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- .IF DSK1.C3
- ^^^^^^^^^TEXTWARE, SOFTWARE, and
- ELSEWHERE
-
- Goings-on in the TI Community
-
- ^^^^^^^^^^by Jack Sughrue
-
-
- ^^^^^^^^^^^^^^TRANSLATIONS
-
- All our text sources are drying
- up. Boohoo! No more options. And I
- do like typing in programs. What's
- to become of me. Alas!
- Or so the scenario is supposed to
- go for we poor orphaned types.
- But No More Options? Never!
- We 99ers are too ingenious for such
- talk. OPTIONS is the name of our
- game. IGENUITY and PERSEVERANCE are
- our methods.
-
- This is an article about work
- ethic and possibilites and noble
- stuff like that.
-
- First, the reason.
- There are still zillions of books
- out there with programs in them.
- Lots of programs you and I do not
- have and may find useful or fun.
- These programs just don't happen to
- be LISTed in TI BASIC. That's all.
-
- Second, the effort.
- We'll have to learn how to
- translate from other BASICs to our
- own. Some labor and time are
- required.
-
- Third, the how.
- Okay, we're willing, but how do
- we go about this?
- To start with, there are some
- readily-available books around which
- can give you the resources.
- THE BEST OF 99er (1981-3,
- Emerald Valley Publishing Co.,
- Eugene, OR; $19.95) gives a couple
- tutorials on converting from Apple
- and TRS-80 to TI.
- BASIC PROGRAMMING FOR KIDS
- (by Roz Ault, 1983, Houghton Mifflin
- Co., Boston, MA; $7.95) is just as
- handy for adults wanting to learn to
- make translations from and to TI,
- Apple, Atari, Commodore, Radio Shack,
- and Timex/Sinclair. This is probably
- the best starter of all the
- resources.
- THE BASIC BOOK: a
- cross-referenced guide to the BASIC
- language (by Harry Helms,
- McGraw-Hill Book Co., 1221 Avenue of
- the Americas, New York, NY, 10020;
- $6.95) cross-references TI, Apple,
- Atari, Commodore, IBMl, Radio Shack.
- It explains in details and clear
- charts what functions each computer
- has and how to access them and
- convert them. This would be a good
- follow-up to the book above and kept
- handy as a guide while doing the
- actual conversion/typing of the
- "foreign" programs.
- BASIC FUN: Computer Games,
- Puzzles, and Problems Children Can
- Write (by Susan Drake Lipscomb and
- Margaret Ann Zuanich, Avon Camelot
- Books, 959 8th Avenue, New York, NY,
- 10019; $2.25) is really the first
- level of conversions. If you're
- really wary of the attempt, this is
- the easiest and least expensive. My
- fifth-graders had no problem with
- this book, and the programs are cute
- (sometimes cutesy).
- Four books: COMPUTER CRAZINESS,
- MONSTERS, OLYMPICS, SPACE ADVENTURES
- (by Stephen Manes and Paul Somerson,
- Hard/Soft Inc., P.O. Box 1277,
- Riverdale, NY, 10471; $4.95 each)
- offer conversions for TI, Commodore,
- Vic, Apple, IBM, Atari, TRS-80
- computers in simple, staightforward
- ways. Programs are fun for young
- kids (7-11) and are easy to type in
- and translate with LOTS of help and
- MANY specifics. No guess work here.
- A perfect starter series (and
- reasonably cheap for the large
- 172-page, 9x12, easy-to-read format.
- Don't expect great programs, but they
- serve their pupose, which is fun. l
- BASIC PROGRAM FOR SMALL
- COMPUTERS (by C. Regena, COMPUTE!
- Books, P.O.Box 5406, Greensboro, NC,
- 27403; $12.95) is the one I
- personally found the most helpful.
- Probably because I involved myself
- more in this one than in the others.
- She is very clear and concise and
- gives precise changes. Later in the
- book she lists specific programs for
- TI, TRS-80, MC-10, VIC-20 (with
- earlier suggestions for Timex and
- Apple). By the time I had reached
- these later chapters, I found it was
- more fun to try and type in the
- "foreign" programs while converting
- than it was to type in the TI
- LISTings. When these translations
- worked, I knew I was on my way to
- bigger and better things.
-
- But some words of warning. Do
- not try to convert programs which are
- primarily graphic. You're better off
- doing the non-graphic programs and
- adding your own graphics later than
- to attempt translating. This is
- advice I got from far wiser heads
- than my own. And I pass it on to
- you.
-
- Then (you may ask) What's out
- there?
- Lots.
-
- But I'll just give you examples
- from two authors, David H. Ahl and
- Tim Hartnell, both long-time writers,
- editors, programmers.
- Ahl: BASIC COMPUTER GAMES, MORE
- BASIC COMPUTER GAMES, BIG COMPUTER
- GAMES [about 200 games and not-quite
- games] (70s and 80s, Creative
- Computing, P.O.Box 789-M, Morristown,
- NJ, 07960; $7.95-$9.95) are all
- non-graphic (or
- non-redifined-graphic) programs just
- waiting for conversion into your
- personal BASIC (easier, still, into
- TI Extended BASIC) language. These
- books are made for adaptation and,
- particularly in BIG COMPUTER GAMES
- are really interesting. This last
- book contains only 12 programs, but
- they are blockbusters, including
- ELIZA. You'd probably be better off
- to start with his other two books.
