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-
- Script:LoadScript("scripts/materials/commoneffects.lua");
-
- Materials["mat_default"] = {
- type="default",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Hard,
- -------------------------------------
- bullet_drop_single = CommonEffects.common_bullet_drop_single,
- bullet_drop_rapid = CommonEffects.common_bullet_drop_rapid,
- -------------------------------------
- -- bullet_hit = CommonEffects.common_bullet_hit,
- ------------------------------------
- -- new effect by MK !!!!
- bullet_hit = {
-
- particleEffects = {
- name = "bullet.hit_default.a",
- },
- },
- pancor_bullet_hit = {
-
- particleEffects = {
- name = "bullet.hit_default.a",
- },
- },
- shocker_hit = {
- particleEffects = {
- name = "bullet.hit_default.a",
- },
- },
-
- melee_slash = {
- particleEffects = {
- name = "bullet.hit_default.a",
- },
- },
-
- building = {
- sounds = {
- {"SOUNDS/items/ratchet.wav", SOUND_UNSCALABLE, 255, 5, 20},
- },
- },
-
- -------------------------------------
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- ag36_explosion = {
- particleEffects = {
- name = "explosions.ag36.a",
- scale = 1.0,
- },
- },
- small_explosion = {
- particleEffects = {
- name = "explosions.OICW_bullet_hit.OICW_explosion",
- scale = 1.0,
- },
- },
- medium_explosion = {
- particleEffects = {
- name = "explosions.rocket.a",
- scale = 0.65,
- },
- },
-
- grenade_explosion_air = {
- particleEffects = {
- name = "explosions.Grenade_air.explosion",
- scale = 1.0,
- },
- },
- grenade_explosion = {
- particleEffects = {
- name = "explosions.Grenade_terrain.explosion",
- scale = 0.7,
- },
- },
- rock_hit = {
- sounds = {
- {"SOUNDS/objectimpact/rock.wav", SOUND_UNSCALABLE, 190, 5, 60},
- },
- },
-
- flashbang_explode = {
- sounds = {
- {"sounds/weapons/flashbang.wav", SOUND_UNSCALABLE, 190, 5, 60},
- },
- },
-
- -------------------------------------
- player_walk = {
- sounds = {
- {"sounds/player/footsteps/step1.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step2.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step3.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step4.wav",SOUND_UNSCALABLE,123,1,20},
- },
- },
- player_run = {
- sounds = {
- {"sounds/player/footsteps/step1.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step2.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step3.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step4.wav",SOUND_UNSCALABLE,123,1,20},
- },
- },
- player_crouch = {
- sounds = {
- {"sounds/player/footsteps/step1.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step2.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step3.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step4.wav",SOUND_UNSCALABLE,123,1,20},
- },
- },
- player_prone = {
- sounds = {
- {"sounds/player/footsteps/step1.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step2.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step3.wav",SOUND_UNSCALABLE,123,1,20},
- {"sounds/player/footsteps/step4.wav",SOUND_UNSCALABLE,123,1,20},
- },
- },
- player_walk_inwater = CommonEffects.player_walk_inwater,
- -------------------------------------
- player_land = {
- sounds = {
- --sound , flags(put 0),volume , min, max
- --NOTE volume and min max are optional
- {"sounds/doors/dooropen.wav"},
- {"sounds/doors/dooropen.wav"},
-
- },
- },
- gameplay_physic = {
- piercing_resistence = 15,
- bouncyness= 0,
- friction = 1,
- },
-
- ---------------------------------------------
- AI = {
- fImpactRadius = 5,
- },
-
- --vehicle effects: particle is called when wheels are slipping, smoke in any case if the vehicle is moving.
- --VehicleParticleEffect = CommonEffects.common_vehicle_particles_rocks,
- VehicleSmokeEffect = CommonEffects.common_vehicle_smoke_mud,
- }