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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_feathers"] = {
- type="feathers",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Soft,
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- },
- particleEffects = {
- gore = 1, -- to be able to switch off gore -- to know what's allowed
- name = "bullet.hit_flesh.feathers",
- },
- },
-
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- },
- particleEffects = {
- gore = 1, -- to be able to switch off gore -- to know what's allowed
- name = "bullet.hit_flesh.feathers",
- },
- },
-
- melee_slash = {
- sounds = {
- {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- },
- particleEffects = {
- gore = 1, -- to be able to switch off gore -- to know what's allowed
- name = "bullet.hit_flesh.feathers",
- },
- },
-
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
-
- -------------------------------------
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 1.5,
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
-
- }