home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2005 January / Gamestar_69_2005-01_dvd.iso / Dema / theprojectv1-0.exe / FCData / Scripts.pak / Scripts / Sounds / PresetDB.lua < prev   
Encoding:
Text File  |  2004-07-21  |  69.1 KB  |  3,110 lines

  1. SoundPresetDB = {
  2.     m5nighttimesounds1 = {
  3.         SOUNDS_M5components_wierd3_wav = {
  4.             Sound = "SOUNDS/M5components/wierd3.wav",
  5.             Centered = "0",
  6.             Chance = "100",
  7.             NoOverlap = "1",
  8.             Streaming = "0",
  9.             Timeout = "30",
  10.             Volume = "255",
  11.         },
  12.         SOUNDS_M5components_wierd1_wav = {
  13.             Sound = "SOUNDS/M5components/wierd1.wav",
  14.             Centered = "0",
  15.             Chance = "120",
  16.             NoOverlap = "1",
  17.             Streaming = "0",
  18.             Timeout = "30",
  19.             Volume = "255",
  20.         },
  21.         SOUNDS_M5components_wierd2_wav = {
  22.             Sound = "SOUNDS/M5components/wierd2.wav",
  23.             Centered = "0",
  24.             Chance = "90",
  25.             NoOverlap = "1",
  26.             Streaming = "0",
  27.             Timeout = "30",
  28.             Volume = "255",
  29.         },
  30.     },
  31.     silenceID3 = {
  32.     },
  33.     rebellionexplosion = {
  34.         Sounds_explosions_rebexp2_wav = {
  35.             Sound = "Sounds/explosions/rebexp2.wav",
  36.             Centered = "0",
  37.             Chance = "65",
  38.             NoOverlap = "1",
  39.             Streaming = "0",
  40.             Timeout = "30",
  41.             Volume = "255",
  42.         },
  43.         Sounds_explosions_rebexp1_wav = {
  44.             Sound = "Sounds/explosions/rebexp1.wav",
  45.             Centered = "0",
  46.             Chance = "0",
  47.             NoOverlap = "1",
  48.             Streaming = "0",
  49.             Timeout = "30",
  50.             Volume = "150",
  51.         },
  52.         Sounds_explosions_rebexp4_wav = {
  53.             Sound = "Sounds/explosions/rebexp4.wav",
  54.             Centered = "0",
  55.             Chance = "67",
  56.             NoOverlap = "1",
  57.             Streaming = "0",
  58.             Timeout = "30",
  59.             Volume = "255",
  60.         },
  61.         Sounds_explosions_rebexp5_wav = {
  62.             Sound = "Sounds/explosions/rebexp5.wav",
  63.             Centered = "0",
  64.             Chance = "70",
  65.             NoOverlap = "1",
  66.             Streaming = "0",
  67.             Timeout = "30",
  68.             Volume = "255",
  69.         },
  70.         Sounds_explosions_rebexp3_wav = {
  71.             Sound = "Sounds/explosions/rebexp3.wav",
  72.             Centered = "0",
  73.             Chance = "0",
  74.             NoOverlap = "1",
  75.             Streaming = "0",
  76.             Timeout = "30",
  77.             Volume = "255",
  78.         },
  79.     },
  80.     volcanebridgegroans = {
  81.         Sounds_creaks_groan1_wav = {
  82.             Sound = "Sounds/creaks/groan1.wav",
  83.             Centered = "0",
  84.             Chance = "75",
  85.             NoOverlap = "1",
  86.             Streaming = "0",
  87.             Timeout = "30",
  88.             Volume = "100",
  89.         },
  90.         Sounds_creaks_groan4_wav = {
  91.             Sound = "Sounds/creaks/groan4.wav",
  92.             Centered = "0",
  93.             Chance = "85",
  94.             NoOverlap = "1",
  95.             Streaming = "0",
  96.             Timeout = "30",
  97.             Volume = "100",
  98.         },
  99.         Sounds_creaks_groan3_wav = {
  100.             Sound = "Sounds/creaks/groan3.wav",
  101.             Centered = "0",
  102.             Chance = "95",
  103.             NoOverlap = "1",
  104.             Streaming = "0",
  105.             Timeout = "30",
  106.             Volume = "100",
  107.         },
  108.         Sounds_creaks_groan2_wav = {
  109.             Sound = "Sounds/creaks/groan2.wav",
  110.             Centered = "0",
  111.             Chance = "100",
  112.             NoOverlap = "1",
  113.             Streaming = "0",
  114.             Timeout = "30",
  115.             Volume = "100",
  116.         },
  117.         Sounds_creaks_groan5_wav = {
  118.             Sound = "Sounds/creaks/groan5.wav",
  119.             Centered = "0",
  120.             Chance = "105",
  121.             NoOverlap = "1",
  122.             Streaming = "0",
  123.             Timeout = "30",
  124.             Volume = "100",
  125.         },
  126.     },
  127.     pierannouncers = {
  128.         LANGUAGES_English_missiontalk_pier_announce1_wav = {
  129.             Sound = "languages/missiontalk/pier/announce1.wav",
  130.             Centered = "1",
  131.             Chance = "85",
  132.             NoOverlap = "1",
  133.             Streaming = "0",
  134.             Timeout = "60",
  135.             Volume = "255",
  136.         },
  137.         LANGUAGES_English_missiontalk_pier_announce8_wav = {
  138.             Sound = "languages/missiontalk/pier/announce8.wav",
  139.             Centered = "1",
  140.             Chance = "92",
  141.             NoOverlap = "1",
  142.             Streaming = "0",
  143.             Timeout = "60",
  144.             Volume = "255",
  145.         },
  146.         LANGUAGES_English_missiontalk_pier_announce4_wav = {
  147.             Sound = "languages/missiontalk/pier/announce4.wav",
  148.             Centered = "1",
  149.             Chance = "89",
  150.             NoOverlap = "1",
  151.             Streaming = "0",
  152.             Timeout = "60",
  153.             Volume = "255",
  154.         },
  155.         LANGUAGES_English_missiontalk_pier_announce5_wav = {
  156.             Sound = "languages/missiontalk/pier/announce5.wav",
  157.             Centered = "1",
  158.             Chance = "90",
  159.             NoOverlap = "1",
  160.             Streaming = "0",
  161.             Timeout = "60",
  162.             Volume = "255",
  163.         },
  164.         LANGUAGES_English_missiontalk_pier_announce2_wav = {
  165.             Sound = "languages/missiontalk/pier/announce2.wav",
  166.             Centered = "1",
  167.             Chance = "86",
  168.             NoOverlap = "1",
  169.             Streaming = "0",
  170.             Timeout = "60",
  171.             Volume = "255",
  172.         },
  173.         LANGUAGES_English_missiontalk_pier_announce7_wav = {
  174.             Sound = "languages/missiontalk/pier/announce7.wav",
  175.             Centered = "1",
  176.             Chance = "91",
  177.             NoOverlap = "1",
  178.             Streaming = "0",
  179.             Timeout = "60",
  180.             Volume = "255",
  181.         },
  182.         LANGUAGES_English_missiontalk_pier_announce3_wav = {
  183.             Sound = "languages/missiontalk/pier/announce3.wav",
  184.             Centered = "1",
  185.             Chance = "88",
  186.             NoOverlap = "1",
  187.             Streaming = "0",
  188.             Timeout = "60",
  189.             Volume = "255",
  190.         },
  191.         LANGUAGES_English_missiontalk_pier_announce6_wav = {
  192.             Sound = "languages/missiontalk/pier/announce6.wav",
  193.             Centered = "1",
  194.             Chance = "91",
  195.             NoOverlap = "1",
  196.             Streaming = "0",
  197.             Timeout = "60",
  198.             Volume = "255",
  199.         },
  200.     },
  201.     silenceID1 = {
  202.         SOUNDS_building_cryoroomlp1_wav = {
  203.             Sound = "SOUNDS/building/cryoroomlp1.wav",
  204.             Centered = "1",
  205.             Chance = "0",
  206.             NoOverlap = "1",
  207.             Streaming = "0",
  208.             Timeout = "0",
  209.             Volume = "0",
  210.         },
  211.     },
  212.     thunderSEX = {
  213.         SOUNDS_thunder_trumble3_wav = {
  214.             Sound = "SOUNDS/thunder/trumble3.wav",
  215.             Centered = "0",
  216.             Chance = "425",
  217.             NoOverlap = "1",
  218.             Streaming = "0",
  219.             Timeout = "0",
  220.             Volume = "255",
  221.         },
  222.         SOUNDS_thunder_trumble2_wav = {
  223.             Sound = "SOUNDS/thunder/trumble2.wav",
  224.             Centered = "0",
  225.             Chance = "481",
  226.             NoOverlap = "1",
  227.             Streaming = "0",
  228.             Timeout = "0",
  229.             Volume = "255",
  230.         },
  231.         SOUNDS_thunder_trumble4_wav = {
  232.             Sound = "SOUNDS/thunder/trumble4.wav",
  233.             Centered = "0",
  234.             Chance = "359",
  235.             NoOverlap = "1",
  236.             Streaming = "0",
  237.             Timeout = "0",
  238.             Volume = "255",
  239.         },
  240.         SOUNDS_thunder_trumble1_wav = {
  241.             Sound = "SOUNDS/thunder/trumble1.wav",
  242.             Centered = "0",
  243.             Chance = "500",
  244.             NoOverlap = "1",
  245.             Streaming = "0",
  246.             Timeout = "0",
  247.             Volume = "255",
  248.         },
  249.     },
  250.     monkeys = {
  251.         SOUNDS_animals_monkey1_wav = {
  252.             Sound = "SOUNDS/animals/monkey1.wav",
  253.             Centered = "0",
  254.             Chance = "75",
  255.             NoOverlap = "1",
  256.             Streaming = "0",
  257.             Timeout = "25",
  258.             Volume = "28",
  259.         },
  260.         SOUNDS_animals_monkey2_wav = {
  261.             Sound = "SOUNDS/animals/monkey2.wav",
  262.             Centered = "0",
  263.             Chance = "70",
  264.             NoOverlap = "1",
  265.             Streaming = "0",
  266.             Timeout = "25",
  267.             Volume = "28",
  268.         },
  269.     },
  270.     islandaminalsPST = {
  271.         SOUNDS_newcrickets_swamp244k_wav = {
  272.             Sound = "SOUNDS/newcrickets/swamp244k.wav",
  273.             Centered = "1",
  274.             Chance = "1000",
  275.             NoOverlap = "1",
  276.             Streaming = "0",
  277.             Timeout = "0",
  278.             Volume = "10",
  279.         },
  280.         SOUNDS_birds_jbird5_wav = {
  281.             Sound = "SOUNDS/birds/jbird5.wav",
  282.             Centered = "0",
  283.             Chance = "85",
  284.             NoOverlap = "1",
  285.             Streaming = "0",
  286.             Timeout = "20",
  287.             Volume = "200",
  288.         },
  289.         SOUNDS_Ambient_E3_weird_j_sound_wav = {
  290.             Sound = "SOUNDS/Ambient/E3/weird_j_sound.wav",
  291.             Centered = "0",
  292.             Chance = "92",
  293.             NoOverlap = "1",
  294.             Streaming = "0",
  295.             Timeout = "20",
  296.             Volume = "150",
  297.         },
  298.         SOUNDS_birds_jbird8_wav = {
  299.             Sound = "SOUNDS/birds/jbird8.wav",
  300.             Centered = "0",
  301.             Chance = "102",
  302.             NoOverlap = "1",
  303.             Streaming = "0",
  304.             Timeout = "20",
  305.             Volume = "150",
  306.         },
  307.         SOUNDS_Ambient_crickets_cr_night5_wav = {
  308.             Sound = "SOUNDS/Ambient/crickets/cr_night5.wav",
  309.             Centered = "1",
  310.             Chance = "1000",
  311.             NoOverlap = "1",
  312.             Streaming = "0",
  313.             Timeout = "0",
  314.             Volume = "50",
  315.         },
  316.         SOUNDS_Ambient_crickets_triplecrick_wav = {
  317.             Sound = "SOUNDS/Ambient/crickets/triplecrick.wav",
  318.             Centered = "0",
  319.             Chance = "90",
  320.             NoOverlap = "1",
  321.             Streaming = "0",
  322.             Timeout = "20",
  323.             Volume = "100",
  324.         },
  325.         SOUNDS_birds_jbird1_wav = {
  326.             Sound = "SOUNDS/birds/jbird1.wav",
  327.             Centered = "0",
  328.             Chance = "75",
  329.             NoOverlap = "1",
  330.             Streaming = "0",
  331.             Timeout = "20",
  332.             Volume = "200",
  333.         },
  334.         SOUNDS_Ambient_E3_parrot1_wav = {
  335.             Sound = "SOUNDS/Ambient/E3/parrot1.wav",
  336.             Centered = "0",
  337.             Chance = "160",
  338.             NoOverlap = "1",
  339.             Streaming = "0",
  340.             Timeout = "20",
  341.             Volume = "150",
  342.         },
  343.     },
  344.     grasscrickandshakers = {
  345.         SOUNDS_missionbirds_shakerbug_wav = {
  346.             Sound = "SOUNDS/missionbirds/shakerbug.wav",
  347.             Centered = "1",
  348.             Chance = "105",
  349.             NoOverlap = "1",
  350.             Streaming = "0",
  351.             Timeout = "28",
  352.             Volume = "10",
  353.         },
  354.         SOUNDS_Ambient_crickets_triplecrick_wav = {
  355.             Sound = "SOUNDS/Ambient/crickets/triplecrick.wav",
  356.             Centered = "0",
  357.             Chance = "102",
  358.             NoOverlap = "1",
  359.             Streaming = "0",
  360.             Timeout = "25",
  361.             Volume = "150",
  362.         },
  363.         SOUNDS_Ambient_crickets_quadcrick_wav = {
  364.             Sound = "SOUNDS/Ambient/crickets/quadcrick.wav",
  365.             Centered = "0",
  366.             Chance = "130",
  367.             NoOverlap = "1",
  368.             Streaming = "0",
  369.             Timeout = "35",
  370.             Volume = "150",
  371.         },
  372.         SOUNDS_Ambient_crickets_cr_chirping1_wav = {
  373.             Sound = "SOUNDS/Ambient/crickets/cr_chirping1.wav",
  374.             Centered = "1",
  375.             Chance = "1000",
  376.             NoOverlap = "1",
  377.             Streaming = "0",
  378.             Timeout = "0",
  379.             Volume = "15",
  380.         },
  381.         SOUNDS_missionbirds_shakerbug2_wav = {
  382.             Sound = "SOUNDS/missionbirds/shakerbug2.wav",
  383.             Centered = "0",
