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INI File  |  2004-08-09  |  12KB  |  553 lines

  1.  
  2. [URL]
  3. Protocol=unreal
  4. ProtocolDescription=Unreal Protocol
  5. Name=Player
  6. Map=HP-Test.unr
  7. LocalMap=SH2_Preamble.unr
  8. ;LocalMap=Book_FrontEnd.unr
  9. ;LocalMap=pumpkin_and_peasant_test.unr
  10. Host=
  11. Portal=
  12. MapExt=unr
  13. EXEName=Game.exe
  14. SaveExt=usa
  15. Port=7777
  16. Class=WarClassLight.WarCOGSoldier
  17.  
  18. [FirstRun]
  19. FirstRun=0
  20.  
  21. [Engine.Engine]
  22. RenderDevice=D3DDrv.D3DRenderDevice
  23. ;RenderDevice=Engine.NullRenderDevice
  24. ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
  25. ;RenderDevice=PixoDrv.PixoRenderDevice
  26. AudioDevice=ALAudio.ALAudioSubsystem
  27. ;AudioDevice=XboxAudio.XboxAudioSubsystem
  28. NetworkDevice=IpDrv.TcpNetDriver
  29. DemoRecordingDevice=Engine.DemoRecDriver
  30. Console=Engine.Console
  31. DefaultPlayerMenu=SHGame.SHDebugRootWindow
  32. Language=cze
  33. GameEngine=Engine.GameEngine
  34. EditorEngine=Editor.EditorEngine
  35. GUIController=ShGame.ShGUIController
  36. DefaultGame=ShGame.ShGame
  37. DefaultServerGame=ShGame.ShGame
  38. ViewportManager=WinDrv.WindowsClient
  39. ;ViewportManager=XboxDrv.XboxClient
  40. ;ViewportManager=SDLDrv.SDLClient
  41. Render=Render.Render
  42. Input=Engine.Input
  43. Canvas=Engine.Canvas
  44. WorldInfo=ShGame.ShWorldInfo
  45.  
  46. [Engine.PhysicsVolume]
  47. Gravity=(X=0.000000,Y=0.000000,Z=-1000.000000)
  48.  
  49. [KWGame.KWCutController]
  50. ProjectActionString="SHGame.SHACTION_"
  51.  
  52. [PixoDrv.PixoRenderDevice]
  53. FogEnabled=True
  54. Zoom2X=True
  55. LimitTextureSize=True
  56. LowQualityTerrain=True
  57. SimpleMaterials=True
  58. TerrainLOD=11
  59. SkyboxHack=True
  60. UseVisibilityQuery=False
  61. FilterQuality3D=3
  62. FilterQualityHUD=3
  63. HighDetailActors=False
  64. SuperHighDetailActors=False
  65. ReduceMouseLag=False
  66. DesiredRefreshRate=0
  67. DetailTexMipBias=0.000000
  68. Use16bitTextures=False
  69. Use16bit=True
  70. UseStencil=False
  71. UseCompressedLightmaps=False
  72. DetailTextures=False
  73. UsePrecaching=True
  74. Projectors=False
  75.  
  76. [Core.System]
  77. MAXCOMMONRADIUS=50
  78. MAXCOMMONHEIGHT=60
  79. MINCOMMONHEIGHT=50
  80. MINCOMMONRADIUS=30
  81. COMMONRADIUS=40
  82. COMMONHEIGHT=55
  83. HUMANRADIUS=25
  84. HUMANHEIGHT=43
  85. CROUCHEDHUMANHEIGHT=30
  86. MAXPATHDIST=1200
  87. MAXPATHDISTSQ=1440000
  88. TESTJUMPZ=420
  89. TESTGROUNDSPEED=600
  90. TESTMAXFALLSPEED=2500
  91. TESTSTANDARDFALLSPEED=1200
  92. PATHPRUNING=1.2
  93. MAXJUMPHEIGHT=96.0
  94. MINMOVETHRESHOLD=4.1
  95. SWIMCOSTMULTIPLIER=2.0
  96. CROUCHCOSTMULTIPLIER=1.1
  97. SCOUTEXTENTRADIUS=18
  98. SCOUTEXTENTHEIGHT=39
  99. PurgeCacheDays=30
  100. AppUserDir=Shrek 2
  101. SavePath=../Save
  102. CachePath=../Cache
  103. CacheExt=.uxx
  104. Paths=../System/*.u
  105. Paths=../Maps/*.unr
  106. Paths=../TestMaps/*.unr
  107. Paths=../Textures/*.utx
  108. Paths=../Sounds/*.uax
  109. Paths=../Music/*.umx
  110. Paths=../StaticMeshes/*.usx
  111. Paths=../Animations/*.ukx
  112. Paths=../Saves/*.uvx
  113. Suppress=DevLoad
  114. Suppress=DevSave
  115. Suppress=DevNetTraffic
  116. Suppress=DevGarbage
  117. Suppress=DevKill
  118. Suppress=DevReplace
  119. Suppress=DevCompile
  120. Suppress=DevBind
  121. Suppress=DevBsp
  122.  
