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INI File  |  2004-06-22  |  5KB  |  366 lines

  1. [EntityNum]
  2. Generator    =    20
  3. 1stBonus    =    21
  4. Ghost        =    31
  5. Moving        =    32
  6.  
  7. ;================== Player =================================
  8.  
  9. [Player1]
  10. Height2D    =    1500
  11. Rot2D        =    0
  12. Roll2D        =    30
  13. UpSee        =    120
  14. Takeable    =    0
  15. Type        =    -2
  16. Radius        =    110        // Rayon de la sphere de collision en cm
  17. Height        =    58
  18. Speed        =    2000 1500
  19. Model        =    15
  20. MdlShadow    =    14        // n░ de model de l'ombre
  21. Scale        =    1.0
  22. LightR        =    255
  23. LightG        =    64
  24. LightB        =    32
  25. LightRange    =    1200
  26. LightAtt0    =    0.1
  27. LightAtt1    =    0.001
  28. LightAtt2    =    0.0005
  29.  
  30. [Player2]
  31. Takeable    =    0
  32. Type        =    -3
  33. Radius        =    110
  34. Height        =    58
  35. Speed        =    2000
  36. Model        =    16
  37. MdlShadow    =    14
  38.  
  39. [Player3]
  40. Takeable    =    0
  41. Type        =    -4
  42. Radius        =    110
  43. Height        =    58
  44. Speed        =    2000
  45. Model        =    17
  46. MdlShadow    =    14
  47.  
  48. [Player4]
  49. Takeable    =    0
  50. Type        =    -5
  51. Radius        =    110
  52. Height        =    58
  53. Speed        =    2000
  54. Model        =    18
  55. MdlShadow    =    14
  56.  
  57. ;================== Entity =================================
  58.  
  59.  
  60. [Sting]
  61. Takeable    =    0
  62. Type        =    0
  63. Radius        =    110
  64. Speed        =    100
  65. Scale        =    0.25
  66. Model        =    0
  67. RotateSpeed    =    10000
  68.  
  69.  
  70. [GameCursor]
  71. Takeable    =    0
  72. Type        =    0
  73. Radius        =    110
  74. Speed        =    100
  75. Scale        =    0.66
  76. Model        =    14
  77. RotateSpeed    =    10000
  78.  
  79.  
  80. [Entity00]    // Wall
  81. Takeable    =    0
  82. Type        =    0
  83. Radius        =    110
  84. Height        =    36
  85. Speed        =    100
  86. Scale        =    1.0
  87. Model        =    0
  88. MdlShadow    =    14
  89. RotateSpeed    =    0
  90.  
  91.  
  92. //=================================== Balloons
  93.  
  94. [Entity01]    // Balloon
  95. Type        =    1
  96. Radius        =    72
  97. Speed        =    500
  98. Scale        =    1
  99. Model        =    1
  100. RotateSpeed    =    -1000
  101.  
  102. [Entity02]    // Balloon
  103. Type        =    2
  104. Radius        =    72
  105. Speed        =    500
  106. Scale        =    1
  107. Model        =    2
  108. RotateSpeed    =    -1200
  109.  
  110. [Entity03]    // Balloon
  111. Type        =    3
  112. Radius        =    72
  113. Speed        =    500
  114. Scale        =    1
  115. Model        =    3
  116. RotateSpeed    =    -800
  117.  
  118. [Entity04]    // Balloon
  119. Type        =    4
  120. Radius        =    72
  121. Speed        =    500
  122. Scale        =    1
  123. Model        =    4
  124. RotateSpeed    =    800
  125.  
  126. [Entity05]    // Balloon
  127. Type        =    5
  128. Radius        =    72
  129. Speed        =    500
  130. Scale        =    1
  131. Model        =    5
  132. RotateSpeed    =    1200
  133.  
  134. [Entity06]    // Balloon
  135. Type        =    6
  136. Radius        =    72
  137. Speed        =    500
  138. Scale        =    1
  139. Model        =    6
  140. RotateSpeed    =    400
  141.  
  142. [Entity20]    // Generator
  143. Takeable    =    0
  144. Generator    =    1
  145. Type        =    20
  146. Radius        =    110
  147. Height        =    36
  148. Speed        =    100
  149. Scale        =    1.0
  150. Model        =    20
  151. MdlShadow    =    14
  152. RotateSpeed    =    0
  153.  
  154.  
  155. //=================================== Bonus
  156.  
  157. [Entity21]    // Bonus - Speed
  158. Type        =    21
  159. Radius        =    30
  160. Speed        =    1000
  161. Scale        =    1.15
  162. Model        =    21
  163. RotateSpeed    =    0
  164. Stay        =    30
  165. Life        =    30
  166. BaseWeight    =    100
  167. DiffWeight    =    100
  168.  
  169. [Entity22]    // Bonus - HiSpeed
  170. Type        =    22
  171. Radius        =    30
  172. Speed        =    1000
  173. Scale        =    1.15
  174. Model        =    22
  175. RotateSpeed    =    0
  176. Stay        =    15
  177. Life        =    20
  178. BaseWeight    =    25
  179. DiffWeight    =    5
  180.  
