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- .IF DSK3.C3
- .CE 6
- ~~~~~~~~~~~~~~~~~~~
- ^W-AGE/99 * NEW-AGE/
- ^99 *NEW-AGE/99* N
- ^EW-AGE/99 * NEW-AGE
- ^/99 *NEW-AGE/99*
- ^~~~~~~~~~~~~~~~~~~~
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- ^^^^^^^^^^^^^^^^^^^^^
- ^^^^^^^^^^*by JACK SUGHRUE, Box
- 459, East Douglas, MA 01516*
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^#9
- COMPRODINE, Part One
- Okay, I've been hearing about
- JIFFY CARD and ARTIST PRINT SHOP and
- JIFFY FLYER and GIANT ARTIST POSTERS
- for some time now, but I just never
- got around to demoing the materials
- for NEW-AGE/99 reviews. Not because
- I'm unfamiliar with the work of
- COMPRODINE owner Rodger Merritt. On
- the contrary, I own and use and
- thoroughly enjoy PICTURE IT and PRINT
- IT. They are two superb
- graphics/text packages that most
- TIers would not want to be without
- once they got using them regularly
- (particularly the handy and very
- professional disk catalog printer
- program).
- Sister Pat Taylor of Dubuque,
- Iowa, has been the leading fan of
- COMPRODINE materials in the world the
- past few years. When I was in for
- repair last year following an
- accident, Sr.^Pat and her contingent
- of TIing nuns at the hospital where
- she lives inundated me with unique
- and colorful "get well" cards and
- banners and signs. They also sent me
- a nice gift of a package of
- delightful greeting cards for all
- occasions. Everything was made on the
- TI with COMPRODINE software.
- Now when Sr.^Pat finds something
- useful, user friendly, and fun, it
- gets used and used and used. Her use
- of COMPRODINE goodies is the best
- review there is. But I've been lax
- inmyreviewer duties.
- So it was with great pleasure
- when Rodger Merritt called me from
- his home in California to see if I'd
- be interested in demoing some
- COMPRODINE software at the Boston
- Fayuh.
- "YES! YES! YES!" I screamed
- before he changed his mind.
- I had never met Rodger, so he
- didn't know what kind of TI maniac he
- entrusted his masterpieces with.
- Phil Townsend of the Kawartha group
- in Canada knew I'd be at the Boston
- shindig and recommended me. (It's
- obvious that Phil, a fellow
- elementary teacher, had never met me,
- either.) Anyway, Rodger ran up a
- two-hour phone bill explaining each
- of the pieces of software.
- I could hardly contain myself
- waiting for the mail the next few
- days.
- Then... THE DAY! When I came
- home from work, my wife informed me
- thatthepackage had arrived from
- COMPRODINE. She did require my
- attendance at the dinner table under
- penalties of Doom, Death, and
- Destruction (though not necessarily
- in that order). So I complied with
- She Who Must Be Obeyed and waited
- impatiently to open the treasures
- until after cleanup.
- I'm not sure my little
- fifth-graders didn't suffer much the
- next day because of that Merritt
- fiend.
- I took my package to my Computer
- Room, opened it, and played with the
- new toys - er, tools, I mean - until
- almost 4 AM. As I have to get up at
- 5 to go to work, I didn't get much of
- a beauty rest. (I was a
- realbeautyat work next day, I can
- tell you.), but did not learn a
- lesson. I was at it again when I got
- home; once again to the wee hours
- (this time 2 AM). But what fun!
- Fortunately, I already owned
- PRINT IT and PICTURE IT and all of
- the Great Lakes Software in the
- package also distributed by
- COMPRODINE: JOYPAINT 99, JOYPAINT
- PAL, CLIP ART, EXTENDED BUSINESS
- GRAPHS, BANNERS 99, and the superb
- CERTIFICATE 99 with its companions).
- Otherwise, I'd still be at it.
- Because I'd like to spend next
- month's "Part Two" article entirely
- on the graphics' programs for which
- COMPRODINE is justifiably famous
- (ARTIST PRINT SHOP, JIFFY CARD and
- FLYER [including color versions],
- FORM SHOP, GIANT ARTIST POSTERS, and
- all the various companions), I'm
- going to use the rest of this article
- to examine a couple of COMPRODINE's
- other programs: LIVING TOMB and WAR
- ZONE.
- These are games by a decidedly
- fiendish 14-year-old lad, Quinton
- Tormanen. Because both have
- permanent scoring systems built in
- (which I ), I'd suggest making
- backup copies and store the
- originals. Actually, I'd suggest you
- do that with all COMPRODINE
- materials, as they are unprotected.
- These fast auto-load assembly
- games are so good, so professional,
- that I have a hard time picturing
- anyone so young devising them.
- WAR ZONE ($10), a futuristic
- arcade game, is almost as fascinating
- for the instantaneous status and
- scoring boxes along the right side of
- the screen as the game itself. Not
- quite. But they are well designed
- and ingenious, if you have time to
- view them. ("P" gives you pause when
- you need it.) Mostly, your time will
- be taken up trying to get your M15
- through 6 levels (each a 2500-mile
- flight over rough terrain - rough,
- because you are being attacked in 5
- different ways by 5 different enemy
- vehicles) to the enemy bases which
- must be destroyed. This is no easy
- task. However, you will be rewarded
- with an extra craft added to your
- one-at-a-time fleet for every 1000
- miles you survive (2 levels). There
- are color and attack pattern changes
- as you move over new terrain. The
- enemy gets more vicious the better
- (farther) you get.
- Though you have unlimited
- firepower (including bombs for the
- land vehicles), your greatest asset
- is maneuverability. It's one of
- those frantic type games that raise
- havoc with your blood pressure.
- LIVING TOMBS ($15), a graphic
- adventure, is quite different. It's
- a "Tunnels of Doom" type of game with
- lots of excellent differences. (If
- you don't like TOD, just wait a
- second. LIVING TOMB has some
- interesting features, including an
- ability to view all kinds of stats
- and make all kinds of smart decisions
- BEFORE you make a fool of yourself by
- getting killed.) The multi-level
- tomb you travel through is a series
- of very complex 3-dimensional mazes.
- This 3D aspect is neat. Unless you
- make a map, you will get lost. I
- even had to drop some items along the
- way (like Hansel) to make sure I
- could find my way back to the trap
- doors to get to different levels. LT
- is rich with menued features,
- windows, and treasures, weapons, and
- monsters galore. You start with
- nothing but can gather up the right
- equipment left by previous brave but
- dead adventurers. And then only if
- you slay some demonic monsters to get
- them.
- What are you doing in this tomb?
- Well, an evil Alchemist from days of
- yore was buried here. It is his
- tomb. A gem of suspected power was
- buried here, too. A curse was put
- upon this land of Ryder, and, though
- many have tried to enter the tomb and
- remove the evil gem to stop the
- curse, all have failed. Your
- mission, succeed.
- The windowing menus, alone, are
- worth the price of this
- user-friendly, addictive, satisfying
- adventure. LIVING TOMBS: an
- excellent investment in intellectual
- and visceral fun. I hope Quinton
- continues to program for the TI.
- COMPRODINE (which, by the way,
- stands for COMputer PROgrammers'
- DIsktribution NEtwork) is at 1949
- Evergreen Ave., Fullerton, CA 32635.
- Ask for a catalog. Shipping and
- handling is $1.50 for one item,
- $3.00 for two or more.
- [If you use NEW-AGE/99 please put
- me on your exchange list.]
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