  123. [Engine.GameEngine]
  124. CacheSizeMegs=32
  125. UseSound=True
  126. ;ServerActors=IpDrv.UdpBeacon
  127. ;ServerActors=IpServer.UdpServerQuery
  128. ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
  129. ;ServerActors=UWeb.WebServer
  130. ServerPackages=AmbientCreatures
  131. ;ServerPackages=WarEffects
  132. ;ServerPackages=Decorations
  133. ServerPackages=GamePlay
  134. ;ServerPackages=UnrealGame
  135. ;ServerPackages=WarfareGame
  136. ;ServerPackages=WarClassLight
  137. ;ServerPackages=WarClassHeavy
  138. ;ServerPackages=WarClassMisc
  139. ;ServerPackages=Pickups
  140. ServerPackages=KWGame
  141. ServerPackages=ShGame
  142.  
  143. [WinDrv.WindowsClient]
  144. WindowedViewportX=640
  145. WindowedViewportY=480
  146. FullscreenViewportX=800
  147. FullscreenViewportY=600
  148. MenuViewportX=640
  149. MenuViewportY=480
  150. Brightness=0.500000
  151. ;Brightness=0.800000
  152. Contrast=0.500000
  153. ;Contrast=0.700000
  154. Gamma=1.000000
  155. ;Gamma=0.800000
  156. UseJoystick=true
  157. CaptureMouse=True
  158. StartupFullscreen=True
  159. ScreenFlashes=True
  160. NoLighting=False
  161. MinDesiredFrameRate=35.000000
  162. MinReinstateDetailFrameRate=0.000000
  163. Decals=True
  164. Coronas=True
  165. DecoLayers=True
  166. Projectors=True
  167. SimpleShadows=false
  168. NoShadows=false
  169. NoDynamicLights=False
  170. ReportDynamicUploads=False
  171. TextureDetailInterface=Normal
  172. TextureDetailTerrain=Normal
  173. TextureDetailWeaponSkin=Normal
  174. TextureDetailPlayerSkin=Normal
  175. TextureDetailWorld=Normal
  176. TextureDetailRenderMap=Normal
  177. TextureDetailLightmap=UltraHigh
  178. NoFractalAnim=False
  179. ScaleHUDX=0.0
  180. ActionIfSWOnly=exit
  181.  
  182. [SDLDrv.SDLClient]
  183. WindowedViewportX=640
  184. WindowedViewportY=480
  185. FullscreenViewportX=800
  186. FullscreenViewportY=600
  187. MenuViewportX=640
  188. MenuViewportY=480
  189. Brightness=0.800000
  190. Contrast=0.700000
  191. Gamma=0.800000
  192. UseJoystick=False
  193. JoystickNumber=0
  194. IgnoreHat=False
  195. JoystickHatNumber=0
  196. CaptureMouse=True
  197. StartupFullscreen=True
  198. ScreenFlashes=True
  199. NoLighting=False
  200. MinDesiredFrameRate=35.000000
  201. Decals=True
  202. Coronas=True
  203. DecoLayers=True
  204. Projectors=True
  205. NoDynamicLights=False
  206. ReportDynamicUploads=False
  207. TextureDetailInterface=Normal
  208. TextureDetailTerrain=Normal
  209. TextureDetailWeaponSkin=Normal
  210. TextureDetailPlayerSkin=Normal
  211. TextureDetailWorld=Normal
  212. TextureDetailRenderMap=Normal
  213. TextureDetailLightmap=UltraHigh
  214. NoFractalAnim=False
  215.  
  216. [Engine.Player]
  217. ConfiguredInternetSpeed=10000
  218. ConfiguredLanSpeed=20000
  219.  