  384.             Chance = "96",
  385.             NoOverlap = "1",
  386.             Streaming = "0",
  387.             Timeout = "25",
  388.             Volume = "10",
  389.         },
  390.         SOUNDS_Ambient_crickets_singlecrick_wav = {
  391.             Sound = "SOUNDS/Ambient/crickets/singlecrick.wav",
  392.             Centered = "0",
  393.             Chance = "120",
  394.             NoOverlap = "1",
  395.             Streaming = "0",
  396.             Timeout = "0",
  397.             Volume = "150",
  398.         },
  399.     },
  400.     m3playerfallingwind = {
  401.         SOUNDS_Ambient_E3_whistlewindLP2_wav = {
  402.             Sound = "SOUNDS/Ambient/E3/whistlewindLP2.wav",
  403.             Centered = "1",
  404.             Chance = "1000",
  405.             NoOverlap = "1",
  406.             Streaming = "0",
  407.             Timeout = "0",
  408.             Volume = "255",
  409.         },
  410.     },
  411.     seagulls = {
  412.         SOUNDS_Ambient_E3_gull1_wav = {
  413.             Sound = "SOUNDS/Ambient/E3/gull1.wav",
  414.             Centered = "0",
  415.             Chance = "150",
  416.             NoOverlap = "1",
  417.             Streaming = "0",
  418.             Timeout = "0",
  419.             Volume = "255",
  420.         },
  421.         SOUNDS_Ambient_E3_gull2_wav = {
  422.             Sound = "SOUNDS/Ambient/E3/gull2.wav",
  423.             Centered = "0",
  424.             Chance = "140",
  425.             NoOverlap = "1",
  426.             Streaming = "0",
  427.             Timeout = "0",
  428.             Volume = "255",
  429.         },
  430.     },
  431.     M8junglenight = {
  432.         SOUNDS_jungle_M08jungleambientLP_ogg = {
  433.             Sound = "SOUNDS/jungle/M08jungleambientLP.wav",
  434.             Centered = "1",
  435.             Chance = "1000",
  436.             NoOverlap = "1",
  437.             Streaming = "1",
  438.             Timeout = "0",
  439.             Volume = "100",
  440.         },
  441.     },
  442.     Misceets = {
  443.         SOUNDS_Ambient_bugs_misceets_wav = {
  444.             Sound = "SOUNDS/Ambient/bugs/misceets.wav",
  445.             Centered = "1",
  446.             Chance = "1000",
  447.             NoOverlap = "1",
  448.             Streaming = "0",
  449.             Timeout = "0",
  450.             Volume = "25",
  451.         },
  452.     },
  453.     undergroundPST = {
  454.         SOUNDS_building_undergroundtone_wav = {
  455.             Sound = "SOUNDS/building/undergroundtone.wav",
  456.             Centered = "1",
  457.             Chance = "1000",
  458.             NoOverlap = "1",
  459.             Streaming = "0",
  460.             Timeout = "0",
  461.             Volume = "150",
  462.         },
  463.     },
  464.     swampjungleambience = {
  465.         SOUNDS_jungle_jungleswamp_wav = {
  466.             Sound = "SOUNDS/jungle/jungleswamp.wav",
  467.             Centered = "1",
  468.             Chance = "1000",
  469.             NoOverlap = "1",
  470.             Streaming = "0",
  471.             Timeout = "0",
  472.             Volume = "50",
  473.         },
  474.     },
  475.     treerain = {
  476.         SOUNDS_rain_rainleaves1_wav = {
  477.             Sound = "SOUNDS/rain/rainleaves1.wav",
  478.             Centered = "1",
  479.             Chance = "1000",
  480.             NoOverlap = "1",
  481.             Streaming = "0",
  482.             Timeout = "0",
  483.             Volume = "35",
  484.         },
  485.     },
  486.     shipdrips = {
  487.         SOUNDS_building_drip4_wav = {
  488.             Sound = "SOUNDS/building/drip4.wav",
  489.             Centered = "0",
  490.             Chance = "105",
  491.             NoOverlap = "1",
  492.             Streaming = "0",
  493.             Timeout = "0",
  494.             Volume = "255",
  495.         },
  496.         SOUNDS_building_drip11_wav = {
  497.             Sound = "SOUNDS/building/drip11.wav",
  498.             Centered = "0",
  499.             Chance = "109",
  500.             NoOverlap = "1",
  501.             Streaming = "0",
  502.             Timeout = "0",
  503.             Volume = "255",
  504.         },
  505.         SOUNDS_building_drip2_wav = {
  506.             Sound = "SOUNDS/building/drip2.wav",
  507.             Centered = "0",
  508.             Chance = "100",
  509.             NoOverlap = "1",
  510.             Streaming = "0",
  511.             Timeout = "0",
  512.             Volume = "255",
  513.         },
  514.         SOUNDS_building_drip6_wav = {
  515.             Sound = "SOUNDS/building/drip6.wav",
  516.             Centered = "0",
  517.             Chance = "99",
  518.             NoOverlap = "1",
  519.             Streaming = "0",
  520.             Timeout = "0",
  521.             Volume = "255",
  522.         },
  523.         SOUNDS_building_drip1_wav = {
  524.             Sound = "SOUNDS/building/drip1.wav",
  525.             Centered = "0",
  526.             Chance = "97",
  527.             NoOverlap = "1",
  528.             Streaming = "0",
  529.             Timeout = "0",
  530.             Volume = "255",
  531.         },
  532.         SOUNDS_building_drip5_wav = {
  533.             Sound = "SOUNDS/building/drip5.wav",
  534.             Centered = "0",
  535.             Chance = "93",
  536.             NoOverlap = "1",
  537.             Streaming = "0",
  538.             Timeout = "0",
  539.             Volume = "255",
  540.         },
  541.         SOUNDS_building_drip8_wav = {
  542.             Sound = "SOUNDS/building/drip8.wav",
  543.             Centered = "0",
  544.             Chance = "90",
  545.             NoOverlap = "1",
  546.             Streaming = "0",
  547.             Timeout = "0",
  548.             Volume = "255",
  549.         },
  550.         SOUNDS_building_drip10_wav = {
  551.             Sound = "SOUNDS/building/drip10.wav",
  552.             Centered = "0",
  553.             Chance = "89",
  554.             NoOverlap = "1",
  555.             Streaming = "0",
  556.             Timeout = "0",
  557.             Volume = "255",
  558.         },
  559.         SOUNDS_building_drip3_wav = {
  560.             Sound = "SOUNDS/building/drip3.wav",
  561.             Centered = "0",
  562.             Chance = "87",
  563.             NoOverlap = "1",
  564.             Streaming = "0",
  565.             Timeout = "0",
  566.             Volume = "255",
  567.         },
  568.         SOUNDS_building_drip9_wav = {
  569.             Sound = "SOUNDS/building/drip9.wav",
  570.             Centered = "0",
  571.             Chance = "85",
  572.             NoOverlap = "1",
  573.             Streaming = "0",
  574.             Timeout = "0",
  575.             Volume = "255",
  576.         },
  577.         SOUNDS_building_drip7_wav = {
  578.             Sound = "SOUNDS/building/drip7.wav",
  579.             Centered = "0",
  580.             Chance = "83",
  581.             NoOverlap = "1",
  582.             Streaming = "0",
  583.             Timeout = "0",
  584.             Volume = "255",
  585.         },
  586.     },
  587.     swamp1 = {
  588.         SOUNDS_Ambient_E3_frog2_wav = {
  589.             Sound = "SOUNDS/Ambient/E3/frog2.wav",
  590.             Centered = "0",
  591.             Chance = "66",
  592.             NoOverlap = "1",
  593.             Streaming = "0",
  594.             Timeout = "0",
  595.             Volume = "40",
  596.         },
  597.         SOUNDS_Ambient_bugs_misceets_wav = {
  598.             Sound = "SOUNDS/Ambient/bugs/misceets.wav",
  599.             Centered = "1",
  600.             Chance = "1000",
  601.             NoOverlap = "1",
  602.             Streaming = "0",
  603.             Timeout = "0",
  604.             Volume = "7",
  605.         },
  606.         SOUNDS_Ambient_E3_frog3_wav = {
  607.             Sound = "SOUNDS/Ambient/E3/frog3.wav",
  608.             Centered = "0",
  609.             Chance = "60",
  610.             NoOverlap = "1",
  611.             Streaming = "0",
  612.             Timeout = "0",
  613.             Volume = "40",
  614.         },
  615.         SOUNDS_Ambient_E3_frog4_wav = {
  616.             Sound = "SOUNDS/Ambient/E3/frog4.wav",
  617.             Centered = "0",
  618.             Chance = "70",
  619.             NoOverlap = "1",
  620.             Streaming = "0",
  621.             Timeout = "0",
  622.             Volume = "40",
  623.         },
  624.     },
  625.     treecricket1 = {
  626.         SOUNDS_newcrickets_crick1444k_wav = {
  627.             Sound = "SOUNDS/newcrickets/crick1444k.wav",
  628.             Centered = "1",
  629.             Chance = "1000",
  630.             NoOverlap = "1",
  631.             Streaming = "0",
  632.             Timeout = "0",
  633.             Volume = "7",
  634.         },
  635.     },
  636.     areatest = {
  637.         SOUNDS_testaudio_sine0db_wav = {
  638.             Sound = "SOUNDS/testaudio/sine0db.wav",
  639.             Centered = "1",
  640.             Chance = "1000",
  641.             NoOverlap = "1",
  642.             Streaming = "1",
  643.             Timeout = "0",
  644.             Volume = "25",
  645.         },
  646.     },
  647.     m3happybirds2 = {
  648.         SOUNDS_missionbirds_warbler6_wav = {
  649.             Sound = "SOUNDS/missionbirds/warbler62.wav",
  650.             Centered = "0",
  651.             Chance = "75",
  652.             NoOverlap = "1",
  653.             Streaming = "0",
  654.             Timeout = "40",
  655.             Volume = "255",
  656.         },
  657.         SOUNDS_missionbirds_robin1_wav = {
  658.             Sound = "SOUNDS/missionbirds/robin12.wav",
  659.             Centered = "0",
  660.             Chance = "115",
  661.             NoOverlap = "1",
  662.             Streaming = "0",
  663.             Timeout = "40",
  664.             Volume = "255",
  665.         },
  666.         SOUNDS_missionbirds_skylark2_wav = {
  667.             Sound = "SOUNDS/missionbirds/skylark22.wav",
  668.             Centered = "0",
  669.             Chance = "83",
  670.             NoOverlap = "1",
  671.             Streaming = "0",
  672.             Timeout = "40",
  673.             Volume = "255",
  674.         },
  675.         SOUNDS_missionbirds_skylark3_wav = {
  676.             Sound = "SOUNDS/missionbirds/skylark32.wav",
  677.             Centered = "0",
  678.             Chance = "72",
  679.             NoOverlap = "1",
  680.             Streaming = "0",
  681.             Timeout = "40",
  682.             Volume = "255",
  683.         },
  684.         SOUNDS_missionbirds_warbler2_wav = {
  685.             Sound = "SOUNDS/missionbirds/warbler22.wav",
  686.             Centered = "0",
  687.             Chance = "63",
  688.             NoOverlap = "1",
  689.             Streaming = "0",
  690.             Timeout = "40",
  691.             Volume = "255",
  692.         },
  693.         SOUNDS_missionbirds_nightigale5_wav = {
  694.             Sound = "SOUNDS/missionbirds/nightigale52.wav",
  695.             Centered = "0",
  696.             Chance = "130",
  697.             NoOverlap = "1",
  698.             Streaming = "0",
  699.             Timeout = "40",
  700.             Volume = "255",
  701.         },
  702.         SOUNDS_missionbirds_warbler1_wav = {
  703.             Sound = "SOUNDS/missionbirds/warbler12.wav",
  704.             Centered = "0",
  705.             Chance = "80",
  706.             NoOverlap = "1",
  707.             Streaming = "0",
  708.             Timeout = "40",
  709.             Volume = "255",
  710.         },
  711.         SOUNDS_missionbirds_skylark1_wav = {
  712.             Sound = "SOUNDS/missionbirds/skylark12.wav",
  713.             Centered = "0",
  714.             Chance = "93",
  715.             NoOverlap = "1",
  716.             Streaming = "0",
  717.             Timeout = "40",
  718.             Volume = "255",
  719.         },
  720.         SOUNDS_missionbirds_nightigale4_wav = {
  721.             Sound = "SOUNDS/missionbirds/nightigale42.wav",
  722.             Centered = "0",
  723.             Chance = "100",
  724.             NoOverlap = "1",
  725.             Streaming = "0",
  726.             Timeout = "40",
  727.             Volume = "255",
  728.         },
  729.         SOUNDS_missionbirds_pileated2_wav = {
  730.             Sound = "SOUNDS/missionbirds/pileated22.wav",
  731.             Centered = "0",
  732.             Chance = "105",
  733.             NoOverlap = "1",
  734.             Streaming = "0",
  735.             Timeout = "40",
  736.             Volume = "255",
  737.         },
  738.     },
  739.     grasscricketpreset = {
  740.         SOUNDS_Ambient_crickets_cr_field1_wav = {
  741.             Sound = "SOUNDS/Ambient/crickets/cr_field1.wav",
  742.             Centered = "1",
  743.             Chance = "1000",
  744.             NoOverlap = "1",
  745.             Streaming = "0",
  746.             Timeout = "0",
  747.             Volume = "30",
  748.         },
  749.     },
  750.     m03bugs2 = {
  751.         SOUNDS_jungle_cool_insects2lp_ogg = {
  752.             Sound = "SOUNDS/jungle/cool_insects2lp.wav",
  753.             Centered = "1",
  754.             Chance = "1000",
  755.             NoOverlap = "1",
  756.             Streaming = "1",
  757.             Timeout = "0",
  758.             Volume = "50",
  759.         },
  760.     },
  761.     m05windPST = {
  762.         SOUNDS_wind44KADPCM_wind244k_wav = {
  763.             Sound = "SOUNDS/wind44KADPCM/wind244k.wav",
  764.             Centered = "1",
  765.             Chance = "1000",
  766.             NoOverlap = "1",
  767.             Streaming = "0",
  768.             Timeout = "0",
  769.             Volume = "2",
  770.         },
  771.     },
  772.     compoundresohumm = {
  773.         SOUNDS_building_resonentlp_wav = {
  774.             Sound = "SOUNDS/building/resonentlp.wav",
  775.             Centered = "1",
  776.             Chance = "1000",
  777.             NoOverlap = "1",
  778.             Streaming = "0",
  779.             Timeout = "0",
  780.             Volume = "50",
  781.         },
  782.     },
  783.     m3streamingwind2 = {
  784.         SOUNDS_jungle_m3wind_ogg = {
