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- 3. MODIFYING OR CREATING OBJECT-SEQUENCES
- -----------------------------------------------------------------
- Type "?<command>" or "help(<command>)" to get a
- description of one of the following commands:
-
- ANIMFUNC - modify face-colors algorithmically (animated)
- ANIMCFUNC - modify object-points algorithmically (animated)
- ANIMPPOSFUNC - modify particle-positions algorithmically (animated)
- ANIMPROTFUNC - modify particle-angles algorithmically (animated)
- ANIMPSCLFUNC - modify particle-sizes algorithmically (animated)
- BUILD - kill sequentially points (and faces)
- BUILDRND - kill randomly points (and faces)
- BUILDMORPH - morph two objects
- BUILDMORPHRND - morph two objects (kill the objects randomly)
- DEFORMMORPH - morph two objects (works good on simple surfaces)
- EXPLODE - create a realistic explosion
- MJOIN - join an object-sequence into one single object
- MORPH - morph two objects (simple-morph)
- MORPHATTS - interpolate the attributes of an object-sequence
- P2OSEQ - convert a particle-object-sequence into an
- object-sequence
- PEXPLODE - create a realistic particle-explosion
- PFALL - gravity
- PFALL2 - gravity (looks better than PFALL but isn't realistic)
- PWAVE1D - transversal/longitudinal particle-wave along x-axis
- PWAVE2D - transversal/longitudinal particle-wave along x- and
- y-axis
- PWAVE3D - 3D-particle-wave (along x-,y- and z-axis)
- RENAME - rename object-sequences
- WATER - reate a realistic (3D unharmic) water-wave
- WATERZ - like WATER, but moves the points only in z-direction
- WAVE1D - transversal/longitudinal wave along x-axis
- WAVE2D - transversal/longitudinal wave along x- and y-axis
- WAVE3D - 3D-Wave (along x-,y- and z-axis)
-