home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2005 January / Gamestar_69_2005-01_dvd.iso / Dema / theprojectv1-0.exe / FCData / Scripts.pak / Scripts / Sounds / EAXPresetDB.lua next >
Encoding:
Text File  |  2004-07-21  |  19.0 KB  |  938 lines

  1. EAXPresetDB = {
  2.     StoneRoom = {
  3.         nEnvironment = "5",
  4.         fEnvSize = "11.6",
  5.         fEnvDiffusion = "1.0",
  6.         nRoom = "-2200",
  7.         nRoomHF = "-1000",
  8.         nRoomLF = "0",
  9.         fDecayTime = "2.31",
  10.         fDecayHFRatio = "0.64",
  11.         fDecayLFRatio = "1.0",
  12.         nReflections = "-711",
  13.         fReflectionsDelay = "0.012",
  14.         fReflectionsPan = {
  15.             x = "0",
  16.             y = "0",
  17.             z = "0",
  18.         },
  19.         nReverb = "83",
  20.         fReverbDelay = "0.017",
  21.         fReverbPan = {
  22.             x = "0",
  23.             y = "0",
  24.             z = "0",
  25.         },
  26.         fEchoTime = "0.25",
  27.         fEchoDepth = "0.0",
  28.         fModulationTime = "0.25",
  29.         fModulationDepth = "0.0",
  30.         fAirAbsorptionHF = "-20",
  31.         fHFReference = "5000.0",
  32.         fLFReference = "250.0",
  33.         fRoomRolloffFactor = "0.0",
  34.         fDiffusion = "100.0",
  35.         fDensity = "100.0",
  36.         nFlags = "0",
  37.     },
  38.     Hanger = {
  39.         nEnvironment = "10",
  40.         fEnvSize = "50.3",
  41.         fEnvDiffusion = "1",
  42.         nRoom = "-1700",
  43.         nRoomHF = "-1000",
  44.         nRoomLF = "0",
  45.         fDecayTime = "8",
  46.         fDecayHFRatio = "0.23",
  47.         fDecayLFRatio = "1.0",
  48.         nReflections = "-602",
  49.         fReflectionsDelay = "0.02",
  50.         fReflectionsPan = {
  51.             x = "0",
  52.             y = "0",
  53.             z = "0",
  54.         },
  55.         nReverb = "198",
  56.         fReverbDelay = "0.03",
  57.         fReverbPan = {
  58.             x = "0",
  59.             y = "0",
  60.             z = "0",
  61.         },
  62.         fEchoTime = "0.25",
  63.         fEchoDepth = "0.0",
  64.         fModulationTime = "0.25",
  65.         fModulationDepth = "0.0",
  66.         fAirAbsorptionHF = "-20",
  67.         fHFReference = "5000.0",
  68.         fLFReference = "250.0",
  69.         fRoomRolloffFactor = "0.0",
  70.         fDiffusion = "100.0",
  71.         fDensity = "100.0",
  72.         nFlags = "0",
  73.     },
  74.     City = {
  75.         nEnvironment = "16",
  76.         fEnvSize = "7.5",
  77.         fEnvDiffusion = "0.51",
  78.         nRoom = "-1500",
  79.         nRoomHF = "-800",
  80.         nRoomLF = "0",
  81.         fDecayTime = "1.49",
  82.         fDecayHFRatio = "0.67",
  83.         fDecayLFRatio = "1.0",
  84.         nReflections = "-2273",
  85.         fReflectionsDelay = "0.007",
  86.         fReflectionsPan = {
  87.             x = "0",
  88.             y = "0",
  89.             z = "0",
  90.         },
  91.         nReverb = "-1691",
  92.         fReverbDelay = "0.011",
  93.         fReverbPan = {
  94.             x = "0",
  95.             y = "0",
  96.             z = "0",
  97.         },
  98.         fEchoTime = "0.25",
  99.         fEchoDepth = "0.0",
  100.         fModulationTime = "0.25",
  101.         fModulationDepth = "0.0",
  102.         fAirAbsorptionHF = "-20",
  103.         fHFReference = "5000.0",
  104.         fLFReference = "250.0",
  105.         fRoomRolloffFactor = "0.0",
  106.         fDiffusion = "50",
  107.         fDensity = "100.0",
  108.         nFlags = "0",
  109.     },
  110.     ConcertHall = {
  111.         nEnvironment = "7",
  112.         fEnvSize = "19.6",
  113.         fEnvDiffusion = "1.0",
  114.         nRoom = "-1500",
