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GameStar 2005 March
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cfg_pc_h.ini
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Wrap
INI File
|
2004-10-14
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2KB
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97 lines
// STRATEGY FOR HIGH LEVEL COMPUTERS
// - Test Machine: Quadro4 750XGL 128MB on 2.4Ghz Machine
// - Target Settings: 1024x768x32
// Desc:
// +Keep frame rate above 50fps.
// +Best lighting
// +Best textures
// +All sideline and ref characters
// +Sky
// +Full Shadows
// +Never see slowbody pop in game cameras (so numbers always stay visible)
// +3D grass
// +Particles
// +Stadium shadow layer over pitch
//
// -No Film Grain
//
// Current Perf:
// poly/frame: 100,000
// FPS: 60
//
// DSEWELL: 2:34 p.m. 13/09/2003
// Default
FILM_GRAIN_ON = 0
RMGRASS_ENABLED = 1
RMPARTICLES_ENABLE = 1
[RMCONFIG_DATA]
ACTIVE_CONIFG = PC_H
// dsewell: added these here because cf_def isnt very useful for these settings
PLAYER_LOD_HIGH_NEAR = -1.0
PLAYER_LOD_HIGH_FAR = 1.806
PLAYER_LOD_MED_NEAR = 1.856
PLAYER_LOD_MED_FAR = 0.714
PLAYER_LOD_LOW_NEAR = 0.764
PLAYER_LOD_LOW_FAR = 0.21
PLAYER_LOD_SLOW_NEAR = 0.26
PLAYER_LOD_SLOW_FAR = 0.0
PLAYERHEAD_LOD_HIGH_NEAR = -1.0
PLAYERHEAD_LOD_HIGH_FAR = 1.872
PLAYERHEAD_LOD_MED_NEAR = 1.922
PLAYERHEAD_LOD_MED_FAR = 0.660
PLAYERHEAD_LOD_LOW_NEAR = 0.710
PLAYERHEAD_LOD_LOW_FAR = 0.0
PITCH_DETAIL_RENDER = 1
PLAYERSHADOW_ENABLED = 1
PLAYERSHADOW_USELOWENDSOFTSHADOWS = 0
SKY_RENDER = 1
//
// RMRain
//
RMRAIN_ENABLED=1
RMRAIN_NUM_DROPS=2048
RMRAIN_REGIONS_X=2
RMRAIN_REGIONS_Y=1
RMRAIN_REGIONS_Z=3
RMRAIN_BASE0_A=18
RMRAIN_BASE0_R=96
RMRAIN_BASE0_G=96
RMRAIN_BASE0_B=128
RMRAIN_BASE1_A=18
RMRAIN_BASE1_R=96
RMRAIN_BASE1_G=96
RMRAIN_BASE1_B=128
RMRAIN_TIP0_A=15
RMRAIN_TIP0_R=96
RMRAIN_TIP0_G=96
RMRAIN_TIP0_B=128
RMRAIN_TIP1_A=15
RMRAIN_TIP1_R=96
RMRAIN_TIP1_G=96
RMRAIN_TIP1_B=128
//----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
// PC Performance settings
PCCONFIG_GAMELOOP_AITICKS = 1
// RMFlash
RMFLASH_ENABLED = 1
RMFLASH_NUM_POINTS = 55
RMFLASH_POINT_SIZE = 44.0
//RMTrans
SCREENGRAB_SIZE = 512
// Flares
FLARES_ENABLED_DURING_GAMEPLAY = 1
// Lightglows
LIGHTGLOWS_ENABLED_DURING_GAMEPLAY = 1
// Flag Animation
SMALLFLAG_ENABLED = 1
FLAG_ANIMATION_DURING_GAMEPLAY = 1