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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $Heat;
- // sampler2D $baseMap;
- // sampler2D $bumpMap;
- // samplerCUBE $normCubeMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Heat c0 1
- // $baseMap s0 1
- // $bumpMap s1 1
- // $normCubeMap s2 1
- //
-
- ps_2_0
- def c1, -0.5, 1, 0, 0
- def c2, 0.330000013, 0.589999974, 0.109999999, 0
- dcl t0.xy
- dcl t1.xy
- dcl t2.xyz
- dcl_2d s0
- dcl_2d s1
- dcl_cube s2
- texld r2, t1, s1
- texld r1, t2, s2
- texld r0, t0, s0
- add r2.xyz, r2, c1.x
- add r2.xyz, r2, r2
- add r1.xyz, r1, c1.x
- add r1.xyz, r1, r1
- dp3_sat r1.x, r2, r1
- add r0.w, -r1.x, c1.y
- mul r0.w, r0.w, r0.w
- dp3 r0.x, r0, c2
- mul r0.w, r0.w, r0.x
- add r0.w, r0.w, r0.w
- mul r0.xyz, r0.w, c0
- mov r0.w, c1.y
- mov oC0, r0
-
- // approximately 16 instruction slots used (3 texture, 13 arithmetic)
-