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- TECHNICAL STUFF'N'STATISTICS:
- -----------------------------
-
- ADOM is entirely written in C and developed under Linux using Emacs,
- GNU make and the GNU C compiler. Currently it takes about seven
- minutes to build the game from scratch on a non-SCSI Pentium-90 with
- 16 MB RAM and nothing else to do (it takes about thrice as long under
- DOS and more than one hour [!] with all optimizations turned on on
- an Amiga 3000).
-
- ADOM is available for DOS (a 386 computer is required), Linux and the
- Amiga.
-
- Development began on the 12th of July, 1994 and is still going strong...
-
- Version 0.9.9 (completed 04/30/1997):
- ------------------------------------
-
- CHANGES:
- * More than 20 new levels, 12 new fortune cookies, lots of new quests (I
- can't remember the exact number), 31 new items, 30 new monsters, 2 new
- intrinsics, 18 new topics for the old dwarf, 2 new skills, 3 new songs
- for the mad minstrel, 2 new topic for the fool, 1 new prayer effect and
- 3 new things to wish for have been added.
- * There have been countless adjustments to the existing quests.
- * A speed system now handles asynchronous actions.
- * Wilderness encounters now are possible.
- * The movement code has been rewritten from scratch (more than 3000
- lines of code). As a side effect monsters now act more according to
- their intelligence (there can be very stupid monsters and very bright
- monsters).
- * A new magic system for monsters has been added.
- * Weather effects have been added.
- * Star signs and omens of birth have been implemented.
- * Many of the skills have been revised (read that section in the manual
- once more -- it's worth it!).
- * Attributes now are limited due to your race.
- * A new screen showing the most important pieces of data all at once
- has been added.
- * The longer you need to finish the game the faster you will be
- corrupted.
- * The manual has been extensively revised, updated and edited.
- * Necromancer now gain more informations about their slaves (when
- looking at them) and also are able to issue commands to them.
- * You now can try to order companions around.
- * The 'q' command now displays the status for all your quests.
- * The formula for the final score has been modified.
- * The crash prevention code has been improved -- you now should be a lot
- less likely to loose a character to a program crash.
- * Gaining chaos powers now is more random (you rarely will get the
- same chaos power again after having it removed).
- * The configuration variable 'Walk_Carefully' now controls whether the
- walk-mode is aborted upon encountering a monster or not.
- * The configuration variable 'Starvation_warning' controls whether you
- will be warned in a loud way if you are going to starve soon.
- * The configuration variable 'Compact_Kill_List' determines whether a
- long or a short format will be used for the list of killed monsters
- at the end of the game.
- * The configuration variable 'Nice_Stuff' controls whether cursed and
- blessed items in the inventory will be highlighted or not.
- * The configuration variable 'Uncursed_String' allows to replace the
- text 'uncursed' by something else.
- * 'N' is now the category for Natural beasts.
- * A couple of monsters have changed color or letter.
- * Being attacked by many monsters at once now is detrimental to your
- combat skills.
- * Many small details have been added.
- * The alignment system has been tuned again.
- * The alchemy system has been revised.
- * An alternative ending has been added.
- * Sickness has been completely revised.
- * Several corpse effects have been changed.
- * The targetting code now ignores tamed beasts and gives more information
- about targets.
- * Monsters now have a more difficult time to disarm you if you are
- good with your chosen weapon.
- * Breeders have been tweaked once more.
- * Absolute neutrality now is displayed as 'N='.
- * High willpower now is useful in getting rid of confusion.
- * Shopkeepers have been tweaked in some respects.
- * Arena opponents now are slightly more balanced.
- * The highscore now always shows your score at first (and not necessarily
- the top 5 places).
- * All known bugs have been fixed.
- * A vast number of typos and grammatical mistakes has been fixed
- (will there ever be an end to them?).
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 472 1287 12952 adom.c
- 338 918 7727 alchemy.c
- 336 1096 8280 arena.c
- 251 722 5329 casino.c
- 1252 3236 29109 cast.c
- 546 1414 11367 cfg.c
- 500 1611 12996 chaos.c
- 168 685 4799 check.c
- 320 905 6412 classp.c
- 554 1426 11869 color.c
- 4184 10865 98114 combat.c
- 632 2315 20346 death.c
- 220 537 4172 debug.c
- 384 1164 8888 dip.c
- 448 1341 10638 dirserv.c
- 1513 3302 27867 display.c
- 1507 5063 36822 dlevel.c
- 1459 3666 32951 drink.c
- 1761 4004 40749 eat.c
- 271 886 6950 endgame.c
- 147 501 4015 error.c
- 229 779 6089 etemple.c
- 105 419 2865 event.c
- 222 1907 11801 fortune.c
- 5224 13138 110768 game.c
- 915 2163 18219 help.c
- 366 934 7710 hiscore.c
- 3030 7773 81261 init.c
- 3277 8834 72705 invent.c
- 8620 31090 233699 item.c
- 934 2838 24688 kbd.c
- 82 544 3414 license.c
- 663 1680 11856 llio.c
- 521 1514 10426 llsys.c
- 462 1029 8472 log.c
- 1084 3223 21196 macros.c
- 2626 18247 122016 manual.c
- 4469 12971 95415 map.c
- 827 2027 19005 mcraft.c
- 233 654 5081 message.c
- 108 357 2395 mlist.c
- 1307 3618 27471 mmagic.c
- 3144 10491 78214 mmove.c
- 9299 31715 257358 monster.c
- 484 1223 10643 pick.c
- 240 695 5197 pit.c
- 4681 12546 103917 player.c
- 571 1178 12260 pool.c
- 75 205 1727 process.c
- 893 3175 24406 quest.c
- 1545 4245 36836 read.c
- 433 1168 7778 rooms.c
- 472 959 9006 save.c
- 1081 3379 24868 shop.c
- 3407 9340 83383 skills.c
- 1656 5060 58424 special.c
- 933 2848 23109 spells.c
- 3755 11710 96365 talk.c
- 1672 4892 40511 temple.c
- 2008 6103 49813 throw.c
- 360 1192 9060 timetab.c
- 1438 4135 34100 trap.c
- 1706 4926 39571 use.c
- 679 2006 19068 vault.c
- 73 278 1953 version.c
- 434 1140 10273 weapon.c
- 394 1041 7776 weather.c
- 818 2719 19074 wenc.c
- 526 1323 11164 wish.c
- 1812 4683 38770 zap.c
- 40 127 900 alchemy.h
- 35 125 929 arena.h
- 28 115 808 casino.h
- 33 128 908 cast.h
- 39 135 978 cfg.h
- 67 212 1718 chaos.h
- 25 110 749 check.h
- 35 122 841 classp.h
- 65 244 2614 color.h
- 58 214 1864 combat.h
- 323 1333 9324 config.h
- 26 114 770 death.h
- 48 135 1012 debug.h
- 25 110 727 dip.h
- 59 223 1776 dirserv.h
- 118 325 2914 display.h
- 151 381 3814 dlevel.h
- 30 125 875 drink.h
- 26 110 728 eat.h
- 39 124 876 endgame.h
- 31 121 822 error.h
- 26 114 790 etemple.h
- 25 110 744 event.h
- 26 112 774 fortune.h
- 36 131 955 game.h
- 60 209 1653 global.h
- 33 136 950 help.h
- 36 132 1008 hiscore.h
- 32 121 793 hive.h
- 34 123 912 init.h
- 168 368 4136 invent.h
- 581 1717 21218 item.h
- 72 248 2653 kbd.h
- 66 449 2661 license.h
- 51 157 1305 llio.h
- 104 372 2532 llsys.h
- 112 469 2992 llvar.h
- 49 157 1244 log.h
- 89 308 2314 macros.h
- 45 170 1201 manual.h
- 228 703 6219 map.h
- 40 134 1147 mcraft.h
- 28 117 849 message.h
- 97 498 3210 mint.h
- 146 397 3112 mmagic.h
- 74 321 2041 mmove.h
- 782 2497 25850 monster.h
- 32 125 863 pick.h
- 36 137 978 pit.h
- 841 2198 20582 player.h
- 27 117 802 pool.h
- 31 117 830 process.h
- 39 132 1034 quest.h
- 35 130 931 read.h
- 91 312 2280 rooms.h
- 53 166 1274 save.h
- 55 181 1475 shop.h
- 84 239 2377 skills.h
- 30 118 827 special.h
- 75 217 2150 spells.h
- 30 114 791 talk.h
- 73 203 1912 temple.h
- 34 130 928 throw.h
- 75 201 1503 timetab.h
- 50 167 1299 trap.h
- 29 117 812 use.h
- 26 112 773 vault.h
- 42 142 990 version.h
- 69 189 1702 weapon.h
- 36 124 911 weather.h
- 27 112 767 wenc.h
- 28 112 753 wish.h
- 39 157 1095 zap.h
- 38 152 1019 Makefile
- 306 825 8744 makefile.linux
- 79 201 1621 makefile.dos
- 119 502 3600 makeman
- 257 1973 15589 makefile.dep
- 104283 321683 2623950 total
-
-
- Version 0.9.4 (completed 11/29/1996):
- ------------------------------------
-
- CHANGES:
- * The Amiga version now finally is available!
- * The alignment system was completely rewritten.
- * The monster scheme has been completely revised (see section K of the
- online manual).
- * 16 new special areas, 23 new items, 19 new monsters, 3 new
- corruptions, 6 new spells, 5 new skills, 6 new songs for the mad
- minstrel, 28 new fortune cookies, 2 new psionic powers, 4 new
- special powers for monsters and 1 new quest for the ancient dwarf have
- been added.
- * The code for throwing stuff has been completely revised.
- * A new way to target monsters with missiles has been added.
- * The walk mode has been completely revised. It's now also possible to
- automatically round corners.
- * It is now possible to 'g'ive items to monsters.
- * The online help now is greatly restructured.
- * Games can be now restored in a very easy way.
- * It is now possible to page through the highscore.
- * It is now possible to exchange positions with peaceful monsters.
- * Items in your backpack are now sorted in a more reasonable way.
- * ADOM now is able to issue a warning when your hitpoints are running low.
- * All data files created by ADOM are now kept in under one directory
- (the data directory in previous versions).
- * Environment variables now can be set *during* the game with the ': ='
- command.
- * Weapon skill increases now also are dependent on the power of your
- opponent.
- * The weapon skills have been completely revised: it's now possible to
- learn brawling and throwing axes. Skill with scurgari and boomerangs
- now is one skill, as is throwing rocks and throwing clubs.
- * A new 'fast-select' command has been added for skills (check 'A').
- * Rays now bounce in a more realistic manner.
- * Chaos corruptions and spells now also can be saved in the log files.
- * A few minor changes were applied to chaos corruptions.
- * The special effects experienced by eating some monsters have been altered
- slightly.
- * The code for inventory damage has been revised.
- * It is now possible to rename your character.
- * Extreme hunger is now displayed in a more colorful way.
- * Error messages are now even clearer.
- * Whenever a new ADOM version is installed a special message is displayed.
- * Many spell details have been changed.
- * Lawful characters now are more resistant to corruption while very
- chaotic beings now are easier corrupted.
- * The display for environment variables now is sorted.
- * Some monsters now can be multi-colored.
- * Shopkeepers have learned some new tricks.
- * Monsters are now slightly more intelligent.
- * Necromancy has been completely revised.
- * Wands and their charges are now handled in a different way.
- * The direction selection in the game now makes use of your keybindings.
- * Before leaving the main map there is an additional security check.
- * Confusion now has some more effects.
- * All color and display problems in the dungeons should be fixed.
- * The 'l'ook command now also descrobes the relative power level of monsters.
- * Companions now need more experience to advance.
- * Some arena opponents are now more powerful.
- * Unfair critical hits now are less likely.
- * A number of minor changes have been applied to the prayer system.
- * Several more menu screen sare now colored.
- * Many quests have been sightly adjusted.
- * The space key now longer is the default 'wait' command.
- * Farmers are now less likely to starve and also come with better equipment.
- * Some nice surprises for special times have been added to ADOM.
- * Rusting now is handled in a slightly different way.
- * Several traps have been altered slightly.
- * Pools now are more likely to disappear.
- * The save files now are slightly smaller.
- * A new random number generator is used.
- * The text in [.]adom.kbd is now a lot more verbose.
- * All the documents have been updated (especially the main manual).
- * All known bugs have been fixed.
- * All spells now are capitalized.
- * A few game messages have been altered.
- * Many typos have been fixed.
- * Under Linux GCC 2.7.2 and NCurses 1.9.9e are now used. The Linux version
- now also is available in ELF format.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 510 1492 14800 adom.c
- 269 647 5711 alchemy.c
- 334 1089 8229 arena.c
- 251 722 5329 casino.c
- 1202 3102 27938 cast.c
- 530 1372 10879 cfg.c
- 431 1391 11411 chaos.c
- 168 685 4797 check.c
- 526 1316 10948 color.c
- 4021 10513 95640 combat.c
- 535 1705 16010 death.c
- 113 272 2263 debug.c
- 270 703 5839 dip.c
- 444 1335 10596 dirserv.c
- 1450 3172 26631 display.c
- 1321 4406 32427 dlevel.c
- 1360 3403 30522 drink.c
- 1695 3858 38659 eat.c
- 39 147 1048 endgame.c
- 134 379 3214 error.c
- 228 784 6112 etemple.c
- 96 374 2556 event.c
- 210 1786 11102 fortune.c
- 4801 11801 99986 game.c
- 785 1822 15388 help.c
- 369 925 7639 hiscore.c
- 2955 7479 78748 init.c
- 3190 8527 70369 invent.c
- 8182 29383 220962 item.c
- 898 2714 23749 kbd.c
- 82 543 3407 license.c
- 634 1637 11588 llio.c
- 449 1260 8333 llsys.c
- 429 957 7919 log.c
- 966 2921 19106 macros.c
- 2087 15462 104106 manual.c
- 4125 11934 87517 map.c
- 829 2015 18928 mcraft.c
- 224 633 4956 message.c
- 108 357 2395 mlist.c
- 9127 29963 240495 monster.c
- 459 1158 9991 pick.c
- 237 679 5404 pit.c
- 3997 10491 86645 player.c
- 570 1176 12205 pool.c
- 75 205 1727 process.c
- 647 2258 17752 quest.c
- 1460 3951 34336 read.c
- 432 1167 7767 rooms.c
- 401 789 7475 save.c
- 1039 3221 24145 shop.c
- 3251 8807 78978 skills.c
- 1324 4046 46578 special.c
- 869 2620 21514 spells.c
- 2921 9146 75705 talk.c
- 1646 4762 39208 temple.c
- 1794 5462 44554 throw.c
- 1200 3400 28024 trap.c
- 1590 4535 36786 use.c
- 675 1993 18933 vault.c
- 73 278 1953 version.c
- 418 1070 9732 weapon.c
- 458 1140 9627 wish.c
- 1774 4589 38327 zap.c
- 29 116 831 alchemy.h
- 35 125 929 arena.h
- 28 115 808 casino.h
- 33 128 908 cast.h
- 39 135 978 cfg.h
- 67 212 1718 chaos.h
- 25 110 749 check.h
- 65 244 2614 color.h
- 52 189 1595 combat.h
- 320 1326 9251 config.h
- 26 114 770 death.h
- 54 145 1106 debug.h
- 25 110 727 dip.h
- 59 223 1776 dirserv.h
- 116 321 2861 display.h
- 143 361 3567 dlevel.h
- 30 125 875 drink.h
- 26 110 728 eat.h
- 25 110 749 endgame.h
- 31 121 822 error.h
- 26 114 790 etemple.h
- 25 110 744 event.h
- 26 112 774 fortune.h
- 33 125 879 game.h
- 55 194 1508 global.h
- 32 133 918 help.h
- 36 132 1008 hiscore.h
- 32 121 793 hive.h
- 34 123 912 init.h
- 166 361 4049 invent.h
- 569 1671 20446 item.h
- 70 243 2559 kbd.h
- 66 449 2661 license.h
- 51 157 1305 llio.h
- 102 370 2511 llsys.h
- 104 414 2661 llvar.h
- 48 154 1203 log.h
- 82 291 2097 macros.h
- 44 167 1178 manual.h
- 216 685 5954 map.h
- 40 134 1153 mcraft.h
- 28 117 849 message.h
- 726 2342 24227 monster.h
- 32 125 863 pick.h
- 36 137 978 pit.h
- 773 1992 18712 player.h
- 27 117 802 pool.h
- 31 117 830 process.h
- 39 132 1034 quest.h
- 35 130 931 read.h
- 88 293 2166 rooms.h
- 51 161 1208 save.h
- 54 176 1430 shop.h
- 84 237 2357 skills.h
- 30 118 826 special.h
- 75 217 2150 spells.h
- 30 114 791 talk.h
- 73 202 1900 temple.h
- 34 130 928 throw.h
- 47 158 1200 trap.h
- 29 117 812 use.h
- 26 112 773 vault.h
- 38 140 984 version.h
- 67 187 1659 weapon.h
- 28 112 753 wish.h
- 39 157 1095 zap.h
- 37 144 952 Makefile
- 302 817 8665 makefile.linux
- 79 201 1621 makefile.dos
- 119 502 3600 makeman
- 217 1672 13112 makefile.dep
- 90046 273805 2254291 total
-
-
- Version 0.9.3 (completed 8/31/1996):
- ------------------------------------
-
- CHANGES:
- * It's now possible to filter the stuff list to display only those items
- of a certain type.
