4. //    CHAN_VOICE        = 2,
  5. //    CHAN_ITEM        = 3,
  6. //    CHAN_BODY        = 4,
  7. //    CHAN_STREAM        = 5,        // allocate stream channel from the static or dynamic area
  8. //    CHAN_STATIC        = 6,        // allocate channel from the static area 
  9. // these can be set with "channel" "2" or "channel" "chan_voice"
  10.  
  11. //-----------------------------------------------------------------------------
  12. // common attenuation values
  13. //-----------------------------------------------------------------------------
  14.  
  15. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  16. //    ATTN_NONE        0.0f    
  17. //    ATTN_NORM        0.8f
  18. //    ATTN_IDLE        2.0f
  19. //    ATTN_STATIC        1.25f 
  20. //    ATTN_RICOCHET    1.5f
  21. //    ATTN_GUNFIRE    0.27f
  22.  
  23. //    SNDLVL_NONE        = 0,
  24. //    SNDLVL_25dB        = 25,
  25. //    SNDLVL_30dB        = 30,
  26. //    SNDLVL_35dB        = 35,
  27. //    SNDLVL_40dB        = 40,
  28. //    SNDLVL_45dB        = 45,
  29. //    SNDLVL_50dB        = 50,    // 3.9
  30. //    SNDLVL_55dB        = 55,    // 3.0
  31. //    SNDLVL_IDLE        = 60,    // 2.0
  32. //    SNDLVL_TALKING    = 60,    // 2.0
  33. //    SNDLVL_60dB        = 60,    // 2.0
  34. //    SNDLVL_65dB        = 65,    // 1.5
  35. //    SNDLVL_STATIC    = 66,    // 1.25
  36. //    SNDLVL_70dB        = 70,    // 1.0
  37. //    SNDLVL_NORM        = 75,
  38. //    SNDLVL_75dB        = 75,    // 0.8
  39. //    SNDLVL_80dB        = 80,    // 0.7
  40. //    SNDLVL_85dB        = 85,    // 0.6
  41. //    SNDLVL_90dB        = 90,    // 0.5
  42. //    SNDLVL_95dB        = 95,
  43. //    SNDLVL_100dB    = 100,    // 0.4
  44. //    SNDLVL_105dB    = 105,
  45. //    SNDLVL_120dB    = 120,
  46. //    SNDLVL_130dB    = 130,
  47. //    SNDLVL_GUNFIRE    = 140,    // 0.27
  48. //    SNDLVL_140dB    = 140,    // 0.2
  49. //    SNDLVL_150dB    = 150,    // 0.2
  50.  
  51.  
  52. "AI_BaseNPC.BodyDrop_Heavy"
  53. {
  54.     "channel"    "CHAN_BODY"
  55.     "volume"    "1"
  56.     "soundlevel"    "SNDLVL_75dB"
  57.     "pitch"    "90"
  58.  
  59.     "rndwave"
  60.     {
  61.         "wave"    "physics/flesh/flesh_impact_hard1.wav"
  62.         "wave"    "physics/flesh/flesh_impact_hard2.wav"
  63.         "wave"    "physics/flesh/flesh_impact_hard3.wav"
  64.         "wave"    "physics/flesh/flesh_impact_hard4.wav"
  65.         "wave"    "physics/flesh/flesh_impact_hard5.wav"
  66.         "wave"    "physics/flesh/flesh_impact_hard6.wav"
  67.     }
  68. }
  69.  
  70. "AI_BaseNPC.BodyDrop_Light"
  71. {
  72.     "channel"    "CHAN_BODY"
  73.     "volume"    "0.9"
  74.     "soundlevel"  "SNDLVL_75dB"
  75.     "pitch"    "105"
  76.  
  77.     "rndwave"
  78.     {
  79.         "wave"    "physics/flesh/flesh_impact_hard1.wav"
  80.         "wave"    "physics/flesh/flesh_impact_hard2.wav"
  81.         "wave"    "physics/flesh/flesh_impact_hard3.wav"
  82.         "wave"    "physics/flesh/flesh_impact_hard4.wav"
  83.         "wave"    "physics/flesh/flesh_impact_hard5.wav"
  84.         "wave"    "physics/flesh/flesh_impact_hard6.wav"
  85.     }
  86. }
  87.  
