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- 1. LOADING/SAVING OF OBJECTS OR OBJECT-SEQUENCES
- -----------------------------------------------------------------
- Type "?<command>" or "help(<command>)" to get a
- description of one of the following commands:
-
- EXTRACTGROUPOBJ - load all objects of a TDD-group into separate layers
- FILETYPE - identify the object-format of a file
- JOINGROUPOBJ - create a single (LW-)object from a TDDD-group
- LOAD - load an object (TDDD/LW/VS/Particle-format)
- LOADGROUPOBJ - load an object of a group (TDDD)
- LOADSEQ - load an object-sequence (TDDD/LW/VS/Particle-format)
- SAVE - save an object (format: SFORMAT)
- SAVELW - save an object as Lightwave-Object
- SAVEMC4D - save an object as MaxonCinema4D-Object
- SAVEP - save a particle-object (DUST-Format)
- SAVEPSEQ - save a particle-object-sequence as particle-objects
- SAVEPOBJ - save a particle-object as object (format: SFORMAT)
- SAVESEQ - save an object-sequence (format: SFORMAT)
- SAVESPHERES - save a sphere-object as TDDD-Group (useful for blobs)
- SAVETDDD - save an object as Imagine-Object
- SAVEVS - save an object as VideoScape-object
- SHOWTDDD - shows the hunks of a TDDD-File, good for LOADGROUPOBJ
-