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Text File  |  2004-07-21  |  11.8 KB  |  249 lines

  1. PhysicsSoundsTable={
  2.     -- Soft-Contacts --------------------------------------------------
  3.     Soft={
  4.         barrel={
  5.             Impact={"sounds/objectimpact/metalbarreldrop.wav", SOUND_RADIUS, 200, 10, 60},
  6.             Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  7.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  8.         },
  9.         mbox={
  10.             Impact={"sounds/objectimpact/metalbox.wav", SOUND_RADIUS, 190, 10, 60},
  11.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  12.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  13.         },
  14.         wbox={
  15.             Impact={"sounds/objectimpact/woodcrate1.wav", SOUND_RADIUS, 150, 10, 60},
  16.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  17.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  18.         },
  19.         cbox={
  20.             Impact={"sounds/objectimpact/cardboardbox.wav", SOUND_RADIUS, 200, 10, 60},
  21.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  22.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  23.         },
  24.         gastube={
  25.             Impact={"sounds/objectimpact/gastall.wav", SOUND_RADIUS, 150, 10, 60},
  26.             --Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  27.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  28.         },
  29.         rock={
  30.             --Impact={"sounds/objectimpact/metalbarreldrop.wav", SOUND_RADIUS, 150, 10, 60},
  31.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  32.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  33.         },
  34.         smisc={
  35.             Impact={"sounds/objectimpact/smallplastic.wav", SOUND_RADIUS, 200, 10, 60},
  36.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  37.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  38.         },
  39.         mbucket={
  40.             Impact={"sounds/objectimpact/metalbucket.wav", SOUND_RADIUS, 200, 10, 60},
  41.             Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  42.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  43.         },
  44.         book={
  45.             Impact={"sounds/objectimpact/hardcoverbook.wav", SOUND_RADIUS, 255, 10, 60},
  46.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  47.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  48.         },
  49.         wheeled={
  50.             Impact={"sounds/objectimpact/metalbox.wav", SOUND_RADIUS, 190, 10, 60},
  51.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  52.             --Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  53.         },
  54.         glass={
  55.             Impact={"sounds/objectimpact/plate1.wav", SOUND_RADIUS, 150, 10, 60},
  56.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  57.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  58.         },
  59.         cola={
  60.             Impact={"sounds/objectimpact/popcan.wav", SOUND_RADIUS, 255, 10, 60},
  61.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  62.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  63.         },
  64.         spoon={
  65.             Impact={"sounds/objectimpact/cutlery2.wav", SOUND_RADIUS, 100, 10, 60},
  66.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  67.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  68.         },
  69.         beer={
  70.             Impact={"sounds/objectimpact/beer.wav", SOUND_RADIUS, 100, 10, 60},
  71.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  72.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  73.         },
  74.         pot={
  75.             Impact={"sounds/objectimpact/pot.wav", SOUND_RADIUS, 100, 10, 60},
  76.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  77.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  78.         },
  79.         massivecontainer={
  80.             Impact={"sounds/objectimpact/aircraft.wav", SOUND_RADIUS, 100, 10, 60},
  81.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  82.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  83.         },
  84.         Hbeam={
  85.             Impact={"sounds/objectimpact/metal_girder.wav", SOUND_RADIUS, 100, 10, 60},
  86.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  87.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  88.         },
  89.         heavywood={
  90.             Impact={"sounds/objectimpact/woodplank1.wav", SOUND_RADIUS, 100, 10, 60},
  91.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  92.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  93.         },
  94.         stonewall={
  95.             Impact={"sounds/objectimpact/heavywood.wav", SOUND_RADIUS, 200, 10, 60},
  96.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  97.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  98.         },
  99.         woodplank={
  100.             Impact={"sounds/objectimpact/woodplank2.wav", SOUND_RADIUS, 100, 10, 60},
  101.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  102.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  103.         },
  104.         heavydoor={
  105.             Impact={"sounds/items/heavy_door.wav", SOUND_RADIUS, 150, 2, 60},
  106.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  107.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  108.         },
  109.         shark={
  110.             Impact={"sounds/player/bodyfalls/shark.wav", SOUND_RADIUS, 200, 5, 60},
  111.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  112.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  113.         },
  114.         rollingrock={
  115.             Impact={"sounds/objectimpact/woodplank1.wav", SOUND_RADIUS, 200, 10, 60},
  116.             Roll={"sounds/objectimpacts/rolling_rock.wav", SOUND_RADIUS, 200, 10, 60},
  117.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  118.         },
  119.         aircraft={
  120.             Impact={"sounds/objectimpact/metal_hollow_dull.wav", SOUND_RADIUS, 200, 10, 60},
  121.             --Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  122.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  123.         },
  124.     },
  125.     -- Hard-Contacts --------------------------------------------------
