// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "AI_BaseNPC.BodyDrop_Heavy" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "90" "rndwave" { "wave" "physics/flesh/flesh_impact_hard1.wav" "wave" "physics/flesh/flesh_impact_hard2.wav" "wave" "physics/flesh/flesh_impact_hard3.wav" "wave" "physics/flesh/flesh_impact_hard4.wav" "wave" "physics/flesh/flesh_impact_hard5.wav" "wave" "physics/flesh/flesh_impact_hard6.wav" } } "AI_BaseNPC.BodyDrop_Light" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_75dB" "pitch" "105" "rndwave" { "wave" "physics/flesh/flesh_impact_hard1.wav" "wave" "physics/flesh/flesh_impact_hard2.wav" "wave" "physics/flesh/flesh_impact_hard3.wav" "wave" "physics/flesh/flesh_impact_hard4.wav" "wave" "physics/flesh/flesh_impact_hard5.wav" "wave" "physics/flesh/flesh_impact_hard6.wav" } } "AI_BaseNPC.SwishSound" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "npc/zombie/claw_miss2.wav" } "AI_BaseNPC.SentenceStop" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_60dB" "wave" "common/null.wav" } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "items/ammo_pickup.wav" } "BaseCombatWeapon.WeaponDrop" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,110" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "BaseCombatWeapon.WeaponMaterialize" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "150" "wave" "items/suitchargeok1.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" }