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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $GlareTex;
- // sampler2D $ScreenTex;
- // float4 $vSaturationAmount;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------------ ----- ----
- // $vSaturationAmount c0 1
- // $ScreenTex s0 1
- // $GlareTex s1 1
- //
-
- ps_2_0
- def c1, 0.300000012, 0.589999974, 0.109999999, 1
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r1, t1, s1
- texld r0, t0, s0
- dp3 r3.x, r0, c1
- add_sat r2.xyz, r1, r0
- mul r1.w, r3.x, c0.w
- lrp_sat r1.xyz, r3.x, r2, r0
- mov r0.x, c1.w
- add r0.w, r0.x, -c0.w
- mad_sat r0.xyz, r1, r0.w, r1.w
- mov r0.w, c1.w
- mov oC0, r0
-
- // approximately 12 instruction slots used (2 texture, 10 arithmetic)
-