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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $Ambient;
- // sampler2D $bumpMap;
- // samplerCUBE $envMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Ambient c0 1
- // $bumpMap s0 1
- // $envMap s3 1
- //
-
- ps_2_0
- dcl t0.xy
- dcl t1
- dcl t2
- dcl t3
- dcl v0
- dcl_2d s0
- dcl_cube s3
- texld r0, t0, s0
- dp3 r1.x, t1, r0
- dp3 r1.y, t2, r0
- dp3 r1.z, t3, r0
- dp3 r2.x, r1, r1
- mov r0.x, t1.w
- mov r0.y, t2.w
- mov r0.z, t3.w
- rcp r0.w, r2.x
- dp3 r2.x, r1, r0
- mul r0.w, r0.w, r2.x
- add r0.w, r0.w, r0.w
- mad r0.xyz, r0.w, r1, -r0
- texld r0, r0, s3
- mul r0.xyz, r0, v0
- mul r0.w, v0.w, c0.w
- mov oC0, r0
-
- // approximately 17 instruction slots used (2 texture, 15 arithmetic)
-