  115.         nRoomHF = "-500",
  116.         nRoomLF = "0",
  117.         fDecayTime = "3.92",
  118.         fDecayHFRatio = "0.7",
  119.         fDecayLFRatio = "1.0",
  120.         nReflections = "-1230",
  121.         fReflectionsDelay = "0.02",
  122.         fReflectionsPan = {
  123.             x = "0",
  124.             y = "0",
  125.             z = "0",
  126.         },
  127.         nReverb = "-2",
  128.         fReverbDelay = "0.029",
  129.         fReverbPan = {
  130.             x = "0",
  131.             y = "0",
  132.             z = "0",
  133.         },
  134.         fEchoTime = "0.25",
  135.         fEchoDepth = "0.0",
  136.         fModulationTime = "0.25",
  137.         fModulationDepth = "0.0",
  138.         fAirAbsorptionHF = "-20",
  139.         fHFReference = "5000.0",
  140.         fLFReference = "250.0",
  141.         fRoomRolloffFactor = "0.0",
  142.         fDiffusion = "100.0",
  143.         fDensity = "100.0",
  144.         nFlags = "0",
  145.     },
  146.     Hallway = {
  147.         nEnvironment = "12",
  148.         fEnvSize = "1.8",
  149.         fEnvDiffusion = "0.75",
  150.         nRoom = "-2100",
  151.         nRoomHF = "-300",
  152.         nRoomLF = "0",
  153.         fDecayTime = "1.49",
  154.         fDecayHFRatio = "0.59",
  155.         fDecayLFRatio = "1.0",
  156.         nReflections = "-1219",
  157.         fReflectionsDelay = "0.007",
  158.         fReflectionsPan = {
  159.             x = "0",
  160.             y = "0",
  161.             z = "0",
  162.         },
  163.         nReverb = "441",
  164.         fReverbDelay = "0.011",
  165.         fReverbPan = {
  166.             x = "0",
  167.             y = "0",
  168.             z = "0",
  169.         },
  170.         fEchoTime = "0.25",
  171.         fEchoDepth = "0.0",
  172.         fModulationTime = "0.25",
  173.         fModulationDepth = "0.0",
  174.         fAirAbsorptionHF = "-20",
  175.         fHFReference = "5000.0",
  176.         fLFReference = "250.0",
  177.         fRoomRolloffFactor = "0.0",
  178.         fDiffusion = "100.0",
  179.         fDensity = "100.0",
  180.         nFlags = "0",
  181.     },
  182.     Bathroom = {
  183.         nEnvironment = "3",
  184.         fEnvSize = "1.4",
  185.         fEnvDiffusion = "1",
  186.         nRoom = "-1500",
  187.         nRoomHF = "-1200",
  188.         nRoomLF = "0",
  189.         fDecayTime = "1.49",
  190.         fDecayHFRatio = "0.54",
  191.         fDecayLFRatio = "1.0",
  192.         nReflections = "-370",
  193.         fReflectionsDelay = "0.007",
  194.         fReflectionsPan = {
  195.             x = "0",
  196.             y = "0",
  197.             z = "0",
  198.         },
  199.         nReverb = "1030",
  200.         fReverbDelay = "0.011",
  201.         fReverbPan = {
  202.             x = "0",
  203.             y = "0",
  204.             z = "0",
  205.         },
  206.         fEchoTime = "0.25",
  207.         fEchoDepth = "0.0",
  208.         fModulationTime = "0.25",
  209.         fModulationDepth = "0.0",
  210.         fAirAbsorptionHF = "-20",
  211.         fHFReference = "5000.0",
  212.         fLFReference = "250.0",
  213.         fRoomRolloffFactor = "0.0",
  214.         fDiffusion = "100.0",
  215.         fDensity = "100.0",
  216.         nFlags = "60",
  217.     },
  218.     StoneCorridor = {
  219.         nEnvironment = "13",
  220.         fEnvSize = "13.5",
  221.         fEnvDiffusion = "1.0",
  222.         nRoom = "-1700",
  223.         nRoomHF = "-1500",
  224.         nRoomLF = "0",
  225.         fDecayTime = "2.7",
  226.         fDecayHFRatio = "0.79",
  227.         fDecayLFRatio = "1.0",
  228.         nReflections = "-1214",
  229.         fReflectionsDelay = "0.013",
  230.         fReflectionsPan = {
