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GameStar 2004 September
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Gamestar_65_2004-09_dvd.iso
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balloonrain_trial.exe
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Data
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Pak01.pak
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menu
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videobase.menu
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Text File
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2004-06-22
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2KB
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187 lines
def x1 320
def x2 350
def y 0
def dy 32
Include Menu.Def
def #VideoPage 0
FontSize Default 15 24
FontSize Selected 16 28
Background #PreviousMenu
def #VideoPage 0
item
{
SlideButton #VideoDevice
Pos x1 y Center
Add y dy
OnAction
{
SetCfg /Display/Device #VideoDevice Apply
}
}
item
{
Text WxH
Pos x1 y Right
}
item
{
SlideButton #VideoSize
Pos x2 y Left
Add y dy
OnAction
{
SetCfg /Display/Width #VideoWidth Apply
SetCfg /Display/Height #VideoHeight Apply
SetCfg /Display/RefreshRate #VideoHertz
}
}
item
{
Text VidBits
Pos x1 y Right
}
item
{
SlideButton #VideoBits
Pos x2 y Left
Add y dy
OnAction
{
SetCfg /Display/Bits #VideoBits Apply
}
}
item
{
Text VidHz
Pos x1 y Right
}
item
{
SlideButton #VideoHertz
Pos x2 y Left
Add y dy
OnAction
{
SetCfg /Display/RefreshRate #VideoHertz Apply
}
}
item
{
Text FSAA
Pos x1 y Right
}
item AA
{
SlideButton #Text
Pos x2 y Left
Add y dy
OnAction
{
slideCfg /Display/MultiSample 1 16 15 Apply
}
}
item
{
Text Window
Pos x1 y Right
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /Display/Window Apply
}
}
item
{
Text LOD
Pos x1 y Right
}
item LOD
{
SlideButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /Game/MeshLOD -2 1 3 Apply
}
}
item
{
Text GameFx
Pos x1 y Right
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /Game/Fx
}
}
item
{
Text Anisotropic
Pos x1 y Right
}
item AnisoL
{
CycleButton #Text
//SlideButton SlideBar SlideButton
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /Display/AnisotropyLevel 1 #MaxAnisotropicLevel #MaxAnisotropicLevel-1
UpdateRenderState
}
}
item
{
Text VidAdv
Add y 10
Pos x1 300 Center
Add y dy
OnAction
{
SetCfg #VideoPage 1
}
}