  785.             Sound = "SOUNDS/jungle/m3wind.wav",
  786.             Centered = "1",
  787.             Chance = "1000",
  788.             NoOverlap = "1",
  789.             Streaming = "1",
  790.             Timeout = "0",
  791.             Volume = "65",
  792.         },
  793.     },
  794.     birds = {
  795.         SOUNDS_birds_parret1_wav = {
  796.             Sound = "SOUNDS/birds/parret1.wav",
  797.             Centered = "0",
  798.             Chance = "79",
  799.             NoOverlap = "1",
  800.             Streaming = "0",
  801.             Timeout = "10",
  802.             Volume = "75",
  803.         },
  804.         SOUNDS_birds_WINGFLAP1_wav = {
  805.             Sound = "SOUNDS/birds/WINGFLAP1.wav",
  806.             Centered = "0",
  807.             Chance = "81",
  808.             NoOverlap = "1",
  809.             Streaming = "0",
  810.             Timeout = "10",
  811.             Volume = "65",
  812.         },
  813.         SOUNDS_birds_larkchirp2_wav = {
  814.             Sound = "SOUNDS/birds/larkchirp2.wav",
  815.             Centered = "0",
  816.             Chance = "110",
  817.             NoOverlap = "1",
  818.             Streaming = "0",
  819.             Timeout = "10",
  820.             Volume = "100",
  821.         },
  822.         SOUNDS_birds_WING_FLAP2_wav = {
  823.             Sound = "SOUNDS/birds/WING FLAP2.wav",
  824.             Centered = "0",
  825.             Chance = "71",
  826.             NoOverlap = "1",
  827.             Streaming = "0",
  828.             Timeout = "10",
  829.             Volume = "65",
  830.         },
  831.         SOUNDS_birds_larkchirp1_wav = {
  832.             Sound = "SOUNDS/birds/larkchirp1.wav",
  833.             Centered = "0",
  834.             Chance = "80",
  835.             NoOverlap = "1",
  836.             Streaming = "0",
  837.             Timeout = "10",
  838.             Volume = "100",
  839.         },
  840.         SOUNDS_birds_flicker1_wav = {
  841.             Sound = "SOUNDS/birds/flicker1.wav",
  842.             Centered = "0",
  843.             Chance = "85",
  844.             NoOverlap = "1",
  845.             Streaming = "0",
  846.             Timeout = "10",
  847.             Volume = "65",
  848.         },
  849.         SOUNDS_birds_flickersingle1_wav = {
  850.             Sound = "SOUNDS/birds/flickersingle1.wav",
  851.             Centered = "0",
  852.             Chance = "90",
  853.             NoOverlap = "1",
  854.             Streaming = "0",
  855.             Timeout = "10",
  856.             Volume = "100",
  857.         },
  858.         SOUNDS_birds_WING_FLAP3_wav = {
  859.             Sound = "SOUNDS/birds/WING FLAP3.wav",
  860.             Centered = "0",
  861.             Chance = "76",
  862.             NoOverlap = "1",
  863.             Streaming = "0",
  864.             Timeout = "10",
  865.             Volume = "65",
  866.         },
  867.         SOUNDS_birds_parret2_wav = {
  868.             Sound = "SOUNDS/birds/parret2.wav",
  869.             Centered = "0",
  870.             Chance = "65",
  871.             NoOverlap = "1",
  872.             Streaming = "0",
  873.             Timeout = "10",
  874.             Volume = "75",
  875.         },
  876.     },
  877.     clearingwind = {
  878.         SOUNDS_Ambient_E3_steadywind_wav = {
  879.             Sound = "SOUNDS/Ambient/E3/steadywind.wav",
  880.             Centered = "1",
  881.             Chance = "1000",
  882.             NoOverlap = "1",
  883.             Streaming = "0",
  884.             Timeout = "0",
  885.             Volume = "11",
  886.         },
  887.         SOUNDS_Ambient_E3_storm_gust_3_wav = {
  888.             Sound = "SOUNDS/Ambient/E3/storm_gust_3.wav",
  889.             Centered = "0",
  890.             Chance = "140",
  891.             NoOverlap = "1",
  892.             Streaming = "0",
  893.             Timeout = "0",
  894.             Volume = "100",
  895.         },
  896.         SOUNDS_Ambient_E3_storm_gust_2_wav = {
  897.             Sound = "SOUNDS/Ambient/E3/storm_gust_2.wav",
  898.             Centered = "0",
  899.             Chance = "130",
  900.             NoOverlap = "1",
  901.             Streaming = "0",
  902.             Timeout = "0",
  903.             Volume = "100",
  904.         },
  905.         SOUNDS_Ambient_E3_storm_gust_1_wav = {
  906.             Sound = "SOUNDS/Ambient/E3/storm_gust_1.wav",
  907.             Centered = "0",
  908.             Chance = "155",
  909.             NoOverlap = "1",
  910.             Streaming = "0",
  911.             Timeout = "0",
  912.             Volume = "100",
  913.         },
  914.     },
  915.     m3streamingwind = {
  916.         SOUNDS_jungle_desertwind_ogg = {
  917.             Sound = "SOUNDS/jungle/desertwind.wav",
  918.             Centered = "1",
  919.             Chance = "1000",
  920.             NoOverlap = "1",
  921.             Streaming = "1",
  922.             Timeout = "0",
  923.             Volume = "65",
  924.         },
  925.     },
  926.     coolinsects1 = {
  927.         SOUNDS_jungle_cool_insects1lp_ogg = {
  928.             Sound = "SOUNDS/jungle/cool_insects1lp.wav",
  929.             Centered = "1",
  930.             Chance = "1000",
  931.             NoOverlap = "1",
  932.             Streaming = "1",
  933.             Timeout = "0",
  934.             Volume = "200",
  935.         },
  936.     },
  937.     shorewind = {
  938.         SOUNDS_Ambient_E3_whistlinggust_1_wav = {
  939.             Sound = "SOUNDS/Ambient/E3/whistlinggust 1.wav",
  940.             Centered = "0",
  941.             Chance = "130",
  942.             NoOverlap = "1",
  943.             Streaming = "0",
  944.             Timeout = "0",
  945.             Volume = "140",
  946.         },
  947.         SOUNDS_Ambient_E3_whistlinggust3_wav = {
  948.             Sound = "SOUNDS/Ambient/E3/whistlinggust3.wav",
  949.             Centered = "0",
  950.             Chance = "140",
  951.             NoOverlap = "1",
  952.             Streaming = "0",
  953.             Timeout = "0",
  954.             Volume = "140",
  955.         },
  956.         SOUNDS_Ambient_E3_whistlinggust2_wav = {
  957.             Sound = "SOUNDS/Ambient/E3/whistlinggust2.wav",
  958.             Centered = "0",
  959.             Chance = "155",
  960.             NoOverlap = "1",
  961.             Streaming = "0",
  962.             Timeout = "0",
  963.             Volume = "140",
  964.         },
  965.         SOUNDS_Ambient_E3_steadywind_wav = {
  966.             Sound = "SOUNDS/Ambient/E3/steadywind.wav",
  967.             Centered = "1",
  968.             Chance = "1000",
  969.             NoOverlap = "1",
  970.             Streaming = "0",
  971.             Timeout = "0",
  972.             Volume = "32",
  973.         },
  974.     },
  975.     m3playersplash = {
  976.         SOUNDS_player_water_WaterSplash_wav = {
  977.             Sound = "SOUNDS/player/water/WaterSplash.wav",
  978.             Centered = "1",
  979.             Chance = "999",
  980.             NoOverlap = "1",
  981.             Streaming = "0",
  982.             Timeout = "1000",
  983.             Volume = "255",
  984.         },
  985.     },
  986.     archivewater = {
  987.         Sounds_items_archive_water_wav = {
  988.             Sound = "Sounds/items/archive_water.wav",
  989.             Centered = "1",
  990.             Chance = "1000",
  991.             NoOverlap = "1",
  992.             Streaming = "0",
  993.             Timeout = "0",
  994.             Volume = "100",
  995.         },
  996.     },
  997.     bunkerwindowshoreline = {
  998.         SOUNDS_M3_waterlap5_wav = {
  999.             Sound = "SOUNDS/M3/waterlap52.wav",
  1000.             Centered = "0",
  1001.             Chance = "1000",
  1002.             NoOverlap = "1",
  1003.             Streaming = "0",
  1004.             Timeout = "0",
  1005.             Volume = "100",
  1006.         },
  1007.     },
  1008.     M10islandwindSEX = {
  1009.         SOUNDS_wind44KADPCM_wind144k_wav = {
  1010.             Sound = "SOUNDS/wind44KADPCM/wind144k.wav",
  1011.             Centered = "1",
  1012.             Chance = "1000",
  1013.             NoOverlap = "1",
  1014.             Streaming = "0",
  1015.             Timeout = "0",
  1016.             Volume = "5",
  1017.         },
  1018.     },
  1019.     silenceID2 = {
  1020.     },
  1021.     bunkerwallholes = {
  1022.         SOUNDS_jungle__cool_insects1lpmono2_wav = {
  1023.             Sound = "SOUNDS/jungle//cool_insects1lpmono2.wav",
  1024.             Centered = "0",
  1025.             Chance = "1000",
  1026.             NoOverlap = "1",
  1027.             Streaming = "0",
  1028.             Timeout = "0",
  1029.             Volume = "255",
  1030.         },
  1031.     },
  1032.     sparks = {
  1033.         SOUNDS_explosions_spark2_wav = {
  1034.             Sound = "SOUNDS/explosions/spark2.wav",
  1035.             Centered = "0",
  1036.             Chance = "400",
  1037.             NoOverlap = "1",
  1038.             Streaming = "0",
  1039.             Timeout = "5",
  1040.             Volume = "100",
  1041.         },
  1042.         SOUNDS_explosions_spark4_wav = {
  1043.             Sound = "SOUNDS/explosions/spark4.wav",
  1044.             Centered = "0",
  1045.             Chance = "450",
  1046.             NoOverlap = "1",
  1047.             Streaming = "0",
  1048.             Timeout = "0",
  1049.             Volume = "100",
  1050.         },
  1051.         SOUNDS_explosions_spark3_wav = {
  1052.             Sound = "SOUNDS/explosions/spark3.wav",
  1053.             Centered = "0",
  1054.             Chance = "300",
  1055.             NoOverlap = "1",
  1056.             Streaming = "0",
  1057.             Timeout = "0",
  1058.             Volume = "100",
  1059.         },
  1060.         SOUNDS_explosions_spark1_wav = {
  1061.             Sound = "SOUNDS/explosions/spark1.wav",
  1062.             Centered = "0",
  1063.             Chance = "350",
  1064.             NoOverlap = "1",
  1065.             Streaming = "0",
  1066.             Timeout = "0",
  1067.             Volume = "100",
  1068.         },
  1069.     },
  1070.     beachwindPST = {
  1071.         SOUNDS_Ambient_E3_gust_3_wav = {
  1072.             Sound = "SOUNDS/Ambient/E3/gust_3.wav",
  1073.             Centered = "0",
  1074.             Chance = "135",
  1075.             NoOverlap = "1",
  1076.             Streaming = "0",
  1077.             Timeout = "0",
  1078.             Volume = "75",
  1079.         },
  1080.         SOUNDS_wind44KADPCM_calmbeachwind44k_wav = {
  1081.             Sound = "SOUNDS/wind44KADPCM/calmbeachwind44k.wav",
  1082.             Centered = "1",
  1083.             Chance = "1000",
  1084.             NoOverlap = "1",
  1085.             Streaming = "0",
  1086.             Timeout = "0",
  1087.             Volume = "9",
  1088.         },
  1089.         SOUNDS_Ambient_E3_gust_1_wav = {
  1090.             Sound = "SOUNDS/Ambient/E3/gust_1.wav",
  1091.             Centered = "0",
  1092.             Chance = "115",
  1093.             NoOverlap = "1",
  1094.             Streaming = "0",
  1095.             Timeout = "0",
  1096.             Volume = "75",
  1097.         },
  1098.         SOUNDS_Ambient_E3_gust_2_wav = {
  1099.             Sound = "SOUNDS/Ambient/E3/gust_2.wav",
  1100.             Centered = "0",
  1101.             Chance = "125",
  1102.             NoOverlap = "1",
  1103.             Streaming = "0",
  1104.             Timeout = "0",
  1105.             Volume = "75",
  1106.         },
  1107.     },
  1108.     shorelinedroneLP = {
  1109.         SOUNDS_Ambient_E3_shoredroneloop_wav = {
  1110.             Sound = "SOUNDS/Ambient/E3/shoredroneloop.wav",
  1111.             Centered = "1",
  1112.             Chance = "1000",
  1113.             NoOverlap = "1",
  1114.             Streaming = "0",
  1115.             Timeout = "0",
  1116.             Volume = "100",
  1117.         },
  1118.     },
  1119.     bunkerwindowwind = {
  1120.         Sounds_jungle_m3wind_ogg = {
  1121.             Sound = "Sounds/jungle/m3wind.wav",
  1122.             Centered = "0",
  1123.             Chance = "1000",
  1124.             NoOverlap = "1",
  1125.             Streaming = "1",
  1126.             Timeout = "0",
  1127.             Volume = "255",
  1128.         },
  1129.     },
  1130.     buildingrumblenoclank = {
  1131.         SOUNDS_building_strain_wav = {
  1132.             Sound = "SOUNDS/building/strain.wav",
  1133.             Centered = "0",
  1134.             Chance = "65",
  1135.             NoOverlap = "1",
  1136.             Streaming = "0",
  1137.             Timeout = "90",
  1138.             Volume = "85",
  1139.         },
  1140.         SOUNDS_building_shudder1_wav = {
  1141.             Sound = "SOUNDS/building/shudder1.wav",
  1142.             Centered = "0",
  1143.             Chance = "115",
  1144.             NoOverlap = "1",
  1145.             Streaming = "0",
  1146.             Timeout = "30",
  1147.             Volume = "255",
  1148.         },
  1149.         SOUNDS_building_rumblelp_wav = {
  1150.             Sound = "SOUNDS/building/rumblelp.wav",
  1151.             Centered = "1",
  1152.             Chance = "1000",
  1153.             NoOverlap = "1",
  1154.             Streaming = "0",
  1155.             Timeout = "0",
  1156.             Volume = "100",
  1157.         },
  1158.         SOUNDS_building_shudder2_wav = {
  1159.             Sound = "SOUNDS/building/shudder2.wav",
  1160.             Centered = "0",
  1161.             Chance = "105",
  1162.             NoOverlap = "1",
  1163.             Streaming = "0",
  1164.             Timeout = "30",
  1165.             Volume = "255",
  1166.         },
  1167.     },
  1168.     islandnight = {
  1169.         SOUNDS_Ambient_crickets_nightcr3_wav = {
  1170.             Sound = "SOUNDS/Ambient/crickets/nightcr3.wav",
  1171.             Centered = "1",
  1172.             Chance = "1000",
  1173.             NoOverlap = "1",
  1174.             Streaming = "0",
  1175.             Timeout = "0",
  1176.             Volume = "1",
  1177.         },
  1178.         SOUNDS_Ambient_crickets_doublecr_wav = {