  231.             x = "0",
  232.             y = "0",
  233.             z = "0",
  234.         },
  235.         nReverb = "395",
  236.         fReverbDelay = "0.02",
  237.         fReverbPan = {
  238.             x = "0",
  239.             y = "0",
  240.             z = "0",
  241.         },
  242.         fEchoTime = "0.25",
  243.         fEchoDepth = "0.0",
  244.         fModulationTime = "0.25",
  245.         fModulationDepth = "0.0",
  246.         fAirAbsorptionHF = "-20",
  247.         fHFReference = "5000.0",
  248.         fLFReference = "250.0",
  249.         fRoomRolloffFactor = "0.0",
  250.         fDiffusion = "100.0",
  251.         fDensity = "100.0",
  252.         nFlags = "0",
  253.     },
  254.     PaddedCell = {
  255.         nEnvironment = "1",
  256.         fEnvSize = "1.4",
  257.         fEnvDiffusion = "1.0",
  258.         nRoom = "-1500",
  259.         nRoomHF = "-6000",
  260.         nRoomLF = "0",
  261.         fDecayTime = "0.17",
  262.         fDecayHFRatio = "0.1",
  263.         fDecayLFRatio = "1.0",
  264.         nReflections = "-1204",
  265.         fReflectionsDelay = "0.001",
  266.         fReflectionsPan = {
  267.             x = "0",
  268.             y = "0",
  269.             z = "0",
  270.         },
  271.         nReverb = "207",
  272.         fReverbDelay = "0.002",
  273.         fReverbPan = {
  274.             x = "0",
  275.             y = "0",
  276.             z = "0",
  277.         },
  278.         fEchoTime = "0.25",
  279.         fEchoDepth = "0.0",
  280.         fModulationTime = "0.25",
  281.         fModulationDepth = "0",
  282.         fAirAbsorptionHF = "-20",
  283.         fHFReference = "5000.0",
  284.         fLFReference = "250",
  285.         fRoomRolloffFactor = "0.0",
  286.         fDiffusion = "100.0",
  287.         fDensity = "100.0",
  288.         nFlags = "0",
  289.     },
  290.     test = {
  291.         nEnvironment = "5",
  292.         fEnvSize = "33.38",
  293.         fEnvDiffusion = "1",
  294.         nRoom = "-904",
  295.         nRoomHF = "-100",
  296.         nRoomLF = "0",
  297.         fDecayTime = "1.49",
  298.         fDecayHFRatio = "0.83",
  299.         fDecayLFRatio = "1.0",
  300.         nReflections = "-2602",
  301.         fReflectionsDelay = "0",
  302.         fReflectionsPan = {
  303.             x = "0.77",
  304.             y = "1.15",
  305.             z = "-1.4",
  306.         },
  307.         nReverb = "2000",
  308.         fReverbDelay = "0.011",
  309.         fReverbPan = {
  310.             x = "0.49",
  311.             y = "-2.52",
  312.             z = "1.06",
  313.         },
  314.         fEchoTime = "0.15",
  315.         fEchoDepth = "0.39",
  316.         fModulationTime = "3.71",
  317.         fModulationDepth = "0.0",
  318.         fAirAbsorptionHF = "-5.0",
  319.         fHFReference = "5000.0",
  320.         fLFReference = "250.0",
  321.         fRoomRolloffFactor = "0.0",
  322.         fDiffusion = "100.0",
  323.         fDensity = "100.0",
  324.         nFlags = "0",
  325.     },
  326.     LivingRoom = {
  327.         nEnvironment = "4",
  328.         fEnvSize = "2.5",
  329.         fEnvDiffusion = "1",
  330.         nRoom = "-1000",
  331.         nRoomHF = "-6000",
  332.         nRoomLF = "0",
  333.         fDecayTime = "0.5",
  334.         fDecayHFRatio = "0.1",
  335.         fDecayLFRatio = "1",
  336.         nReflections = "-1376",
  337.         fReflectionsDelay = "0.003",
  338.         fReflectionsPan = {
  339.             x = "0",
  340.             y = "0",
  341.             z = "0",
  342.         },
  343.         nReverb = "-1130",
  344.         fReverbDelay = "0.004",
  345.         fReverbPan = {
  346.             x = "0",
  347.             y = "0",
  348.             z = "0",
  349.         },