- * 4 new monsters have been added.
- * 4 new songs have been added to the repertoire of the Mad Minstrel.
- * A new inhabitant entered the bandit village.
- * It's now once more possible to receive the 'extremely close' message
- when sacrificing stuff to the gods.
- * There has been another number of fixes and changes to the code used to
- handle sacrifices.
- * The system for granting marks to weapon skills has been somewhat
- adjusted (you e.g. no longer receive marks when fighting too
- defensively).
- * Aborting the 'throw' command now longer costs one move.
- * It's now possible to rustproof items.
- * Paralyzation resistance now always works correctly.
- * If you gain pretrification resistance this is correctly displayed at
- the end of the game.
- * The configuration variable 'Message_Buffer_Size' now allows to control
- the size of the internal message buffer.
- * The configuration variable 'Fast_More' allows to actiavte the permission
- for using all keys at the (more) prompt right away.
- * The file with the configuration variables now also lists the version
- of ADOM by which it was created.
- * Alchemical recepts have been slightly adjusted.
- * Throwing potions of exchange at monsters now works correctly.
- * The startup screen now also is colored.
- * It's no longer possible to eat from the floor in the water dragon cave.
- * Wizards and farmers now need less experience points.
- * Chaotic characters now also have a means to learn the Healing skill.
- * The gods are now more verbose as far as warnings are concerned.
- * Throwing up now has negative effects on your hunger status.
- * Eternium now is also considered to be a metal.
- * Lots of typos have been fixed.
- * Cursed climbing sets now can be dangerous.
- * The various text files have been extended somewhat.
- * A new extension has been added to the ': d' command (drop all).
- * Lots of stuff for the Amiga has been added and fixed (real soon now it
- will be out).
- * Artifact guardians are now handled correctly.
- * Shopkeepers now have more resources and also are more resourceful.
- * A remaining bug in the color code has been fixed.
- * The display of the highscore now should work correctly in all cases.
- * The healer no longer will be killed by traps.
- * After making Blup happy the reward will show up much sooner.
- * One new pool effect was added.
- * The priest in the dwarven village now is more talkative.
- * Yet another bug in the walk-mode has been fixed.
- * All menus now should be colored.
- * All known bugs have been fixed.
- * The source code has become a lot more portable (once more).
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 372 806 9637 adom.c
- 253 585 5064 alchemy.c
- 319 1009 7692 arena.c
- 244 675 5007 casino.c
- 1111 2863 25693 cast.c
- 371 898 7160 cfg.c
- 336 1029 8407 chaos.c
- 514 1238 10251 color.c
- 4418 11653 106330 combat.c
- 551 1682 16016 death.c
- 103 204 1818 debug.c
- 240 589 4950 dip.c
- 244 583 5363 dirserv.c
- 1333 2846 24030 display.c
- 1149 3764 28044 dlevel.c
- 1329 3305 30022 drink.c
- 1614 3617 36484 eat.c
- 32 100 726 endgame.c
- 88 197 1845 error.c
- 219 735 5612 etemple.c
- 172 1449 8996 fortune.c
- 3824 8529 76494 game.c
- 697 1620 13947 help.c
- 391 874 7714 hiscore.c
- 2877 7327 79577 init.c
- 3060 8239 66231 invent.c
- 7667 27500 206167 item.c
- 749 2206 20274 kbd.c
- 611 1263 11768 llio.c
- 294 794 5038 llsys.c
- 377 800 6914 log.c
- 342 870 5342 macros.c
- 1806 13491 90682 manual.c
- 3763 10809 78921 map.c
- 648 1529 14443 mcraft.c
- 217 586 4634 message.c
- 101 310 2073 mlist.c
- 7937 25568 204212 monster.c
- 447 1102 9572 pick.c
- 230 630 5067 pit.c
- 3611 9238 77420 player.c
- 552 1104 11739 pool.c
- 68 157 1378 process.c
- 597 2033 15942 quest.c
- 1177 3039 27950 read.c
- 425 1120 7423 rooms.c
- 398 735 7313 save.c
- 1007 3086 23160 shop.c
- 2640 7050 64367 skills.c
- 1013 2929 33655 special.c
- 711 2117 17367 spells.c
- 2435 7571 62504 talk.c
- 1580 4561 37306 temple.c
- 1072 3003 25013 trap.c
- 1386 3862 31959 use.c
- 665 1933 18512 vault.c
- 46 150 1097 version.c
- 397 991 9201 weapon.c
- 437 1046 8971 wish.c
- 1454 3632 31878 zap.c
- 22 69 509 alchemy.h
- 28 78 607 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 54 181 2139 color.h
- 41 121 1080 combat.h
- 288 1145 7975 config.h
- 19 67 448 death.h
- 47 98 783 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 106 265 2468 display.h
- 128 278 2841 dlevel.h
- 23 78 553 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 43 136 1070 global.h
- 25 84 585 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 27 76 590 init.h
- 157 308 3636 invent.h
- 532 1538 18996 item.h
- 56 179 1990 kbd.h
- 42 106 936 llio.h
- 90 289 2013 llsys.h
- 39 103 825 log.h
- 123 490 3425 macros.h
- 18 64 426 manual.h
- 202 617 5382 map.h
- 31 85 775 mcraft.h
- 21 70 527 message.h
- 677 2166 22273 monster.h
- 25 78 541 pick.h
- 29 90 656 pit.h
- 712 1751 16861 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 30 80 656 quest.h
- 28 83 609 read.h
- 73 178 1433 rooms.h
- 40 99 790 save.h
- 47 129 1108 shop.h
- 76 185 1958 skills.h
- 23 71 504 special.h
- 64 158 1685 spells.h
- 23 67 469 talk.h
- 66 155 1578 temple.h
- 39 108 848 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 58 135 1245 weapon.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 32 105 741 Makefile
- 594 1040 9944 makefile.linux
- 76 191 1550 makefile.dos
- 75 220 1543 makeman
- 173 1526 11873 makefile.dep
- 78367 230014 1923737 total
-
-
- Version 0.9.2 (completed 8/14/1996):
- ------------------------------------
-
- CHANGES:
- * ADOM now allows to train your weapon skills (try 'C-w' and read the
- manual).
- * You now can create screen schots and log files about your current game.
- * After dying (or winning) it's also possible to create a logfile as a
- memory about your character.
- * The code for sacrificing and alignment changes has been completely revised.
- * The initial alignment now is dependent on your race.
- * 3 new items and 2 new fortune cookies have been added.
- * 'Bloated' has been added as a satiation level.
- * You now also can displace your pet in small tunnels.
- * All the fighting classes now need more experience, since they are easier
- to play.
- * Many menues are now colored (as is the '@' character for the PC).
- * One new special level has been added to the game.
- * After becoming an champion in the arena, the opponents get a lot
- tougher.
- * You now can display the current name of your deity with ': g'.
- * The 'line-of-sight' algorithm has been rewritten completely and should be
- a lot faster.
- * Missile weapons other than bows and slings work once more.
- * Greater vaults now should be more common.
- * Monsters no longer will leave the arena by teleportation.
- * The level structure of the main dungeon has been somewhat revised.
- * You now can throw gold at monsters.
- * You no longer can starve in the wilderness.
- * Artifacts guardians now are more powerful.
- * Barbarians now also enjoy raw meat.
- * In the beginning items in your backpack no longer will be cursed.
- * Wizards are guaranteed to not receive any useless rings.
- * Dying by attribute drain no longer causes problems.
- * If ADOM aborts with an error message, it waits for you to press ENTER, so
- that you can always read it.
- * The '-l' parameter now works under Linux.
- * Troll mindcrafters now can be played correctly.
- * Assassins initially receive more throwing daggers.
- * The eternal guardian now is more difficult to trick.
- * ': c' will now also show your companions on dungeon levels.
- * Books now only are useful for training skills when you can read.
- * Monsters in the arena no longer will leave it by teleporting.
- * Some items have been revised.
- * Some shop problems have been fixed.
- * The 'Mind Wave' power now works correctly.
- * The default keymap for DOS now works.
- * Food lying on the floor no longer will rot, while you are eating it.
- * ADOM's highscore locking mechanism has been revised.
- * Most monsters now longer will shoot at an invisible character.
- * To use necromancy makes you lean towards Chaos.
- * You no longer can starve while training with Yrrigs or while using
- the Fletchery skill.
- * Merchants are now more likely to find a shop.
- * There is a new use for the mystic healer.
- * The master thief now behaves correctly.
- * More interaction with beggars is possible.
- * All dwarven quests finally work.
- * You now can pray for light.
- * The dwarven city no longer features chaotic altars.
- * There are now even more rewards for champions.
- * Many items no can't be used in the wilderness.
- * Light traps no longer will cause permanent blindness.
- * "Crushing door" traps now are more tricky.
- * All known bugs shold be fixed.
- * Some messages during the game have been altered.
- * Many typos have been fixed.
- * Lots of other (unknown) bugs have been fixed.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 359 790 9193 adom.c
- 252 585 5064 alchemy.c
- 319 1009 7692 arena.c
- 244 675 5007 casino.c
- 1113 2864 25707 cast.c
- 367 889 7047 cfg.c
- 336 1029 8407 chaos.c
- 489 1131 9758 color.c
- 4394 11583 105624 combat.c
- 550 1681 15980 death.c
- 103 202 1797 debug.c
- 228 557 4626 dip.c
- 244 583 5363 dirserv.c
- 1280 2646 22585 display.c
- 1153 3769 28080 dlevel.c
- 1316 3265 29679 drink.c
- 1601 3577 36146 eat.c
- 32 100 726 endgame.c
- 88 197 1845 error.c
- 219 735 5612 etemple.c
- 171 1447 8976 fortune.c
- 3808 8470 75876 game.c
- 697 1620 13947 help.c
- 352 762 7031 hiscore.c
- 2869 7273 79243 init.c
- 3089 8314 66733 invent.c
- 7467 26528 197093 item.c
- 749 2206 20274 kbd.c
- 614 1267 11785 llio.c
- 217 546 3522 llsys.c
- 377 800 6914 log.c
- 332 838 5109 macros.c
- 1751 13069 87917 manual.c
- 3748 10757 78564 map.c
- 648 1529 14443 mcraft.c
- 169 458 3474 message.c
- 101 310 2073 mlist.c
- 7841 25204 201315 monster.c
- 444 1088 9478 pick.c
- 254 765 5874 pit.c
- 3582 9107 76361 player.c
- 546 1095 11609 pool.c
- 68 157 1375 process.c
- 597 2033 15928 quest.c
- 1166 3010 27711 read.c
- 426 1123 7435 rooms.c
- 397 733 7285 save.c
- 965 2941 22080 shop.c
- 2564 6901 63061 skills.c
- 1005 2896 33363 special.c
- 711 2116 17362 spells.c
- 2195 6907 56513 talk.c
- 1491 4252 34674 temple.c
- 1070 2973 24808 trap.c
- 1367 3808 31562 use.c
- 665 1933 18512 vault.c
- 46 150 1097 version.c
- 380 945 8791 weapon.c
- 437 1046 8971 wish.c
- 1443 3612 31703 zap.c
- 22 69 509 alchemy.h
- 28 78 607 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 41 113 964 color.h
- 41 121 1080 combat.h
- 277 1104 7859 config.h
- 19 67 448 death.h
- 47 98 783 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 106 264 2467 display.h
- 128 278 2841 dlevel.h
- 23 78 553 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 43 136 1070 global.h
- 25 84 585 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 27 76 590 init.h
- 157 307 3630 invent.h
- 505 1457 18309 item.h
- 56 179 1990 kbd.h
- 42 106 936 llio.h
- 85 254 1790 llsys.h
- 39 103 825 log.h
- 122 487 3403 macros.h
- 18 64 426 manual.h
- 202 617 5382 map.h
- 31 85 775 mcraft.h
- 21 70 527 message.h
- 674 2156 22140 monster.h
- 25 78 541 pick.h
- 29 89 646 pit.h
- 698 1724 16654 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 30 80 656 quest.h
- 28 83 609 read.h
- 73 178 1433 rooms.h
- 40 99 790 save.h
- 46 126 1073 shop.h
- 75 183 1933 skills.h
- 23 71 504 special.h
- 64 158 1685 spells.h
- 23 67 469 talk.h
- 66 154 1572 temple.h
- 39 108 848 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 57 132 1215 weapon.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 104 730 Makefile
- 534 925 7424 makefile.linux
- 76 191 1550 makefile.dos
- 75 220 1543 makeman
- 172 1521 11837 makefile.dep
- 77013 225241 1881902 total
-
-
- Version 0.9.1 (completed 7/30/1996):
- ------------------------------------
-
- CHANGES:
- * 'l' now activates a more useful 'Look' command (the old 'Look' command
- is available by pressing 'C-l').
- * 4 new items and 1 new monster have been added.
- * Killing monsters now once more yields more experience.
- * Monsters now use breath weapons more effectively.
- * Monsters killed by mindcraft are now correctly registered.
- * Artifact guardians have become more powerful.
- * Companions now suffer damage in the tower of eternal flames.
- * Companions now longer will cause ADOM to crash in some situations.
- * Some twists have been added to the Mad Carpenter quest.
- * You now can play beastfighters.
- * You now also can train skills for which you need an item.
- * In the village dungeon you now won't encounter any karmic beings.
- * The command line option '-l' now allows to directly load a game.
- * Potions of education now work.
- * Books other than spellbooks now are correctly identified.
- * Inscriptions on graves are now easier to read.
- * Monsters are now correctly when a teleportation spell is used on them.
- * The graphics in the tower of eternal flames have been slightly revised.
- * Being teleported while eating food, which lies on the floor, now longer
- results in a crash.
- * Beastfighters now enjoy raw flesh.
- * All levels are now accessible.
- * You now can move on bridges.
- * The 'Look' commands now also will display the weight of an item stack.
- * The game will no longer hang while trying to create a new level (which
- could happen in ADOM 0.9.0).
- * Hobbit archers now use slings.
- * The skills section and the credits section in the manual were expanded.
- * Some messages in the game have been altered.
- * The forest quest now is also registered as completed when you use the
- shortcut.
- * Swimming/drowning now works correctly.
- * The burden levels and the weight of the carried items now is displayed
- correctly.
- * Monsters with missile weapons now more often drop their equipment.
- * Discovering a secret door won't yield an open door anymore.
- * The 'manual of bridge building' no longer will dissolve
- if the player is disturbed while reading it.
- * The third quest granted by the ancient dwarf now can be solved.
- * The purse of a shopkeeper now is handled correctly.
- * Scrolls of treasure creation now work correctly.
- * Scrolls of charging no longer will charge wands of wishes.
- * Merchants specialized in potions now also know a little alchemy.
- * Merchants specialized in scrolls and maps now longer will cause ADOM to
- crash.
- * Some monsters now offer more possible reactions when you talk to them.
- * The skill routines now also work when you know _all_ skills available in
- the game.
- * When an altar changes alignment, the change in color is correctly
- displayed.
- * The 'Explore' command has been altered.
- * Collecting logs now works correctly.
- * Building bridges has become somewhat easier.
- * 'C-\' no longer will abort the game.
- * Continuous search now also works correctly when you stand on an item
- heap.