  1179.             Sound = "SOUNDS/Ambient/crickets/doublecr.wav",
  1180.             Centered = "0",
  1181.             Chance = "80",
  1182.             NoOverlap = "1",
  1183.             Streaming = "0",
  1184.             Timeout = "0",
  1185.             Volume = "65",
  1186.         },
  1187.         SOUNDS_Ambient_crickets_quadcrick_wav = {
  1188.             Sound = "SOUNDS/Ambient/crickets/quadcrick.wav",
  1189.             Centered = "0",
  1190.             Chance = "70",
  1191.             NoOverlap = "1",
  1192.             Streaming = "0",
  1193.             Timeout = "0",
  1194.             Volume = "57",
  1195.         },
  1196.         SOUNDS_Ambient_E3_weird_j_sound_wav = {
  1197.             Sound = "SOUNDS/Ambient/E3/weird_j_sound.wav",
  1198.             Centered = "0",
  1199.             Chance = "55",
  1200.             NoOverlap = "1",
  1201.             Streaming = "0",
  1202.             Timeout = "0",
  1203.             Volume = "55",
  1204.         },
  1205.         SOUNDS_Ambient_bugs_buzjungle4_wav = {
  1206.             Sound = "SOUNDS/Ambient/bugs/buzjungle4.wav",
  1207.             Centered = "1",
  1208.             Chance = "1000",
  1209.             NoOverlap = "1",
  1210.             Streaming = "0",
  1211.             Timeout = "0",
  1212.             Volume = "50",
  1213.         },
  1214.         SOUNDS_Ambient_E3_parrot1_wav = {
  1215.             Sound = "SOUNDS/Ambient/E3/parrot1.wav",
  1216.             Centered = "0",
  1217.             Chance = "83",
  1218.             NoOverlap = "1",
  1219.             Streaming = "0",
  1220.             Timeout = "0",
  1221.             Volume = "105",
  1222.         },
  1223.     },
  1224.     chasmwindboxes = {
  1225.         SOUNDS_wind44KADPCM_CHASMWIND144MK_wav = {
  1226.             Sound = "SOUNDS/wind44KADPCM/CHASMWIND144MK.wav",
  1227.             Centered = "1",
  1228.             Chance = "1000",
  1229.             NoOverlap = "1",
  1230.             Streaming = "0",
  1231.             Timeout = "0",
  1232.             Volume = "7",
  1233.         },
  1234.     },
  1235.     gullywind = {
  1236.         SOUNDS_M3_stormwind2_LP_wav = {
  1237.             Sound = "SOUNDS/M3/stormwind2_LP.wav",
  1238.             Centered = "0",
  1239.             Chance = "1000",
  1240.             NoOverlap = "1",
  1241.             Streaming = "0",
  1242.             Timeout = "0",
  1243.             Volume = "255",
  1244.         },
  1245.     },
  1246.     m3tunnelwind = {
  1247.         SOUNDS_M3_tunnelwind2LP_wav = {
  1248.             Sound = "SOUNDS/M3/tunnelwind2LP.wav",
  1249.             Centered = "1",
  1250.             Chance = "1000",
  1251.             NoOverlap = "1",
  1252.             Streaming = "0",
  1253.             Timeout = "0",
  1254.             Volume = "200",
  1255.         },
  1256.     },
  1257.     m3happybirds = {
  1258.         SOUNDS_missionbirds_warbler6_wav = {
  1259.             Sound = "SOUNDS/missionbirds/warbler6.wav",
  1260.             Centered = "0",
  1261.             Chance = "75",
  1262.             NoOverlap = "1",
  1263.             Streaming = "0",
  1264.             Timeout = "40",
  1265.             Volume = "255",
  1266.         },
  1267.         SOUNDS_missionbirds_robin1_wav = {
  1268.             Sound = "SOUNDS/missionbirds/robin1.wav",
  1269.             Centered = "0",
  1270.             Chance = "115",
  1271.             NoOverlap = "1",
  1272.             Streaming = "0",
  1273.             Timeout = "40",
  1274.             Volume = "255",
  1275.         },
  1276.         SOUNDS_missionbirds_skylark2_wav = {
  1277.             Sound = "SOUNDS/missionbirds/skylark2.wav",
  1278.             Centered = "0",
  1279.             Chance = "83",
  1280.             NoOverlap = "1",
  1281.             Streaming = "0",
  1282.             Timeout = "40",
  1283.             Volume = "255",
  1284.         },
  1285.         SOUNDS_missionbirds_skylark3_wav = {
  1286.             Sound = "SOUNDS/missionbirds/skylark3.wav",
  1287.             Centered = "0",
  1288.             Chance = "72",
  1289.             NoOverlap = "1",
  1290.             Streaming = "0",
  1291.             Timeout = "40",
  1292.             Volume = "255",
  1293.         },
  1294.         SOUNDS_missionbirds_warbler2_wav = {
  1295.             Sound = "SOUNDS/missionbirds/warbler2.wav",
  1296.             Centered = "0",
  1297.             Chance = "63",
  1298.             NoOverlap = "1",
  1299.             Streaming = "0",
  1300.             Timeout = "40",
  1301.             Volume = "255",
  1302.         },
  1303.         SOUNDS_missionbirds_nightigale5_wav = {
  1304.             Sound = "SOUNDS/missionbirds/nightigale5.wav",
  1305.             Centered = "0",
  1306.             Chance = "130",
  1307.             NoOverlap = "1",
  1308.             Streaming = "0",
  1309.             Timeout = "40",
  1310.             Volume = "255",
  1311.         },
  1312.         SOUNDS_missionbirds_warbler1_wav = {
  1313.             Sound = "SOUNDS/missionbirds/warbler1.wav",
  1314.             Centered = "0",
  1315.             Chance = "80",
  1316.             NoOverlap = "1",
  1317.             Streaming = "0",
  1318.             Timeout = "40",
  1319.             Volume = "255",
  1320.         },
  1321.         SOUNDS_missionbirds_skylark1_wav = {
  1322.             Sound = "SOUNDS/missionbirds/skylark1.wav",
  1323.             Centered = "0",
  1324.             Chance = "93",
  1325.             NoOverlap = "1",
  1326.             Streaming = "0",
  1327.             Timeout = "40",
  1328.             Volume = "255",
  1329.         },
  1330.         SOUNDS_missionbirds_nightigale4_wav = {
  1331.             Sound = "SOUNDS/missionbirds/nightigale4.wav",
  1332.             Centered = "0",
  1333.             Chance = "100",
  1334.             NoOverlap = "1",
  1335.             Streaming = "0",
  1336.             Timeout = "40",
  1337.             Volume = "255",
  1338.         },
  1339.         SOUNDS_missionbirds_pileated2_wav = {
  1340.             Sound = "SOUNDS/missionbirds/pileated2.wav",
  1341.             Centered = "0",
  1342.             Chance = "105",
  1343.             NoOverlap = "1",
  1344.             Streaming = "0",
  1345.             Timeout = "40",
  1346.             Volume = "255",
  1347.         },
  1348.     },
  1349.     m5nightambient = {
  1350.         SOUNDS_jungle_junglenightfall1lp_ogg = {
  1351.             Sound = "SOUNDS/jungle/junglenightfall1lp.wav",
  1352.             Centered = "1",
  1353.             Chance = "1000",
  1354.             NoOverlap = "1",
  1355.             Streaming = "1",
  1356.             Timeout = "0",
  1357.             Volume = "25",
  1358.         },
  1359.     },
  1360.     roomtone1 = {
  1361.         SOUNDS_jungle_roomtone1_ogg = {
  1362.             Sound = "SOUNDS/jungle/roomtone1.wav",
  1363.             Centered = "1",
  1364.             Chance = "1000",
  1365.             NoOverlap = "1",
  1366.             Streaming = "1",
  1367.             Timeout = "0",
  1368.             Volume = "100",
  1369.         },
  1370.     },
  1371.     M4basic = {
  1372.         SOUNDS_newcrickets_crick522k_wav = {
  1373.             Sound = "SOUNDS/newcrickets/crick522k.wav",
  1374.             Centered = "1",
  1375.             Chance = "1000",
  1376.             NoOverlap = "1",
  1377.             Streaming = "0",
  1378.             Timeout = "0",
  1379.             Volume = "4",
  1380.         },
  1381.     },
  1382.     m5basiccricket2 = {
  1383.     },
  1384.     m3deepheavyjunglebirds = {
  1385.         SOUNDS_M3_testbirds_shakerbug2_wav = {
  1386.             Sound = "SOUNDS/missionbirds/shakerbug2.wav",
  1387.             Centered = "0",
  1388.             Chance = "125",
  1389.             NoOverlap = "1",
  1390.             Streaming = "0",
  1391.             Timeout = "45",
  1392.             Volume = "255",
  1393.         },
  1394.         SOUNDS_M3_testbirds_warbler3_wav = {
  1395.             Sound = "SOUNDS/missionbirds/warbler3.wav",
  1396.             Centered = "0",
  1397.             Chance = "110",
  1398.             NoOverlap = "1",
  1399.             Streaming = "0",
  1400.             Timeout = "45",
  1401.             Volume = "255",
  1402.         },
  1403.         SOUNDS_M3_testbirds_belize1_wav = {
  1404.             Sound = "SOUNDS/missionbirds/belize1.wav",
  1405.             Centered = "0",
  1406.             Chance = "50",
  1407.             NoOverlap = "1",
  1408.             Streaming = "0",
  1409.             Timeout = "45",
  1410.             Volume = "50",
  1411.         },
  1412.         SOUNDS_M3_testbirds_warbler4_wav = {
  1413.             Sound = "SOUNDS/missionbirds/warbler4.wav",
  1414.             Centered = "0",
  1415.             Chance = "135",
  1416.             NoOverlap = "1",
  1417.             Streaming = "0",
  1418.             Timeout = "45",
  1419.             Volume = "255",
  1420.         },
  1421.         SOUNDS_M3_testbirds_pileated1_wav = {
  1422.             Sound = "SOUNDS/missionbirds/pileated1.wav",
  1423.             Centered = "0",
  1424.             Chance = "120",
  1425.             NoOverlap = "1",
  1426.             Streaming = "0",
  1427.             Timeout = "45",
  1428.             Volume = "255",
  1429.         },
  1430.         SOUNDS_M3_testbirds_belize2_wav = {
  1431.             Sound = "SOUNDS/missionbirds/belize2.wav",
  1432.             Centered = "0",
  1433.             Chance = "40",
  1434.             NoOverlap = "1",
  1435.             Streaming = "0",
  1436.             Timeout = "45",
  1437.             Volume = "50",
  1438.         },
  1439.         SOUNDS_M3_testbirds_coot_wav = {
  1440.             Sound = "SOUNDS/missionbirds/coot.wav",
  1441.             Centered = "0",
  1442.             Chance = "130",
  1443.             NoOverlap = "1",
  1444.             Streaming = "0",
  1445.             Timeout = "45",
  1446.             Volume = "255",
  1447.         },
  1448.         SOUNDS_M3_testbirds_shakerbug_wav = {
  1449.             Sound = "SOUNDS/missionbirds/shakerbug.wav",
  1450.             Centered = "0",
  1451.             Chance = "140",
  1452.             NoOverlap = "1",
  1453.             Streaming = "0",
  1454.             Timeout = "45",
  1455.             Volume = "255",
  1456.         },
  1457.     },
  1458.     treewind = {
  1459.         SOUNDS_jungle_treewind22_wav = {
  1460.             Sound = "SOUNDS/jungle/treewind22.wav",
  1461.             Centered = "1",
  1462.             Chance = "1000",
  1463.             NoOverlap = "1",
  1464.             Streaming = "0",
  1465.             Timeout = "0",
  1466.             Volume = "100",
  1467.         },
  1468.     },
  1469.     inletwatersounds = {
  1470.         SOUNDS_Ambient_E3_brook2_wav = {
  1471.             Sound = "SOUNDS/Ambient/E3/brook2.wav",
  1472.             Centered = "1",
  1473.             Chance = "1000",
  1474.             NoOverlap = "1",
  1475.             Streaming = "0",
  1476.             Timeout = "0",
  1477.             Volume = "65",
  1478.         },
  1479.     },
  1480.     silence = {
  1481.         SOUNDS_jungle_silence_wav = {
  1482.             Sound = "SOUNDS/jungle/silence.wav",
  1483.             Centered = "1",
  1484.             Chance = "1000",
  1485.             NoOverlap = "1",
  1486.             Streaming = "0",
  1487.             Timeout = "0",
  1488.             Volume = "255",
  1489.         },
  1490.     },
  1491.     M10rainSEX = {
  1492.         SOUNDS_rain_rainbasiclight1_wav = {
  1493.             Sound = "SOUNDS/rain/rainbasiclight1.wav",
  1494.             Centered = "1",
  1495.             Chance = "1000",
  1496.             NoOverlap = "1",
  1497.             Streaming = "0",
  1498.             Timeout = "0",
  1499.             Volume = "40",
  1500.         },
  1501.     },
  1502.     rainonmetal = {
  1503.         Sounds_rain__rainmetal1_wav = {
  1504.             Sound = "Sounds/rain//rainmetal1.wav",
  1505.             Centered = "1",
  1506.             Chance = "1000",
  1507.             NoOverlap = "1",
  1508.             Streaming = "0",
  1509.             Timeout = "0",
  1510.             Volume = "150",
  1511.         },
  1512.     },
  1513.     winggusts1 = {
  1514.         SOUNDS_Ambient_E3_storm_gust_2_wav = {
  1515.             Sound = "SOUNDS/Ambient/E3/storm_gust_2.wav",
  1516.             Centered = "0",
  1517.             Chance = "155",
  1518.             NoOverlap = "1",
  1519.             Streaming = "0",
  1520.             Timeout = "0",
  1521.             Volume = "150",
  1522.         },
  1523.         SOUNDS_Ambient_E3_storm_gust_1_wav = {
  1524.             Sound = "SOUNDS/Ambient/E3/storm_gust_1.wav",
  1525.             Centered = "0",
  1526.             Chance = "165",
  1527.             NoOverlap = "1",
  1528.             Streaming = "0",
  1529.             Timeout = "0",
  1530.             Volume = "150",
  1531.         },
  1532.         SOUNDS_Ambient_E3_storm_gust_3_wav = {
  1533.             Sound = "SOUNDS/Ambient/E3/storm_gust_3.wav",
  1534.             Centered = "0",
  1535.             Chance = "175",
  1536.             NoOverlap = "1",
  1537.             Streaming = "0",
  1538.             Timeout = "0",
  1539.             Volume = "150",
  1540.         },
  1541.     },
  1542.     shipclanges = {
  1543.         SOUNDS_creaks_metaldoor2_wav = {
  1544.             Sound = "SOUNDS/creaks/metaldoor2.wav",
  1545.             Centered = "0",
  1546.             Chance = "175",
  1547.             NoOverlap = "1",
  1548.             Streaming = "0",
  1549.             Timeout = "25",
  1550.             Volume = "255",
  1551.         },
  1552.         SOUNDS_objectimpact_v22creak1_wav = {
  1553.             Sound = "SOUNDS/objectimpact/v22creak1.wav",
  1554.             Centered = "0",
  1555.             Chance = "180",
  1556.             NoOverlap = "1",
  1557.             Streaming = "0",
  1558.             Timeout = "25",
  1559.             Volume = "255",
  1560.         },
  1561.         SOUNDS_creaks_metaldoor1_wav = {
  1562.             Sound = "SOUNDS/creaks/metaldoor1.wav",
  1563.             Centered = "0",