  350.         fEchoTime = "0.25",
  351.         fEchoDepth = "0.0",
  352.         fModulationTime = "0.25",
  353.         fModulationDepth = "0.0",
  354.         fAirAbsorptionHF = "-20",
  355.         fHFReference = "5000.0",
  356.         fLFReference = "250.0",
  357.         fRoomRolloffFactor = "0.0",
  358.         fDiffusion = "100.0",
  359.         fDensity = "100.0",
  360.         nFlags = "0",
  361.     },
  362.     Plain = {
  363.         nEnvironment = "19",
  364.         fEnvSize = "42.5",
  365.         fEnvDiffusion = "0.21",
  366.         nRoom = "-2000",
  367.         nRoomHF = "-1500",
  368.         nRoomLF = "0",
  369.         fDecayTime = "1.49",
  370.         fDecayHFRatio = "0.5",
  371.         fDecayLFRatio = "1.0",
  372.         nReflections = "-2466",
  373.         fReflectionsDelay = "0.179",
  374.         fReflectionsPan = {
  375.             x = "0",
  376.             y = "0",
  377.             z = "0",
  378.         },
  379.         nReverb = "-1926",
  380.         fReverbDelay = "0.1",
  381.         fReverbPan = {
  382.             x = "0",
  383.             y = "0",
  384.             z = "0",
  385.         },
  386.         fEchoTime = "0.25",
  387.         fEchoDepth = "0.0",
  388.         fModulationTime = "0.25",
  389.         fModulationDepth = "0.0",
  390.         fAirAbsorptionHF = "-20",
  391.         fHFReference = "5000.0",
  392.         fLFReference = "250.0",
  393.         fRoomRolloffFactor = "0.0",
  394.         fDiffusion = "21",
  395.         fDensity = "100.0",
  396.         nFlags = "0",
  397.     },
  398.     Alley = {
  399.         nEnvironment = "14",
  400.         fEnvSize = "7.5",
  401.         fEnvDiffusion = "0.3",
  402.         nRoom = "-1700",
  403.         nRoomHF = "-1500",
  404.         nRoomLF = "0",
  405.         fDecayTime = "1.49",
  406.         fDecayHFRatio = "0.86",
  407.         fDecayLFRatio = "1.0",
  408.         nReflections = "-1204",
  409.         fReflectionsDelay = "0.007",
  410.         fReflectionsPan = {
  411.             x = "0",
  412.             y = "0",
  413.             z = "0",
  414.         },
  415.         nReverb = "-4",
  416.         fReverbDelay = "0.011",
  417.         fReverbPan = {
  418.             x = "0",
  419.             y = "0",
  420.             z = "0",
  421.         },
  422.         fEchoTime = "0.125",
  423.         fEchoDepth = "0.95",
  424.         fModulationTime = "0.25",
  425.         fModulationDepth = "0.0",
  426.         fAirAbsorptionHF = "-20",
  427.         fHFReference = "5000.0",
  428.         fLFReference = "250.0",
  429.         fRoomRolloffFactor = "0.0",
  430.         fDiffusion = "100.0",
  431.         fDensity = "100.0",
  432.         nFlags = "100",
  433.     },
  434.     ParkingLot = {
  435.         nEnvironment = "20",
  436.         fEnvSize = "8.3",
  437.         fEnvDiffusion = "1.0",
  438.         nRoom = "-1500",
  439.         nRoomHF = "0",
  440.         nRoomLF = "0",
  441.         fDecayTime = "1.65",
  442.         fDecayHFRatio = "1.5",
  443.         fDecayLFRatio = "1.0",
  444.         nReflections = "-1363",
  445.         fReflectionsDelay = "0.008",
  446.         fReflectionsPan = {
  447.             x = "0",
  448.             y = "0",
  449.             z = "0",
  450.         },
  451.         nReverb = "-1153",
  452.         fReverbDelay = "0.012",
  453.         fReverbPan = {
  454.             x = "0",
  455.             y = "0",
  456.             z = "0",
  457.         },
  458.         fEchoTime = "0.25",
  459.         fEchoDepth = "0.0",
  460.         fModulationTime = "0.25",
  461.         fModulationDepth = "0.0",
  462.         fAirAbsorptionHF = "-20",
  463.         fHFReference = "5000.0",
  464.         fLFReference = "250.0",
  465.         fRoomRolloffFactor = "0.0",