- * Lots of typos have been fixed.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 350 775 8919 adom.c
- 252 585 5064 alchemy.c
- 308 972 7456 arena.c
- 244 675 5007 casino.c
- 1113 2864 25707 cast.c
- 361 873 6815 cfg.c
- 336 1029 8407 chaos.c
- 463 1067 9119 color.c
- 4274 11244 102347 combat.c
- 575 1895 17643 death.c
- 103 202 1797 debug.c
- 224 550 4562 dip.c
- 244 583 5363 dirserv.c
- 1237 2539 21780 display.c
- 1133 3700 27690 dlevel.c
- 1316 3265 29679 drink.c
- 1601 3601 36284 eat.c
- 32 100 726 endgame.c
- 81 167 1598 error.c
- 219 735 5612 etemple.c
- 169 1425 8841 fortune.c
- 3671 8144 72938 game.c
- 676 1571 13432 help.c
- 341 739 6824 hiscore.c
- 2811 7137 77862 init.c
- 2917 7904 62376 invent.c
- 7398 25811 190502 item.c
- 743 2166 19818 kbd.c
- 595 1231 11378 llio.c
- 217 546 3521 llsys.c
- 331 837 5087 macros.c
- 1627 12201 81886 manual.c
- 3677 10468 77144 map.c
- 643 1517 14335 mcraft.c
- 169 458 3474 message.c
- 101 310 2073 mlist.c
- 7624 24650 196508 monster.c
- 438 1079 9382 pick.c
- 254 765 5874 pit.c
- 3163 7939 65808 player.c
- 543 1090 11502 pool.c
- 68 157 1375 process.c
- 594 2019 15844 quest.c
- 1146 2938 27176 read.c
- 403 1002 6781 rooms.c
- 392 727 7161 save.c
- 962 2930 21984 shop.c
- 2503 6762 61160 skills.c
- 999 2883 33258 special.c
- 711 2116 17362 spells.c
- 2140 6722 54969 talk.c
- 1146 3277 26959 temple.c
- 1037 2873 24152 trap.c
- 1322 3672 30324 use.c
- 665 1933 18512 vault.c
- 46 150 1097 version.c
- 437 1046 8971 wish.c
- 1442 3607 31654 zap.c
- 22 69 509 alchemy.h
- 28 78 607 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 40 111 940 color.h
- 41 121 1080 combat.h
- 281 1117 7988 config.h
- 19 67 448 death.h
- 47 100 786 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 104 259 2414 display.h
- 128 277 2829 dlevel.h
- 23 78 553 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 39 124 953 global.h
- 25 82 573 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 27 76 590 init.h
- 152 293 3464 invent.h
- 501 1446 18166 item.h
- 55 173 1877 kbd.h
- 41 103 902 llio.h
- 85 254 1790 llsys.h
- 122 487 3403 macros.h
- 18 64 426 manual.h
- 197 600 5226 map.h
- 31 85 775 mcraft.h
- 21 70 527 message.h
- 653 2090 21415 monster.h
- 25 78 541 pick.h
- 29 89 646 pit.h
- 690 1708 16445 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 30 80 656 quest.h
- 28 83 609 read.h
- 73 178 1433 rooms.h
- 40 99 790 save.h
- 46 126 1073 shop.h
- 74 181 1911 skills.h
- 23 71 504 special.h
- 64 158 1685 spells.h
- 23 67 469 talk.h
- 65 151 1532 temple.h
- 39 108 848 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 102 715 Makefile
- 534 922 7396 makefile.linux
- 70 176 1447 makefile.dos
- 75 220 1543 makeman
- 165 1423 11079 makefile.dep
- 73935 216110 1802363 total
-
-
- Version 0.9.0 (completed 7/21/1996):
- ------------------------------------
-
- CHANGES:
- * ADOM now stands for 'Ancient Domains of Mystery'
- (instead of '...Dungeons...').
- * A surface world and multiple dungeons and villages have been added.
- * 25 new (and mostly special) levels have been added and the whole dungeon
- structure has been revised.
- * 7 new classes, 79 new items, 37 new monsters, one new intrinsic and 2
- new fortune cookies have been added to the game.
- * The skill system was completely revised (initial skills are now dependent
- on class and race) and 18 new skills have been added.
- * There are now a lot more quests (and not all of them are important for
- your final goal).
- * It's now possible to eat food lying on the floor (if it's lying in a heap
- you only can eat it if it's located at the top).
- * The 'M' command now allows to display the characters statistics for
- missile weapons (old messages now are displayed with ': m').
- * The 'w s' command allows to search for more than one step (the exact number
- of steps is governed by the environment variable 'Persistence').
- * The 'C-e' command allows to display the time which has passed in the
- game world since you started to play.
- * The ': b' command displays statistics about the various burden levels.
- * The ': c' command allows to display a list of your companions.
- * The environment variable 'Sorted_Skills' controls whether the skill list
- will be sorted alphabetically or not.
- * You now need more experience points to rise in levels.
- * A second symbol list (for the surface world) has been added.
- * The 'Look' command now works in areas lit by a torch.
- * A bug in the 'W' command has been fixed (it didn't work with a shield in
- the right hand and an empty left hand).
- * Shopkeepers now only have a limited purse.
- * The final game summary displayed new information.
- * At the start you no longer will receive broken or rusty items.
- * Bard companions are now less powerful.
- * Being drunk now really means something.
- * A bug in the pool code has been fixed (which prevented 26 from possible
- 43 effects to happen >:-( ). Also one new pool effect was added.
- * Invisible characters are no longer attacked with missiles.
- * Many creatures now have something interesting to say.
- * When you kill an invisible monster with a missile you receive a complete
- message.
- * You no longer can be teleported by chance into the arena (also monsters
- won't be teleported by chance into the arena).
- * A bug in price calculation for shops has been fixed which could lead to
- totally nonsense prices.
- * Many details and new uses for items have been added to the game.
- * Some game texts have been changed.
- * The 'Ctrl-C' key now is caught under DOS and Linux.
- * The various documents in the distribution have been revised and updated.
- * Added a revised title screen for the game.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 319 723 8224 adom.c
- 252 585 5064 alchemy.c
- 308 972 7456 arena.c
- 244 675 5007 casino.c
- 1110 2857 25646 cast.c
- 361 873 6815 cfg.c
- 336 1029 8407 chaos.c
- 454 1013 8741 color.c
- 4259 11210 101991 combat.c
- 551 1871 17261 death.c
- 103 202 1797 debug.c
- 224 550 4562 dip.c
- 244 583 5363 dirserv.c
- 1260 2550 22020 display.c
- 1125 3684 27494 dlevel.c
- 1312 3259 29635 drink.c
- 1591 3545 35908 eat.c
- 32 100 726 endgame.c
- 81 167 1598 error.c
- 219 735 5612 etemple.c
- 169 1425 8841 fortune.c
- 3564 7933 71017 game.c
- 663 1523 13117 help.c
- 341 739 6824 hiscore.c
- 2763 7054 77065 init.c
- 2886 7845 61873 invent.c
- 7348 25619 189072 item.c
- 742 2161 19751 kbd.c
- 594 1229 11361 llio.c
- 205 521 3290 llsys.c
- 331 837 5087 macros.c
- 1616 12102 81144 manual.c
- 3636 10382 76230 map.c
- 633 1504 14194 mcraft.c
- 169 458 3474 message.c
- 101 310 2073 mlist.c
- 7328 23791 189342 monster.c
- 426 1060 9187 pick.c
- 254 765 5874 pit.c
- 3163 7939 65808 player.c
- 542 1089 11483 pool.c
- 68 157 1375 process.c
- 595 2021 15872 quest.c
- 1140 2913 26954 read.c
- 397 986 6667 rooms.c
- 390 722 7135 save.c
- 960 2916 21874 shop.c
- 2469 6685 60289 skills.c
- 999 2883 33259 special.c
- 711 2116 17362 spells.c
- 2070 6463 52880 talk.c
- 1143 3271 26911 temple.c
- 1037 2873 24152 trap.c
- 1315 3654 30162 use.c
- 665 1933 18512 vault.c
- 46 150 1097 version.c
- 437 1042 8931 wish.c
- 1442 3607 31654 zap.c
- 22 69 509 alchemy.h
- 28 78 607 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 40 111 940 color.h
- 41 121 1080 combat.h
- 281 1117 7988 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 104 259 2414 display.h
- 128 277 2829 dlevel.h
- 23 78 553 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 37 121 924 global.h
- 25 82 573 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 151 291 3436 invent.h
- 499 1439 18024 item.h
- 54 172 1860 kbd.h
- 41 103 902 llio.h
- 85 254 1790 llsys.h
- 122 487 3403 macros.h
- 18 64 426 manual.h
- 197 600 5226 map.h
- 31 85 775 mcraft.h
- 21 70 527 message.h
- 647 2072 21183 monster.h
- 25 78 541 pick.h
- 29 89 646 pit.h
- 687 1693 16326 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 30 80 656 quest.h
- 28 83 609 read.h
- 73 178 1433 rooms.h
- 39 97 764 save.h
- 46 126 1073 shop.h
- 74 181 1911 skills.h
- 23 71 504 special.h
- 64 158 1685 spells.h
- 23 67 469 talk.h
- 65 151 1532 temple.h
- 39 108 848 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 102 715 Makefile
- 527 900 7086 makefile.linux
- 64 152 1159 makefile.dos
- 75 220 1543 makeman
- 165 1423 11079 makefile.dep
- 73056 213644 1780717 total
-
-
- Version 0.8.4 (completed 5/20/1996):
- ------------------------------------
-
- CHANGES:
- * It's now possible to see the list of symbols used in the game with
- '?'-'S'.
- * The start procedure has been changed to allow for optimal name selection.
- * The 'l'ook command now also displays the weight of single items.
- * It's now possible to turn auto-pickup on/off (try C-'a').
- * The minimal score entry is now 0 (no longer 2) and the player now
- also can see, whether he managed to achieve a negative highscore.
- * Monsters killed by the PC with poison are now correctly registered.
- * The configuration variables 'Fated_Gender' and 'Allow_Default_Names'
- now work correctly.
- * Dwarves no longer will get angry at the character if a monster blasts
- them with a breath weapon.
- * The number of moves no longer can be negative.
- * All the keypad keys now work once more under DOS.
- * The cursor will now be positioned correctly under DOS.
- * The 'Summon Monsters' spell works once more.
- * ' characters now can be used in names.
- * A new version of the FAQ is included.
- * The manual has been slightly altered.
- * The internals of the 'Smithing' skill have been altered (class and level
- now influence the chance of success).
- * All known bugs have been fixed.
- * The source code has been once more streamlined for greater portability.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 298 693 7662 adom.c
- 252 585 5064 alchemy.c
- 301 954 7379 arena.c
- 244 675 5007 casino.c
- 1100 2837 25466 cast.c
- 357 862 6700 cfg.c
- 336 1025 8402 chaos.c
- 382 844 7149 color.c
- 3993 10378 94376 combat.c
- 516 1713 16084 death.c
- 103 202 1797 debug.c
- 181 429 3666 dip.c
- 244 583 5363 dirserv.c
- 1161 2404 20048 display.c
- 755 2240 18709 dlevel.c
- 1085 2725 24596 drink.c
- 1466 3262 33131 eat.c
- 32 100 724 endgame.c
- 77 163 1526 error.c
- 221 735 5793 etemple.c
- 167 1396 8659 fortune.c
- 2760 5909 54688 game.c
- 538 1288 10610 help.c
- 341 739 6824 hiscore.c
- 2181 5623 60136 init.c
- 2639 7232 56994 invent.c
- 6613 22608 168412 item.c
- 736 2126 19313 kbd.c
- 594 1229 11361 llio.c
- 203 510 3276 llsys.c
- 331 837 5087 macros.c
- 1272 9854 65545 manual.c
- 3218 9294 68412 map.c
- 169 458 3473 message.c
- 101 310 2073 mlist.c
- 6407 20560 164999 monster.c
- 416 1045 9031 pick.c
- 241 728 5471 pit.c
- 2981 7273 61350 player.c
- 467 892 9842 pool.c
- 68 157 1375 process.c
- 462 1409 11050 quest.c
- 868 2275 20841 read.c
- 364 897 6146 rooms.c
- 377 649 6916 save.c
- 847 2499 19841 shop.c
- 1498 4593 36025 skills.c
- 672 2001 16369 spells.c
- 963 3199 25273 talk.c
- 1112 3108 26177 temple.c
- 979 2747 23143 trap.c
- 1108 3053 25103 use.c
- 665 1933 18919 vault.c
- 47 169 1270 version.c
- 447 1072 9190 wish.c
- 1435 3598 31579 zap.c
- 22 69 509 alchemy.h
- 27 75 581 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 40 111 940 color.h
- 40 119 1043 combat.h
- 283 1141 8073 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 103 257 2382 display.h
- 101 210 2085 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 37 121 924 global.h
- 25 82 573 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 146 281 3298 invent.h
- 473 1326 16377 item.h
- 52 166 1730 kbd.h
- 41 103 902 llio.h
- 85 254 1790 llsys.h
- 122 487 3403 macros.h
- 18 64 426 manual.h
- 186 618 4915 map.h
- 21 70 527 message.h
- 609 1933 19584 monster.h
- 25 78 541 pick.h
- 29 89 646 pit.h
- 488 1105 10926 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 29 78 629 quest.h
- 28 83 609 read.h
- 71 173 1375 rooms.h
- 39 96 759 save.h
- 46 126 1073 shop.h
- 50 124 1144 skills.h
- 63 156 1647 spells.h
- 23 67 469 talk.h
- 62 144 1463 temple.h
- 28 85 645 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 100 696 Makefile
- 503 861 6663 makefile.linux
- 64 152 1159 makefile.dos
- 75 220 1543 makeman
- 158 1364 10612 makefile.dep
- 62268 181221 1500276 total
-
-
- Version 0.8.3 (completed 5/12/1996):
- ------------------------------------
-
- CHANGES:
- * 25 new items, 6 new traps, 8 new fortune cookies, 3 new vault maps and 4
- new alignment degrees have been added.
- * Identified items are now displayed in a more convenient way.
- * Spells are now displayed in a sorted order.
- * Spell names between wizard and priest spells are now different (not all but
- many).
- * The inventory screens list item weights.
- * The 'K' key allows to display the kick damage.
- * Traps are now colored according to their type.
- * Item status is now only identified when dropping an item on an altar
- of your alignment.
- * Armor now is less prone to damage.
- * Shopkeepers in large shops are now even more powerful.
- * The shopkeeper on the casino level no longer identifies items.
- * The casino is now more colorful.
- * The 'Quitters_Allowed' configuration variable controls whether the scores
- of games ended by quitting are allowed to enter the highscore or not.
- * The 'Fast_Missile_Readying' configuration variable forces ADOM to ask
- whether a missile, which you are picking up at that moment, is to be
- put into your missile slot (very useful for the unique artifact missiles).
- * There is now a configuration variable 'Auto_Pickup', which allows to set
- the item types which are always to be picked up.
- * Four new alignment levels have been added.
- * The configuration variable 'Verbose_Level_Messages' controls whether
- special level messages appear always or but once.
- * The 'Fated_Gender' configuration variable allows to control whether the
- characters gender is chosen randomly or by the player.
- * The 'Allow_Default_Names' configuration variable controls whether ADOM
- forces you to enter a name for your character or not.
- * When a fight in the arena ends you are now immediately teleported out of
- the arena.
- * Configuration strings are now enclosed by ''s (and no longer by ""s).
- * C-'t' allows to willingly activate a trap.
- * C-'k' allows to pass (more) prompts much faster.
- * Your spell knowledge now also influences the final score.
- * No more karmic... monsters will appear as arena opponents.
- * Casting many spells helps to increase your mana attribute.
- * ADOM considers the effects of killing monsters on alignment more carefully.
- * Unpaid potions no longer can be used for dipping.
- * Unpaid items no longer can be kicked.
- * Monsters dying of blood loss now can be attributed to the player.
- * The inhabitants of the dwarven village no longer attack the palyer if the
- daemon in the 'daemon quest' kills a villager.
- * Greater vaults now are somewhat more common.
- * The graveyard level has been redesigned slightly.
- * Shopkeepers now take care of traps popping up in their shops.
- * Altars no longer appear on some special levels.
- * Monsters dying of poison now leave poisonous corpes.
- * Angry monsters now happily slay companions of the character, if this helps
- to get closer to the character.
- * Stealing from shops now has a negative influence on your alignment.
- * Hair types and baldness are now correctly covered on the startup-screen.
- * Age reversal now works correctly.
- * The arena master is now not very happy about people trying to cheat in
- arena fights (e.g. by teleporting).
- * Gremlins are now effected by light.
- * If the walk-mode is used to heal hitpoints, it stops when all hitpoints
- have been regenerated.
- * The walk-mode is interrupted if you discover a secret door or are
- teleported.
- * Sacrificing monsters has become more difficult.
- * The frequencies for some items have been changed.
- * Before the 'Strength of Atlas' spell ends, you will be warned.
- * Shopkeepers are now less likely to be tricked by invisibility (only on
- low levels anyways).
- * Casting an improved fireball now is more costly.
- * There are no more color bugs.
- * All known bugs have been fixed.
- * Some text files have been expanded and changed.
- * Several more typos have been fixed.
- * The code has been ported to DJGPP 2.0, PD-Curses and to the SAS/C-Compiler
- for Amiga systems.