  1564.             Chance = "165",
  1565.             NoOverlap = "1",
  1566.             Streaming = "0",
  1567.             Timeout = "25",
  1568.             Volume = "255",
  1569.         },
  1570.         SOUNDS_objectimpact_distantmetalhit_wav = {
  1571.             Sound = "SOUNDS/objectimpact/distantmetalhit.wav",
  1572.             Centered = "0",
  1573.             Chance = "220",
  1574.             NoOverlap = "1",
  1575.             Streaming = "0",
  1576.             Timeout = "25",
  1577.             Volume = "150",
  1578.         },
  1579.         SOUNDS_creaks_metaldoor3_wav = {
  1580.             Sound = "SOUNDS/creaks/metaldoor3.wav",
  1581.             Centered = "0",
  1582.             Chance = "179",
  1583.             NoOverlap = "1",
  1584.             Streaming = "0",
  1585.             Timeout = "25",
  1586.             Volume = "255",
  1587.         },
  1588.         SOUNDS_building_distantclank1_wav = {
  1589.             Sound = "SOUNDS/building/distantclank1.wav",
  1590.             Centered = "0",
  1591.             Chance = "170",
  1592.             NoOverlap = "1",
  1593.             Streaming = "0",
  1594.             Timeout = "25",
  1595.             Volume = "150",
  1596.         },
  1597.         SOUNDS_objectimpact_v22creak2_wav = {
  1598.             Sound = "SOUNDS/objectimpact/v22creak2.wav",
  1599.             Centered = "0",
  1600.             Chance = "150",
  1601.             NoOverlap = "1",
  1602.             Streaming = "0",
  1603.             Timeout = "25",
  1604.             Volume = "200",
  1605.         },
  1606.         SOUNDS_objectimpact_distantmetalhit2_wav = {
  1607.             Sound = "SOUNDS/objectimpact/distantmetalhit2.wav",
  1608.             Centered = "0",
  1609.             Chance = "172",
  1610.             NoOverlap = "1",
  1611.             Streaming = "0",
  1612.             Timeout = "25",
  1613.             Volume = "255",
  1614.         },
  1615.         SOUNDS_objectimpact_distantmetalhit3_wav = {
  1616.             Sound = "SOUNDS/objectimpact/distantmetalhit3.wav",
  1617.             Centered = "0",
  1618.             Chance = "183",
  1619.             NoOverlap = "1",
  1620.             Streaming = "0",
  1621.             Timeout = "25",
  1622.             Volume = "255",
  1623.         },
  1624.     },
  1625.     cliffwind = {
  1626.         SOUNDS_Ambient_E3_whistlinggust_1_wav = {
  1627.             Sound = "SOUNDS/Ambient/E3/whistlinggust 1.wav",
  1628.             Centered = "0",
  1629.             Chance = "190",
  1630.             NoOverlap = "1",
  1631.             Streaming = "0",
  1632.             Timeout = "0",
  1633.             Volume = "150",
  1634.         },
  1635.         SOUNDS_Ambient_E3_whistlinggust3_wav = {
  1636.             Sound = "SOUNDS/Ambient/E3/whistlinggust3.wav",
  1637.             Centered = "0",
  1638.             Chance = "200",
  1639.             NoOverlap = "1",
  1640.             Streaming = "0",
  1641.             Timeout = "0",
  1642.             Volume = "150",
  1643.         },
  1644.         SOUNDS_Ambient_E3_whistlinggust2_wav = {
  1645.             Sound = "SOUNDS/Ambient/E3/whistlinggust2.wav",
  1646.             Centered = "0",
  1647.             Chance = "180",
  1648.             NoOverlap = "1",
  1649.             Streaming = "0",
  1650.             Timeout = "0",
  1651.             Volume = "150",
  1652.         },
  1653.         SOUNDS_wind44KADPCM_mountainwind144k_wav = {
  1654.             Sound = "SOUNDS/wind44KADPCM/mountainwind144k.wav",
  1655.             Centered = "1",
  1656.             Chance = "1000",
  1657.             NoOverlap = "1",
  1658.             Streaming = "0",
  1659.             Timeout = "0",
  1660.             Volume = "18",
  1661.         },
  1662.     },
  1663.     treebuzz = {
  1664.         SOUNDS_birds_jbird5_wav = {
  1665.             Sound = "SOUNDS/birds/jbird5.wav",
  1666.             Centered = "0",
  1667.             Chance = "90",
  1668.             NoOverlap = "1",
  1669.             Streaming = "0",
  1670.             Timeout = "0",
  1671.             Volume = "155",
  1672.         },
  1673.         SOUNDS_Ambient_E3_chipmunk_wav = {
  1674.             Sound = "SOUNDS/Ambient/E3/chipmunk.wav",
  1675.             Centered = "0",
  1676.             Chance = "72",
  1677.             NoOverlap = "1",
  1678.             Streaming = "0",
  1679.             Timeout = "0",
  1680.             Volume = "105",
  1681.         },
  1682.         SOUNDS_birds_jbird2_wav = {
  1683.             Sound = "SOUNDS/birds/jbird2.wav",
  1684.             Centered = "0",
  1685.             Chance = "100",
  1686.             NoOverlap = "1",
  1687.             Streaming = "0",
  1688.             Timeout = "0",
  1689.             Volume = "130",
  1690.         },
  1691.         SOUNDS_Ambient_E3_beachwindLP_wav = {
  1692.             Sound = "SOUNDS/Ambient/E3/beachwindLP.wav",
  1693.             Centered = "1",
  1694.             Chance = "1000",
  1695.             NoOverlap = "1",
  1696.             Streaming = "0",
  1697.             Timeout = "0",
  1698.             Volume = "23",
  1699.         },
  1700.         SOUNDS_birds_jbird7_wav = {
  1701.             Sound = "SOUNDS/birds/jbird7.wav",
  1702.             Centered = "0",
  1703.             Chance = "118",
  1704.             NoOverlap = "1",
  1705.             Streaming = "0",
  1706.             Timeout = "0",
  1707.             Volume = "155",
  1708.         },
  1709.         SOUNDS_birds_bird4_wav = {
  1710.             Sound = "SOUNDS/birds/bird4.wav",
  1711.             Centered = "0",
  1712.             Chance = "75",
  1713.             NoOverlap = "1",
  1714.             Streaming = "0",
  1715.             Timeout = "0",
  1716.             Volume = "155",
  1717.         },
  1718.         SOUNDS_birds_jbird6_wav = {
  1719.             Sound = "SOUNDS/birds/jbird6.wav",
  1720.             Centered = "0",
  1721.             Chance = "0",
  1722.             NoOverlap = "1",
  1723.             Streaming = "0",
  1724.             Timeout = "0",
  1725.             Volume = "155",
  1726.         },
  1727.         SOUNDS_Ambient_bugs_deep_jungle_wav = {
  1728.             Sound = "SOUNDS/Ambient/bugs/deep jungle.wav",
  1729.             Centered = "1",
  1730.             Chance = "1000",
  1731.             NoOverlap = "1",
  1732.             Streaming = "0",
  1733.             Timeout = "0",
  1734.             Volume = "5",
  1735.         },
  1736.         SOUNDS_birds_jbird3_wav = {
  1737.             Sound = "SOUNDS/birds/jbird3.wav",
  1738.             Centered = "0",
  1739.             Chance = "85",
  1740.             NoOverlap = "1",
  1741.             Streaming = "0",
  1742.             Timeout = "0",
  1743.             Volume = "130",
  1744.         },
  1745.         SOUNDS_birds_jbird1_wav = {
  1746.             Sound = "SOUNDS/birds/jbird1.wav",
  1747.             Centered = "0",
  1748.             Chance = "80",
  1749.             NoOverlap = "1",
  1750.             Streaming = "0",
  1751.             Timeout = "0",
  1752.             Volume = "155",
  1753.         },
  1754.         SOUNDS_Ambient_E3_forestbird1_wav = {
  1755.             Sound = "SOUNDS/Ambient/E3/forestbird1.wav",
  1756.             Centered = "0",
  1757.             Chance = "66",
  1758.             NoOverlap = "1",
  1759.             Streaming = "0",
  1760.             Timeout = "0",
  1761.             Volume = "180",
  1762.         },
  1763.         SOUNDS_Ambient_E3_weird_j_sound_wav = {
  1764.             Sound = "SOUNDS/Ambient/E3/weird_j_sound.wav",
  1765.             Centered = "0",
  1766.             Chance = "60",
  1767.             NoOverlap = "1",
  1768.             Streaming = "0",
  1769.             Timeout = "0",
  1770.             Volume = "180",
  1771.         },
  1772.         SOUNDS_Ambient_E3_cricketfrognightLP_wav = {
  1773.             Sound = "SOUNDS/Ambient/E3/cricketfrognightLP.wav",
  1774.             Centered = "1",
  1775.             Chance = "1000",
  1776.             NoOverlap = "1",
  1777.             Streaming = "0",
  1778.             Timeout = "0",
  1779.             Volume = "0",
  1780.         },
  1781.     },
  1782.     m3lightambi = {
  1783.         SOUNDS_jungle___M3_LIGHT_jungle_LP_ogg = {
  1784.             Sound = "SOUNDS/jungle///M3_LIGHT_jungle_LP.wav",
  1785.             Centered = "1",
  1786.             Chance = "1000",
  1787.             NoOverlap = "1",
  1788.             Streaming = "1",
  1789.             Timeout = "0",
  1790.             Volume = "75",
  1791.         },
  1792.     },
  1793.     metalcatwalks = {
  1794.         SOUNDS_metal_creak2_wav = {
  1795.             Sound = "SOUNDS/metal/creak2.wav",
  1796.             Centered = "0",
  1797.             Chance = "80",
  1798.             NoOverlap = "1",
  1799.             Streaming = "0",
  1800.             Timeout = "0",
  1801.             Volume = "255",
  1802.         },
  1803.         SOUNDS_metal_creak1_wav = {
  1804.             Sound = "SOUNDS/metal/creak1.wav",
  1805.             Centered = "0",
  1806.             Chance = "85",
  1807.             NoOverlap = "1",
  1808.             Streaming = "0",
  1809.             Timeout = "0",
  1810.             Volume = "255",
  1811.         },
  1812.         SOUNDS_metal_creak5_wav = {
  1813.             Sound = "SOUNDS/metal/creak5.wav",
  1814.             Centered = "0",
  1815.             Chance = "100",
  1816.             NoOverlap = "1",
  1817.             Streaming = "0",
  1818.             Timeout = "0",
  1819.             Volume = "255",
  1820.         },
  1821.         SOUNDS_metal_creak3_wav = {
  1822.             Sound = "SOUNDS/metal/creak3.wav",
  1823.             Centered = "0",
  1824.             Chance = "90",
  1825.             NoOverlap = "1",
  1826.             Streaming = "0",
  1827.             Timeout = "0",
  1828.             Volume = "255",
  1829.         },
  1830.         SOUNDS_metal_creak4_wav = {
  1831.             Sound = "SOUNDS/metal/creak4.wav",
  1832.             Centered = "0",
  1833.             Chance = "105",
  1834.             NoOverlap = "1",
  1835.             Streaming = "0",
  1836.             Timeout = "0",
  1837.             Volume = "255",
  1838.         },
  1839.     },
  1840.     M10rain = {
  1841.         SOUNDS_rain_rainbasiclight1_wav = {
  1842.             Sound = "SOUNDS/rain/rainbasiclight1.wav",
  1843.             Centered = "1",
  1844.             Chance = "1000",
  1845.             NoOverlap = "1",
  1846.             Streaming = "0",
  1847.             Timeout = "0",
  1848.             Volume = "80",
  1849.         },
  1850.     },
  1851.     shipexteriorgroans = {
  1852.         SOUNDS_building_shudder1_wav = {
  1853.             Sound = "SOUNDS/building/shudder1.wav",
  1854.             Centered = "0",
  1855.             Chance = "350",
  1856.             NoOverlap = "1",
  1857.             Streaming = "0",
  1858.             Timeout = "25",
  1859.             Volume = "150",
  1860.         },
  1861.         SOUNDS_building_shudder2_wav = {
  1862.             Sound = "SOUNDS/building/shudder2.wav",
  1863.             Centered = "0",
  1864.             Chance = "400",
  1865.             NoOverlap = "1",
  1866.             Streaming = "0",
  1867.             Timeout = "25",
  1868.             Volume = "150",
  1869.         },
  1870.         SOUNDS_objectimpact_v22creak2_wav = {
  1871.             Sound = "SOUNDS/objectimpact/v22creak2.wav",
  1872.             Centered = "0",
  1873.             Chance = "250",
  1874.             NoOverlap = "1",
  1875.             Streaming = "0",
  1876.             Timeout = "25",
  1877.             Volume = "100",
  1878.         },
  1879.         SOUNDS_objectimpact_v22creak1_wav = {
  1880.             Sound = "SOUNDS/objectimpact/v22creak1.wav",
  1881.             Centered = "0",
  1882.             Chance = "280",
  1883.             NoOverlap = "1",
  1884.             Streaming = "0",
  1885.             Timeout = "25",
  1886.             Volume = "100",
  1887.         },
  1888.     },
  1889.     rainwater = {
  1890.         SOUNDS_rain_rainpuddle2_wav = {
  1891.             Sound = "SOUNDS/rain/rainpuddle2.wav",
  1892.             Centered = "1",
  1893.             Chance = "1000",
  1894.             NoOverlap = "1",
  1895.             Streaming = "0",
  1896.             Timeout = "0",
  1897.             Volume = "30",
  1898.         },
  1899.     },
  1900.     bullhorntraining = {
  1901.         LANGUAGES_English_missiontalk_armstraining_wav = {
  1902.             Sound = "languages/missiontalk/armstraining.wav",
  1903.             Centered = "0",
  1904.             Chance = "85",
  1905.             NoOverlap = "1",
  1906.             Streaming = "0",
  1907.             Timeout = "35",
  1908.             Volume = "255",
  1909.         },
  1910.         LANGUAGES_English_missiontalk_inbound_wav = {
  1911.             Sound = "languages/missiontalk/inbound.wav",
  1912.             Centered = "0",
  1913.             Chance = "80",
  1914.             NoOverlap = "1",
  1915.             Streaming = "0",
  1916.             Timeout = "35",
  1917.             Volume = "255",
  1918.         },
  1919.         LANGUAGES_English_missiontalk_command_wav = {
  1920.             Sound = "languages/missiontalk/command.wav",
  1921.             Centered = "0",
  1922.             Chance = "75",
  1923.             NoOverlap = "1",
  1924.             Streaming = "0",
  1925.             Timeout = "35",
  1926.             Volume = "255",
  1927.         },
  1928.         LANGUAGES_English_missiontalk_lassie_wav = {
  1929.             Sound = "languages/missiontalk/lassie.wav",
  1930.             Centered = "0",
  1931.             Chance = "30",
  1932.             NoOverlap = "1",
  1933.             Streaming = "0",
  1934.             Timeout = "35",
  1935.             Volume = "255",
  1936.         },
  1937.     },
  1938.     playerfallingwind = {
  1939.         Sounds_ambient_e3_whistlewindlp2_wav = {
  1940.             Sound = "Sounds/ambient/e3/whistlewindlp2.wav",
  1941.             Centered = "1",
  1942.             Chance = "1000",
  1943.             NoOverlap = "1",
  1944.             Streaming = "0",
