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- //CGVER3.4
- // Pixel Shader 1.1 generated by NVIDIA Cg compiler
- // cgc version 1.2.1001, build date Jun 11 2004 18:11:01
- // command line args: -q -profile ps_1_1 -entry main -DCGC=1
- //vendor NVIDIA Corporation
- //version 1.0.02
- //profile ps_1_1
- //program main
- //semantic main.baseMap0 : TEXUNIT0
- //semantic main.baseMap1 : TEXUNIT1
- //semantic main.fBluryParams
- //semantic main.GlobalFogColor : C7
- //var sampler2D baseMap0 : TEXUNIT0 : texunit 0 : 1 : 1
- //var sampler2D baseMap1 : TEXUNIT1 : texunit 1 : 2 : 1
- //var float4 fBluryParams : : c[2] : 3 : 1
- //var float3 GlobalFogColor : C7 : c[7] : 4 : 1
- //var float4 IN.Tex0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
- //var float4 IN.Tex1 : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
- //var float4 main.Color : $vout.COLOR : COLOR : -1 : 1
- ps.1.1
- def c0, 0.000000, 0.000000, 1.000000, 0.000000
- def c1, 0.330000, 0.590000, 0.110000, 0.000000
- def c3, 0.000000, 0.000000, 1.000000, -1.000000
- tex t0
- tex t1
- dp3 t0.rgb, c1, t0
- mul t0.rgb, t0, c2
- + mad t0.a, c2.a, c3.a, c3.b
- mul_x4 t0.rgb, t0, t0
- mul r0.rgb, t0, c2.a
- mad r0.rgb, t0.a, t1, r0
- + mov r0.a, c0.b
- // 7 instructions
- // End of program
-