- * The code has been partially restructured to make it easier in the future
- to port ADOM to other systems.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 290 671 7422 adom.c
- 252 585 5064 alchemy.c
- 298 952 7357 arena.c
- 246 677 5027 casino.c
- 1101 2838 25471 cast.c
- 337 784 6232 cfg.c
- 336 1025 8402 chaos.c
- 377 830 7020 color.c
- 3975 10334 94003 combat.c
- 508 1697 15918 death.c
- 103 202 1797 debug.c
- 181 429 3666 dip.c
- 244 583 5363 dirserv.c
- 1200 2463 20475 display.c
- 755 2240 18709 dlevel.c
- 1085 2725 24596 drink.c
- 1466 3262 33128 eat.c
- 32 100 724 endgame.c
- 77 163 1526 error.c
- 221 735 5793 etemple.c
- 167 1396 8659 fortune.c
- 2877 6241 56534 game.c
- 490 1133 9634 help.c
- 341 739 6822 hiscore.c
- 2160 5554 59577 init.c
- 2639 7232 56994 invent.c
- 6625 22624 168467 item.c
- 735 2120 19239 kbd.c
- 568 1178 10992 llio.c
- 125 249 1953 llsys.c
- 164 477 2474 macros.c
- 1270 9840 65523 manual.c
- 3252 9427 69129 map.c
- 167 456 3437 message.c
- 101 310 2073 mlist.c
- 6403 20544 164866 monster.c
- 412 1037 8976 pick.c
- 241 728 5471 pit.c
- 2981 7273 61344 player.c
- 467 892 9842 pool.c
- 68 157 1375 process.c
- 462 1409 11050 quest.c
- 868 2275 20841 read.c
- 364 897 6146 rooms.c
- 377 649 6916 save.c
- 847 2499 19841 shop.c
- 1494 4576 35937 skills.c
- 672 2001 16369 spells.c
- 963 3199 25273 talk.c
- 1112 3108 26174 temple.c
- 979 2747 23143 trap.c
- 1108 3053 25103 use.c
- 665 1933 18919 vault.c
- 47 164 1217 version.c
- 447 1072 9190 wish.c
- 1435 3604 31558 zap.c
- 22 69 509 alchemy.h
- 27 75 581 arena.h
- 21 68 486 casino.h
- 26 81 586 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 40 111 940 color.h
- 40 119 1043 combat.h
- 283 1141 8073 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 103 257 2378 display.h
- 101 210 2085 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 35 115 872 global.h
- 25 82 573 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 146 281 3298 invent.h
- 472 1324 16358 item.h
- 52 165 1707 kbd.h
- 41 103 902 llio.h
- 30 81 630 llsys.h
- 151 372 2493 macros.h
- 18 64 426 manual.h
- 188 627 5020 map.h
- 21 70 527 message.h
- 607 1925 19504 monster.h
- 25 78 541 pick.h
- 29 89 646 pit.h
- 488 1105 10926 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 29 78 629 quest.h
- 28 83 609 read.h
- 71 173 1375 rooms.h
- 39 96 759 save.h
- 46 126 1073 shop.h
- 50 124 1144 skills.h
- 63 156 1647 spells.h
- 23 67 469 talk.h
- 62 144 1463 temple.h
- 28 85 645 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 100 696 Makefile
- 503 864 6696 makefile.linux
- 62 146 1077 makefile.dos
- 75 220 1543 makeman
- 148 1298 10116 makefile.dep
- 62013 180265 1492924 total
-
-
- Version 0.8.2 (completed 4/23/1996):
- ------------------------------------
-
- CHANGES:
- * 7 new items, 6 new monsters and 1 new special ability for monsters have
- been added.
- * Armor now is less likely to be damaged. Small monsters no longer are
- able to damage armor.
- * C-'p' now can be used to comfortably pick up larger numbers of items.
- * The ';' command (primitive-pickup) works again.
- * Shopkeepers now restock their shops in irregular intervals.
- * It now has more severe alignment consequences when you attack friendly
- monsters.
- * Killing many monsters of one species yields less and less experience
- points.
- * Attacks are now less likely to stun the characater.
- * Monsters with an acidic skin are now also dangerous when they are kicked.
- * Chaos mutations are now really removed when the appropriate scroll
- is read.
- * Bards now are able to calm down animals with their music.
- * The configuration variable 'Display_Key_Code' now controls whether
- pressed key sequences are displayed on the screen or not.
- * It's more costly now to raise your attributes by training with the
- dwarven weaponmaster.
- * A breath weapon bug with chaos lizards has been fixed.
- * Breath weapons consisting of lightning blasts now can bounce.
- * Some more items are automatically identified when used succesfully.
- * 3 new fortune cookies have been added.
- * The minimal highscore now is 1. It's also once more possible to
- create an empty highscore. When killed only the eight places around
- your score in the highscore list are displayed.
- * Wizards are guaranteed to get one offensive spell.
- * When the character dies the status line is updated one last time.
- * Troll weaponsmiths no longer start wielding a one-handed and a
- two-handed weapon.
- * If the character is blind and tries to wait on the spot, this now
- works.
- * 'Check_Items_in_Hand' now ignores torches.
- * Cursed items no longer can be indentified by throwing them.
- * Gems now are less rare.
- * The bug in random number generation (which at times generated numbers
- vastly out of the specificied range) now should be fixed.
- * Mimics are more dangerous.
- * The various texts have been checked once more for mistakes.
- * Stun removal now has a very low priority when you pray.
- * Some minor bugs have been fixed.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 298 692 7572 adom.c
- 251 583 5045 alchemy.c
- 216 724 5685 arena.c
- 246 677 5027 casino.c
- 1077 2778 24951 cast.c
- 330 768 6004 cfg.c
- 335 1023 8382 chaos.c
- 360 774 6573 color.c
- 3806 9839 89400 combat.c
- 501 1660 15623 death.c
- 107 207 1840 debug.c
- 158 366 3133 dip.c
- 233 557 5226 dirserv.c
- 1190 2434 20247 display.c
- 742 2206 18299 dlevel.c
- 1079 2708 24444 drink.c
- 1412 3179 32149 eat.c
- 32 100 724 endgame.c
- 82 180 1632 error.c
- 221 733 5780 etemple.c
- 159 1304 8137 fortune.c
- 2817 6103 55273 game.c
- 486 1123 9537 help.c
- 360 774 7031 hiscore.c
- 2127 5488 58962 init.c
- 2525 6950 54196 invent.c
- 6349 21506 160357 item.c
- 729 2097 18950 kbd.c
- 478 893 7104 llio.c
- 193 556 3143 macros.c
- 1234 9478 62537 manual.c
- 3211 9258 67961 map.c
- 166 454 3420 message.c
- 101 310 2073 mlist.c
- 6250 20103 160871 monster.c
- 173 309 2228 myconio.c
- 323 824 7097 pick.c
- 236 720 5398 pit.c
- 2862 6905 58507 player.c
- 467 892 9843 pool.c
- 71 160 1396 process.c
- 460 1405 10994 quest.c
- 861 2248 20526 read.c
- 364 897 6146 rooms.c
- 377 649 6916 save.c
- 795 2357 18699 shop.c
- 1494 4577 35934 skills.c
- 611 1884 15396 spells.c
- 999 3304 25890 talk.c
- 1091 3043 25611 temple.c
- 650 1842 15131 trap.c
- 1067 2956 24202 use.c
- 621 1805 17633 vault.c
- 45 157 1153 version.c
- 447 1072 9190 wish.c
- 1354 3359 29765 zap.c
- 22 69 509 alchemy.h
- 25 71 524 arena.h
- 21 68 486 casino.h
- 24 72 514 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 38 109 910 color.h
- 39 117 1009 combat.h
- 185 561 4382 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 103 257 2378 display.h
- 100 209 2071 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 31 103 762 global.h
- 24 77 538 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 145 279 3269 invent.h
- 463 1292 15788 item.h
- 51 162 1651 kbd.h
- 40 101 875 llio.h
- 144 359 2393 macros.h
- 18 64 426 manual.h
- 187 624 4985 map.h
- 21 70 527 message.h
- 596 1894 19100 monster.h
- 53 142 1217 myconio.h
- 24 76 518 pick.h
- 29 89 646 pit.h
- 483 1091 10756 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 29 78 629 quest.h
- 27 79 574 read.h
- 71 173 1375 rooms.h
- 39 96 759 save.h
- 45 124 1037 shop.h
- 50 124 1144 skills.h
- 61 152 1595 spells.h
- 23 67 469 talk.h
- 61 143 1451 temple.h
- 26 80 597 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 99 688 Makefile
- 484 802 6201 makefile.linux
- 64 154 1188 makefile.dos
- 75 220 1543 makeman
- 140 1231 9627 makefile.dep
- 59908 173333 1433182 total
-
-
- Version 0.8.1 (completed 4/15/1996):
- ------------------------------------
-
- CHANGES:
- * It is now possible to redefine the key bindings used by ADOM.
- * The masks for items are no longer fixed (at least as far as most
- rings, wands, scrolls, potions, spellbooks, cloaks, girdles and
- boots are concerned).
- * 35 new monsters, 24 new items, 2 new corruptions and 7 new spells have
- been added.
- * 7 new special powers for monsters have been added.
- * Overall the danger level for monsters has been beefed up once more.
- * A major bug has been fixed, which made chaos corruptions appear less
- harmful than they are. The endgame now should be more exciting.
- * Most of the y/n questions now offer a default answer (which can be
- activated by pressing the space bar and ENTER).
- * A 'look' command has been implemented (just try 'l').
- * A new more luxurious drop command (C-'d') makes it much simpler and faster
- to drop large amounts of items.
- * The extended drop command (':'-'d') now also allows for dropping gems.
- * The ';' command now also allows to pick up everything at once.
- * Using a skill is now faster for experienced players.
- * The routine for sorting identified items has been changed.
- * A first step has been taken to make save files independent of the game
- version (at least as long there are no truly major changes to the game).
- * Shopkeepers now tend to identify sold items.
- * A configuration variable ('Auto_Open_Doors') controls whether you receive
- a prompt asking whether to open a door, if you directly run into a door.
- * Powerful attacks have a chance to stun the character.
- * Particularly succesful attacks now might damage your armor.
- * You receive less experience for sacrificing monsters.
- * The number of hitpoints you gain for advancing a level has been reduced.
- * A high perception value leaves more missiles lying around.
- * Breath attacks are now more effective.
- * The code for donatin at altars has been somewhat revised to close some
- loopholes.
- * The initial text (when creating the character) now also lists the
- characters complexion and hair and eye color.
- * Vault monsters now are more dangerous.
- * ADOM now creates a default configuration file if there is none.
- * The routines for calculating the final score have been somewhat changed.
- * A configuration variable ('Check_Item_In_Hand') can be used to add a
- security check before wielding a potentially cursed non-weapon in one of
- your character's hands.
- * It's no longer possible to have two or more missile weapons in the
- 'Missile weapon' inventory slot.
- * Smithing is now less powerful.
- * It's now a little harder to raise skills.
- * The prayer code has been changed, so that some prayers now might work
- in a different way.
- * Some spell parameters have changed.
- * The text files have been expanded.
- * The code has been cleaned up somewhat.
- * 2 new fortune cookies have been added.
- * 1 new greater vault, 1 new pit type and 6 new vault populations have
- been added.
- * Pools are now slightly less dangerous.
- * Some corruptions are now more dangerous.
- * One opponent in the arena has been exchanged.
- * When a familiar is generated by reading a 'scroll of familiar summoning'
- the game takes more care to generate a monster, that fits to the current
- dungeon level.
- * Graves are now diggable.
- * The final opponent is much more dangerous now.
- * The deeper a shop is located the higher the prices will be.
- * The shop inventory is now handled correctly in all cases.
- * The highscore routines now use some sanity checks to avoid integer over-
- flows and similar stuff.
- * All known bugs are fixed.
- * Several typos have been corrected.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 298 692 7572 adom.c
- 251 583 5045 alchemy.c
- 216 724 5685 arena.c
- 246 677 5027 casino.c
- 1077 2778 24951 cast.c
- 329 766 5978 cfg.c
- 335 1021 8374 chaos.c
- 360 774 6573 color.c
- 3693 9549 86696 combat.c
- 501 1659 15615 death.c
- 107 207 1840 debug.c
- 158 366 3133 dip.c
- 233 557 5226 dirserv.c
- 1190 2434 20247 display.c
- 742 2206 18299 dlevel.c
- 1078 2707 24456 drink.c
- 1412 3179 32149 eat.c
- 32 100 724 endgame.c
- 82 180 1632 error.c
- 221 733 5780 etemple.c
- 156 1276 7966 fortune.c
- 2778 6001 54520 game.c
- 486 1123 9537 help.c
- 360 776 7039 hiscore.c
- 2126 5481 58917 init.c
- 2521 6937 54070 invent.c
- 6302 21254 158613 item.c
- 728 2088 18846 kbd.c
- 478 893 7104 llio.c
- 193 556 3143 macros.c
- 1222 9399 62010 manual.c
- 3219 9268 68038 map.c
- 166 454 3420 message.c
- 101 310 2073 mlist.c
- 6197 19882 159155 monster.c
- 173 309 2228 myconio.c
- 286 729 6233 pick.c
- 236 720 5398 pit.c
- 2859 6900 58458 player.c
- 467 892 9843 pool.c
- 71 160 1396 process.c
- 460 1405 10994 quest.c
- 835 2212 20148 read.c
- 364 897 6146 rooms.c
- 377 649 6916 save.c
- 699 2051 16560 shop.c
- 1494 4577 35934 skills.c
- 599 1853 15079 spells.c
- 965 3198 25095 talk.c
- 1091 3043 25611 temple.c
- 650 1842 15131 trap.c
- 963 2661 21930 use.c
- 621 1805 17633 vault.c
- 45 150 1091 version.c
- 447 1072 9190 wish.c
- 1354 3359 29765 zap.c
- 22 69 509 alchemy.h
- 25 71 524 arena.h
- 21 68 486 casino.h
- 24 72 514 cast.h
- 31 86 632 cfg.h
- 51 121 1121 chaos.h
- 38 109 910 color.h
- 39 117 1009 combat.h
- 185 561 4382 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 103 257 2378 display.h
- 100 209 2071 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 30 100 733 global.h
- 24 77 538 help.h
- 29 86 691 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 145 279 3269 invent.h
- 461 1282 15603 item.h
- 51 161 1630 kbd.h
- 40 101 875 llio.h
- 148 365 2444 macros.h
- 18 64 426 manual.h
- 187 624 4985 map.h
- 21 70 527 message.h
- 593 1878 18915 monster.h
- 53 142 1217 myconio.h
- 20 67 449 pick.h
- 29 89 646 pit.h
- 483 1091 10756 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 29 78 629 quest.h
- 22 68 462 read.h
- 71 173 1375 rooms.h
- 39 96 759 save.h
- 44 119 998 shop.h
- 50 124 1144 skills.h
- 61 152 1595 spells.h
- 23 67 469 talk.h
- 61 143 1451 temple.h
- 26 80 597 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 31 99 688 Makefile
- 484 802 6201 makefile.linux
- 64 154 1188 makefile.dos
- 75 220 1543 makeman
- 140 1230 9620 makefile.dep
- 59317 171407 1417875 total
-
-
- Version 0.8.0 (completed 3/22/1996):
- ------------------------------------
-
- CHANGES:
- * 23 new items, 37 new monsters and 7 new spells have been added.
- * 9 new defensive and 3 new offensive powers for monsters have been added.
- * 4 new intrinsics for the player have been added.
- * Some major bugs in item identification have been fixed.
- * The 'C-w' command allows you to examine the wound status of a monster.
- * The 'L' displays whether the character knows how to read and write or
- not.
- * 'C-r' is now to be used for redrawing the screen.
- * 'q' now also displays the exact type of quest.
- * The extended-drop-command (':'-'d') now also provides a means to drop all
- cursed items.
- * Removing/wearing armor now takes some turns.
- * Eating food takes some time now.
- * Monsters can now be male and female (or have no sex).
- * Monsters are now able to use missiles.
- * Monsters can now use their breath weapons at range.
- * Summoned monsters now appear closer to the character.
- * It's no longer possible for monsters to summon endless hordes of
- servants.
- * Shopkeepers have become more dangerous.
- * The shopkeeper in the dwarven city now enters fights.
- * Experience points for monsters are calculated in a new way.
- * Experience point awards have been reduced.
- * Appropriate missiles are added to the missile slot when picked up.
- * The spell screen has been changed in appearance.
- * The spell-, stuff- and skill-screen are no longer unnecessarily redrawn
- when '+' or '-' is hit.
- * The item screens now page correctly forward and backward.
- * Some monsters are able to disarm the character.
- * Sixteen new backgrounds for your character history have been added for a
- total of 4096 combinations.
- * Wands initially have at least one charge.
- * After being killed on a normal dungeon level, you can view the complete
- map.
- * At the end of the game the names of all generated artifacts are displayed.
- * Monks have been downgraded.
- * Thick gauntlets now isolate the effects of poisonous hands.
- * Only true missiles are identified when fired/thrown.
- * The tactical DV modifier is now always included in the DV.
- * The colors for items have been reworked.
- * Pools now do have a separate color.
- * The Alchemy skill now works.
- * Successfully using the Disarm Traps skills now results in experience point
- awards.
- * Gods are now more willing to cure poison.
- * Donating at an altar will no longer change your alignment.
- * The price calculation for items has been altered.
- * Six new fortune cookies have been added.
- * Two new topics for the old dwarf have been added.
- * Items can now be kicked.
- * A lot of monster texts have been changed.
- * One new vault map has been added.
- * The final level has been slightly modified.
- * Some vault monsters have been exchanged.
- * Some text files have been renamed.
- * Many typos have been removed.
- * Wishes for more than one item are now handled in a more reasonable
- way.
- * The final opponents for championship are now always male.
- * The golden gladius is initially never cursed.
- * When you run out of money in the casino, ADOM no longer crashes.
- * Shopkeepers now care about the stuff in their shop and identify them
- at certain time intervals.
- * All items in shops are initially identified.
- * The banshee has been modified.
- * A color problem for some DOS systems has been fixed.
- * Some timing routines have been changed.
- * Several more major and many minor bugs have been fixed.
- * The Exploration-Mode is no longer available.
- * Highscore-locking has been improved.
