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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $ScreenTexMask;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // -------------- ----- ----
- // $ScreenTexMask s0 1
- //
-
- ps_2_0
- def c0, 0, 0.250999987, 0.250999987, -0.479999989
- def c1, 4, -0.479999989, 1, 0
- dcl t0.xy
- dcl_2d s0
- texld r0, t0, s0
- dp3_sat r1.x, r0, c0
- add r1.w, r1.x, c0.w
- cmp r1.xyz, r1.w, r0.x, r0
- mad r0.w, r0.w, c1.x, c1.y
- cmp r0.xyz, r0.w, r0, r1
- mov r0.w, c1.z
- mov oC0, r0
-
- // approximately 8 instruction slots used (1 texture, 7 arithmetic)
-