  126.     Hard={
  127.         barrel={
  128.             Impact={"sounds/objectimpact/metalbarreldrop.wav", SOUND_RADIUS, 200, 10, 60},
  129.             Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  130.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 230, 10, 60},
  131.         },
  132.         mbox={
  133.             Impact={"sounds/objectimpact/metalbox.wav", SOUND_RADIUS, 190, 10, 60},
  134.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  135.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  136.         },
  137.         wbox={
  138.             Impact={"sounds/objectimpact/woodcrate1.wav", SOUND_RADIUS, 150, 10, 60},
  139.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  140.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  141.         },
  142.         cbox={
  143.             Impact={"sounds/objectimpact/cardboardbox.wav", SOUND_RADIUS, 200, 10, 60},
  144.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  145.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  146.         },
  147.         gastube={
  148.             Impact={"sounds/objectimpact/gastall.wav", SOUND_RADIUS, 150, 10, 60},
  149.             --Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  150.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  151.         },
  152.         rock={
  153.             --Impact={"sounds/objectimpact/metalbarreldrop.wav", SOUND_RADIUS, 150, 10, 60},
  154.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  155.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  156.         },
  157.         smisc={
  158.             Impact={"sounds/objectimpact/smallplastic.wav", SOUND_RADIUS, 200, 10, 60},
  159.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  160.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  161.         },
  162.         mbucket={
  163.             Impact={"sounds/objectimpact/metalbucket.wav", SOUND_RADIUS, 190, 10, 60},
  164.             Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  165.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  166.         },
  167.         book={
  168.             Impact={"sounds/objectimpact/hardcoverbook.wav", SOUND_RADIUS, 255, 10, 60},
  169.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  170.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  171.         },
  172.         wheeled={
  173.             Impact={"sounds/objectimpact/metalbox.wav", SOUND_RADIUS, 190, 10, 60},
  174.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  175.             --Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  176.         },
  177.         glass={
  178.             Impact={"sounds/objectimpact/plate1.wav", SOUND_RADIUS, 150, 10, 60},
  179.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  180.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  181.         },
  182.         cola={
  183.             Impact={"sounds/objectimpact/popcan.wav", SOUND_RADIUS, 255, 10, 60},
  184.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  185.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  186.         },
  187.         spoon={
  188.             Impact={"sounds/objectimpact/cutlery2.wav", SOUND_RADIUS, 100, 10, 60},
  189.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  190.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  191.         },
  192.         beer={
  193.             Impact={"sounds/objectimpact/beer.wav", SOUND_RADIUS, 100, 10, 60},
  194.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  195.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  196.         },
  197.         pot={
  198.             Impact={"sounds/objectimpact/pot.wav", SOUND_RADIUS, 100, 10, 60},
  199.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  200.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  201.         },
  202.         massivecontainer={
  203.             Impact={"sounds/objectimpact/aircraft.wav", SOUND_RADIUS, 100, 10, 60},
  204.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  205.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  206.         },
  207.         Hbeam={
  208.             Impact={"sounds/objectimpact/metal_girder.wav", SOUND_RADIUS, 100, 10, 60},
  209.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  210.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  211.         },
  212.         heavywood={
  213.             Impact={"sounds/objectimpact/woodplank1.wav", SOUND_RADIUS, 100, 10, 60},
  214.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  215.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  216.         },
  217.         woodplank={
  218.             Impact={"sounds/objectimpact/woodplank2.wav", SOUND_RADIUS, 100, 10, 60},
  219.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  220.             Slide={"sounds/objectimpact/woodscrape.wav", SOUND_RADIUS, 100, 10, 60},
  221.         },
  222.         stonewall={
  223.             Impact={"sounds/objectimpact/heavywood.wav", SOUND_RADIUS, 200, 10, 60},
  224.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  225.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  226.         },
  227.         heavydoor={
  228.             Impact={"sounds/items/heavy_door.wav", SOUND_RADIUS, 150, 2, 60},
  229.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  230.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  231.         },
  232.         shark={
  233.             Impact={"sounds/player/bodyfalls/shark.wav", SOUND_RADIUS, 200, 5, 60},
  234.             --Roll={"sounds/building/cryoroomlp.wav", SOUND_RADIUS, 150, 10, 60},
  235.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  236.         },
  237.         rollingrock={
  238.             Impact={"sounds/objectimpact/woodplank1.wav", SOUND_RADIUS, 200, 10, 60},
  239.             Roll={"sounds/objectimpacts/rolling_rock.wav", SOUND_RADIUS, 200, 10, 60},
  240.             --Slide={"sounds/building/cleanairlp.wav", SOUND_RADIUS, 150, 10, 60},
  241.         },
  242.         aircraft={
  243.             Impact={"sounds/objectimpact/metal_hollow_dull.wav", SOUND_RADIUS, 200, 10, 60},
  244.             --Roll={"sounds/objectimpact/mbarrelroll2.wav", SOUND_RADIUS, 150, 10, 60},
  245.             Slide={"sounds/objectimpact/metalscrape.wav", SOUND_RADIUS, 255, 10, 60},
  246.         },
  247.         
  248.     },
  249. }