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- -----------------------------------------------------------------
- Notes, tips, info about materials
- ***** please update when you add stuff! *******
-
-
- --FILENAMES AND WHAT THEY MEAN--
-
- filenames with '_nd' mean 'No Decals'
- filenames with '_p' mean 'Piercible'
-
- materials like grass, water etc. will not have the '_p' in their
- filename. Mostly used for things like 'metal sheet'
-
-
-
- --SCRIPT SYNTAX---
- gameplay_physic = {
- piercing_resistence = nil,
- }
-
- piercing_resistence = nil
- same as
- piercing_resistence = 0
- Shoot through material. Removing 'piercing_resistence' is the
- same result.
-
- piercing_resistence = 7
- material is pirsable for bullets, but not for particle physics ( greandes )
-
- piercing_resistence = 15
- material is not piersable. You can NOT shoot through this surface, particle physics will not pass through it
-
-
- gameplay_physic = {
- friction = 1.5,
- }
-
- friction = nil will mean entities (NOT THE PLAYER) will slide over
- this surface.
-
- friction = 1 will mean enities (NOT THE PLAYER) will start to
- slide at 45
-
- A friction value greater than 1 will mean enities (NOT THE PLAYER)
- will start to slide at angles greater than 45. For example, a 1.5
- value means at angle 56.7)
-
-
-
-