  1945.             Timeout = "0",
  1946.             Volume = "255",
  1947.         },
  1948.     },
  1949.     m3heavyambi = {
  1950.         SOUNDS_jungle_M3_heavy_jungle_LP_ogg = {
  1951.             Sound = "SOUNDS/jungle/M3_heavy_jungle_LP.wav",
  1952.             Centered = "1",
  1953.             Chance = "1000",
  1954.             NoOverlap = "1",
  1955.             Streaming = "1",
  1956.             Timeout = "0",
  1957.             Volume = "255",
  1958.         },
  1959.     },
  1960.     shipshudders = {
  1961.         SOUNDS_building_shudder1_wav = {
  1962.             Sound = "SOUNDS/building/shudder1.wav",
  1963.             Centered = "0",
  1964.             Chance = "250",
  1965.             NoOverlap = "1",
  1966.             Streaming = "0",
  1967.             Timeout = "25",
  1968.             Volume = "255",
  1969.         },
  1970.         SOUNDS_building_shudder2_wav = {
  1971.             Sound = "SOUNDS/building/shudder2.wav",
  1972.             Centered = "0",
  1973.             Chance = "275",
  1974.             NoOverlap = "1",
  1975.             Streaming = "0",
  1976.             Timeout = "25",
  1977.             Volume = "255",
  1978.         },
  1979.     },
  1980.     inlet = {
  1981.         SOUNDS_Ambient_E3_frogsloop_wav = {
  1982.             Sound = "SOUNDS/Ambient/E3/frogsloop.wav",
  1983.             Centered = "1",
  1984.             Chance = "1000",
  1985.             NoOverlap = "1",
  1986.             Streaming = "0",
  1987.             Timeout = "0",
  1988.             Volume = "25",
  1989.         },
  1990.     },
  1991.     m3seagulls = {
  1992.         SOUNDS_missionbirds_gull3_wav = {
  1993.             Sound = "SOUNDS/missionbirds/gull3.wav",
  1994.             Centered = "0",
  1995.             Chance = "85",
  1996.             NoOverlap = "1",
  1997.             Streaming = "0",
  1998.             Timeout = "15",
  1999.             Volume = "225",
  2000.         },
  2001.         SOUNDS_missionbirds_gull1_wav = {
  2002.             Sound = "SOUNDS/missionbirds/gull1.wav",
  2003.             Centered = "0",
  2004.             Chance = "80",
  2005.             NoOverlap = "1",
  2006.             Streaming = "0",
  2007.             Timeout = "15",
  2008.             Volume = "225",
  2009.         },
  2010.         SOUNDS_missionbirds_gull4_wav = {
  2011.             Sound = "SOUNDS/missionbirds/gull4.wav",
  2012.             Centered = "0",
  2013.             Chance = "75",
  2014.             NoOverlap = "1",
  2015.             Streaming = "0",
  2016.             Timeout = "15",
  2017.             Volume = "225",
  2018.         },
  2019.         SOUNDS_missionbirds_gull2_wav = {
  2020.             Sound = "SOUNDS/missionbirds/gull2.wav",
  2021.             Centered = "0",
  2022.             Chance = "70",
  2023.             NoOverlap = "1",
  2024.             Streaming = "0",
  2025.             Timeout = "15",
  2026.             Volume = "225",
  2027.         },
  2028.     },
  2029.     m5nighttimeanimals2 = {
  2030.         SOUNDS_missionbirds_shakerbug2_wav = {
  2031.             Sound = "SOUNDS/missionbirds/shakerbug2.wav",
  2032.             Centered = "0",
  2033.             Chance = "82",
  2034.             NoOverlap = "1",
  2035.             Streaming = "0",
  2036.             Timeout = "15",
  2037.             Volume = "200",
  2038.         },
  2039.         SOUNDS_birds_WINGFLAP1_wav = {
  2040.             Sound = "SOUNDS/birds/WINGFLAP1.wav",
  2041.             Centered = "0",
  2042.             Chance = "75",
  2043.             NoOverlap = "1",
  2044.             Streaming = "0",
  2045.             Timeout = "15",
  2046.             Volume = "200",
  2047.         },
  2048.         SOUNDS_birds_wren_wav = {
  2049.             Sound = "SOUNDS/birds/wren.wav",
  2050.             Centered = "0",
  2051.             Chance = "112",
  2052.             NoOverlap = "1",
  2053.             Streaming = "0",
  2054.             Timeout = "15",
  2055.             Volume = "200",
  2056.         },
  2057.         SOUNDS_missionbirds_shakerbug_wav = {
  2058.             Sound = "SOUNDS/missionbirds/shakerbug.wav",
  2059.             Centered = "0",
  2060.             Chance = "80",
  2061.             NoOverlap = "1",
  2062.             Streaming = "0",
  2063.             Timeout = "15",
  2064.             Volume = "200",
  2065.         },
  2066.         SOUNDS_birds_WING_FLAP3_wav = {
  2067.             Sound = "SOUNDS/birds/WING FLAP3.wav",
  2068.             Centered = "0",
  2069.             Chance = "70",
  2070.             NoOverlap = "1",
  2071.             Streaming = "0",
  2072.             Timeout = "15",
  2073.             Volume = "200",
  2074.         },
  2075.         SOUNDS_birds_WING_FLAP2_wav = {
  2076.             Sound = "SOUNDS/birds/WING FLAP2.wav",
  2077.             Centered = "0",
  2078.             Chance = "65",
  2079.             NoOverlap = "1",
  2080.             Streaming = "0",
  2081.             Timeout = "15",
  2082.             Volume = "200",
  2083.         },
  2084.     },
  2085.     M10islandwind = {
  2086.         SOUNDS_wind44KADPCM_wind144k_wav = {
  2087.             Sound = "SOUNDS/wind44KADPCM/wind144k.wav",
  2088.             Centered = "1",
  2089.             Chance = "1000",
  2090.             NoOverlap = "1",
  2091.             Streaming = "0",
  2092.             Timeout = "0",
  2093.             Volume = "8",
  2094.         },
  2095.     },
  2096.     m3deepheavyjungleambi = {
  2097.         SOUNDS_jungle_M3_deepheavyjungle_ogg = {
  2098.             Sound = "SOUNDS/jungle/M3_deepheavyjungle.wav",
  2099.             Centered = "1",
  2100.             Chance = "1000",
  2101.             NoOverlap = "1",
  2102.             Streaming = "1",
  2103.             Timeout = "0",
  2104.             Volume = "255",
  2105.         },
  2106.     },
  2107.     torturehutwindow2 = {
  2108.         SOUNDS_Ambient_E3_whistlewindLP_wav = {
  2109.             Sound = "SOUNDS/Ambient/E3/whistlewindLP.wav",
  2110.             Centered = "0",
  2111.             Chance = "1000",
  2112.             NoOverlap = "1",
  2113.             Streaming = "0",
  2114.             Timeout = "0",
  2115.             Volume = "40",
  2116.         },
  2117.     },
  2118.     volcanobowl = {
  2119.         Sounds_Jungle_volcano_wav = {
  2120.             Sound = "Sounds/Jungle/volcano.wav",
  2121.             Centered = "1",
  2122.             Chance = "1000",
  2123.             NoOverlap = "1",
  2124.             Streaming = "0",
  2125.             Timeout = "0",
  2126.             Volume = "100",
  2127.         },
  2128.     },
  2129.     m3stormwind = {
  2130.         SOUNDS_M3_stormwind2_LP_wav = {
  2131.             Sound = "SOUNDS/M3/stormwind2_LP.wav",
  2132.             Centered = "1",
  2133.             Chance = "1000",
  2134.             NoOverlap = "1",
  2135.             Streaming = "0",
  2136.             Timeout = "0",
  2137.             Volume = "125",
  2138.         },
  2139.     },
  2140.     jungleday5lp2 = {
  2141.         SOUNDS_jungle_jungleday5lp2_ogg = {
  2142.             Sound = "SOUNDS/jungle/jungleday5lp2.wav",
  2143.             Centered = "1",
  2144.             Chance = "1000",
  2145.             NoOverlap = "1",
  2146.             Streaming = "0",
  2147.             Timeout = "0",
  2148.             Volume = "50",
  2149.         },
  2150.     },
  2151.     smallroomtone2 = {
  2152.         Sounds_jungle_roomtone2_ogg = {
  2153.             Sound = "Sounds/jungle/roomtone2.wav",
  2154.             Centered = "1",
  2155.             Chance = "1000",
  2156.             NoOverlap = "1",
  2157.             Streaming = "0",
  2158.             Timeout = "0",
  2159.             Volume = "150",
  2160.         },
  2161.     },
  2162.     cave1M04 = {
  2163.         SOUNDS_building_drip4_wav = {
  2164.             Sound = "SOUNDS/building/drip4.wav",
  2165.             Centered = "0",
  2166.             Chance = "95",
  2167.             NoOverlap = "1",
  2168.             Streaming = "0",
  2169.             Timeout = "25",
  2170.             Volume = "255",
  2171.         },
  2172.         SOUNDS_building_drip11_wav = {
  2173.             Sound = "SOUNDS/building/drip11.wav",
  2174.             Centered = "0",
  2175.             Chance = "99",
  2176.             NoOverlap = "1",
  2177.             Streaming = "0",
  2178.             Timeout = "25",
  2179.             Volume = "255",
  2180.         },
  2181.         SOUNDS_building_angels_wav = {
  2182.             Sound = "SOUNDS/building/angels.wav",
  2183.             Centered = "0",
  2184.             Chance = "175",
  2185.             NoOverlap = "1",
  2186.             Streaming = "0",
  2187.             Timeout = "25",
  2188.             Volume = "220",
  2189.         },
  2190.         SOUNDS_building_drip2_wav = {
  2191.             Sound = "SOUNDS/building/drip2.wav",
  2192.             Centered = "0",
  2193.             Chance = "90",
  2194.             NoOverlap = "1",
  2195.             Streaming = "0",
  2196.             Timeout = "25",
  2197.             Volume = "255",
  2198.         },
  2199.         SOUNDS_building_drip6_wav = {
  2200.             Sound = "SOUNDS/building/drip6.wav",
  2201.             Centered = "0",
  2202.             Chance = "89",
  2203.             NoOverlap = "1",
  2204.             Streaming = "0",
  2205.             Timeout = "25",
  2206.             Volume = "255",
  2207.         },
  2208.         SOUNDS_building_drip1_wav = {
  2209.             Sound = "SOUNDS/building/drip1.wav",
  2210.             Centered = "0",
  2211.             Chance = "87",
  2212.             NoOverlap = "1",
  2213.             Streaming = "0",
  2214.             Timeout = "25",
  2215.             Volume = "255",
  2216.         },
  2217.         SOUNDS_building_drip7_wav = {
  2218.             Sound = "SOUNDS/building/drip7.wav",
  2219.             Centered = "0",
  2220.             Chance = "73",
  2221.             NoOverlap = "1",
  2222.             Streaming = "0",
  2223.             Timeout = "25",
  2224.             Volume = "255",
  2225.         },
  2226.         SOUNDS_building_drip5_wav = {
  2227.             Sound = "SOUNDS/building/drip5.wav",
  2228.             Centered = "0",
  2229.             Chance = "83",
  2230.             NoOverlap = "1",
  2231.             Streaming = "0",
  2232.             Timeout = "25",
  2233.             Volume = "255",
  2234.         },
  2235.         SOUNDS_building_drip8_wav = {
  2236.             Sound = "SOUNDS/building/drip8.wav",
  2237.             Centered = "0",
  2238.             Chance = "80",
  2239.             NoOverlap = "1",
  2240.             Streaming = "0",
  2241.             Timeout = "25",
  2242.             Volume = "255",
  2243.         },
  2244.         SOUNDS_birds_WINGFLAP1_wav = {
  2245.             Sound = "SOUNDS/birds/WINGFLAP1.wav",
  2246.             Centered = "0",
  2247.             Chance = "100",
  2248.             NoOverlap = "1",
  2249.             Streaming = "0",
  2250.             Timeout = "25",
  2251.             Volume = "255",
  2252.         },
  2253.         SOUNDS_building_drip10_wav = {
  2254.             Sound = "SOUNDS/building/drip10.wav",
  2255.             Centered = "0",
  2256.             Chance = "79",
  2257.             NoOverlap = "1",
  2258.             Streaming = "0",
  2259.             Timeout = "25",
  2260.             Volume = "255",
  2261.         },
  2262.         SOUNDS_building_drip3_wav = {
  2263.             Sound = "SOUNDS/building/drip3.wav",
  2264.             Centered = "0",
  2265.             Chance = "77",
  2266.             NoOverlap = "1",
  2267.             Streaming = "0",
  2268.             Timeout = "25",
  2269.             Volume = "255",
  2270.         },
  2271.         SOUNDS_building_chill_wav = {
  2272.             Sound = "SOUNDS/building/chill.wav",
  2273.             Centered = "0",
  2274.             Chance = "150",
  2275.             NoOverlap = "1",
  2276.             Streaming = "0",
  2277.             Timeout = "25",
  2278.             Volume = "255",
  2279.         },
  2280.         SOUNDS_building_drip9_wav = {
  2281.             Sound = "SOUNDS/building/drip9.wav",
  2282.             Centered = "0",
  2283.             Chance = "75",
  2284.             NoOverlap = "1",
  2285.             Streaming = "0",
  2286.             Timeout = "25",
  2287.             Volume = "255",
  2288.         },
  2289.         SOUNDS_Ambient_E3_hallwindLP_wav = {
  2290.             Sound = "SOUNDS/Ambient/E3/hallwindLP.wav",
  2291.             Centered = "1",
  2292.             Chance = "1000",
  2293.             NoOverlap = "1",
  2294.             Streaming = "0",
  2295.             Timeout = "0",
  2296.             Volume = "120",
  2297.         },
  2298.     },
  2299.     M3shoreline = {
  2300.         SOUNDS_M3_waterlap5_wav = {
  2301.             Sound = "SOUNDS/M3/waterlap5.wav",
  2302.             Centered = "1",
  2303.             Chance = "1000",
  2304.             NoOverlap = "1",
  2305.             Streaming = "0",
  2306.             Timeout = "0",
  2307.             Volume = "150",
  2308.         },
  2309.     },
  2310.     torturehutcreaking = {
  2311.         SOUNDS_creaks_creak3_wav = {
  2312.             Sound = "SOUNDS/creaks/creak3.wav",
  2313.             Centered = "0",
  2314.             Chance = "100",
  2315.             NoOverlap = "1",
  2316.             Streaming = "0",
  2317.             Timeout = "15",
  2318.             Volume = "255",
  2319.         },
  2320.         SOUNDS_creaks_creak1_wav = {
  2321.             Sound = "SOUNDS/creaks/creak1.wav",
  2322.             Centered = "0",
  2323.             Chance = "110",
  2324.             NoOverlap = "1",
  2325.             Streaming = "0",
  2326.             Timeout = "15",
  2327.             Volume = "255",
  2328.         },
  2329.         SOUNDS_creaks_creak2_wav = {
  2330.             Sound = "SOUNDS/creaks/creak2.wav",
  2331.             Centered = "0",
  2332.             Chance = "115",
  2333.             NoOverlap = "1",
  2334.             Streaming = "0",
  2335.             Timeout = "15",
  2336.             Volume = "255",
  2337.         },