  466.         fDiffusion = "100.0",
  467.         fDensity = "100.0",
  468.         nFlags = "0",
  469.     },
  470.     Underwater = {
  471.         nEnvironment = "22",
  472.         fEnvSize = "1.8",
  473.         fEnvDiffusion = "1.0",
  474.         nRoom = "-1000",
  475.         nRoomHF = "-4000",
  476.         nRoomLF = "0",
  477.         fDecayTime = "1.49",
  478.         fDecayHFRatio = "0.1",
  479.         fDecayLFRatio = "1.0",
  480.         nReflections = "-449",
  481.         fReflectionsDelay = "0.007",
  482.         fReflectionsPan = {
  483.             x = "0",
  484.             y = "0",
  485.             z = "0",
  486.         },
  487.         nReverb = "1700",
  488.         fReverbDelay = "0.011",
  489.         fReverbPan = {
  490.             x = "0",
  491.             y = "0",
  492.             z = "0",
  493.         },
  494.         fEchoTime = "0.25",
  495.         fEchoDepth = "0",
  496.         fModulationTime = "1.18",
  497.         fModulationDepth = "0.348",
  498.         fAirAbsorptionHF = "-5.0",
  499.         fHFReference = "5000.0",
  500.         fLFReference = "250.0",
  501.         fRoomRolloffFactor = "0.0",
  502.         fDiffusion = "100.0",
  503.         fDensity = "100.0",
  504.         nFlags = "0",
  505.     },
  506.     Quarry = {
  507.         nEnvironment = "18",
  508.         fEnvSize = "7.5",
  509.         fEnvDiffusion = "1.0",
  510.         nRoom = "-2200",
  511.         nRoomHF = "-1000",
  512.         nRoomLF = "0",
  513.         fDecayTime = "1.49",
  514.         fDecayHFRatio = "0.83",
  515.         fDecayLFRatio = "1.0",
  516.         nReflections = "-10000",
  517.         fReflectionsDelay = "0.061",
  518.         fReflectionsPan = {
  519.             x = "0",
  520.             y = "0",
  521.             z = "0",
  522.         },
  523.         nReverb = "500",
  524.         fReverbDelay = "0.025",
  525.         fReverbPan = {
  526.             x = "0",
  527.             y = "0",
  528.             z = "0",
  529.         },
  530.         fEchoTime = "0.125",
  531.         fEchoDepth = "0.7",
  532.         fModulationTime = "0.25",
  533.         fModulationDepth = "0.0",
  534.         fAirAbsorptionHF = "-20",
  535.         fHFReference = "5000.0",
  536.         fLFReference = "250.0",
  537.         fRoomRolloffFactor = "0.0",
  538.         fDiffusion = "100.0",
  539.         fDensity = "100.0",
  540.         nFlags = "0",
  541.     },
  542.     Cave = {
  543.         nEnvironment = "8",
  544.         fEnvSize = "14.57",
  545.         fEnvDiffusion = "0.71",
  546.         nRoom = "-1300",
  547.         nRoomHF = "-194",
  548.         nRoomLF = "0",
  549.         fDecayTime = "2.19",
  550.         fDecayHFRatio = "1.3",
  551.         fDecayLFRatio = "1.0",
  552.         nReflections = "-602",
  553.         fReflectionsDelay = "0.015",
  554.         fReflectionsPan = {
  555.             x = "0",
  556.             y = "0",
  557.             z = "0",
  558.         },
  559.         nReverb = "-320",
  560.         fReverbDelay = "0.022",
  561.         fReverbPan = {
  562.             x = "0",
  563.             y = "0",
  564.             z = "0",
  565.         },
  566.         fEchoTime = "0.25",
  567.         fEchoDepth = "0.0",
  568.         fModulationTime = "0.25",
  569.         fModulationDepth = "0.0",
  570.         fAirAbsorptionHF = "-20",
  571.         fHFReference = "5000.0",
  572.         fLFReference = "250.0",
  573.         fRoomRolloffFactor = "0.0",
  574.         fDiffusion = "100.0",
  575.         fDensity = "100.0",
  576.         nFlags = "0",
  577.     },
  578.     generic = {
  579.         nEnvironment = "0",
  580.         fEnvSize = "7.5",
  581.         fEnvDiffusion = "1.0",
  582.         nRoom = "-1500",
  583.         nRoomHF = "-100",