- * Some more keys can be used in the Linux version when XFree is started
- (although this needs still more work).
- * When smashing a bee hive at least one portion of bee wax is generated.
- * ADOM no longer aborts with an error message when you try to eat stone
- snakes.
- * The forest level has been changed.
- * Shops and bills now should work correctly.
- * Torches now work correctly.
- * Many item values have been altered.
- * The credits in the manual have been extended and changed.
- * Some text parts have been altered.
- * Dozens of very minor changes have been applied.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 272 633 6789 adom.c
- 251 583 5045 alchemy.c
- 216 724 5677 arena.c
- 246 676 5021 casino.c
- 907 2275 20967 cast.c
- 271 604 4591 cfg.c
- 269 815 6564 chaos.c
- 364 779 6622 color.c
- 3484 9076 82276 combat.c
- 503 1662 15601 death.c
- 107 207 1836 debug.c
- 158 366 3133 dip.c
- 233 557 5226 dirserv.c
- 1168 2369 19894 display.c
- 741 2194 18233 dlevel.c
- 1017 2508 22756 drink.c
- 1337 3034 30292 eat.c
- 32 100 724 endgame.c
- 82 180 1632 error.c
- 221 733 5780 etemple.c
- 154 1255 7841 fortune.c
- 2704 5848 52672 game.c
- 496 1273 10077 help.c
- 360 772 6993 hiscore.c
- 2123 5468 58774 init.c
- 2388 6538 50929 invent.c
- 5851 19696 146308 item.c
- 481 953 7268 llio.c
- 193 556 3143 macros.c
- 1142 8878 58614 manual.c
- 3275 9458 69561 map.c
- 145 388 2979 message.c
- 101 310 2073 mlist.c
- 5865 18512 148383 monster.c
- 173 309 2228 myconio.c
- 280 715 6160 pick.c
- 226 681 5081 pit.c
- 2819 6758 57132 player.c
- 454 843 9482 pool.c
- 71 160 1396 process.c
- 460 1405 10994 quest.c
- 811 2159 19655 read.c
- 362 927 6491 rooms.c
- 373 645 6826 save.c
- 672 1899 15585 shop.c
- 1366 4162 32319 skills.c
- 549 1661 13399 spells.c
- 903 2993 23435 talk.c
- 1025 2869 24122 temple.c
- 646 1834 15040 trap.c
- 948 2613 21542 use.c
- 603 1748 17025 vault.c
- 45 150 1091 version.c
- 447 1072 9190 wish.c
- 1352 3352 29695 zap.c
- 22 69 509 alchemy.h
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 109 979 chaos.h
- 38 109 910 color.h
- 38 115 992 combat.h
- 181 540 4278 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 102 253 2343 display.h
- 100 209 2071 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 27 79 557 game.h
- 25 85 593 global.h
- 23 72 497 help.h
- 29 84 673 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 144 277 3234 invent.h
- 447 1237 14953 item.h
- 39 99 844 llio.h
- 143 326 2266 macros.h
- 18 64 426 manual.h
- 190 631 5043 map.h
- 21 70 527 message.h
- 574 1808 17905 monster.h
- 53 142 1217 myconio.h
- 20 67 449 pick.h
- 28 88 634 pit.h
- 484 1076 10697 player.h
- 20 70 480 pool.h
- 19 65 458 process.h
- 29 78 629 quest.h
- 22 68 462 read.h
- 65 157 1247 rooms.h
- 39 96 759 save.h
- 44 119 998 shop.h
- 50 124 1144 skills.h
- 57 140 1421 spells.h
- 23 67 469 talk.h
- 53 131 1296 temple.h
- 26 80 597 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 94 655 zap.h
- 30 97 678 Makefile
- 482 794 6101 makefile.linux
- 64 154 1188 makefile.dos
- 75 220 1543 makeman
- 139 1210 9462 makefile.dep
- 56278 161806 1335003 total
-
-
- Version 0.7.1 (completed 2/22/1996):
- ------------------------------------
-
- CHANGES:
- * ADOM now has a new start screen.
- * The command line parameter '-m' starts ADOM in monochrome mode.
- * The layout for the casino level has been slightly altered.
- * You no longer can win 0 gold pieces on the casino level.
- * The amounts won on the casino level are correctly displayed.
- * The Chaos Gate now changes its colors during each turn.
- * Attacking a monster while invisible makes the monster counter-attack.
- * Attacking with thorn hands no longer crashes ADOM under DOS.
- * The 'W'-command now displays correct data.
- * Attacking with two weapons and thorn hands or with a two-handed weapon and
- thorn hands now works correctly.
- * A typo in the winning message has been removed.
- * Some superfluous repaints of the screen have been removed.
- * The screen no longer is erringly inverted when repainting it.
- * Drinking a blessed potion of blindness now works correctly.
- * Eating chaos rats no longer causes ADOM to abort with an error message.
- * The '#'-character no longer appears in some messages where it was out
- of place.
- * The '\'-command now also generates an output, when the player is not yet
- corrupted.
- * After handling the inventory the line of sight is recalculated.
- * If the game is over you no longer can be randomly teleported (in theory
- this could have happened).
- * Putting on an item no longer makes the screen blink under DOS.
- * Items immune to a certain kind of damage are also immune, if they are
- cursed or rusty.
- * Some minor typos have been fixed.
- * Brass rings are now declared correctly, which removes a fatal bug in the
- DOS version while wishing for items.
- * Some item names have been corrected.
- * A bug in the mimic handling routines has been removed.
- * Some error messages now are more elaborate.
- * Killing invisible monsters with poison no longer causes the DOS version
- of ADOM to crash.
- * The amounts of experience for killing monsters on deep levels have been
- greatly reduced.
- * If you are blind and pick up an item the current position is no longer
- updated.
- * Torches are now more useful.
- * Some color bugs in the display (while being blind) have been fixed.
- * Items granting invisibility cause hunger very quickly.
- * The readme.{dos|linux} files now sport a 'Known Bugs'-section.
- * The Linux version of ADOM now can be installed globally.
- * ADOM no longer crashes if an artifact is generated in a shop (again only
- a serious bug in the DOS version).
- * You no longer can sell an item for more than it costs in a shop.
- * Deaf characters no longer can talk to other monsters.
- * The names for the lawful and the chaotic gods were exchanged.
- * Monsters avoiding a ray only generate a message, if they are visible.
- * Several bugs in the color routines have been fixed.
-
- STATISTICS:
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 268 627 6629 adom.c
- 209 708 5549 arena.c
- 243 668 4955 casino.c
- 793 2024 18570 cast.c
- 271 604 4591 cfg.c
- 269 815 6564 chaos.c
- 386 794 6797 color.c
- 2940 7711 70660 combat.c
- 492 1643 14800 death.c
- 85 166 1393 debug.c
- 158 366 3133 dip.c
- 233 557 5226 dirserv.c
- 1505 3111 25425 display.c
- 742 2197 18266 dlevel.c
- 978 2417 21791 drink.c
- 1201 2694 26768 eat.c
- 32 100 724 endgame.c
- 72 170 1467 error.c
- 221 733 5780 etemple.c
- 148 1176 7333 fortune.c
- 2551 5546 49473 game.c
- 489 1291 9780 help.c
- 337 673 6274 hiscore.c
- 1994 4896 54092 init.c
- 2302 6336 49157 invent.c
- 5343 17670 130062 item.c
- 161 474 2653 macros.c
- 1115 8726 57699 manual.c
- 3081 8925 65156 map.c
- 145 388 2979 message.c
- 5168 15692 124284 monster.c
- 173 309 2228 myconio.c
- 260 658 5566 pick.c
- 226 681 5081 pit.c
- 2636 6259 51501 player.c
- 440 802 9101 pool.c
- 71 160 1396 process.c
- 408 1211 9485 quest.c
- 588 1371 11758 read.c
- 362 927 6491 rooms.c
- 373 645 6826 save.c
- 689 1938 15870 shop.c
- 1215 3680 28678 skills.c
- 516 1512 12286 spells.c
- 851 2706 21437 talk.c
- 988 2797 23396 temple.c
- 564 1618 13557 trap.c
- 951 2611 21571 use.c
- 600 1745 16933 vault.c
- 45 154 1127 version.c
- 441 1052 9070 wish.c
- 1248 3049 26891 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 109 979 chaos.h
- 36 104 867 color.h
- 30 90 702 combat.h
- 181 540 4278 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 103 258 2354 display.h
- 100 209 2071 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 21 73 504 global.h
- 23 72 497 help.h
- 29 84 673 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 142 273 3156 invent.h
- 420 1166 13940 item.h
- 152 362 2526 macros.h
- 18 64 426 manual.h
- 185 616 4876 map.h
- 21 70 527 message.h
- 508 1543 15213 monster.h
- 53 142 1217 myconio.h
- 20 67 449 pick.h
- 28 88 634 pit.h
- 468 1039 10229 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 28 76 597 quest.h
- 22 68 462 read.h
- 65 157 1247 rooms.h
- 39 96 759 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 55 133 1310 spells.h
- 23 67 469 talk.h
- 53 131 1296 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 91 629 zap.h
- 482 1292 10143 Makefile
- 75 220 1543 makeman
- 56 133 998 makefile.dos
- 123 329 2629 makefile.linux
- 51867 147563 1211184 total
-
- Version 0.7.0 (completed 1/28/1996):
- ------------------------------------
-
- CHANGES:
- * ADOM now supports colors.
- * Items now can grant intrinsics when worn.
- * 45 new items have been implemented.
- * 19 new monsters and seven new special powers for monsters have been added.
- * Monsters now can collect experience and can get much more powerful.
- * Monsters now move more intelligently and companions are now very good
- at finding the player character.
- * Monsters now try to avoid visible traps.
- * Shields now work differently (the now increase DV much more than PV).
- * Prayers now allow many more potential uses.
- * One new vault map and two new vault types have been added.
- * One new minor quest is available.
- * One new chaos power has been added.
- * Wishes now can create spellbooks and summon monsters.
- * When digging you now can find ore.
- * When being teleported out of the arena monsters and companions no longer
- disappear mysteriously.
- * The code for the arena has been greatly reworked.
- * Error messages under DOS and Linux are now formatted for lines with
- 80 characters.
- * The command line option '-d' displays alls the directory paths used by
- ADOM.
- * The highscore displayed with the '-s' command line option is now more
- beautiful.
- * ADOM generates a startup message.
- * All the documents have been heavily extended since ADOM now for the first
- time is available to the public. The manual now is much more complete.
- * New slaying powers for weapons have been added.
- * Weapons now can be poisoned.
- * It is now possible to display information about the weapon being currently
- used by the 'W' command.
- * When monsters are fighting each other you receive a more detailed
- description.
- * Bards now never erringly attack their companions.
- * Monsters now also can be changed by chaos energies.
- * Several of the files used by ADOM have been renamed.
- * Five new fortune cookies have been added.
- * At the end of the game more information about the game and the powers of
- the player is displayed.
- * Some highscore messages have been fixed.
- * The algorithm for calculating the final score has been changed once more.
- * The number of generated artifacts now is counted correctly.
- * Bees now honor invisible characters.
- * Destroyed vaults no longer generate the 'You feel excited' message.
- * The effects of eating some monster corpses have been changed.
- * Configuration variables now are displayed by pressing '='.
- * A more primitive pick-up command is availble via ';' (this command is
- faster than ',' on slow machines).
- * Keys and locks for doors have been introduced (you can examine locks with
- the 'l' command).
- * You now can dip items into potions.
- * The 'Explore'-command ('?'-'E') now is much more comfortable.
- * The online help has been extended.
- * All shopkeepers now have different names.
- * Hobbits need somewhat less experience, orcs and gnomes need more
- experience.
- * All bards now receive a 'wand of light'.
- * Rings no longer can be removed while wearing gauntlets.
- * Three new special powers for items have been defined.
- * Some bugs in the 'walk-mode' have been fixed. The default number of steps
- taken now is 50.
- * The special powers for several items have been changed.
- * The license has been extended.
- * Tame monsters no longer attack friendly monsters.
- * Summoned monsters now appear much closer to the point of summoning.
- * The random number generator has been modified once more.
- * The line-of-sight-algorithm has been redone once more (but still needs
- some fixing).
- * Rooms are now somewhat larger and there are more of them.
- * There no longer can be endless numbers of duplicating monsters on a level.
- * ADOM now works with Windows 95.
- * A bug in the usage of two weapons has been fixed.
- * Artifacts now are immune to rust.
- * A bug in the display of the highscore has been fixed.
- * Several dozen major and minor bugs and typos have been fixed (this really
- was a major clean-up).
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 221 505 5014 adom.c
- 209 708 5549 arena.c
- 242 654 4912 casino.c
- 793 2024 18570 cast.c
- 271 604 4591 cfg.c
- 269 815 6564 chaos.c
- 309 603 5439 color.c
- 2931 7681 70359 combat.c
- 492 1643 14801 death.c
- 85 166 1393 debug.c
- 156 364 3115 dip.c
- 233 557 5226 dirserv.c
- 1472 3026 24732 display.c
- 742 2197 18266 dlevel.c
- 980 2419 21802 drink.c
- 1200 2692 26749 eat.c
- 32 100 724 endgame.c
- 72 170 1467 error.c
- 221 733 5780 etemple.c
- 148 1176 7333 fortune.c
- 2463 5417 48032 game.c
- 489 1291 9780 help.c
- 304 634 5826 hiscore.c
- 2002 4916 54326 init.c
- 2251 6262 48180 invent.c
- 5343 17669 130053 item.c
- 161 474 2653 macros.c
- 1114 8720 57654 manual.c
- 3061 8890 64769 map.c
- 145 388 2979 message.c
- 5160 15640 123856 monster.c
- 173 309 2228 myconio.c
- 257 653 5526 pick.c
- 226 681 5080 pit.c
- 2633 6238 51347 player.c
- 440 802 9101 pool.c
- 71 160 1396 process.c
- 408 1211 9485 quest.c
- 588 1371 11758 read.c
- 356 921 6436 rooms.c
- 373 645 6826 save.c
- 691 1939 15893 shop.c
- 1215 3680 28678 skills.c
- 516 1512 12286 spells.c
- 845 2693 21338 talk.c
- 988 2797 23396 temple.c
- 564 1618 13557 trap.c
- 950 2609 21541 use.c
- 600 1745 16933 vault.c
- 45 150 1091 version.c
- 420 1032 8706 wish.c
- 1249 3054 26937 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 109 979 chaos.h
- 36 104 867 color.h
- 30 90 702 combat.h
- 181 540 4278 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 18 63 405 dip.h
- 47 158 1273 dirserv.h
- 101 250 2290 display.h
- 100 209 2071 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 29 84 673 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 142 273 3156 invent.h
- 420 1166 13940 item.h
- 152 362 2526 macros.h
- 18 64 426 manual.h
- 185 616 4876 map.h
- 21 70 527 message.h
- 506 1537 15136 monster.h
- 53 142 1217 myconio.h
- 20 67 449 pick.h
- 28 88 634 pit.h
- 468 1039 10229 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 28 76 597 quest.h
- 22 68 462 read.h
- 63 155 1221 rooms.h
- 39 96 759 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 55 133 1310 spells.h
- 23 67 469 talk.h
- 53 131 1296 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 29 91 629 zap.h
- 482 1290 10127 Makefile
- 75 220 1543 makeman
- 51283 146255 1199101 total
-
-
- Version 0.6.3:
- --------------
-
- CHANGES:
- * An internal consistency check has been added.
- * Some parts of the code have been changed to introduce some major new
- features in version 0.7.0.
- * The internal monster structure has been reorganized to allow for more
- flexibility and special powers.
- * A major bug in the routines for gaining chaos powers has been fixed.
- * Some error messages have been modified.
- * The magic powers for the 'Chaos Wyrm' have finally been implemented.
- * A bug in the update routines for the player character symbol has been
- fixed.
- * The winner story now takes into account, whether the character has been
- severely changed by the forces of Chaos.
- * New debugging routines have been added.
- * Vaults are now somewhat more rare. Greater vaults are somewhat more
- common.
- * Two previously missing temple maps have been added (this prevented the
- player from being able to win the game).
- * Altars have been added to all temples.
- * The looks of the fire temple have been modified.
- * Drowning now causes less damage.
- * Random teleports are somewhat more rare.
- * An additional function has been added to the exploration mode.
- * A major bug in the routines responsible for handling damage caused to
- the inventory has been fixed.
- * Most items equipped as missiles now are not identified automatically.
- * It is now possible to wish for items. A section about this has been added
- to the manual.
- * A bug in the calculation routines of the value of items has been fixed.
- * Spellbooks now appear more often when playing a wizard or priest.
- * Some more typos have been fixed.
- * The graveyard level now is somewhat more difficult.
- * A massive bug in the endgame has been fixed.
- * The symbol for daemons has been changed.
- * A major bug in the banshee level routines has been fixed.
- * Iron golems are now slightly less resistant to damage.
- * The Chaos Wyrm now is somewhat less dangerous.
- * The symbol for fire grues has been changed.
- * A bug in the treasure treatment for the Great Stone Beast has been fixed.