  2338.         SOUNDS_creaks_creak4_wav = {
  2339.             Sound = "SOUNDS/creaks/creak4.wav",
  2340.             Centered = "0",
  2341.             Chance = "105",
  2342.             NoOverlap = "1",
  2343.             Streaming = "0",
  2344.             Timeout = "15",
  2345.             Volume = "255",
  2346.         },
  2347.     },
  2348.     m5basiccrickets = {
  2349.         SOUNDS_Ambient_crickets_cr_night5_wav = {
  2350.             Sound = "SOUNDS/Ambient/crickets/cr_night5.wav",
  2351.             Centered = "1",
  2352.             Chance = "1000",
  2353.             NoOverlap = "1",
  2354.             Streaming = "0",
  2355.             Timeout = "0",
  2356.             Volume = "50",
  2357.         },
  2358.     },
  2359.     localcrickets = {
  2360.         SOUNDS_Ambient_crickets_quadcrick_wav = {
  2361.             Sound = "SOUNDS/Ambient/crickets/quadcrick.wav",
  2362.             Centered = "0",
  2363.             Chance = "100",
  2364.             NoOverlap = "1",
  2365.             Streaming = "0",
  2366.             Timeout = "0",
  2367.             Volume = "200",
  2368.         },
  2369.         SOUNDS_Ambient_crickets_doublecr_wav = {
  2370.             Sound = "SOUNDS/Ambient/crickets/doublecr.wav",
  2371.             Centered = "0",
  2372.             Chance = "90",
  2373.             NoOverlap = "1",
  2374.             Streaming = "0",
  2375.             Timeout = "0",
  2376.             Volume = "200",
  2377.         },
  2378.     },
  2379.     canyonwind1 = {
  2380.         SOUNDS_wind44KADPCM_CHASMWIND144K_wav = {
  2381.             Sound = "SOUNDS/wind44KADPCM/CHASMWIND144K.wav",
  2382.             Centered = "1",
  2383.             Chance = "1000",
  2384.             NoOverlap = "1",
  2385.             Streaming = "0",
  2386.             Timeout = "0",
  2387.             Volume = "100",
  2388.         },
  2389.     },
  2390.     torturehutwind1 = {
  2391.         SOUNDS_Ambient_E3_whistlewindLP_wav = {
  2392.             Sound = "SOUNDS/Ambient/E3/whistlewindLP.wav",
  2393.             Centered = "0",
  2394.             Chance = "1000",
  2395.             NoOverlap = "1",
  2396.             Streaming = "0",
  2397.             Timeout = "0",
  2398.             Volume = "40",
  2399.         },
  2400.     },
  2401.     riverrainpst = {
  2402.         SOUNDS_rain_rainpuddle1_wav = {
  2403.             Sound = "SOUNDS/rain/rainpuddle1.wav",
  2404.             Centered = "1",
  2405.             Chance = "1000",
  2406.             NoOverlap = "1",
  2407.             Streaming = "0",
  2408.             Timeout = "0",
  2409.             Volume = "35",
  2410.         },
  2411.     },
  2412.     coolinsects1mono = {
  2413.         Sounds_jungle_cool_insects1lpmono_wav = {
  2414.             Sound = "Sounds/jungle/cool_insects1lpmono.wav",
  2415.             Centered = "0",
  2416.             Chance = "1000",
  2417.             NoOverlap = "1",
  2418.             Streaming = "0",
  2419.             Timeout = "0",
  2420.             Volume = "255",
  2421.         },
  2422.     },
  2423.     m8basiccrickets = {
  2424.         SOUNDS_Ambient_crickets_cr_night6_wav = {
  2425.             Sound = "SOUNDS/Ambient/crickets/cr_night6.wav",
  2426.             Centered = "1",
  2427.             Chance = "1000",
  2428.             NoOverlap = "1",
  2429.             Streaming = "0",
  2430.             Timeout = "0",
  2431.             Volume = "15",
  2432.         },
  2433.     },
  2434.     m03bugs1 = {
  2435.         SOUNDS_jungle_cool_insects1lp_ogg = {
  2436.             Sound = "SOUNDS/jungle/cool_insects1lp.wav",
  2437.             Centered = "1",
  2438.             Chance = "1000",
  2439.             NoOverlap = "1",
  2440.             Streaming = "1",
  2441.             Timeout = "0",
  2442.             Volume = "150",
  2443.         },
  2444.     },
  2445.     ropebridges = {
  2446.         SOUNDS_creaks_creak1_wav = {
  2447.             Sound = "SOUNDS/creaks/creak1.wav",
  2448.             Centered = "0",
  2449.             Chance = "120",
  2450.             NoOverlap = "1",
  2451.             Streaming = "0",
  2452.             Timeout = "20",
  2453.             Volume = "130",
  2454.         },
  2455.         SOUNDS_creaks_creak2_wav = {
  2456.             Sound = "SOUNDS/creaks/creak2.wav",
  2457.             Centered = "0",
  2458.             Chance = "140",
  2459.             NoOverlap = "1",
  2460.             Streaming = "0",
  2461.             Timeout = "20",
  2462.             Volume = "130",
  2463.         },
  2464.     },
  2465.     cliffwind2 = {
  2466.         SOUNDS_Ambient_E3_storm_gust_1_wav = {
  2467.             Sound = "SOUNDS/Ambient/E3/storm_gust_1.wav",
  2468.             Centered = "0",
  2469.             Chance = "150",
  2470.             NoOverlap = "1",
  2471.             Streaming = "0",
  2472.             Timeout = "0",
  2473.             Volume = "125",
  2474.         },
  2475.         SOUNDS_Ambient_E3_storm_gust_3_wav = {
  2476.             Sound = "SOUNDS/Ambient/E3/storm_gust_3.wav",
  2477.             Centered = "0",
  2478.             Chance = "140",
  2479.             NoOverlap = "1",
  2480.             Streaming = "0",
  2481.             Timeout = "0",
  2482.             Volume = "125",
  2483.         },
  2484.         SOUNDS_Ambient_E3_storm_gust_2_wav = {
  2485.             Sound = "SOUNDS/Ambient/E3/storm_gust_2.wav",
  2486.             Centered = "0",
  2487.             Chance = "130",
  2488.             NoOverlap = "1",
  2489.             Streaming = "0",
  2490.             Timeout = "0",
  2491.             Volume = "125",
  2492.         },
  2493.         SOUNDS_wind44KADPCM_mountainwind144k_wav = {
  2494.             Sound = "SOUNDS/wind44KADPCM/mountainwind144k.wav",
  2495.             Centered = "1",
  2496.             Chance = "1000",
  2497.             NoOverlap = "1",
  2498.             Streaming = "0",
  2499.             Timeout = "0",
  2500.             Volume = "9",
  2501.         },
  2502.     },
  2503.     lava = {
  2504.         Sounds_thunder_lavalp_wav = {
  2505.             Sound = "Sounds/thunder/lavalp.wav",
  2506.             Centered = "1",
  2507.             Chance = "1000",
  2508.             NoOverlap = "1",
  2509.             Streaming = "0",
  2510.             Timeout = "0",
  2511.             Volume = "255",
  2512.         },
  2513.     },
  2514.     coolinsectsinteriorholes = {
  2515.         SOUNDS_jungle_cool_insects1lp_ogg = {
  2516.             Sound = "SOUNDS/jungle/cool_insects1lp.wav",
  2517.             Centered = "0",
  2518.             Chance = "1000",
  2519.             NoOverlap = "1",
  2520.             Streaming = "1",
  2521.             Timeout = "0",
  2522.             Volume = "255",
  2523.         },
  2524.     },
  2525.     Misceetandcrick = {
  2526.         SOUNDS_newcrickets_swamp244k_wav = {
  2527.             Sound = "SOUNDS/newcrickets/swamp244k.wav",
  2528.             Centered = "1",
  2529.             Chance = "1000",
  2530.             NoOverlap = "1",
  2531.             Streaming = "0",
  2532.             Timeout = "0",
  2533.             Volume = "25",
  2534.         },
  2535.         SOUNDS_Ambient_bugs_misceets_wav = {
  2536.             Sound = "SOUNDS/Ambient/bugs/misceets.wav",
  2537.             Centered = "1",
  2538.             Chance = "1000",
  2539.             NoOverlap = "1",
  2540.             Streaming = "0",
  2541.             Timeout = "0",
  2542.             Volume = "25",
  2543.         },
  2544.     },
  2545.     thunder = {
  2546.         SOUNDS_thunder_tclap2_wav = {
  2547.             Sound = "SOUNDS/thunder/tclap2.wav",
  2548.             Centered = "0",
  2549.             Chance = "30",
  2550.             NoOverlap = "1",
  2551.             Streaming = "0",
  2552.             Timeout = "0",
  2553.             Volume = "250",
  2554.         },
  2555.         SOUNDS_thunder_trumble3_wav = {
  2556.             Sound = "SOUNDS/thunder/trumble3.wav",
  2557.             Centered = "0",
  2558.             Chance = "425",
  2559.             NoOverlap = "1",
  2560.             Streaming = "0",
  2561.             Timeout = "0",
  2562.             Volume = "255",
  2563.         },
  2564.         SOUNDS_thunder_trumble2_wav = {
  2565.             Sound = "SOUNDS/thunder/trumble2.wav",
  2566.             Centered = "0",
  2567.             Chance = "481",
  2568.             NoOverlap = "1",
  2569.             Streaming = "0",
  2570.             Timeout = "0",
  2571.             Volume = "255",
  2572.         },
  2573.         SOUNDS_thunder_tclap3_wav = {
  2574.             Sound = "SOUNDS/thunder/tclap3.wav",
  2575.             Centered = "0",
  2576.             Chance = "40",
  2577.             NoOverlap = "1",
  2578.             Streaming = "0",
  2579.             Timeout = "0",
  2580.             Volume = "250",
  2581.         },
  2582.         SOUNDS_thunder_tclap1_wav = {
  2583.             Sound = "SOUNDS/thunder/tclap1.wav",
  2584.             Centered = "0",
  2585.             Chance = "55",
  2586.             NoOverlap = "1",
  2587.             Streaming = "0",
  2588.             Timeout = "0",
  2589.             Volume = "250",
  2590.         },
  2591.         SOUNDS_thunder_trumble4_wav = {
  2592.             Sound = "SOUNDS/thunder/trumble4.wav",
  2593.             Centered = "0",
  2594.             Chance = "359",
  2595.             NoOverlap = "1",
  2596.             Streaming = "0",
  2597.             Timeout = "0",
  2598.             Volume = "255",
  2599.         },
  2600.         SOUNDS_thunder_trumble1_wav = {
  2601.             Sound = "SOUNDS/thunder/trumble1.wav",
  2602.             Centered = "0",
  2603.             Chance = "500",
  2604.             NoOverlap = "1",
  2605.             Streaming = "0",
  2606.             Timeout = "0",
  2607.             Volume = "255",
  2608.         },
  2609.     },
  2610.     tunnelwindpre = {
  2611.         SOUNDS_Ambient_E3_tunnelwind2LP_wav = {
  2612.             Sound = "SOUNDS/Ambient/E3/tunnelwind2LP.wav",
  2613.             Centered = "1",
  2614.             Chance = "1000",
  2615.             NoOverlap = "1",
  2616.             Streaming = "0",
  2617.             Timeout = "0",
  2618.             Volume = "50",
  2619.         },
  2620.     },
  2621.     test = {
  2622.         SOUNDS_newcrickets_crick1044k_wav = {
  2623.             Sound = "SOUNDS/newcrickets/crick1044k.wav",
  2624.             Centered = "1",
  2625.             Chance = "1000",
  2626.             NoOverlap = "1",
  2627.             Streaming = "0",
  2628.             Timeout = "0",
  2629.             Volume = "25",
  2630.         },
  2631.     },
  2632.     m05interiorsounds = {
  2633.         SOUNDS_building_distantclank1_wav = {
  2634.             Sound = "SOUNDS/building/distantclank1.wav",
  2635.             Centered = "0",
  2636.             Chance = "86",
  2637.             NoOverlap = "1",
  2638.             Streaming = "0",
  2639.             Timeout = "15",
  2640.             Volume = "150",
  2641.         },
  2642.         SOUNDS_building_shudder1_wav = {
  2643.             Sound = "SOUNDS/building/shudder1.wav",
  2644.             Centered = "0",
  2645.             Chance = "100",
  2646.             NoOverlap = "1",
  2647.             Streaming = "0",
  2648.             Timeout = "15",
  2649.             Volume = "255",
  2650.         },
  2651.         SOUNDS_objectimpact_distantmetalhit3_wav = {
  2652.             Sound = "SOUNDS/objectimpact/distantmetalhit3.wav",
  2653.             Centered = "0",
  2654.             Chance = "93",
  2655.             NoOverlap = "1",
  2656.             Streaming = "0",
  2657.             Timeout = "15",
  2658.             Volume = "200",
  2659.         },
  2660.         SOUNDS_objectimpact_distantmetalhit2_wav = {
  2661.             Sound = "SOUNDS/objectimpact/distantmetalhit2.wav",
  2662.             Centered = "0",
  2663.             Chance = "95",
  2664.             NoOverlap = "1",
  2665.             Streaming = "0",
  2666.             Timeout = "15",
  2667.             Volume = "200",
  2668.         },
  2669.         SOUNDS_building_shudder2_wav = {
  2670.             Sound = "SOUNDS/building/shudder2.wav",
  2671.             Centered = "0",
  2672.             Chance = "110",
  2673.             NoOverlap = "1",
  2674.             Streaming = "0",
  2675.             Timeout = "17",
  2676.             Volume = "255",
  2677.         },
  2678.     },
  2679.     rebellionguns = {
  2680.         Sounds_explosions_rebgun10_wav = {
  2681.             Sound = "Sounds/explosions/rebgun10.wav",
  2682.             Centered = "0",
  2683.             Chance = "49",
  2684.             NoOverlap = "1",
  2685.             Streaming = "0",
  2686.             Timeout = "30",
  2687.             Volume = "255",
  2688.         },
  2689.         Sounds_explosions_rebgun9_wav = {
  2690.             Sound = "Sounds/explosions/rebgun9.wav",
  2691.             Centered = "0",
  2692.             Chance = "48",
  2693.             NoOverlap = "1",
  2694.             Streaming = "0",
  2695.             Timeout = "30",
  2696.             Volume = "255",
  2697.         },
  2698.         Sounds_explosions_rebgun17_wav = {
  2699.             Sound = "Sounds/explosions/rebgun17.wav",
  2700.             Centered = "0",
  2701.             Chance = "57",
  2702.             NoOverlap = "1",
  2703.             Streaming = "0",
  2704.             Timeout = "30",
  2705.             Volume = "255",
  2706.         },
  2707.         Sounds_explosions_rebgun15_wav = {
  2708.             Sound = "Sounds/explosions/rebgun15.wav",
  2709.             Centered = "0",
  2710.             Chance = "55",
  2711.             NoOverlap = "1",
  2712.             Streaming = "0",
  2713.             Timeout = "30",
  2714.             Volume = "255",
  2715.         },
  2716.         Sounds_explosions_rebgun1_wav = {
  2717.             Sound = "Sounds/explosions/rebgun1.wav",
  2718.             Centered = "0",
  2719.             Chance = "42",
  2720.             NoOverlap = "1",
  2721.             Streaming = "0",
  2722.             Timeout = "30",
  2723.             Volume = "255",
  2724.         },