  584.         nRoomLF = "0",
  585.         fDecayTime = "1.49",
  586.         fDecayHFRatio = "0.83",
  587.         fDecayLFRatio = "1.0",
  588.         nReflections = "-2602",
  589.         fReflectionsDelay = "0.007",
  590.         fReflectionsPan = {
  591.             x = "0",
  592.             y = "0",
  593.             z = "0",
  594.         },
  595.         nReverb = "200",
  596.         fReverbDelay = "0.011",
  597.         fReverbPan = {
  598.             x = "0",
  599.             y = "0",
  600.             z = "0",
  601.         },
  602.         fEchoTime = "0.25",
  603.         fEchoDepth = "0.0",
  604.         fModulationTime = "0.25",
  605.         fModulationDepth = "0.0",
  606.         fAirAbsorptionHF = "-20",
  607.         fHFReference = "5000.0",
  608.         fLFReference = "250.0",
  609.         fRoomRolloffFactor = "0.0",
  610.         fDiffusion = "100.0",
  611.         fDensity = "100.0",
  612.         nFlags = "0",
  613.     },
  614.     CarpetedHallway = {
  615.         nEnvironment = "11",
  616.         fEnvSize = "1.9",
  617.         fEnvDiffusion = "1.0",
  618.         nRoom = "-1500",
  619.         nRoomHF = "-4000",
  620.         nRoomLF = "0",
  621.         fDecayTime = "0.3",
  622.         fDecayHFRatio = "0.1",
  623.         fDecayLFRatio = "1.0",
  624.         nReflections = "-1831",
  625.         fReflectionsDelay = "0.002",
  626.         fReflectionsPan = {
  627.             x = "0",
  628.             y = "0",
  629.             z = "0",
  630.         },
  631.         nReverb = "-1630",
  632.         fReverbDelay = "0.03",
  633.         fReverbPan = {
  634.             x = "0",
  635.             y = "0",
  636.             z = "0",
  637.         },
  638.         fEchoTime = "0.25",
  639.         fEchoDepth = "0.0",
  640.         fModulationTime = "0.25",
  641.         fModulationDepth = "0.0",
  642.         fAirAbsorptionHF = "-20",
  643.         fHFReference = "5000.0",
  644.         fLFReference = "250.0",
  645.         fRoomRolloffFactor = "0.0",
  646.         fDiffusion = "100.0",
  647.         fDensity = "100.0",
  648.         nFlags = "0",
  649.     },
  650.     Room = {
  651.         nEnvironment = "2",
  652.         fEnvSize = "1.9",
  653.         fEnvDiffusion = "1",
  654.         nRoom = "-1500",
  655.         nRoomHF = "0",
  656.         nRoomLF = "0",
  657.         fDecayTime = "0.4",
  658.         fDecayHFRatio = "0.83",
  659.         fDecayLFRatio = "1",
  660.         nReflections = "-1646",
  661.         fReflectionsDelay = "0.002",
  662.         fReflectionsPan = {
  663.             x = "0",
  664.             y = "0",
  665.             z = "0",
  666.         },
  667.         nReverb = "53",
  668.         fReverbDelay = "0.03",
  669.         fReverbPan = {
  670.             x = "0",
  671.             y = "0",
  672.             z = "0",
  673.         },
  674.         fEchoTime = "0.25",
  675.         fEchoDepth = "0.0",
  676.         fModulationTime = "0.25",
  677.         fModulationDepth = "0",
  678.         fAirAbsorptionHF = "-20",
  679.         fHFReference = "5000.0",
  680.         fLFReference = "250",
  681.         fRoomRolloffFactor = "0.0",
  682.         fDiffusion = "100.0",
  683.         fDensity = "100.0",
  684.         nFlags = "0",
  685.     },
  686.     off = {
  687.         nEnvironment = "0",
  688.         fEnvSize = "7.5",
  689.         fEnvDiffusion = "1.0",
  690.         nRoom = "-10000",
  691.         nRoomHF = "-10000",
  692.         nRoomLF = "0",
  693.         fDecayTime = "1",
  694.         fDecayHFRatio = "1",
  695.         fDecayLFRatio = "1",
  696.         nReflections = "-2602",
  697.         fReflectionsDelay = "0.007",
  698.         fReflectionsPan = {
  699.             x = "0",
  700.             y = "0",
  701.             z = "0",