- * 31 new effects for magical pools have been added.
- * Some more cases now consider the player characaters ability to see
- invisible monsters.
- * The rewards for peticularly religious characters have been slightly
- extended.
- * One more prayer effect has been added.
- * One new item has been added.
- * The usage of the Chaos Orb of Elemental Air now is without bugs.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 178 410 3821 adom.c
- 185 650 5034 arena.c
- 242 654 4912 casino.c
- 788 2009 18433 cast.c
- 263 598 4449 cfg.c
- 249 751 6034 chaos.c
- 2664 7102 64286 combat.c
- 424 1483 12738 death.c
- 85 166 1393 debug.c
- 1347 2815 23016 display.c
- 739 2190 18212 dlevel.c
- 952 2358 21153 drink.c
- 1158 2610 25719 eat.c
- 32 100 724 endgame.c
- 72 164 1405 error.c
- 221 731 5774 etemple.c
- 143 1113 6946 fortune.c
- 2427 5325 46938 game.c
- 410 1075 8074 help.c
- 224 509 3963 hiscore.c
- 1998 4900 54154 init.c
- 2195 6021 46632 invent.c
- 4895 15709 113661 item.c
- 138 435 2400 macros.c
- 1093 8497 55818 manual.c
- 2949 8567 62244 map.c
- 145 388 2979 message.c
- 4553 13497 106160 monster.c
- 173 309 2228 myconio.c
- 191 512 4233 pick.c
- 226 681 5080 pit.c
- 2475 5878 48174 player.c
- 439 800 8957 pool.c
- 56 146 1124 process.c
- 339 888 7132 quest.c
- 553 1295 10886 read.c
- 356 921 6436 rooms.c
- 490 1084 9595 save.c
- 659 1839 14891 shop.c
- 1144 3441 26869 skills.c
- 523 1535 12418 spells.c
- 788 2510 19775 talk.c
- 975 2774 23007 temple.c
- 548 1584 13235 trap.c
- 847 2290 19165 use.c
- 593 1722 16683 vault.c
- 45 150 1091 version.c
- 308 728 6290 wish.c
- 1225 2993 26288 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 106 941 chaos.h
- 29 88 666 combat.h
- 144 438 3547 config.h
- 19 67 448 death.h
- 43 93 722 debug.h
- 95 236 2146 display.h
- 98 197 1958 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 26 77 585 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 141 271 3114 invent.h
- 397 1095 12757 item.h
- 150 341 2570 macros.h
- 18 64 426 manual.h
- 174 594 4656 map.h
- 21 70 527 message.h
- 453 1360 13259 monster.h
- 53 142 1217 myconio.h
- 18 64 422 pick.h
- 28 88 634 pit.h
- 453 990 9742 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 27 74 564 quest.h
- 22 68 462 read.h
- 63 155 1221 rooms.h
- 39 96 759 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 55 133 1310 spells.h
- 23 67 469 talk.h
- 53 129 1275 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 28 88 603 zap.h
- 478 1269 9900 Makefile
- 73 223 1550 makeman
- 47561 135369 1101910 total
-
-
- Version 0.6.2:
- --------------
-
- CHANGES:
- * The line-of-sight algorithm has been changed once more. It's still
- nearly as fast as in 0.6.1, but now allows for a more realistic line
- of sight.
- * The toughness of opponents in the arena is now much more dependent on
- the level of the pc.
- * The different final opponents in the arena all use different names.
- * The spell knowledge potentially deteriorates somewhat faster.
- * The influence of Chaos in the deeper dungeon levels is slightly weaker.
- * Breath attacks and magical attacks now are less likely to damage the
- equipment.
- * Blessed weapons now also work very well against demonic beings.
- * Greater vaults are now not quite as rare as before.
- * Some messages have been changed.
- * Several bugs in the display of the map, items and monsters have been fixed.
- * A bug in the exploration mode has been fixed.
- * Dwarves and orcs now need more experience while hobbits need slightly
- less experience.
- * Everburning torches now can be temporarily extinguished to allow to
- store them in the miscellaneous stuff.
- * The '/' now sorts all identified items in alphabetical order.
- * It no longer costs one turn to use the '$'-command or to abort a 'd'-
- command.
- * Certain intrinsics and resistances now lower the chance of the equipment
- being damaged by magical attacks.
- * Frequencies and prices for several items have been changed.
- * One new item and one new monster have been added.
- * Random artifacts now also can be generated on special levels.
- * Some more typos in the manual have been corrected.
- * Forges are now somewhat more common.
- * Dwarves and orcs now have a much better range of vision.
- * Ogre magi are now less likely to make themselves invisible.
- * Waiting monsters are no longer to teleport around. They have to wait
- till they are activated.
- * A major bug in the code for creating monster hordes has been fixed. Too
- many monsters were generated.
- * All spiders now are able to create webs.
- * Some monsters have been made less dangerous for game balance reasons.
- * Mighty monsters might drop artifacts if defeated.
- * Artifacts now cause less hunger.
- * Changes to the pcs hitpoints are shown immediately and not at the next
- time the player is allowed to make an input (particularly annoying when
- you were paralyzed or sleeping).
- * Several bugs in the use of the 'smithing' skill have been fixed.
- * Typos in this document have been fixed.
- * Several bugs in altar treatment and sacrifice treatment have been fixed.
- * It's now easier to become the champion of ones god.
- * Trying to use an anvil now also generates a meaningful message.
- * The inhabitants of vaults are now more dangerous when encountered on deep
- levels.
- * In some places the code has been simplified.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 174 405 3728 adom.c
- 185 650 5034 arena.c
- 242 654 4912 casino.c
- 788 2009 18475 cast.c
- 263 598 4449 cfg.c
- 249 750 6031 chaos.c
- 2661 7100 65016 combat.c
- 419 1419 12315 death.c
- 75 154 1288 debug.c
- 1347 2815 23016 display.c
- 739 2190 18212 dlevel.c
- 955 2361 21460 drink.c
- 1158 2610 25719 eat.c
- 32 100 724 endgame.c
- 72 164 1405 error.c
- 214 617 5557 etemple.c
- 143 1113 6946 fortune.c
- 2422 5320 46857 game.c
- 410 1075 8074 help.c
- 224 509 3963 hiscore.c
- 1999 4901 54178 init.c
- 2194 6018 46582 invent.c
- 4841 15587 112615 item.c
- 138 435 2400 macros.c
- 1073 8353 54869 manual.c
- 2938 8538 62046 map.c
- 145 388 2979 message.c
- 4191 13243 104014 monster.c
- 173 309 2228 myconio.c
- 191 512 4233 pick.c
- 226 681 5080 pit.c
- 2473 5877 48154 player.c
- 170 373 3493 pool.c
- 56 146 1124 process.c
- 339 888 7132 quest.c
- 553 1295 10886 read.c
- 356 921 6436 rooms.c
- 490 1084 9595 save.c
- 659 1839 14919 shop.c
- 1144 3441 26897 skills.c
- 523 1535 12418 spells.c
- 765 2464 19461 talk.c
- 943 2684 21970 temple.c
- 548 1584 13235 trap.c
- 848 2291 19243 use.c
- 593 1722 16683 vault.c
- 45 150 1091 version.c
- 259 621 5337 wish.c
- 1208 2969 26040 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 106 941 chaos.h
- 29 88 666 combat.h
- 144 438 3547 config.h
- 19 67 448 death.h
- 41 89 673 debug.h
- 95 236 2146 display.h
- 98 197 1958 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 26 77 585 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 141 271 3114 invent.h
- 392 1088 12635 item.h
- 150 341 2570 macros.h
- 18 64 426 manual.h
- 174 594 4656 map.h
- 21 70 527 message.h
- 442 1317 12941 monster.h
- 53 142 1217 myconio.h
- 18 64 422 pick.h
- 28 88 634 pit.h
- 453 990 9742 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 27 74 564 quest.h
- 22 68 462 read.h
- 63 155 1221 rooms.h
- 39 96 759 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 55 133 1310 spells.h
- 18 63 409 talk.h
- 53 129 1275 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 28 88 603 zap.h
- 478 1265 9869 Makefile
- 73 223 1550 makeman
- 46669 133862 1089220 total
-
-
- Version 0.6.1:
- --------------
-
- CHANGES:
- * A new visibility algorithm is being used (since nobody obviously
- noticed that monster size influences your line of sight I removed that
- part). The new algorithm responsible for calculating map updates while
- moving is at least twice as fast as the old one, which makes ADOM now
- comfortably playable on 386DX-25 machines.
- * In several places the screen update routines where optimized (this was
- long due).
- * On higher levels all classes get more hitpoints.
- * Some command line switches have been renamed ('-h' and '-?' have been
- changed to '-s' and '-h' respectively.
- * A bug in treating '-c' and '-n' switches was removed.
- * An invalid name for a configuration file now immediately results in an
- error message.
- * After winning the game no useless dungeon level is entered into the
- highscore.
- * In case you do not manage to enter the highscore ADOM tells you, how
- much points you would have needed to enter it.
- * The details for some food items have been changed.
- * Some more typos have been corrected.
- * A major bug in item treatment when dropping items on altars was removed.
- * A minor problem in arena creation was fixed.
- * A minor bug in walk mode was removed.
- * The manual has been updated.
- * Bugs in treatment of paralyzed and sleeping monsters have been fixed.
- * At several places invisibility as not taken into account when displaying
- messages.
- * A minor shopping bug was removed (an annoying warning is now much rarer).
- * The 'You sense a certain tension' message is now somewhat rarer.
- * When displaying spells some more information is available.
- * When using up tinderboxes or flint and steel ADOM says so.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 173 403 3708 adom.c
- 180 629 4866 arena.c
- 242 654 4912 casino.c
- 788 2009 18475 cast.c
- 263 598 4449 cfg.c
- 249 750 6031 chaos.c
- 2660 7093 64961 combat.c
- 419 1420 12319 death.c
- 75 154 1288 debug.c
- 1348 2819 23053 display.c
- 739 2190 18213 dlevel.c
- 955 2361 21460 drink.c
- 1158 2609 25714 eat.c
- 32 100 724 endgame.c
- 72 164 1405 error.c
- 214 617 5557 etemple.c
- 143 1113 6946 fortune.c
- 2415 5305 46649 game.c
- 410 1075 8074 help.c
- 224 509 3963 hiscore.c
- 1999 4901 54179 init.c
- 2157 5937 45799 invent.c
- 4821 15517 112042 item.c
- 138 435 2400 macros.c
- 1073 8353 54870 manual.c
- 2921 8505 61669 map.c
- 145 388 2979 message.c
- 4164 13140 103067 monster.c
- 173 309 2228 myconio.c
- 188 507 4179 pick.c
- 226 681 5080 pit.c
- 2469 5859 48011 player.c
- 170 373 3493 pool.c
- 56 146 1124 process.c
- 339 888 7132 quest.c
- 553 1295 10886 read.c
- 356 921 6436 rooms.c
- 474 1040 9212 save.c
- 659 1839 14919 shop.c
- 1081 3306 25701 skills.c
- 504 1480 12085 spells.c
- 765 2464 19461 talk.c
- 948 2699 22079 temple.c
- 548 1584 13235 trap.c
- 844 2283 19164 use.c
- 592 1719 16648 vault.c
- 45 150 1091 version.c
- 259 621 5337 wish.c
- 1208 2969 26040 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 106 941 chaos.h
- 29 88 666 combat.h
- 140 431 3461 config.h
- 19 67 448 death.h
- 41 89 673 debug.h
- 94 234 2123 display.h
- 98 197 1958 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 26 77 585 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 141 271 3114 invent.h
- 392 1087 12622 item.h
- 150 341 2570 macros.h
- 18 64 426 manual.h
- 173 592 4627 map.h
- 21 70 527 message.h
- 441 1306 12866 monster.h
- 53 142 1217 myconio.h
- 18 64 422 pick.h
- 28 88 634 pit.h
- 453 990 9742 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 27 74 564 quest.h
- 22 68 462 read.h
- 63 155 1221 rooms.h
- 38 93 736 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 54 131 1291 spells.h
- 18 63 409 talk.h
- 53 129 1276 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 28 88 603 zap.h
- 478 1260 9830 Makefile
- 73 223 1550 makeman
- 46441 133248 1083708 total
-
-
- Version 0.6.0:
- --------------
-
- CHANGES:
- * Chaos powers have been implemented.
- * The endgame has been completely rewritten.
- * Six new major special levels have been implemented.
- * Special levels are now fixed to a certain level range.
- * Vaults (medium-sized caves with many monsters) and greater vaults
- (really large caves with many dangerous monsters and valuable items)
- can now appear throughout the dungeon.
- * Extended commands (activated by pressing ':' and another key) are now
- available to pay for stuff, drop items and use a specific item.
- * Implementation of a 'tool' slot in the inventory.
- * The DOS-version of ADOM now is compiled with GCC 2.6.3 for DOS.
- * 52 new monsters have been implemented.
- * 33 new items have been added.
- * Many more typos have been removed from the game and all documents.
- * Three new command line options (-n, -c, -o) have been added.
- * The output of command line options is now formatted for a 23x77
- screen size.
- * Opponents in the arena are now tougher for certain character types and
- they are chosen from a list of possible opponents.
- * If you are already very experienced when entering the arena the opponents
- also are much tougher.
- * Some minor internal bugs have been removed.
- * 'Disarm trap' spells now also work with normal traps.
- * Almost all commands now can be aborted without giving a free move to the
- monsters.
- * Unique monsters now have a better chance to hit the pc.
- * Torches have been implemented.
- * On the first dungeon levels the chances for critical hits by monsters have
- been greatly reduced.
- * Now only melee weapons are identified when used as a weapon (improvised
- weapons like wands are no longer identified).
- * Protection from fire and cold now also helps against breath weapons.
- * Monsters can now be hit somewhat more often.
- * The toughness attribute now can't raise your PV-value by more than 20.
- * Rusted weapons might cause blood poisoning.
- * Critical hits by monsters now cause less damage.
- * Monks no longer gain their special DV bonus when sleeping or paralyzed.
- * The DV bonus granted by DX is no longer available if the pc can't move.
- * Bug in missile treatment removed (missiles could land within a wall).
- * ADOM now memorizes the command line options used to compile it.
- * The formula used to calculate the final score now refers to several more
- influencing factors.
- * The final output now is correctly formatted.
- * Many more details about the character are available at the end of the
- game (a list of killed monsters, comments about piety, etc.).
- * The highscore now also saves the dungeon level a character died on.
- * The first status line at the bottom of the screen has been reformatted.
- * Hitpoints now are always correctly displayed.
- * If the last status line at the bottom line of the screen is getting
- too long, short forms for the various points are used.
- * Generally invisibility of monsters and of the pc is checked in many more
- situations.
- * Bugs in potion treatment have been removed.
- * Many effects caused by eating corpses have been changed.
- * A major bug in food treatment has been removed (eating herbs at times
- caused ADOM to abort with an error message).
- * 33 new messages for fortune cookies have been added.
- * New commands have been added to the exploration mode and some old commands
- have been improved.
- * A major bug in shop treatment has been removed.
- * Doors now can be easier kicked open.
- * Secret doors now also can appear in tunnels.
- * The walk-mode now works if you are overloaded with stuff but try to just
- walk on the spot.
- * A bug in one of the minor quests was removed.
- * The 'q' key now displays the current minor quest status.
- * Some commands previously omitted have been added to the keyboard map
- description.
- * The highscore now is formatted in a slightly different manner.
- * Certain character types now gain some additional items at the start.
- * The number of experience points required for very high levels has been
- once more slightly lowered.
- * Healers now regenerate much faster.
- * If you can't remove your armor because of a cursed girdle, the status
- of the girdle now will be displayed.
- * The effects of 'rings of fire' and 'rings of ice' have been greatly
- enhanced. A major bug in the treatment of these items also has been
- removed.
- * Now gloves no longer can be removed if you are carrying a cursed weapon.
- * The skill 'food preservation' now is more effective.
- * The inventory screen now takes care that very long item names no longer
- disrupt the format of the display.
- * Named items are only displayed together with their name if they have been
- identified.
- * Several more items are now automatically identified when readied.
- * The formula for item value calculation has been modified once more.
- * Spellbooks appear more often than before for wizard and priest characters.
- * Cursed or blessed potions of water now are called 'holy water' or
- 'unholy' water.
- * The remaining 'color herbs' now have more sensible names.
- * Many new item abilities have been added (items e.g. now can increase
- attribute values).
- * Item names are displayed differently than in 0.5.0.
- * Spellbooks no longer are stacked.
- * Spellbooks now disappear after a limited number of uses.
- * A major bug in charge treatment of stacked wands has been removed.
- * The rarity of many items has been decreased.
- * The random number generator has been modified.
- * The manual has been extended.
- * The routines responsible for digging tunnels have been modified.
- * A 'water' tile has been added.
- * Many new features are available in the dungeon.
- * Invisible monsters no longer restrict the line of sight.
- * A bug in the determination of monster damage has been fixed.
- * Several monsters now appear more or less often.
- * The magic resistance of monsters now is weaker if the character is
- very experienced.
- * Monsters now have an increased chance to hit.