  88. "AI_BaseNPC.SwishSound"
  89. {
  90.     "channel"    "CHAN_BODY"
  91.     "volume"    "1"
  92.     "soundlevel"  "SNDLVL_75dB"
  93.  
  94.     "wave"    "npc/zombie/claw_miss2.wav"
  95. }
  96.  
  97. "AI_BaseNPC.SentenceStop"
  98. {
  99.     "channel"    "CHAN_VOICE"
  100.     "volume"    "1.0"
  101.     "soundlevel"  "SNDLVL_60dB"
  102.  
  103.     "wave"    "common/null.wav"
  104. }
  105.  
  106. "BaseCombatCharacter.CorpseGib"
  107. {
  108.     "channel"    "CHAN_WEAPON"
  109.     "volume"    "1"
  110.     "soundlevel"  "SNDLVL_75dB"
  111.     "rndwave"
  112.     {
  113.         "wave"    "physics/flesh/flesh_squishy_impact_hard2.wav"
  114.     }
  115. }
  116.  
  117. "BaseCombatCharacter.StopWeaponSounds"
  118. {
  119.     "channel"    "CHAN_WEAPON"
  120.     "volume"    "1"
  121.     "soundlevel"  "SNDLVL_75dB"
  122.  
  123.     "wave"    "common/null.wav"
  124. }
  125.  
  126. "BaseCombatCharacter.AmmoPickup"
  127. {
  128.     "channel"    "CHAN_ITEM"
  129.     "volume"    "1"
  130.     "soundlevel"  "SNDLVL_75dB"
  131.  
  132.     "wave"    "items/ammo_pickup.wav"
  133. }
  134.  
  135. "BaseCombatWeapon.WeaponDrop"
  136. {
  137.     "channel"        "CHAN_VOICE"
  138.     "volume"        "0.8"
  139.     "soundlevel"  "SNDLVL_75dB"
  140.     "pitch"      "95,110"
  141.     "rndwave"
  142.     {
  143.         "wave"    "physics/metal/weapon_impact_hard1.wav"
  144.         "wave"    "physics/metal/weapon_impact_hard2.wav"
  145.         "wave"    "physics/metal/weapon_impact_hard3.wav"
  146.     }
  147. }
  148.  
  149. "BaseCombatWeapon.WeaponMaterialize"
  150. {
  151.     "channel"    "CHAN_WEAPON"
  152.     "volume"    "1"
  153.     "soundlevel"  "SNDLVL_75dB"
  154.     "pitch"    "150"
  155.  
  156.     "wave"    "items/suitchargeok1.wav"
  157. }
  158.  
  159.  
  160. "General.BurningFlesh"
  161. {
  162.     "channel"        "CHAN_WEAPON"
  163.     "volume"        "0.45"
  164.     "pitch"        "PITCH_NORM"
  165.  
  166.     "soundlevel"    "SNDLVL_NORM"
  167.  
  168.     "wave"         "npc/headcrab/headcrab_burning_loop2.wav" 
  169. }
  170.  
  171. "General.BurningObject"
  172. {
  173.     "channel"        "CHAN_WEAPON"
  174.     "volume"        "VOL_NORM"
  175.     "pitch"        "PITCH_NORM"
  176.  
  177.     "soundlevel"    "SNDLVL_NORM"
  178.  
  179.     "wave"         "ambient/fire/fire_small_loop2.wav" 
  180. }
  181.  
  182. "General.StopBurning"
  183. {
  184.     "channel"        "CHAN_WEAPON"
  185.     "volume"        "VOL_NORM"
  186.     "pitch"        "PITCH_NORM"
  187.  
  188.     "soundlevel"    "SNDLVL_NORM"
  189.  
  190.     "wave"         "common/null.wav" 
  191. }
  192.  
  193.  
  194.  
  195.  
  196.  
  197.