  702.         },
  703.         nReverb = "200",
  704.         fReverbDelay = "0.011",
  705.         fReverbPan = {
  706.             x = "0",
  707.             y = "0",
  708.             z = "0",
  709.         },
  710.         fEchoTime = "0.25",
  711.         fEchoDepth = "0",
  712.         fModulationTime = "0.25",
  713.         fModulationDepth = "0",
  714.         fAirAbsorptionHF = "-5.0",
  715.         fHFReference = "5000.0",
  716.         fLFReference = "250.0",
  717.         fRoomRolloffFactor = "0.0",
  718.         fDiffusion = "0",
  719.         fDensity = "0",
  720.         nFlags = "0",
  721.     },
  722.     Forest = {
  723.         nEnvironment = "15",
  724.         fEnvSize = "38",
  725.         fEnvDiffusion = "0.3",
  726.         nRoom = "-1500",
  727.         nRoomHF = "-3300",
  728.         nRoomLF = "0",
  729.         fDecayTime = "1.49",
  730.         fDecayHFRatio = "0.54",
  731.         fDecayLFRatio = "1.0",
  732.         nReflections = "-2560",
  733.         fReflectionsDelay = "0.162",
  734.         fReflectionsPan = {
  735.             x = "0",
  736.             y = "0",
  737.             z = "0",
  738.         },
  739.         nReverb = "229",
  740.         fReverbDelay = "0.088",
  741.         fReverbPan = {
  742.             x = "0",
  743.             y = "0",
  744.             z = "0",
  745.         },
  746.         fEchoTime = "0.125",
  747.         fEchoDepth = "0.0",
  748.         fModulationTime = "0.25",
  749.         fModulationDepth = "0.0",
  750.         fAirAbsorptionHF = "-20",
  751.         fHFReference = "5000.0",
  752.         fLFReference = "250.0",
  753.         fRoomRolloffFactor = "0.0",
  754.         fDiffusion = "100.0",
  755.         fDensity = "100.0",
  756.         nFlags = "100",
  757.     },
  758.     noreflectmoistair = {
  759.         nEnvironment = "25",
  760.         fEnvSize = "7.5",
  761.         fEnvDiffusion = "1.0",
  762.         nRoom = "-2000",
  763.         nRoomHF = "-10000",
  764.         nRoomLF = "0",
  765.         fDecayTime = "1",
  766.         fDecayHFRatio = "1",
  767.         fDecayLFRatio = "1",
  768.         nReflections = "-2602",
  769.         fReflectionsDelay = "0.007",
  770.         fReflectionsPan = {
  771.             x = "0",
  772.             y = "0",
  773.             z = "0",
  774.         },
  775.         nReverb = "200",
  776.         fReverbDelay = "0.011",
  777.         fReverbPan = {
  778.             x = "0",
  779.             y = "0",
  780.             z = "0",
  781.         },
  782.         fEchoTime = "0.25",
  783.         fEchoDepth = "0",
  784.         fModulationTime = "0.25",
  785.         fModulationDepth = "0",
  786.         fAirAbsorptionHF = "-20.0",
  787.         fHFReference = "5000.0",
  788.         fLFReference = "250.0",
  789.         fRoomRolloffFactor = "0.0",
  790.         fDiffusion = "0",
  791.         fDensity = "0",
  792.         nFlags = "0",
  793.     },
  794.     Auditorium = {
  795.         nEnvironment = "6",
  796.         fEnvSize = "21.6",
  797.         fEnvDiffusion = "1.0",
  798.         nRoom = "-1700",
  799.         nRoomHF = "-476",
  800.         nRoomLF = "0",
  801.         fDecayTime = "4.32",
  802.         fDecayHFRatio = "0.59",
  803.         fDecayLFRatio = "1.0",
  804.         nReflections = "-789",
  805.         fReflectionsDelay = "0.02",
  806.         fReflectionsPan = {
  807.             x = "0",
  808.             y = "0",
  809.             z = "0",
  810.         },
  811.         nReverb = "289",
  812.         fReverbDelay = "0.03",
  813.         fReverbPan = {
  814.             x = "0",
  815.             y = "0",
  816.             z = "0",
  817.         },
  818.         fEchoTime = "0.25",
  819.         fEchoDepth = "0.0",
  820.         fModulationTime = "0.25",