  2725.         Sounds_explosions_rebgun11_wav = {
  2726.             Sound = "Sounds/explosions/rebgun11.wav",
  2727.             Centered = "0",
  2728.             Chance = "50",
  2729.             NoOverlap = "1",
  2730.             Streaming = "0",
  2731.             Timeout = "30",
  2732.             Volume = "255",
  2733.         },
  2734.         Sounds_explosions_rebgun16_wav = {
  2735.             Sound = "Sounds/explosions/rebgun16.wav",
  2736.             Centered = "0",
  2737.             Chance = "56",
  2738.             NoOverlap = "1",
  2739.             Streaming = "0",
  2740.             Timeout = "30",
  2741.             Volume = "255",
  2742.         },
  2743.         Sounds_explosions_rebgun4_wav = {
  2744.             Sound = "Sounds/explosions/rebgun4.wav",
  2745.             Centered = "0",
  2746.             Chance = "44",
  2747.             NoOverlap = "1",
  2748.             Streaming = "0",
  2749.             Timeout = "30",
  2750.             Volume = "255",
  2751.         },
  2752.         Sounds_explosions_rebgun19_wav = {
  2753.             Sound = "Sounds/explosions/rebgun19.wav",
  2754.             Centered = "0",
  2755.             Chance = "59",
  2756.             NoOverlap = "1",
  2757.             Streaming = "0",
  2758.             Timeout = "30",
  2759.             Volume = "255",
  2760.         },
  2761.         Sounds_explosions_rebgun7_wav = {
  2762.             Sound = "Sounds/explosions/rebgun7.wav",
  2763.             Centered = "0",
  2764.             Chance = "47",
  2765.             NoOverlap = "1",
  2766.             Streaming = "0",
  2767.             Timeout = "30",
  2768.             Volume = "255",
  2769.         },
  2770.         Sounds_explosions_rebgun18_wav = {
  2771.             Sound = "Sounds/explosions/rebgun18.wav",
  2772.             Centered = "0",
  2773.             Chance = "58",
  2774.             NoOverlap = "1",
  2775.             Streaming = "0",
  2776.             Timeout = "30",
  2777.             Volume = "255",
  2778.         },
  2779.         Sounds_explosions_rebgun6_wav = {
  2780.             Sound = "Sounds/explosions/rebgun6.wav",
  2781.             Centered = "0",
  2782.             Chance = "0",
  2783.             NoOverlap = "1",
  2784.             Streaming = "0",
  2785.             Timeout = "30",
  2786.             Volume = "255",
  2787.         },
  2788.         Sounds_explosions_rebgun13_wav = {
  2789.             Sound = "Sounds/explosions/rebgun13.wav",
  2790.             Centered = "0",
  2791.             Chance = "53",
  2792.             NoOverlap = "1",
  2793.             Streaming = "0",
  2794.             Timeout = "0",
  2795.             Volume = "255",
  2796.         },
  2797.         Sounds_explosions_rebgun8_wav = {
  2798.             Sound = "Sounds/explosions/rebgun8.wav",
  2799.             Centered = "0",
  2800.             Chance = "47",
  2801.             NoOverlap = "1",
  2802.             Streaming = "0",
  2803.             Timeout = "30",
  2804.             Volume = "255",
  2805.         },
  2806.         Sounds_explosions_rebgun12_wav = {
  2807.             Sound = "Sounds/explosions/rebgun12.wav",
  2808.             Centered = "0",
  2809.             Chance = "52",
  2810.             NoOverlap = "1",
  2811.             Streaming = "0",
  2812.             Timeout = "30",
  2813.             Volume = "255",
  2814.         },
  2815.         Sounds_explosions_rebgun5_wav = {
  2816.             Sound = "Sounds/explosions/rebgun5.wav",
  2817.             Centered = "0",
  2818.             Chance = "45",
  2819.             NoOverlap = "1",
  2820.             Streaming = "0",
  2821.             Timeout = "30",
  2822.             Volume = "255",
  2823.         },
  2824.         Sounds_explosions_rebgun2_wav = {
  2825.             Sound = "Sounds/explosions/rebgun2.wav",
  2826.             Centered = "0",
  2827.             Chance = "43",
  2828.             NoOverlap = "1",
  2829.             Streaming = "0",
  2830.             Timeout = "30",
  2831.             Volume = "255",
  2832.         },
  2833.         Sounds_explosions_rebgun14_wav = {
  2834.             Sound = "Sounds/explosions/rebgun14.wav",
  2835.             Centered = "0",
  2836.             Chance = "54",
  2837.             NoOverlap = "1",
  2838.             Streaming = "0",
  2839.             Timeout = "30",
  2840.             Volume = "255",
  2841.         },
  2842.     },
  2843.     buildingrumble = {
  2844.         SOUNDS_building_strain_wav = {
  2845.             Sound = "SOUNDS/building/strain.wav",
  2846.             Centered = "0",
  2847.             Chance = "65",
  2848.             NoOverlap = "1",
  2849.             Streaming = "0",
  2850.             Timeout = "90",
  2851.             Volume = "85",
  2852.         },
  2853.         SOUNDS_building_shudder1_wav = {
  2854.             Sound = "SOUNDS/building/shudder1.wav",
  2855.             Centered = "0",
  2856.             Chance = "115",
  2857.             NoOverlap = "1",
  2858.             Streaming = "0",
  2859.             Timeout = "30",
  2860.             Volume = "255",
  2861.         },
  2862.         SOUNDS_building_rumblelp_wav = {
  2863.             Sound = "SOUNDS/building/rumblelp.wav",
  2864.             Centered = "1",
  2865.             Chance = "1000",
  2866.             NoOverlap = "1",
  2867.             Streaming = "0",
  2868.             Timeout = "0",
  2869.             Volume = "100",
  2870.         },
  2871.         SOUNDS_building_shudder2_wav = {
  2872.             Sound = "SOUNDS/building/shudder2.wav",
  2873.             Centered = "0",
  2874.             Chance = "105",
  2875.             NoOverlap = "1",
  2876.             Streaming = "0",
  2877.             Timeout = "30",
  2878.             Volume = "255",
  2879.         },
  2880.         SOUNDS_building_clank1_wav = {
  2881.             Sound = "SOUNDS/building/clank1.wav",
  2882.             Centered = "0",
  2883.             Chance = "75",
  2884.             NoOverlap = "1",
  2885.             Streaming = "0",
  2886.             Timeout = "30",
  2887.             Volume = "135",
  2888.         },
  2889.     },
  2890.     m5firsttressaeaPST = {
  2891.         SOUNDS_M5components_crickchichmix10down_wav = {
  2892.             Sound = "SOUNDS/M5components/crickchichmix10down.wav",
  2893.             Centered = "1",
  2894.             Chance = "1000",
  2895.             NoOverlap = "1",
  2896.             Streaming = "0",
  2897.             Timeout = "0",
  2898.             Volume = "15",
  2899.         },
  2900.     },
  2901.     volcanowind = {
  2902.         Sounds_wind44kadpcm_chasmwind144k_wav = {
  2903.             Sound = "Sounds/wind44kadpcm/chasmwind144k.wav",
  2904.             Centered = "1",
  2905.             Chance = "1000",
  2906.             NoOverlap = "1",
  2907.             Streaming = "0",
  2908.             Timeout = "0",
  2909.             Volume = "5",
  2910.         },
  2911.     },
  2912.     carrier = {
  2913.         LANGUAGES_English_missiontalk_carrier2_wav = {
  2914.             Sound = "languages/missiontalk/carrier2.wav",
  2915.             Centered = "1",
  2916.             Chance = "68",
  2917.             NoOverlap = "1",
  2918.             Streaming = "0",
  2919.             Timeout = "60",
  2920.             Volume = "75",
  2921.         },
  2922.         LANGUAGES_English_missiontalk_carrier1_wav = {
  2923.             Sound = "languages/missiontalk/carrier1.wav",
  2924.             Centered = "0",
  2925.             Chance = "69",
  2926.             NoOverlap = "1",
  2927.             Streaming = "0",
  2928.             Timeout = "60",
  2929.             Volume = "75",
  2930.         },
  2931.         LANGUAGES_English_missiontalk_carrier4_wav = {
  2932.             Sound = "languages/missiontalk/carrier4.wav",
  2933.             Centered = "1",
  2934.             Chance = "79",
  2935.             NoOverlap = "1",
  2936.             Streaming = "0",
  2937.             Timeout = "60",
  2938.             Volume = "75",
  2939.         },
  2940.         LANGUAGES_English_missiontalk_carrier3_wav = {
  2941.             Sound = "languages/missiontalk/carrier3.wav",
  2942.             Centered = "1",
  2943.             Chance = "78",
  2944.             NoOverlap = "1",
  2945.             Streaming = "0",
  2946.             Timeout = "60",
  2947.             Volume = "75",
  2948.         },
  2949.         LANGUAGES_English_missiontalk_carrier7_wav = {
  2950.             Sound = "languages/missiontalk/carrier7.wav",
  2951.             Centered = "1",
  2952.             Chance = "77",
  2953.             NoOverlap = "1",
  2954.             Streaming = "0",
  2955.             Timeout = "60",
  2956.             Volume = "75",
  2957.         },
  2958.         LANGUAGES_English_missiontalk_carrier6_wav = {
  2959.             Sound = "languages/missiontalk/carrier6.wav",
  2960.             Centered = "1",
  2961.             Chance = "76",
  2962.             NoOverlap = "1",
  2963.             Streaming = "0",
  2964.             Timeout = "60",
  2965.             Volume = "75",
  2966.         },
  2967.         LANGUAGES_English_missiontalk_carrier5_wav = {
  2968.             Sound = "languages/missiontalk/carrier5.wav",
  2969.             Centered = "1",
  2970.             Chance = "75",
  2971.             NoOverlap = "1",
  2972.             Streaming = "0",
  2973.             Timeout = "30",
  2974.             Volume = "75",
  2975.         },
  2976.     },
  2977.     cavethunderrumblePST = {
  2978.         SOUNDS_thunder_trumble1_wav = {
  2979.             Sound = "SOUNDS/thunder/trumble1.wav",
  2980.             Centered = "0",
  2981.             Chance = "500",
  2982.             NoOverlap = "1",
  2983.             Streaming = "0",
  2984.             Timeout = "0",
  2985.             Volume = "150",
  2986.         },
  2987.         SOUNDS_thunder_trumble2_wav = {
  2988.             Sound = "SOUNDS/thunder/trumble2.wav",
  2989.             Centered = "0",
  2990.             Chance = "425",
  2991.             NoOverlap = "1",
  2992.             Streaming = "0",
  2993.             Timeout = "0",
  2994.             Volume = "150",
  2995.         },
  2996.         SOUNDS_thunder_trumble4_wav = {
  2997.             Sound = "SOUNDS/thunder/trumble4.wav",
  2998.             Centered = "0",
  2999.             Chance = "450",
  3000.             NoOverlap = "1",
  3001.             Streaming = "0",
  3002.             Timeout = "0",
  3003.             Volume = "150",
  3004.         },
  3005.         SOUNDS_thunder_trumble3_wav = {
  3006.             Sound = "SOUNDS/thunder/trumble3.wav",
  3007.             Centered = "0",
  3008.             Chance = "475",
  3009.             NoOverlap = "1",
  3010.             Streaming = "0",
  3011.             Timeout = "0",
  3012.             Volume = "150",
  3013.         },
  3014.     },
  3015.     steamingshoreline = {
  3016.         SOUNDS_jungle_wavesmono_ogg = {
  3017.             Sound = "SOUNDS/jungle/wavesmono.wav",
  3018.             Centered = "1",
  3019.             Chance = "1000",
  3020.             NoOverlap = "1",
  3021.             Streaming = "1",
  3022.             Timeout = "0",
  3023.             Volume = "50",
  3024.         },
  3025.     },
  3026.     damjungle = {
  3027.         Sounds_jungle_damJungle1_wav = {
  3028.             Sound = "Sounds/jungle/damJungle1.wav",
  3029.             Centered = "1",
  3030.             Chance = "1000",
  3031.             NoOverlap = "1",
  3032.             Streaming = "0",
  3033.             Timeout = "0",
  3034.             Volume = "100",
  3035.         },
  3036.     },
  3037.     tunnelrain = {
  3038.         Sounds_rain__raintunnel_wav = {
  3039.             Sound = "Sounds/rain//raintunnel.wav",
  3040.             Centered = "1",
  3041.             Chance = "1000",
  3042.             NoOverlap = "1",
  3043.             Streaming = "0",
  3044.             Timeout = "0",
  3045.             Volume = "100",
  3046.         },
  3047.     },
  3048.     coolinsects1interior = {
  3049.         SOUNDS_jungle_cool_insects1lp_ogg = {
  3050.             Sound = "SOUNDS/jungle/cool_insects1lp.wav",
  3051.             Centered = "1",
  3052.             Chance = "1000",
  3053.             NoOverlap = "1",
  3054.             Streaming = "1",
  3055.             Timeout = "0",
  3056.             Volume = "200",
  3057.         },
  3058.     },
  3059.     musictest = {
  3060.         MUSIC_SeeShip_ogg = {
  3061.             Sound = "MUSIC/SeeShip.ogg",
  3062.             Centered = "1",
  3063.             Chance = "1000",
  3064.             NoOverlap = "1",
  3065.             Streaming = "1",
  3066.             Timeout = "0",
  3067.             Volume = "200",
  3068.         },
  3069.     },
  3070.     swampfrogs = {
  3071.         SOUNDS_Ambient_E3_frog2_wav = {
  3072.             Sound = "SOUNDS/Ambient/E3/frog2.wav",
  3073.             Centered = "0",
  3074.             Chance = "70",
  3075.             NoOverlap = "1",
  3076.             Streaming = "0",
  3077.             Timeout = "10",
  3078.             Volume = "255",
  3079.         },
  3080.         SOUNDS_Ambient_E3_frog4_wav = {
  3081.             Sound = "SOUNDS/Ambient/E3/frog4.wav",
  3082.             Centered = "0",
  3083.             Chance = "75",
  3084.             NoOverlap = "1",
  3085.             Streaming = "0",
  3086.             Timeout = "10",
  3087.             Volume = "255",
  3088.         },
  3089.         SOUNDS_Ambient_E3_frog3_wav = {
  3090.             Sound = "SOUNDS/Ambient/E3/frog3.wav",
  3091.             Centered = "0",
  3092.             Chance = "65",
  3093.             NoOverlap = "1",
  3094.             Streaming = "0",
  3095.             Timeout = "10",
  3096.             Volume = "175",
  3097.         },
  3098.     },
  3099.     M05ambient = {
  3100.         SOUNDS_Ambient_bugs_buzjungle4_wav = {
  3101.             Sound = "SOUNDS/Ambient/bugs/buzjungle4.wav",
  3102.             Centered = "1",
  3103.             Chance = "1000",
  3104.             NoOverlap = "1",
  3105.             Streaming = "0",
  3106.             Timeout = "0",
  3107.             Volume = "30",
  3108.         },
  3109.     },
  3110. }