  220. [ALAudio.ALAudioSubsystem]
  221. UseEAX=False
  222. Use3DSound=False
  223. UseDefaultDriver=True
  224. CompatibilityMode=False
  225. UsePrecache=False
  226. ReverseStereo=false
  227. Channels=32
  228. MusicVolume=0.30
  229. AmbientVolume=1.0
  230. SoundVolume=1.0
  231. DopplerFactor=1.0
  232. Rolloff=0.5
  233. TimeBetweenHWUpdates=15
  234. DisablePitch=False
  235. LowQualitySound=False
  236.  
  237. [IpDrv.TcpNetDriver]
  238. AllowDownloads=True
  239. ConnectionTimeout=15.0
  240. InitialConnectTimeout=500.0
  241. AckTimeout=1.0
  242. KeepAliveTime=0.2
  243. MaxClientRate=20000
  244. SimLatency=0
  245. RelevantTimeout=5.0
  246. SpawnPrioritySeconds=1.0
  247. ServerTravelPause=4.0
  248. NetServerMaxTickRate=20
  249. LanServerMaxTickRate=35
  250. DownloadManagers=IpDrv.HTTPDownload
  251. DownloadManagers=Engine.ChannelDownload
  252.  
  253. [IpDrv.HTTPDownload]
  254. RedirectToURL=
  255. ProxyServerHost=
  256. ProxyServerPort=3128
  257. UseCompression=True
  258.  
  259. [Engine.DemoRecDriver]
  260. DemoSpectatorClass=Engine.DemoRecSpectator
  261. MaxClientRate=25000
  262. ConnectionTimeout=15.0
  263. InitialConnectTimeout=500.0
  264. AckTimeout=1.0
  265. KeepAliveTime=1.0
  266. SimLatency=0
  267. RelevantTimeout=5.0
  268. SpawnPrioritySeconds=1.0
  269. ServerTravelPause=4.0
  270. NetServerMaxTickRate=60
  271. LanServerMaxTickRate=60
  272.  
  273. [Engine.GameReplicationInfo]
  274. ServerName=Another Unreal Server
  275. ShortName=Unreal Server
  276.  
  277. [IpDrv.TcpipConnection]
  278. SimPacketLoss=0
  279. SimLatency=0
  280.  
  281. [IpServer.UdpServerQuery]
  282. GameName=ut
  283.  
  284. [IpDrv.UdpBeacon]
  285. DoBeacon=True
  286. BeaconTime=0.50
  287. BeaconTimeout=5.0
  288. BeaconProduct=ut
  289.  
  290. [XboxDrv.XboxClient]
  291. TextureDetail=Medium
  292. SkinDetail=Medium
  293. LightmapDetail=High
  294. TextureMinLOD=6
  295. TextureMaxLOD=9
  296. Brightness=0.8
  297. Contrast=0.7
  298. Gamma=0.8
  299. NoFractalAnim=True
  300.  
  301. [XBoxAudio.XBoxAudioSubsystem]
  302. ReverseStereo=False
  303. Channels=32
  304. MusicVolume=1.0
  305. SoundVolume=1.0
  306. AmbientFactor=1.0
  307. UsePrecache=True
  308.  
  309. [D3DDrv.D3DRenderDevice]
  310. DetailTextures=True
  311. HighDetailActors=True
  312. SuperHighDetailActors=True
  313. UsePrecaching=True
  314. UseTrilinear=True
  315. AdapterNumber=-1
  316. ReduceMouseLag=True
  317. UseTripleBuffering=False
  318. UseHardwareTL=True
  319. UseHardwareVS=True
  320. UseCubemaps=True
  321. DesiredRefreshRate=60
  322. UseCompressedLightmaps=True
  323. UseStencil=False
  324. Use16bit=False
  325. Use16bitTextures=False
  326. MaxPixelShaderVersion=255
  327. UseVSync=False
  328. LevelOfAnisotropy=1
  329. DetailTexMipBias=0.8
  330. DefaultTexMipBias=-0.5
  331. UseNPatches=False
  332. TesselationFactor=1.0
  333. CheckForOverflow=False
  334.  
  335. [OpenGLDrv.OpenGLRenderDevice]
  336. DetailTextures=True
  337. HighDetailActors=True
  338. SuperHighDetailActors=True
  339. UsePrecaching=True
  340. UseCompressedLightmaps=True
  341. UseTrilinear=True
  342. UseStencil=False
  343. MaxTextureUnits=8
  344. VARSize=32
  345. ReduceMouseLag=False
  346.  
