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Text File  |  2004-07-21  |  1.4 KB  |  55 lines

  1. Script:LoadScript("scripts/materials/commoneffects.lua");
  2. Materials["mat_feathers"] = {
  3.     type="feathers",
  4. -------------------------------------    
  5.     PhysicsSounds=PhysicsSoundsTable.Soft,
  6. -------------------------------------
  7.     bullet_hit = {
  8.         sounds = {
  9.             {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
  10.         },
  11.         particleEffects = {
  12.             gore = 1,    -- to be able to switch off gore -- to know what's allowed
  13.             name = "bullet.hit_flesh.feathers",
  14.         },
  15.     },
  16.  
  17.     pancor_bullet_hit = {
  18.         sounds = {
  19.             {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
  20.                },
  21.         particleEffects = {
  22.             gore = 1,    -- to be able to switch off gore -- to know what's allowed
  23.             name = "bullet.hit_flesh.feathers",
  24.         },
  25.     },
  26.  
  27.     melee_slash = {
  28.         sounds = {
  29.             {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
  30.         },
  31.         particleEffects = {
  32.             gore = 1,    -- to be able to switch off gore -- to know what's allowed
  33.             name = "bullet.hit_flesh.feathers",
  34.         },
  35.     },
  36.  
  37.  
  38.     projectile_hit = CommonEffects.common_projectile_hit,
  39.     mortar_hit = CommonEffects.common_mortar_hit,
  40.     smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
  41.     flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
  42.     grenade_hit = CommonEffects.common_grenade_hit,
  43.     
  44. -------------------------------------
  45.     gameplay_physic = {
  46.         piercing_resistence = 15,
  47.         friction = 1.5,
  48.     },
  49.  
  50.     AI = {
  51.         fImpactRadius = 5,
  52.     },
  53.  
  54.  
  55. }