  821.         fModulationDepth = "0.0",
  822.         fAirAbsorptionHF = "-20",
  823.         fHFReference = "5000.0",
  824.         fLFReference = "250.0",
  825.         fRoomRolloffFactor = "0.0",
  826.         fDiffusion = "100.0",
  827.         fDensity = "100.0",
  828.         nFlags = "0",
  829.     },
  830.     Arena = {
  831.         nEnvironment = "9",
  832.         fEnvSize = "36.2",
  833.         fEnvDiffusion = "1.0",
  834.         nRoom = "-1700",
  835.         nRoomHF = "-698",
  836.         nRoomLF = "0",
  837.         fDecayTime = "7.24",
  838.         fDecayHFRatio = "0.33",
  839.         fDecayLFRatio = "1.0",
  840.         nReflections = "-1166",
  841.         fReflectionsDelay = "0.02",
  842.         fReflectionsPan = {
  843.             x = "0",
  844.             y = "0",
  845.             z = "0",
  846.         },
  847.         nReverb = "16",
  848.         fReverbDelay = "0.03",
  849.         fReverbPan = {
  850.             x = "0",
  851.             y = "0",
  852.             z = "0",
  853.         },
  854.         fEchoTime = "0.25",
  855.         fEchoDepth = "0.0",
  856.         fModulationTime = "0.25",
  857.         fModulationDepth = "0.0",
  858.         fAirAbsorptionHF = "-20",
  859.         fHFReference = "5000.0",
  860.         fLFReference = "250.0",
  861.         fRoomRolloffFactor = "0.0",
  862.         fDiffusion = "100.0",
  863.         fDensity = "100.0",
  864.         nFlags = "0",
  865.     },
  866.     Mountains = {
  867.         nEnvironment = "17",
  868.         fEnvSize = "100",
  869.         fEnvDiffusion = "0.27",
  870.         nRoom = "-1500",
  871.         nRoomHF = "-2500",
  872.         nRoomLF = "0",
  873.         fDecayTime = "1.49",
  874.         fDecayHFRatio = "0.21",
  875.         fDecayLFRatio = "1.0",
  876.         nReflections = "-2780",
  877.         fReflectionsDelay = "0.3",
  878.         fReflectionsPan = {
  879.             x = "0",
  880.             y = "0",
  881.             z = "0",
  882.         },
  883.         nReverb = "1434",
  884.         fReverbDelay = "0.1",
  885.         fReverbPan = {
  886.             x = "0",
  887.             y = "0",
  888.             z = "0",
  889.         },
  890.         fEchoTime = "0.25",
  891.         fEchoDepth = "0.0",
  892.         fModulationTime = "0.25",
  893.         fModulationDepth = "0.0",
  894.         fAirAbsorptionHF = "-20",
  895.         fHFReference = "5000.0",
  896.         fLFReference = "250.0",
  897.         fRoomRolloffFactor = "0.0",
  898.         fDiffusion = "27",
  899.         fDensity = "100.0",
  900.         nFlags = "0",
  901.     },
  902.     Sewerpipe = {
  903.         nEnvironment = "21",
  904.         fEnvSize = "1.7",
  905.         fEnvDiffusion = "0.8",
  906.         nRoom = "-2200",
  907.         nRoomHF = "-1000",
  908.         nRoomLF = "0",
  909.         fDecayTime = "2.81",
  910.         fDecayHFRatio = "0.14",
  911.         fDecayLFRatio = "1.0",
  912.         nReflections = "429",
  913.         fReflectionsDelay = "0.01",
  914.         fReflectionsPan = {
  915.             x = "0",
  916.             y = "0",
  917.             z = "0",
  918.         },
  919.         nReverb = "1023",
  920.         fReverbDelay = "0.021",
  921.         fReverbPan = {
  922.             x = "0",
  923.             y = "0",
  924.             z = "0",
  925.         },
  926.         fEchoTime = "0.25",
  927.         fEchoDepth = "0.0",
  928.         fModulationTime = "0.25",
  929.         fModulationDepth = "0.0",
  930.         fAirAbsorptionHF = "-20",
  931.         fHFReference = "5000.0",
  932.         fLFReference = "250.0",
  933.         fRoomRolloffFactor = "0.0",
  934.         fDiffusion = "80",
  935.         fDensity = "60",
  936.         nFlags = "0",
  937.     },
  938. }