  347. [Engine.NullRenderDevice]
  348. DetailTextures=True
  349. HighDetailActors=True
  350. SuperHighDetailActors=True
  351. UsePrecaching=True
  352. UseCompressedLightmaps=True
  353. UseStencil=False
  354.  
  355.  
  356. [Editor.EditorEngine]
  357. UseSound=True
  358. CacheSizeMegs=32
  359. GridEnabled=True
  360. SnapVertices=False
  361. SnapDistance=10.000000
  362. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  363. RotGridEnabled=True
  364. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  365. GameCommandLine=-log
  366. FovAngleDegrees=90.000000
  367. GodMode=True
  368. AutoSave=True
  369. AutoSaveTimeMinutes=5
  370. AutoSaveIndex=6
  371. UseAxisIndicator=True
  372. MatineeCurveDetail=0.1
  373. LoadEntirePackageWhenSaving=0
  374. EditPackages=Core
  375. EditPackages=Engine
  376. EditPackages=Fire
  377. EditPackages=Editor
  378. EditPackages=UWindow
  379. EditPackages=UnrealEd
  380. ; FIXME_MERGE EditPackages=IpDrv
  381. ; FIXME_MERGE EditPackages=UWeb
  382. EditPackages=GamePlay
  383. ;EditPackages=UnrealGame
  384. ;EditPackages=WarEffects
  385. ;EditPackages=Decorations
  386. ;EditPackages=WarfareGame
  387. ;EditPackages=IHVDemoContent
  388. ;EditPackages=Pickups
  389. ;EditPackages=WarClassLight
  390. ;EditPackages=WarClassHeavy
  391. ;EditPackages=WarClassMisc
  392. ;EditPackages=Vehicles
  393. ;EditPackages=UPreview
  394. EditPackages=GUI
  395. EditPackages=UDebugMenu
  396. EditPackages=KWGame
  397. EditPackages=AmbientCreatures
  398. EditPackages=ShGame
  399.  
  400.  
  401. [UMenu.UnrealConsole]
  402. RootWindow=UMenu.UMenuRootWindow
  403. UWindowKey=IK_Esc
  404. ShowDesktop=True
  405.  
  406. [UMenu.UMenuMenuBar]
  407. ShowHelp=True
  408. GameUMenuDefault="UTMenu.UTGameMenu"
  409. MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu"
  410. OptionsUMenuDefault="UTMenu.UTOptionsMenu"
  411.  
  412. [Engine.GameInfo]
  413. bLowGore=False
  414. bVeryLowGore=False
  415.  
  416. [UWeb.WebServer]
  417. ;Applications[0]=UTServerAdmin.UTServerAdmin
  418. ;ApplicationPaths[0]=/ServerAdmin
  419. ;Applications[1]=UTServerAdmin.UTImageServer
  420. ;ApplicationPaths[1]=/images
  421. DefaultApplication=0
  422. bEnabled=False
  423.  
  424. [Engine.LevelInfo]
  425. PhysicsDetailLevel=PDL_Medium
  426. InventoryCarrierClass=ShGame.Shrek
  427. MaxRenderActorLights=256
  428.  
  429. [Engine.Console]
  430. ConsoleKey= 
  431.  
  432. [ShGame.ShFEGUIPage]
  433. FirstLevel=Book_Story_1.unr
  434. FEMenuLevel=Book_FrontEnd.unr
  435. GameSlot=-1
  436.  
  437. [ShGame.ShInGameMenuControls]
  438. MenuControlsBut_L=0.2725
  439. MenuControlsBut_T=0.211667
  440. MenuControlsBut_W=0.44875
  441. MenuControlsBut_H=0.075
  442. MenuControlsBut_VGAP=0.03
  443. PageTurnSpeed=1.6
  444. PageTurnTween=0.1
  445.  
  446. [ShGame.ShInGameMenuGUIPage]
  447. ;MenuBookOffset=(X=58.7,Y=-32.8,Z=4.4)
  448. MenuBookOffset=(X=67.4,Y=-32.6,Z=1.3)
  449. MenuBook2Offset=(X=63.9,Y=-32.6,Z=1.3)
  450. ;MenuBookRotation=(Pitch=0,Yaw=49152,Roll=51422)
  451. MenuBookRotation=(Pitch=65526,Yaw=2432,Roll=49642)
  452.  
