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GameStar 2004 September
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Gamestar_65_2004-09_dvd.iso
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balloonrain_trial.exe
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Data
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Pak01.pak
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menu
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videoadv.menu
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Text File
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2004-06-22
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2KB
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221 lines
def x1 320
def x2 350
def y 0
def dy 32
Include Menu.Def
def #VideoPage 0
Font RedF HugeChars 12 16 0xFFFF2F1F 0x7F000000 Circle Center Center Shadow
FontSize Default 15 24
FontSize Selected 16 28
Background #PreviousMenu
item
{
Text Dx3d
Pos x1 y Right
}
item DXTL
{
CycleButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /3dEngine/T&L 0 2 2 Apply
}
}
item
{
Text HwTnL
Pos x1 y Right
}
item HwTL
{
CycleButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /3dEngine/HwSupport 0 2 2 Apply
}
}
item
{
Text Specular
Pos x1 y Right
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /Display/Specular
UpdateRenderState
}
}
//item
//{
// Text MultiPass
// Pos x1 y Right
//}
//item
//{
// CheckButton On Off
// Pos x2 y Left
// Add y dy
// OnAction
// {
// ToggleCfg /3dEngine/MultiPass
// UpdateRenderState
// }
//}
item
{
Text VSync
Pos x1 y Right
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /Display/VSync Apply
}
}
item
{
Text Mirror
Pos x1 y Right
}
item
{
Text NoMirror
Font RedF
Pos x2 y Left
ShowIfNot /Game/MeshLOD 0 10
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /SpecialFx/Mirror Apply
}
ShowIf /Game/MeshLOD 0 10
}
item
{
Text Water
Pos x1 y Right
}
item WaterFx
{
CycleButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /SpecialFx/Water 0 2 2 Apply
}
}
item
{
Text Texture
Pos x1 y Right
}
item TexMode
{
CycleButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /3dEngine/Textures32bits -1 1 2 Apply
}
}
item
{
Text Filter
Pos x1 y Right
}
item BiTri
{
CycleButton #Text
Pos x2 y Left
Add y dy
OnAction
{
SlideCfg /Display/MipFilter 1 2 1
UpdateRenderState
}
}
item
{
Text DoNotClip
Pos x1 y Right
}
item
{
CheckButton On Off
Pos x2 y Left
Add y dy
OnAction
{
ToggleCfg /3dEngine/DoNotClip Apply
}
}
item
{
Text VidBase
Add y 10
Pos x1 300 Center
Add y dy
OnAction
{
SetCfg #VideoPage 0
}
}