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INI File  |  2004-10-14  |  3KB  |  121 lines

  1. // STRATEGY FOR LOW LEVEL COMPUTERS
  2. // - Test Machine:     (Slow) TNT2-16MB on 600Mhz Machine
  3. // - Target Settings:   640x480x16 (Forced to 16)
  4. // Desc:
  5. //    +Keep frame rate above 20fps.
  6. //      +Minimal lighting (Baked)
  7. //    +Detail texture on Grass
  8. //      +All half res textures (due to video ram sizE)
  9. //    +Fill colour sky
  10. //      +Minmal shadows (enough so players look like they are on the ground)
  11. //    +SLowbody only in game camera (So player numbers don't appear to pop on when players run down)
  12. //
  13. //      -No Film Grain 
  14. //      -No 3D grass
  15. //      -No Particles
  16. //      -No stadium shadow layer over pitch
  17. //        -No rendering of referee
  18. //        -No rendering of corner flags
  19. //
  20. // Current Perf:
  21. //    poly/frame:     50,000 
  22. //    FPS:        20
  23. //
  24. // DSEWELL: 1:50 p.m. 13/09/2003
  25. // MNEWINGTON: 1:25 p.m. 18/09/2003
  26.  
  27. // Default 
  28. FILM_GRAIN_ON = 0
  29. RMGRASS_ENABLED = 0
  30.  
  31. // mnewington: I removed RMPARTICLES_ENABLE = 0 as it made more sense to enable everything
  32. // by default and disable the things you want to
  33. RMPARTICLES_DISABLED = 1
  34.  
  35. [RMCONFIG_DATA] 
  36.  
  37. ACTIVE_CONIFG = PC_L
  38.  
  39. // dsewell: added these here because cf_def isnt very useful for these settings
  40. PLAYER_LOD_HIGH_NEAR = -1.0
  41. PLAYER_LOD_HIGH_FAR = 1.806
  42. PLAYER_LOD_MED_NEAR = 1.856
  43. PLAYER_LOD_MED_FAR = 1.026
  44. PLAYER_LOD_LOW_NEAR = 1.076
  45. PLAYER_LOD_LOW_FAR = 0.72
  46. PLAYER_LOD_SLOW_NEAR = 0.77
  47. PLAYER_LOD_SLOW_FAR = 0.0
  48. PLAYERHEAD_LOD_HIGH_NEAR = -1.0
  49. PLAYERHEAD_LOD_HIGH_FAR = 1.840
  50. PLAYERHEAD_LOD_MED_NEAR = 1.890
  51. PLAYERHEAD_LOD_MED_FAR = 1.036
  52. PLAYERHEAD_LOD_LOW_NEAR = 1.076
  53. PLAYERHEAD_LOD_LOW_FAR = 0.0
  54.  
  55. // dsewell : Ok so adding the pitch detail back isn't an optimisation - but it only cost me 2% performance and makes the game look 33.29% better
  56. PITCH_DETAIL_RENDER = 1
  57.  
  58. // dsewell : game looks terrible without any shadows, this is a new var that will draw two soft shadows FPS cost 22.22 -> 22.10
  59. PLAYERSHADOW_ENABLED = 1
  60. PLAYERSHADOW_USELOWENDSOFTSHADOWS = 1
  61.  
  62. // Pitch Shadow
  63. PITCH_SHADOW_RENDER = 0
  64.  
  65. // Pitch track
  66. TRACK_RENDER = 0
  67.  
  68. // dsewell : maybe we can have this back on in oop?
  69. SKY_RENDER = 0
  70.  
  71. // dsewell : Todo: The net only deforms in OOP sequences do we really need to disable it?
  72. DISABLE_NET_PHYSICS=1
  73.  
  74. // Baked Lighting
  75. BAKED_LIGHTING = 1
  76.  
  77. // Linesmen
  78. GAMEPLAY_LINESMEN_DISABLED = 1
  79.  
  80. // Referee
  81. GAMEPLAY_REF_DISABLED = 1
  82.  
  83. // Crowd rendering
  84. CROWD_RENDER = 1
  85.  
  86. // Crowd animation
  87. CROWD_ANIMATION = 0
  88.  
  89. // RMRain
  90. RMRAIN_ENABLED = 0
  91.  
  92. //----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
  93.  
  94.  
  95. // PC Performance settings
  96. PCCONFIG_GAMELOOP_AITICKS = 3
  97. // RMFlash
  98. RMFLASH_ENABLED = 0
  99. // Fog
  100. RMFOG_ENABLED = 0
  101. // Sideline Elements
  102. SIDELINE_ELEMENT_RENDER = 0
  103.  
  104. // 
  105. // Small flags
  106. SMALLFLAG_ENABLED_PERCENTAGE = 0
  107. // Camera flashes
  108. CAMERA_FLASHES_ENABLED = 0
  109. // Flares
  110. FLARES_ENABLED = 0
  111. FLARES_ENABLED_PERCENTAGE = 0
  112. // Streamers
  113. STREAMERS_ENABLED = 0
  114. STREAMERS_ENABLED_PERCENTAGE = 0
  115. // Lightglows
  116. LIGHTGLOWS_ENABLED = 0
  117. LIGHTGLOWS_ENABLED_PERCENTAGE = 0
  118.  
  119.  
  120.  
  121.