- * The regeneration special power for monsters now works.
- * Many new special abilities for monsters have been added.
- * One new monster sound has been added.
- * Monsters now have less hitpoints.
- * Undead no longer can be confused.
- * A bug in the routine responsible for summoning new monsters has been
- fixed.
- * Monsters are now more intelligent when using their teleportation and
- summoning powers.
- * When advancing more than one level ADOM checks for possible attribute
- increases for each advance.
- * Some special levels have been slightly modified.
- * Advanced in level now also help your piety score.
- * If your learning score is 9 or higher and the pc somehow looses his
- literacy, it is gained back the next time the learning score is
- increased.
- * The deadliness of poison has been somewhat lowered.
- * When the pc got sick, he received a wrong message on each step.
- * One new intrinsic for the pc has been added.
- * Artifacts now need more time to cause hunger.
- * One new effect for magical pools has been added.
- * Many of the minor quests have been modified and some bugs have been
- removed.
- * The routines for loading and saving games have been modified.
- * It's now more dangerous to attack shopkeepers.
- * Learning spells gets much easier if the pc is very experienced.
- * Artifacts now are highly valuable sacrifices.
- * The value of sacrifices has been fine-tuned.
- * A bug in piety reward handling has been removed.
- * It's now simpler to convert an altar.
- * The pc can receive artifacts from his deity. The pc also can become
- a champion of his religion.
- * A bug in prayer treatment was removed (when the pcs piety was very low
- ADOM crashed at times).
- * If the piety score of the pc is very low, the deity will only exert
- punishment (if at all appropriate) when the piety level changes.
- * Traps have been somewhat modified.
- * The 'u' command has been changed.
- * Healers no can use a stethoscope without using up a move.
- * One new possible wish has been implemented.
- * The wand of light now works again.
- * A major bug in wand treatment has been removed which made several
- wands unusable.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 173 405 3715 adom.c
- 180 629 4866 arena.c
- 242 654 4912 casino.c
- 788 2009 18475 cast.c
- 264 600 4476 cfg.c
- 249 750 6031 chaos.c
- 2660 7093 64961 combat.c
- 413 1386 12081 death.c
- 75 154 1288 debug.c
- 1337 2798 22819 display.c
- 739 2190 18213 dlevel.c
- 955 2361 21460 drink.c
- 1158 2609 25715 eat.c
- 32 100 724 endgame.c
- 72 164 1405 error.c
- 214 617 5557 etemple.c
- 143 1113 6946 fortune.c
- 2392 5244 46252 game.c
- 410 1075 8074 help.c
- 215 490 3822 hiscore.c
- 1999 4901 54179 init.c
- 2156 5935 45765 invent.c
- 4797 15464 111611 item.c
- 138 435 2400 macros.c
- 1073 8353 54772 manual.c
- 2915 8500 61638 map.c
- 145 388 2979 message.c
- 4153 13113 103087 monster.c
- 188 507 4179 pick.c
- 226 681 5080 pit.c
- 2468 5855 47982 player.c
- 170 373 3493 pool.c
- 56 146 1124 process.c
- 339 888 7132 quest.c
- 553 1295 10886 read.c
- 356 921 6436 rooms.c
- 474 1040 9212 save.c
- 659 1839 14919 shop.c
- 1081 3306 25701 skills.c
- 501 1473 12076 spells.c
- 765 2464 19461 talk.c
- 948 2699 22079 temple.c
- 548 1584 13235 trap.c
- 838 2265 19061 use.c
- 592 1719 16648 vault.c
- 45 150 1091 version.c
- 259 621 5337 wish.c
- 1208 2969 26040 zap.c
- 25 71 524 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 31 86 632 cfg.h
- 43 106 941 chaos.h
- 29 88 666 combat.h
- 139 429 3437 config.h
- 19 67 448 death.h
- 41 89 673 debug.h
- 94 234 2123 display.h
- 98 197 1958 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 18 63 427 endgame.h
- 23 70 471 error.h
- 19 67 468 etemple.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 141 271 3114 invent.h
- 391 1084 12589 item.h
- 150 341 2570 macros.h
- 18 64 426 manual.h
- 173 592 4627 map.h
- 21 70 527 message.h
- 441 1306 12866 monster.h
- 18 64 422 pick.h
- 28 88 634 pit.h
- 453 990 9742 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 27 74 564 quest.h
- 22 68 462 read.h
- 63 155 1221 rooms.h
- 38 93 736 save.h
- 43 117 955 shop.h
- 50 124 1144 skills.h
- 54 131 1291 spells.h
- 18 63 409 talk.h
- 53 129 1276 temple.h
- 21 73 518 trap.h
- 22 69 480 use.h
- 19 65 451 vault.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 28 88 603 zap.h
- 478 1260 9830 Makefile
- 73 223 1550 makeman
- 46111 132543 1078486 total
-
-
- Version 0.5.0:
- --------------
-
- CHANGES:
- * ADOM now is a shortcut for 'Ancient Domains of Mystery'.
- * A large number of typos have been corrected. Many texts have been
- changed to achieve better effects.
- * ADOM now understands command line options (try 'adom -?').
- * One new spell is available.
- * Dorn Beasts no longer are that vulnerable to kicks.
- * Many new monster abilities are available.
- * Thrown artifacts now also are indestructible.
- * Missile attacks now can be aborted.
- * Wielded potions now break upon impact.
- * Missile weapons wielded as melee weapons now cause less damage.
- They are also prone to breakage.
- * The highscore file now contains 100 entries.
- * Four new intrinsics for the pc have been added.
- * The death messages now also states whether the pc was literate.
- * The algorithm used for the calculation of the final score has been
- rewritten.
- * Dynamic debugging now is possible.
- * The update of attribute values no longer leaves any garbage on the
- screen.
- * A bug in the display routines was corrected.
- * Generally ADOM now checks for errors when loading or saving data.
- * The death messages also stop if the screen is full.
- * Three new special levels have been added.
- * Monster pits have been implemented.
- * Now there are more methods to become literate (and loose literacy).
- * Potions of poisons now are more dangerous.
- * Orcish potions of booze now have positive effects on orcs.
- * Starving pcs eat more than they normally would.
- * Lots of new food has been added.
- * 45 new fortune cookies are available.
- * Several new commands have been added to the exploration mode.
- * Web handling has been debugged.
- * Several new commands are available (offering, praying, listing identified
- items).
- * The algorithm for breaking/opening doors has been altered.
- * Bugs in the walk mode have been removed.
- * A list containing the identified items now is available.
- * The help screen now allows to scroll by line.
- * The manual has been updated and expanded.
- * Dark elven paladins now get boots.
- * Many more items are right away identified when you equip them.
- * Monks now need more experience.
- * Almost all items (with _one_ exception) that belong to the starting
- equipment are identified and either uncursed or blessed.
- * The use of artifacts causes hunger.
- * It's now possible to remove and put on gauntlets even if you have
- equipped a cursed shield.
- * A bug in gold treatment was fixed.
- * If you equip a missile weapon and then want to equip missiles, only
- missiles are shown for selection.
- * A new material for items is available (eternium).
- * Some shop bugs (pretty bad bugs) were fixed.
- * Some update problems with the status lines have been changed.
- * On the banshee-level nothing can rot.
- * Some probabilities for items have been changed.
- * Special artifacts have been added, which are randomly distributed in
- the dungeon.
- * 80 (!) new items have been added.
- * Some prices have been changed.
- * Some problems with weapon damage have been fixed.
- * Some new item abilities have been fixed.
- * Some herbs have been renamed (although more good names are needed).
- * Unpaid items now also list their price tag.
- * The random number generator was changed slightly in an attempt to
- generate less regular number sequences.
- * The complete game manual is now available during the game.
- * An 'AutoMore'-mode is now available (by pressing enter at the more
- prompt), which speeds up flipping through very long messages.
- * Treasure rooms now contain more treasures.
- * Altars are slightly more common right now.
- * The 'D_ANGBAND' display mode was debugged and altered for clarity.
- * New map features have been added.
- * A bug in the visibility algorithm was removed, which caused items and
- stuff to be displayed, which no longer was visible.
- * A tavern has been added to the dwarven city.
- * Killing priests now is very bad for your piety.
- * Experience rewards for monsters are now much more generous (especially
- in the deeper levels, which makes advancement easier).
- * 26 new monsters have been added to the game.
- * Killing certain monsters now slightly alters the pcs alignment.
- * If the pc is invisible, monsters no longer track him with as much
- persistance as before.
- * Four new special abilities for monsters have been added.
- * Monsters now can be stunned.
- * Monster confusion now is handled correctly.
- * The routine for monster movement has been greatly optimized. Monster
- movement should now be about a hundred times as fast as in the last
- version.
- * Alignment now influences the attitude of monsters towards the pc.
- * Priests are no longer just priests of the dwarven race.
- * The source code has been somewhat reorganized and streamlined.
- * A very bad bug when picking up items (possible result: program crash)
- was removed.
- * Attribute improvement is now somewhat simpler.
- * Some skills have been modified slightly.
- * If the pc falls into a hole his sight range is decreased.
- * Four new effects for magical pools have been added.
- * Some quests have been implemented (right now four with more to follow).
- * A really bad bug in the load and save routines was removed.
- * After a program crash the remains of the previous game in the 's_adom'
- directly no longer cause the program to crash.
- * Shopkeepers now more often call for help.
- * It is no longer possible to waste a skill increase slot on a skills that
- already have a 100% score.
- * If all skills are maxed out, your attributes start to increase faster.
- * Attribute training with the dwarven weaponmaster has been changed.
- * A lot of stuff concerning altars, piety and the various gods has been
- implemented.
- * Wands with very special ray effects are now available.
- * Dozens of effects of items have been slightly modified.
- * Many minor bugs have been removed.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 145 302 2813 adom.c
- 110 389 2688 arena.c
- 242 653 4905 casino.c
- 774 1961 17823 cast.c
- 251 567 4194 cfg.c
- 2338 6241 56306 combat.c
- 296 996 8737 death.c
- 75 154 1288 debug.c
- 1223 2488 20217 display.c
- 692 2044 16966 dlevel.c
- 817 2012 18142 drink.c
- 1036 2367 22805 eat.c
- 72 164 1405 error.c
- 108 712 4659 fortune.c
- 2201 4812 41825 game.c
- 392 1010 7623 help.c
- 211 479 3759 hiscore.c
- 1970 4791 53223 init.c
- 1886 5132 39563 invent.c
- 4314 13692 98506 item.c
- 130 419 2243 macros.c
- 1008 7805 51447 manual.c
- 2608 7644 54978 map.c
- 145 388 2979 message.c
- 3382 10220 79868 monster.c
- 164 447 3670 pick.c
- 218 657 4903 pit.c
- 2329 5508 44729 player.c
- 164 359 3363 pool.c
- 56 146 1124 process.c
- 323 853 6837 quest.c
- 548 1281 10808 read.c
- 260 693 4887 rooms.c
- 464 1019 8947 save.c
- 582 1631 13149 shop.c
- 1071 3294 25587 skills.c
- 491 1438 11754 spells.c
- 645 2010 15712 talk.c
- 823 2304 19129 temple.c
- 547 1580 13409 trap.c
- 520 1375 11587 use.c
- 45 150 1091 version.c
- 248 589 5095 wish.c
- 1108 2691 23610 zap.c
- 22 67 470 arena.h
- 21 68 486 casino.h
- 23 69 481 cast.h
- 27 80 585 cfg.h
- 26 81 591 combat.h
- 94 331 2527 config.h
- 19 67 448 death.h
- 41 89 673 debug.h
- 93 232 2105 display.h
- 93 195 1898 dlevel.h
- 23 78 551 drink.h
- 19 63 406 eat.h
- 23 70 471 error.h
- 19 65 452 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 138 266 3035 invent.h
- 368 1005 11340 item.h
- 150 335 2496 macros.h
- 18 64 426 manual.h
- 153 536 4089 map.h
- 21 70 527 message.h
- 398 1147 11095 monster.h
- 18 64 422 pick.h
- 28 87 623 pit.h
- 449 983 9572 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 25 72 537 quest.h
- 22 68 462 read.h
- 56 141 1070 rooms.h
- 38 93 736 save.h
- 42 115 936 shop.h
- 50 124 1144 skills.h
- 54 131 1291 spells.h
- 18 63 409 talk.h
- 51 124 1189 temple.h
- 21 73 518 trap.h
- 21 67 460 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 437 1116 8700 Makefile
- 69 209 1454 makeman
- 40469 114764 928527 total
-
-
- Version 0.4.2:
- --------------
-
- CHANGES:
-
- * Herbs now only grow on levels three and deeper.
- * Added one new artifact.
- * Artifacts no longer can be broken or rusty.
- * The time it takes for a tamed monster to go wild now depends on
- the charisma of the pc.
- * Attack damage values for hydras have been slightly changed.
- * It's now much easier to pick up items.
- * Alignment now only can be in a limited range.
- * Prices for items in shops have been changed.
- * A bug in price calculation has been fixed (you could owe negative
- amounts of money :-( ).
- * Some messages have been altered, some have been added.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 96 184 1730 adom.c
- 743 1861 17040 cast.c
- 251 567 4194 cfg.c
- 2031 5347 47842 combat.c
- 258 855 7410 death.c
- 49 111 883 debug.c
- 1154 2324 19065 display.c
- 672 1961 16293 dlevel.c
- 567 1314 12279 drink.c
- 944 2152 20684 eat.c
- 68 152 1286 error.c
- 57 260 1816 fortune.c
- 2102 4608 39712 game.c
- 334 871 6418 help.c
- 175 412 3304 hiscore.c
- 1939 4702 52555 init.c
- 1639 4349 33888 invent.c
- 3472 10408 76214 item.c
- 130 417 2236 macros.c
- 2248 6348 45994 map.c
- 145 388 2979 message.c
- 3012 8898 70420 monster.c
- 164 457 3685 pick.c
- 2133 5052 40713 player.c
- 139 320 2960 pool.c
- 56 146 1124 process.c
- 22 87 577 quest.c
- 491 1152 9671 read.c
- 178 392 2724 rooms.c
- 442 992 8714 save.c
- 497 1397 11108 shop.c
- 1039 3185 24709 skills.c
- 486 1390 11439 spells.c
- 328 908 7615 talk.c
- 43 155 1035 temple.c
- 541 1557 13174 trap.c
- 503 1322 11140 use.c
- 41 125 929 version.c
- 218 486 4151 wish.c
- 667 1594 14090 zap.c
- 22 67 460 cast.h
- 27 80 585 cfg.h
- 26 81 591 combat.h
- 93 328 2493 config.h
- 19 67 448 death.h
- 48 105 835 debug.h
- 87 219 1965 display.h
- 89 191 1820 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 19 63 426 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 133 253 2852 invent.h
- 327 889 9411 item.h
- 150 335 2496 macros.h
- 149 517 3908 map.h
- 21 70 527 message.h
- 366 1043 9949 monster.h
- 18 64 422 pick.h
- 433 954 9030 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 18 64 432 quest.h
- 22 68 462 read.h
- 50 120 901 rooms.h
- 38 93 736 save.h
- 41 113 899 shop.h
- 49 122 1113 skills.h
- 54 130 1277 spells.h
- 18 63 409 talk.h
- 18 63 423 temple.h
- 21 73 518 trap.h
- 20 65 430 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 390 959 7469 Makefile
- 33147 87452 723890 total
-
-
- Version 0.4.1:
- --------------
-
- CHANGES:
-
- * ADOM now also is available for the AMIGA.
- * The DOS version now uses new output routines as default.
- * Slight changes in the effects of the 'Fireball'-spell
- * Potions now are destroyed, when they are thrown.
- * Generally the alignment of the pc is considered with certain actions.
- * Rusty weapons now are dangerous in a very special way (blood
- poisoning!).
- * Several messages have been restructured.
- * the calculation of the final score takes into account some more factors.
- * If the character is bleeding, this is shown in the status line.
- * Potions of poison now can be used in a very offensive way.
- * After failing to drink something when stunned, the screen was not
- redrawn correctly.
- * The 'Recovery' environment variable now will be correctly interpreted.
- * Now only common monsters (not the unique ones) can be named.
- * Certain special messages were printed when entering levels, where they
- had no meaning.
- * The online help now features descriptions for the keyboard bindings.
- * Implementation of two new items.
- * Implementation of two new monsters, one new monster sound and one new
- special ability for monsters.
- * One new special level has been added.
- * Pools now only appear in rooms.
- * Healers now get more hitpoints.
- * Bards now get to increase more skills than everyone else when rising
- in level.
- * When zapping something, only the visible part of the ray causes a
- delay.
- * Several parts of the program (mainly the line-of-sight-algorithm and
- associated parts have been optimizied to work _much_ faster).
- * One bug was removed, which made the program display useless characters
- on the screen when using the Angband-display-style.
- * Several more internal bugs have been fixed.
