home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2005 March
/
Gamestar_71_2005-03_dvd.iso
/
Dema
/
uefacl20042005_demo.exe
/
data
/
cmn
/
cfg_pc_l.ini
< prev
next >
Wrap
INI File
|
2004-10-14
|
3KB
|
121 lines
// STRATEGY FOR LOW LEVEL COMPUTERS
// - Test Machine: (Slow) TNT2-16MB on 600Mhz Machine
// - Target Settings: 640x480x16 (Forced to 16)
// Desc:
// +Keep frame rate above 20fps.
// +Minimal lighting (Baked)
// +Detail texture on Grass
// +All half res textures (due to video ram sizE)
// +Fill colour sky
// +Minmal shadows (enough so players look like they are on the ground)
// +SLowbody only in game camera (So player numbers don't appear to pop on when players run down)
//
// -No Film Grain
// -No 3D grass
// -No Particles
// -No stadium shadow layer over pitch
// -No rendering of referee
// -No rendering of corner flags
//
// Current Perf:
// poly/frame: 50,000
// FPS: 20
//
// DSEWELL: 1:50 p.m. 13/09/2003
// MNEWINGTON: 1:25 p.m. 18/09/2003
// Default
FILM_GRAIN_ON = 0
RMGRASS_ENABLED = 0
// mnewington: I removed RMPARTICLES_ENABLE = 0 as it made more sense to enable everything
// by default and disable the things you want to
RMPARTICLES_DISABLED = 1
[RMCONFIG_DATA]
ACTIVE_CONIFG = PC_L
// dsewell: added these here because cf_def isnt very useful for these settings
PLAYER_LOD_HIGH_NEAR = -1.0
PLAYER_LOD_HIGH_FAR = 1.806
PLAYER_LOD_MED_NEAR = 1.856
PLAYER_LOD_MED_FAR = 1.026
PLAYER_LOD_LOW_NEAR = 1.076
PLAYER_LOD_LOW_FAR = 0.72
PLAYER_LOD_SLOW_NEAR = 0.77
PLAYER_LOD_SLOW_FAR = 0.0
PLAYERHEAD_LOD_HIGH_NEAR = -1.0
PLAYERHEAD_LOD_HIGH_FAR = 1.840
PLAYERHEAD_LOD_MED_NEAR = 1.890
PLAYERHEAD_LOD_MED_FAR = 1.036
PLAYERHEAD_LOD_LOW_NEAR = 1.076
PLAYERHEAD_LOD_LOW_FAR = 0.0
// dsewell : Ok so adding the pitch detail back isn't an optimisation - but it only cost me 2% performance and makes the game look 33.29% better
PITCH_DETAIL_RENDER = 1
// dsewell : game looks terrible without any shadows, this is a new var that will draw two soft shadows FPS cost 22.22 -> 22.10
PLAYERSHADOW_ENABLED = 1
PLAYERSHADOW_USELOWENDSOFTSHADOWS = 1
// Pitch Shadow
PITCH_SHADOW_RENDER = 0
// Pitch track
TRACK_RENDER = 0
// dsewell : maybe we can have this back on in oop?
SKY_RENDER = 0
// dsewell : Todo: The net only deforms in OOP sequences do we really need to disable it?
DISABLE_NET_PHYSICS=1
// Baked Lighting
BAKED_LIGHTING = 1
// Linesmen
GAMEPLAY_LINESMEN_DISABLED = 1
// Referee
GAMEPLAY_REF_DISABLED = 1
// Crowd rendering
CROWD_RENDER = 1
// Crowd animation
CROWD_ANIMATION = 0
// RMRain
RMRAIN_ENABLED = 0
//----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
// PC Performance settings
PCCONFIG_GAMELOOP_AITICKS = 3
// RMFlash
RMFLASH_ENABLED = 0
// Fog
RMFOG_ENABLED = 0
// Sideline Elements
SIDELINE_ELEMENT_RENDER = 0
//
// Small flags
SMALLFLAG_ENABLED_PERCENTAGE = 0
// Camera flashes
CAMERA_FLASHES_ENABLED = 0
// Flares
FLARES_ENABLED = 0
FLARES_ENABLED_PERCENTAGE = 0
// Streamers
STREAMERS_ENABLED = 0
STREAMERS_ENABLED_PERCENTAGE = 0
// Lightglows
LIGHTGLOWS_ENABLED = 0
LIGHTGLOWS_ENABLED_PERCENTAGE = 0