  181. [Entity23]    // Bonus - Push
  182. Type        =    23
  183. Radius        =    30
  184. Speed        =    1000
  185. Scale        =    1.15
  186. Model        =    23
  187. RotateSpeed    =    0
  188. Stay        =    30
  189. Life        =    45
  190. BaseWeight    =    100
  191. DiffWeight    =    100
  192.  
  193. [Entity24]    // Bonus - ScoreX2
  194. Type        =    24
  195. Radius        =    30
  196. Speed        =    1000
  197. Scale        =    1.15
  198. Model        =    24
  199. RotateSpeed    =    0
  200. Stay        =    25
  201. Life        =    20
  202. BaseWeight    =    50
  203. DiffWeight    =    100
  204.  
  205. [Entity25]    // Bonus - TimeWarp
  206. Type        =    25
  207. Radius        =    30
  208. Speed        =    1000
  209. Scale        =    1.15
  210. Model        =    25
  211. RotateSpeed    =    0
  212. Stay        =    30
  213. Life        =    20
  214. BaseWeight    =    150
  215. DiffWeight    =    125
  216.  
  217. [Entity26]    // Bonus - AllSame
  218. Type        =    26
  219. Radius        =    30
  220. Speed        =    1000
  221. Scale        =    1.15
  222. Model        =    26
  223. RotateSpeed    =    0
  224. Stay        =    30
  225. Life        =    3
  226. BaseWeight    =    100
  227. DiffWeight    =    200
  228. ChdScaling    =    0.3
  229.  
  230. [Entity27]    // Bonus - Lift
  231. Type        =    27
  232. Radius        =    30
  233. Speed        =    1000
  234. Scale        =    1.15
  235. Model        =    27
  236. RotateSpeed    =    0
  237. Stay        =    30
  238. Life        =    30
  239. BaseWeight    =    50
  240. DiffWeight    =    100
  241.  
  242. [Entity28]    // Bonus - Runaway
  243. Type        =    28
  244. Radius        =    30
  245. Speed        =    3000
  246. Scale        =    1.15
  247. Model        =    28
  248. RotateSpeed    =    0
  249. Stay        =    40
  250. Life        =    3
  251. BaseWeight    =    100
  252. DiffWeight    =    100
  253.  
  254.  
  255. //=================================== Other
  256.  
  257. [Entity31]        // Ghost
  258. Type        =    31
  259. Takeable    =    0
  260. Radius        =    60
  261. Speed        =    750
  262. Scale        =    1.25
  263. Model        =    50
  264. RotateSpeed    =    0
  265.  
  266. [Entity32]        // Moving
  267. Type        =    32
  268. Takeable    =    0
  269. Radius        =    100
  270. Speed        =    2000
  271. Scale        =    1
  272. Model        =    51
  273. RotateSpeed    =    0
  274.  
  275.  
  276. //=================================== Fx
  277.  
  278. [LittleStar]    // LittleStar
  279. Type        =    0
  280. Scale        =    1
  281. Model        =    19
  282. RotateSpeed    =    0
  283.  
  284. [DropFx]    // DropFx
  285. Type        =    0
  286. Scale        =    1
  287. Model        =    31
  288. RotateSpeed    =    0
  289.  
  290. [Entity100]    // Sparkles
  291. Type        =    0
  292. Scale        =    1
  293. Model        =    32
  294. RotateSpeed    =    0
  295. Life        =    0.25
  296.  
  297. [Entity101]    // TakeRing
  298. Type        =    0
  299. Scale        =    1
  300. Model        =    33
  301. RotateSpeed    =    10000
  302. Life        =    0.5
  303.  
  304. [Entity102]    // BlockDevice
  305. Type        =    0
  306. Scale        =    1
  307. Model        =    34
  308. RotateSpeed    =    0
  309. Life        =    0.75
  310.  
  311. [Entity103]    // MoveRing
  312. Type        =    0
  313. Scale        =    1
  314. Model        =    35
  315. RotateSpeed    =    0
  316. Life        =    0.5
  317.  
  318. [Entity104]    // Electricity
  319. Type        =    0
  320. Scale        =    1
  321. Model        =    36
  322. RotateSpeed    =    0
  323. Life        =    0.5
  324.  
  325. [Entity105]    // Smoke
  326. Type        =    0
  327. Scale        =    1
  328. Model        =    37
  329. RotateSpeed    =    0
  330. Life        =    1
  331.  
  332. [Entity106]    // Appear
  333. Type        =    0
  334. Scale        =    1
  335. Model        =    38
  336. RotateSpeed    =    1000
  337. Life        =    2
  338.  
  339. [Entity107]    // PlayerAppear
  340. Type        =    0
  341. Scale        =    1
  342. Model        =    38    // N/A; use player model
  343. RotateSpeed    =    0
  344. Life        =    2
  345.  
  346. [Entity108]    // Rotate
  347. Type        =    0
  348. Scale        =    1
  349. Model        =    39
  350. RotateSpeed    =    0
  351. Life        =    0.5
  352.  
  353. [Entity109]    // Explode
  354. Type        =    0
  355. Scale        =    1
  356. Model        =    40
  357. RotateSpeed    =    0
  358. Life        =    1.5
  359.  
  360. [Entity110]    // Teleport
  361. Type        =    0
  362. Scale        =    1
  363. Model        =    41
  364. RotateSpeed    =    0
  365. Life        =    1
  366.