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- #«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»«IP0,3»«RM45»
- !include general.mak
-
- OBJS = basic.obj plat_dos.obj list.obj graphics.obj grph_dos.obj pcx.obj heap.obj box.obj blast.obj optim.obj kbd.obj sprite.obj light.obj actor.obj key_dos.obj keyboard.obj palette.obj tile.obj scroll.obj jig.obj walk.obj llib.obj logic.obj mission.obj text.obj entity.obj tier.obj combat.obj zoom.obj level.obj common.obj app_dos.obj design.obj
-
- design.exe : $(OBJS)
- wlink @design.lnk
-
- INCLUDES = graphics.hpp pcx.hpp heap.hpp box.hpp basic.h list.h jig.enm entity.enm sprite.enm tile.enm
-
- basic.obj : basic.c basic.h list.h mylist.h
- plat_dos.obj : basic.h plat_dos.h
- list.obj : list.c list.h
- graphics.obj : graphics.cpp graphics.hpp basic.h list.h mylist.h
- grph_dos.obj : grph_dos.cpp grph_dos.hpp basic.h list.h mylist.h
- pcx.obj : pcx.cpp pcx.hpp $(INCLUDES)
- heap.obj : heap.cpp basic.h list.h mylist.h
- box.obj : box.cpp $(INCLUDES)
- blast.obj : blast.asm
- optim.obj : optim.asm
- kbd.obj : kbd.asm
- sprite.obj : sprite.cpp sprite.hpp $(INCLUDES)
- light.obj : light.cpp $(INCLUDES)
- actor.obj : actor.cpp actor.hpp $(INCLUDES)
- key_dos.obj : key_dos.c
- keyboard.obj : keyboard.cpp keyboard.hpp $(INCLUDES)
- palette.obj : palette.cpp palette.hpp $(INCLUDES)
- tile.obj : tile.cpp tile.hpp $(INCLUDES)
- scroll.obj : scroll.cpp scroll.hpp $(INCLUDES)
- jig.obj : jig.cpp jig.hpp $(INCLUDES)
- walk.obj : walk.cpp walk.hpp $(INCLUDES)
- llib.obj : llib.cpp llib.hpp $(INCLUDES)
- logic.obj : logic.cpp logic.hpp $(INCLUDES)
- mission.obj : mission.cpp mission.hpp $(INCLUDES)
- text.obj : text.cpp text.hpp $(INCLUDES)
- entity.obj : entity.cpp entity.hpp $(INCLUDES)
- tier.obj : tier.cpp tier.hpp $(INCLUDES)
- combat.obj : combat.cpp combat.hpp $(INCLUDES)
- zoom.obj : zoom.cpp zoom.hpp $(INCLUDES)
- level.obj : level.cpp level.hpp $(INCLUDES)
- common.obj : common.cpp common.hpp $(INCLUDES)
- app_dos.obj : app_dos.cpp app_dos.hpp $(INCLUDES)
- design.obj : design.cpp design.hpp $(INCLUDES)