  453. [ShGame.SHInGamePageYesNo]
  454. MenuInGameYesNoBut_T=0.55
  455. MenuInGameYesNoBut_L=0.262500
  456. MenuInGameYesNoBut_W=0.2
  457. MenuInGameYesNoBut_H=0.06
  458. MenuInGameYesNoBut_HGAP=0.07375
  459. MenuInGameYesNoLabel_L=0.0
  460. MenuInGameYesNoLabel_T=0.20666667
  461. MenuInGameYesNoLabel_W=1.0
  462. MenuInGameYesNoLabel_H=0.07
  463. MenuInGameYesNoLabel_VGAP=0.01
  464.  
  465. [ShGame.SHPageYesNo]
  466. MenuYesNoBut_T=0.55
  467. MenuYesNoBut_L=0.262500
  468. MenuYesNoBut_W=0.2
  469. MenuYesNoBut_H=0.06
  470. MenuYesNoBut_HGAP=0.07375
  471. MenuYesNoLabel_L=0.0
  472. MenuYesNoLabel_T=0.20666667
  473. MenuYesNoLabel_W=1.0
  474. MenuYesNoLabel_H=0.07
  475. MenuYesNoLabel_VGAP=0.01
  476.  
  477. [ShGame.ShWantedPosterMenuGUIPage]
  478. MenuPosterBut_T=0.216667
  479. MenuPosterBut_L=0.275000
  480. MenuPosterBut_W=0.1
  481. MenuPosterBut_H=0.1
  482. MenuPosterBut_HGAP=0.085
  483. MenuPosterBut_VGAP=0.02
  484. NumPostersPerRow=3
  485. MenuPosterLabel_T=0.136667
  486. MenuPosterLabel_L=0.333750
  487. MenuPosterLabel_W=0.35
  488. MenuPosterLabel_H=0.05
  489. MenuPosterBackBut_T=0.688334
  490. MenuPosterBackBut_L=0.218750
  491. MenuPosterBackBut_W=0.1
  492. MenuPosterBackBut_H=0.05
  493.  
  494. [ShGame.Tab_Options]
  495. MenuOptionsBackBut_T=0.713334
  496. MenuOptionsBackBut_L=0.26083333
  497. MenuOptionsBackBut_W=0.12
  498. MenuOptionsBackBut_H=0.055
  499. MenuOptionsTab_T=0.21
  500. MenuOptionsTab_L=0.243320
  501. MenuOptionsTab_W=0.6
  502. MenuOptionsTab_H=0.5
  503. MenuOptionsTab_HEIGHT=0.06
  504.  
  505. [ShGame.Tab_OptionsGame]
  506. OptionsKeyboard_T=0.038333
  507. OptionsKeyboard_L=0.2625
  508. OptionsKeyboard_W=0.165000
  509. OptionsKeyboardEdit_W=0.29625
  510. OptionsKeyboard_H=0.05
  511. OptionsKeyboard_VGAP=0.010075
  512. OptionsMouse_T=0.45333333
  513. OptionsMouse_L=0.25125
  514. ;OptionsMouse_T=0.525000
  515. ;OptionsMouse_L=0.483750
  516. OptionsMouse_W=0.25
  517. OptionsMouse_H=0.05
  518. OptionsMouse_VGAP=0.05
  519.  
  520. [ShGame.Tab_OptionsSound]
  521. OptionsSound_T=0.051667
  522. OptionsSound_L=0.362500
  523. OptionsSound_W=0.25
  524. OptionsSound_H=0.05
  525. OptionsSound_VGAP=0.07
  526.  
  527. [ShGame.Tab_OptionsVideo]
  528. OptionsRGB_T=0.065000
  529. ;OptionsRGB_L=0.231250
  530. OptionsRGB_L=0.26083333
  531. OptionsRGB_W=0.22072917
  532. OptionsRGB_H=0.05
  533. OptionsRGB_VGAP=0.06
  534. OptionsVideo_T=0.065000
  535. OptionsVideo_L=0.51072917
  536. ;OptionsVideo_W=0.25
  537. OptionsVideo_W=0.22072917
  538. OptionsVideo_H=0.05
  539. OptionsVideo_VGAP=0.06
  540. ;these can be...UltraLow, Low, Lower, Normal, Higher, High, UltraHigh
  541. LowTextureSetting="UltraLow"
  542. NormalTextureSetting="Normal"
  543. HighTextureSetting="UltraHigh"
  544.  
  545. [GUI.GUIController]
  546. bModAuthor=false
  547.  
  548. [PerformanceSettings]
  549. MinFreeDiskSpace=60
  550.  
  551.  
  552.  
  553.