- Some are a little difficult to debug.
- First, try to follow the logic of the
- things to see if you want to attempt
- the typing. Then do the typing with
- your conversion information in front
- of you. Very rewarding when you
- finally get these programs up and
- working.
-
- Hartnell: GIANT BOOK OF COMPUTER
- GAMES, SECOND GIANT BOOK OF COMPUTER
- GAMES, CREATING ADVENTURE GAMES ON
- YOUR COMPUTER [about 100 programs,
- most larger than the Ahl programs]
- (1983-5, Ballantine Books, New York,
- NY; $7.95-$12.95) gives you, on the
- whole, better programs then the first
- two Ahl books. Hartnell also gives
- more conversion help and more
- resources to go to for other things.
- The Hartnell programs are much
- easier to read, have better
- references within the tutorial
- sections, have more satisfying
- results. But both authors do a fine
- job with these works.
-
- Both authors in their last of
- their three books spend lots of time
- and space on adventure programming.
- (Hartnell actually devotes his entire
- book to the subject.) If you are
- really interested in learning how
- adventure programming works and how
- you can actually write your own, I
- would highly recommend Hartnell's
- Creating Adventure Games... It is
- an unusually well done book; a highly
- readable one even if you decide not
- to do the programs within.
- Everything about understanding the
- workings of adventure programs is
- explained in short, lucid concept
- chapters: mapping the environment,
- building a travel table, moving
- about, consistency and reality,
- modular construction, and so on.
- Because each concept is presented in
- such a concise, direct way, there is
- no feeling of being overwhelmed. And
- because each step adds a little bit
- to an actual program, a pleasant
- surprise results when you suddenly
- discover you've written a complete
- adventure.
- After that, the world's your
- oyster (providing you can discover
- the magic amulet that changes it to
- an oyster while preventing the Balrog
- from eating your monk's pet black
- widow talisman). But your oyster,
- eventually.
-
- This is a start. At the end you
- may be 300 programs richer and very
- much wiser in the ways of computering
- and how our 99 is still a long way
- from death (or even illness).
-
- ***********
-
- As an afterword: I have a TRS-80
- Model I; two Timex/Sinclair 1500s; an
- Apple II-Plus; and two TI-99/4As in
- my classroom. Over all the years I
- had this stuff it never occurred to
- me to do conversions.
- Last year one of my fifth-grade
- students took one of my TI books home
- to convert a few programs to her
- Apple. Then she came in and
- converted a few TRS-80 programs to
- the Timex and TI computers. She
- helped me a lot.
- Then I bought the Regena book and
- the BASIC Book and they helped me
- more.
- Then I bought the others
- mentioned in this article and am
- still in the learning stage (the
- exciting stage) of this
- language-translation business. Such
- fun! And hard work.
-
- I also have a PD conversion chart
- I got from my user group in Worcester
- (M.U.N.C.H.). Some time soon I will
- update it and write an article about
- specific conversions which will
- include the updated chart.
-
-
- ************
-
- NO-NO of the Day! This outing
- brings us three NO-NOs: 222 BASIC
- Computer Programs for Home, School,
- and Office and MICRO ADVENTURE:
- Space Attack and, finally, THE BYTE
- BROTHERS: Input an Investigation.
- The first, put out by ARCsoft
- Publishers of Woodsboro, Maryland
- (whose books should, in general, be
- avoided), is a ripoff (a $9.95
- ripoff). Supposedly "edited" by Don
- Roberts, this book merely xeroxes
- pages form all their old (very inane)
- books for Atari, TI, Timex, IBM,
- Apple, TRS-80, Vic-20, and lord knows
- what else. There is no help on how
- to convert. There isn't even a note
- that these different programs (shoved
- into this 288-page book willy-nilly)
- even have to beconverted! There
- isn't even a letter code to tell you
- what computer the listing is for!
- This is a useless book, absolutely of
- no help to anyone trying to learn how
- to convet (or even anyone trying to
- locate the programs they can use on
- their own computer), and is the
- biggest waste of ten bucks I've ever
- put down for textware.
- The second book (by Eileen
- BLuckholtz and Ruth Glick, Scholastic
- Inc, NY, NY; $1.95) at least is
- cheap. It's the first of a too-long
- series of rather dull adventures.
- You are supposed to type in eight
- programs to help the novel's
- adventurers along. The programs are
- a strain and are pretty much
- irrelevant. (The strain grows with
- each book and could have been avoided
- by getting creative people involved
- in the project after the original
- idea - which is good - was proposed.)
- But at least there is a
- conversion chart and some very
- specific changes. There is also a
- 20-odd page reference manual at the
- back which I DO feel is worth more
- than the novel. If it were not for
- the boring novel, this book would be
- as much on my YES-YES list as the
- Avon Camelot book above. A very weak
- no-no.
- I guess I feel similarly to the
- BYTES BROTHERS series "written" by
- Lois and Floyd McCoy and put out (for
- $2.25) by Bantam Books of New York
- for older kids (but DUMB older kids).
- Purporting to be solve-it-yourself
- computer mysteries, the books, if
- possible, are even more boring than
- the Micro Adventure books. The
- programs are better, but the
- reference section is pitiful. Not
- much conversion help here.
-
- [Jack Sughrue, Box 459,
- E.Douglas, MA 01516]
-
- ************
-
- If any newsletter editor prints
- these articles, please put me on your
- mailing list. Thanks - JS
-
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