- * The manual has been expanded.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 96 184 1730 adom.c
- 743 1861 17040 cast.c
- 251 567 4194 cfg.c
- 2028 5337 47716 combat.c
- 258 855 7410 death.c
- 49 111 883 debug.c
- 1154 2324 19065 display.c
- 671 1957 16263 dlevel.c
- 567 1314 12279 drink.c
- 944 2152 20684 eat.c
- 68 152 1286 error.c
- 57 260 1816 fortune.c
- 2102 4608 39712 game.c
- 334 871 6418 help.c
- 175 412 3304 hiscore.c
- 1938 4699 52528 init.c
- 1764 4701 37121 invent.c
- 3331 10008 72569 item.c
- 130 417 2236 macros.c
- 2224 6297 45524 map.c
- 145 388 2979 message.c
- 3011 8894 70383 monster.c
- 227 587 5351 pick.c
- 2133 5048 40667 player.c
- 139 320 2960 pool.c
- 56 146 1124 process.c
- 22 87 577 quest.c
- 477 1112 9436 read.c
- 178 392 2724 rooms.c
- 442 992 8714 save.c
- 487 1387 11021 shop.c
- 1039 3185 24709 skills.c
- 486 1390 11439 spells.c
- 328 908 7613 talk.c
- 43 155 1035 temple.c
- 541 1557 13174 trap.c
- 503 1322 11140 use.c
- 41 125 929 version.c
- 218 486 4151 wish.c
- 658 1552 13773 zap.c
- 22 67 460 cast.h
- 27 80 585 cfg.h
- 26 81 591 combat.h
- 93 328 2493 config.h
- 19 67 448 death.h
- 48 105 835 debug.h
- 87 219 1965 display.h
- 89 191 1820 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 19 63 426 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 72 497 help.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 133 253 2852 invent.h
- 326 882 9328 item.h
- 150 335 2496 macros.h
- 149 517 3908 map.h
- 21 70 527 message.h
- 366 1043 9949 monster.h
- 18 64 422 pick.h
- 432 952 9007 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 18 64 432 quest.h
- 22 68 462 read.h
- 50 120 901 rooms.h
- 38 93 736 save.h
- 41 113 899 shop.h
- 49 122 1113 skills.h
- 54 130 1277 spells.h
- 18 63 409 talk.h
- 18 63 423 temple.h
- 21 73 518 trap.h
- 20 65 430 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 390 959 7469 Makefile
- 33129 87357 723661 total
-
-
- Version 0.4.0:
- --------------
-
- CHANGES:
-
- * The spell screen again features the correct key descriptions.
- * ADOM now can be customized via a configuration file.
- * ADOM won't run on screens too small to display the special levels.
- * Bug in creation of light/darkness removed.
- * Several bugs when using spells where removed.
- * Monsters now can be named.
- * Spell knowledge deterioates faster.
- * Mute pcs no longer can cast spells (confused or stunned ones neither).
- * Many texts have been altered / improved / corrected.
- * One new spell added.
- * The details of several spells have been changed.
- * Combat between monsters has been enhanced.
- * The dungeon is now smaller (only 50 levels instead of 100).
- * When calculating the pcs score the gathered intrinsics are considered.
- * The status line has been slightly cleaned up.
- * The whole dungeon is now one line larger from north to south.
- * Finally shops (and shopkeepers ;-) are available.
- * The order of special levels has been changed.
- * Implementation of one new special level (the dwarven city).
- * Throughout the dungeons you now can find magical vegetation.
- * Magical pools are available on some levels.
- * A temple (although not very functional right now) is available on
- one level.
- * Several potions now work differently (a potion of exchange finally works).
- * The eating habits of some races have been slightly changed.
- * Several new intrinsics have been added.
- * Many new commands are available (take a look at the manual).
- * The walk mode now can be used to walk on one spot thus enabling the
- player to utilize a safer form of healing a character without moving.
- * Bards have become more powerful, as they now have a mighty companion.
- * Monsters now are able to ignore the limits of one dungeon level and
- can follow the pc via stairs.
- * Bee hives can now be kicked.
- * The walk mode generally exhibits even more care to prevent a casual trip
- into a trap.
- * Drakelings finally can make use of their breath weapon.
- * The interface has been enhanced (using item is now somewhat simpler).
- * Monsters now can be named.
- * Some insider jokes have been implemented.
- * The start screen has been slightly changed.
- * Hobbits are now somewhat lighter.
- * Some classes / races get additional starting equipment.
- * New default name for male gnomes added.
- * Drakelings need somewhat more experience to advance.
- * Gloves now can be removed after wearing them (if they are not cursed that
- is).
- * A bug in inventory handling was hopefully removed, so that the program no
- longer crashes in rare situations.
- * Implementation of 30 new items.
- * The value of items now considers more factors (status, rust condition,
- etc.).
- * Some probabilities in item distribution have been adjusted.
- * You no longer will find broken shields and armor.
- * On Linux systems rays are now better visible.
- * The manual has been updated.
- * The game now can be completed (there was a bug in the endgame which
- caused the program to crash).
- * Implementation of 18 new monsters.
- * Tamed monsters move with more intelligence (and generally are more
- helpful to the character).
- * Bug in monster movement removed, which could make the program crash.
- * On one special level (the ice-covered one) there are no longer any
- monsters.
- * Experience awards have been dramatically raised for the tougher
- monsters.
- * Monsters now really are invisible on the screen when they should be.
- * Every pc race now has a complexion.
- * Bugs in the teleportation algorithm have been fixed.
- * When your pc starts to starve you now get a message on every step.
- * The chance to increase attributes is no longer static but depends on
- the characters current attribute value and his learning score.
- * Attributes now have an upper limit (99!).
- * When using an uncursed scroll of identify you no longer have to enter
- a cryptic character.
- * Bug in the 'pick locks'-routine removed.
- * Implementation of three new skills: alchemy, athletics and herbalism
- * Typos in this document have been fixed.
- * In the beginning some traps now are less dangerous to lower the
- mortality rate of beginning characters.
- * More wishes are possible.
- * When zapping wands the characters status is checked in more detail.
- * Many small bugs have been fixed.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 96 184 1730 adom.c
- 738 1861 17019 cast.c
- 251 567 4194 cfg.c
- 2013 5294 47273 combat.c
- 255 842 7337 death.c
- 49 111 883 debug.c
- 1133 2232 18078 display.c
- 651 1847 15477 dlevel.c
- 556 1290 12019 drink.c
- 917 2106 20137 eat.c
- 68 150 1261 error.c
- 57 260 1816 fortune.c
- 2085 4562 39280 game.c
- 210 470 3668 help.c
- 175 412 3304 hiscore.c
- 1933 4686 52440 init.c
- 1765 4703 37137 invent.c
- 3314 9942 72120 item.c
- 128 407 2160 macros.c
- 2167 6154 44508 map.c
- 145 388 2979 message.c
- 2900 8697 67865 monster.c
- 228 590 5365 pick.c
- 2107 4975 40058 player.c
- 137 315 2917 pool.c
- 56 146 1124 process.c
- 22 87 577 quest.c
- 456 1003 8759 read.c
- 178 392 2724 rooms.c
- 396 901 8062 save.c
- 486 1388 11011 shop.c
- 1036 3177 24653 skills.c
- 486 1390 11439 spells.c
- 322 887 7446 talk.c
- 43 155 1035 temple.c
- 541 1557 13174 trap.c
- 503 1322 11140 use.c
- 41 125 929 version.c
- 218 486 4151 wish.c
- 655 1547 13741 zap.c
- 22 67 460 cast.h
- 27 80 585 cfg.h
- 26 81 591 combat.h
- 92 322 2439 config.h
- 19 67 448 death.h
- 48 105 835 debug.h
- 87 218 1947 display.h
- 88 190 1804 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 19 63 426 fortune.h
- 26 74 522 game.h
- 20 70 477 global.h
- 23 70 473 help.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 133 253 2852 invent.h
- 325 880 9277 item.h
- 139 290 2227 macros.h
- 150 519 3891 map.h
- 21 70 527 message.h
- 361 1027 9764 monster.h
- 18 64 422 pick.h
- 421 936 8785 player.h
- 19 67 451 pool.h
- 19 65 458 process.h
- 18 64 432 quest.h
- 22 68 462 read.h
- 50 120 901 rooms.h
- 38 93 736 save.h
- 41 113 899 shop.h
- 49 122 1113 skills.h
- 54 130 1277 spells.h
- 18 63 409 talk.h
- 18 63 423 temple.h
- 21 73 518 trap.h
- 20 65 430 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 390 956 7447 Makefile
- 32559 85755 710096 total
-
-
- Version 0.3.1:
- --------------
-
- CHANGES:
-
- * Major bug in combat routines removed, which caused the program to hang
- at times
- * A debug note, which was still visible to the players, was removed.
- * During the game a lot of background information about the pc is
- available.
- * Chatting with monsters is now possible in a limited way.
- * More detail about the pc (hair color, eye color, height, weight, etc.) is
- now available.
- * During gameplay the pc is getting more messages, that might hint at hidden
- features of a level.
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 90 160 1539 adom.c
- 708 1818 16666 cast.c
- 1867 4942 44306 combat.c
- 223 756 6300 death.c
- 49 111 883 debug.c
- 1133 2230 18049 display.c
- 377 1106 9539 dlevel.c
- 546 1277 12007 drink.c
- 661 1593 15054 eat.c
- 68 150 1261 error.c
- 1800 3799 32564 game.c
- 175 412 3304 hiscore.c
- 1815 4374 49606 init.c
- 1621 4316 34006 invent.c
- 2966 8719 63974 item.c
- 128 407 2160 macros.c
- 1940 5388 39602 map.c
- 145 388 2979 message.c
- 2340 6814 53645 monster.c
- 143 358 3244 pick.c
- 1747 4043 31945 player.c
- 56 146 1124 process.c
- 323 690 6199 read.c
- 155 339 2341 rooms.c
- 396 901 8062 save.c
- 889 2737 21318 skills.c
- 455 1281 10586 spells.c
- 178 497 4343 talk.c
- 512 1504 12853 trap.c
- 371 1030 8426 use.c
- 41 125 929 version.c
- 219 494 4231 wish.c
- 545 1264 11169 zap.c
- 18 63 409 cast.h
- 26 81 591 combat.h
- 91 319 2408 config.h
- 19 67 448 death.h
- 48 105 836 debug.h
- 87 219 1947 display.h
- 76 165 1529 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 26 74 522 game.h
- 20 70 477 global.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 25 73 558 init.h
- 132 252 2822 invent.h
- 312 842 8587 item.h
- 135 282 2156 macros.h
- 139 454 3413 map.h
- 21 70 527 message.h
- 347 983 9239 monster.h
- 18 64 422 pick.h
- 403 866 8141 player.h
- 19 65 458 process.h
- 22 68 462 read.h
- 46 110 815 rooms.h
- 38 93 736 save.h
- 49 119 1073 skills.h
- 53 127 1232 spells.h
- 18 63 409 talk.h
- 20 70 487 trap.h
- 18 63 409 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 327 775 6042 Makefile
- 27410 71337 595209 total
-
-
- Version 0.3.0:
- --------------
-
- CHANGES:
-
- * Speed optimizations.
- * The source code was cleaned up.
- * The DOS version allows to utilize several special keys.
- * The eating habits of several races have changed.
- * Exploration mode is now only available, if you know the magic word. As a
- compensation many more commands are possible.
- * The keyboard bindings have undergone some major changes (read the manual!).
- * Some background texts have been changed.
- * Now you also can see the weight of the stuff you are carrying, when you
- examine the miscellaneous stuff.
- * When a heap of items is damaged, it is possible that only some of the
- items are destroyed.
- * Implementation of 5 new items.
- * The order of the items in inventory has been slightly modified.
- * Scrolls now are more originally named when not identified.
- * The game manual has been expanded.
- * The symbols for stairs have been switched to be compatible to Nethack.
- * Implementation of 25 new monsters.
- * Monsters now can be tamed.
- * Many new special abilities for monsters have been implemented.
- * Monsters now can suffer from many more external influences.
- * Monsters now can fight each other.
- * Seven new intrinsics for the pc have been added.
- * PCs now can be mute or might fall asleep.
- * Introduction of upper limits for hitpoints and power.
- * Sight restrictions for trolls have been eased.
- * Improvements in the user interface:
- - The inventory interface now is much easier to use.
- - Implementation of a 'walk mode' to speed up movement.
- - Whenever you can quit something by pressing 'Z', SPACE is also a valid
- option.
- - For various functions only a part of the stuff will be presented to the
- player (only potions when using 'd'rink, etc.).
- * Wishing now is possible.
- * Now a pc not only is affected by good luck but also by bad luck.
- * Several large bugs have been fixed.
- * Many small bugs have been fixed
-
- STATISTICS:
-
- * 'wc' results on the source code:
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 90 160 1539 adom.c
- 708 1818 16666 cast.c
- 1854 4934 44169 combat.c
- 223 756 6300 death.c
- 49 111 883 debug.c
- 1133 2230 18049 display.c
- 358 1078 9248 dlevel.c
- 546 1277 12007 drink.c
- 661 1596 15087 eat.c
- 68 150 1261 error.c
- 1782 3780 32344 game.c
- 175 412 3304 hiscore.c
- 1730 4122 47059 init.c
- 1621 4316 34006 invent.c
- 2966 8719 63974 item.c
- 128 407 2160 macros.c
- 1937 5385 39505 map.c
- 145 388 2979 message.c
- 2319 6771 53227 monster.c
- 143 358 3244 pick.c
- 1631 3760 29170 player.c
- 56 146 1124 process.c
- 323 690 6199 read.c
- 155 339 2341 rooms.c
- 396 901 8062 save.c
- 889 2737 21318 skills.c
- 455 1281 10586 spells.c
- 512 1504 12853 trap.c
- 371 1030 8426 use.c
- 41 125 929 version.c
- 219 494 4231 wish.c
- 545 1264 11169 zap.c
- 18 63 409 cast.h
- 26 81 591 combat.h
- 91 319 2408 config.h
- 19 67 448 death.h
- 48 105 835 debug.h
- 87 219 1947 display.h
- 65 144 1292 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 26 74 522 game.h
- 20 70 477 global.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 19 65 443 init.h
- 132 252 2822 invent.h
- 312 842 8587 item.h
- 135 282 2156 macros.h
- 139 454 3413 map.h
- 21 70 527 message.h
- 347 983 9239 monster.h
- 18 64 422 pick.h
- 387 823 7716 player.h
- 19 65 458 process.h
- 22 68 462 read.h
- 46 110 815 rooms.h
- 38 93 736 save.h
- 49 119 1073 skills.h
- 53 127 1232 spells.h
- 20 70 487 trap.h
- 18 63 409 use.h
- 21 71 520 version.h
- 21 65 431 wish.h
- 26 83 560 zap.h
- 318 753 5876 Makefile
- 26897 70050 583061 total
-
-
- Version 0.2.0:
- --------------
-
- * First alpha version available for testing to some chosen :-)
- * A call of 'wc' on a unix system gives the following information about
- the sources:
-
- Lines Words Bytes Module name
- ----- ----- ----- -----------
- 81 154 1442 adom.c
- 698 1794 16436 cast.c
- 1362 3574 31332 combat.c
- 203 702 5608 death.c
- 1092 2141 17422 display.c
- 358 1078 9248 dlevel.c
- 546 1276 11997 drink.c
- 487 1205 10996 eat.c
- 68 150 1261 error.c
- 1472 3038 26321 game.c
- 175 412 3304 hiscore.c
- 1721 4082 46736 init.c
- 1374 3684 29160 invent.c
- 2852 8375 61604 item.c
- 128 407 2160 macros.c
- 1883 5227 38301 map.c
- 145 385 2975 message.c
- 1794 5306 41253 monster.c
- 143 352 3176 pick.c
- 1534 3488 27282 player.c
- 56 146 1124 process.c
- 288 594 5354 read.c
- 155 339 2341 rooms.c
- 396 901 8062 save.c
- 887 2719 21221 skills.c
- 454 1270 10529 spells.c
- 509 1487 12765 trap.c
- 236 601 5029 use.c
- 41 125 929 version.c
- 553 1276 11291 zap.c
- 18 63 409 cast.h
- 24 76 547 combat.h
- 89 306 2299 config.h
- 19 67 448 death.h
- 87 219 1947 display.h
- 65 144 1292 dlevel.h
- 21 70 477 drink.h
- 19 63 406 eat.h
- 18 65 420 error.h
- 24 71 498 game.h
- 20 70 477 global.h
- 24 75 555 hiscore.h
- 25 74 471 hive.h
- 19 65 443 init.h
- 127 240 2654 invent.h
- 321 814 8282 item.h
- 135 282 2156 macros.h
- 138 447 3349 map.h
- 21 70 527 message.h
- 309 836 7861 monster.h
- 18 64 422 pick.h
- 374 782 7147 player.h
- 19 65 458 process.h
- 22 68 462 read.h
- 46 110 815 rooms.h
- 38 93 736 save.h
- 49 119 1073 skills.h
- 53 127 1232 spells.h
- 20 70 487 trap.h
- 18 63 409 use.h
- 21 71 519 version.h
- 26 83 560 zap.h
- 298 694 5400 Makefile
- ----- ----- ------
- 24216 62814 521897 total
-
-
-