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GameStar 2004 September
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Pak01.pak
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entity.ini
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INI File
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2004-06-22
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5KB
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366 lines
[EntityNum]
Generator = 20
1stBonus = 21
Ghost = 31
Moving = 32
;================== Player =================================
[Player1]
Height2D = 1500
Rot2D = 0
Roll2D = 30
UpSee = 120
Takeable = 0
Type = -2
Radius = 110 // Rayon de la sphere de collision en cm
Height = 58
Speed = 2000 1500
Model = 15
MdlShadow = 14 // n░ de model de l'ombre
Scale = 1.0
LightR = 255
LightG = 64
LightB = 32
LightRange = 1200
LightAtt0 = 0.1
LightAtt1 = 0.001
LightAtt2 = 0.0005
[Player2]
Takeable = 0
Type = -3
Radius = 110
Height = 58
Speed = 2000
Model = 16
MdlShadow = 14
[Player3]
Takeable = 0
Type = -4
Radius = 110
Height = 58
Speed = 2000
Model = 17
MdlShadow = 14
[Player4]
Takeable = 0
Type = -5
Radius = 110
Height = 58
Speed = 2000
Model = 18
MdlShadow = 14
;================== Entity =================================
[Sting]
Takeable = 0
Type = 0
Radius = 110
Speed = 100
Scale = 0.25
Model = 0
RotateSpeed = 10000
[GameCursor]
Takeable = 0
Type = 0
Radius = 110
Speed = 100
Scale = 0.66
Model = 14
RotateSpeed = 10000
[Entity00] // Wall
Takeable = 0
Type = 0
Radius = 110
Height = 36
Speed = 100
Scale = 1.0
Model = 0
MdlShadow = 14
RotateSpeed = 0
//=================================== Balloons
[Entity01] // Balloon
Type = 1
Radius = 72
Speed = 500
Scale = 1
Model = 1
RotateSpeed = -1000
[Entity02] // Balloon
Type = 2
Radius = 72
Speed = 500
Scale = 1
Model = 2
RotateSpeed = -1200
[Entity03] // Balloon
Type = 3
Radius = 72
Speed = 500
Scale = 1
Model = 3
RotateSpeed = -800
[Entity04] // Balloon
Type = 4
Radius = 72
Speed = 500
Scale = 1
Model = 4
RotateSpeed = 800
[Entity05] // Balloon
Type = 5
Radius = 72
Speed = 500
Scale = 1
Model = 5
RotateSpeed = 1200
[Entity06] // Balloon
Type = 6
Radius = 72
Speed = 500
Scale = 1
Model = 6
RotateSpeed = 400
[Entity20] // Generator
Takeable = 0
Generator = 1
Type = 20
Radius = 110
Height = 36
Speed = 100
Scale = 1.0
Model = 20
MdlShadow = 14
RotateSpeed = 0
//=================================== Bonus
[Entity21] // Bonus - Speed
Type = 21
Radius = 30
Speed = 1000
Scale = 1.15
Model = 21
RotateSpeed = 0
Stay = 30
Life = 30
BaseWeight = 100
DiffWeight = 100
[Entity22] // Bonus - HiSpeed
Type = 22
Radius = 30
Speed = 1000
Scale = 1.15
Model = 22
RotateSpeed = 0
Stay = 15
Life = 20
BaseWeight = 25
DiffWeight = 5
[Entity23] // Bonus - Push
Type = 23
Radius = 30
Speed = 1000
Scale = 1.15
Model = 23
RotateSpeed = 0
Stay = 30
Life = 45
BaseWeight = 100
DiffWeight = 100
[Entity24] // Bonus - ScoreX2
Type = 24
Radius = 30
Speed = 1000
Scale = 1.15
Model = 24
RotateSpeed = 0
Stay = 25
Life = 20
BaseWeight = 50
DiffWeight = 100
[Entity25] // Bonus - TimeWarp
Type = 25
Radius = 30
Speed = 1000
Scale = 1.15
Model = 25
RotateSpeed = 0
Stay = 30
Life = 20
BaseWeight = 150
DiffWeight = 125
[Entity26] // Bonus - AllSame
Type = 26
Radius = 30
Speed = 1000
Scale = 1.15
Model = 26
RotateSpeed = 0
Stay = 30
Life = 3
BaseWeight = 100
DiffWeight = 200
ChdScaling = 0.3
[Entity27] // Bonus - Lift
Type = 27
Radius = 30
Speed = 1000
Scale = 1.15
Model = 27
RotateSpeed = 0
Stay = 30
Life = 30
BaseWeight = 50
DiffWeight = 100
[Entity28] // Bonus - Runaway
Type = 28
Radius = 30
Speed = 3000
Scale = 1.15
Model = 28
RotateSpeed = 0
Stay = 40
Life = 3
BaseWeight = 100
DiffWeight = 100
//=================================== Other
[Entity31] // Ghost
Type = 31
Takeable = 0
Radius = 60
Speed = 750
Scale = 1.25
Model = 50
RotateSpeed = 0
[Entity32] // Moving
Type = 32
Takeable = 0
Radius = 100
Speed = 2000
Scale = 1
Model = 51
RotateSpeed = 0
//=================================== Fx
[LittleStar] // LittleStar
Type = 0
Scale = 1
Model = 19
RotateSpeed = 0
[DropFx] // DropFx
Type = 0
Scale = 1
Model = 31
RotateSpeed = 0
[Entity100] // Sparkles
Type = 0
Scale = 1
Model = 32
RotateSpeed = 0
Life = 0.25
[Entity101] // TakeRing
Type = 0
Scale = 1
Model = 33
RotateSpeed = 10000
Life = 0.5
[Entity102] // BlockDevice
Type = 0
Scale = 1
Model = 34
RotateSpeed = 0
Life = 0.75
[Entity103] // MoveRing
Type = 0
Scale = 1
Model = 35
RotateSpeed = 0
Life = 0.5
[Entity104] // Electricity
Type = 0
Scale = 1
Model = 36
RotateSpeed = 0
Life = 0.5
[Entity105] // Smoke
Type = 0
Scale = 1
Model = 37
RotateSpeed = 0
Life = 1
[Entity106] // Appear
Type = 0
Scale = 1
Model = 38
RotateSpeed = 1000
Life = 2
[Entity107] // PlayerAppear
Type = 0
Scale = 1
Model = 38 // N/A; use player model
RotateSpeed = 0
Life = 2
[Entity108] // Rotate
Type = 0
Scale = 1
Model = 39
RotateSpeed = 0
Life = 0.5
[Entity109] // Explode
Type = 0
Scale = 1
Model = 40
RotateSpeed = 0
Life = 1.5
[Entity110] // Teleport
Type = 0
Scale = 1
Model = 41
RotateSpeed = 0
Life = 1