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- .IF DSK1.C3
-
- ^^^^^^^^^^TEXTWARE, SOFTWARE, and ELSEWHERE
-
- ^^^^^^^^^^^Articles and Reviews on the TI
-
- ^^^^^^^^^^^^^^^^^^^^^^by Jack Sughrue
-
-
- You know, it's so great when you can finally save up
- your pfennigs and francs until you can buy something you
- really have been wanting instead of squandering it on this
- and that until you've enough left to buy something
- second-class instead of first-class.
- Well, for those of you who want the best in adventure
- games - the very best! - whip out your piggy bank and save
- away. The best is here! INFOCOM.
- For a long while INFOCOM has been known as the best in
- the business for intellectual, challenging text games.
- While we 99er-types slavered over such marvels on the TI
- Professional or the Apple or the IBM, those friends who
- owned those machines would look askance or, worse, invite
- you in to try out these games on Their computer as if you
- were some poor relative left to starve in the snow (and
- They were filled with the milk of human kindness.)
- No more!
- Now I feel like the guy in the ad who said "They
- laughed when I sat down to play the piano..."
- All the INFOCOM games are now available for our superb
- computer!!! And it's about time. I'm sure TI owners
- will be able to play them all better than anyone else
- anyway.
- In case you're not familiar with INFOCOM, I'll give you
- a little background. The text games are disk-driven only.
- You'll need memory expansion, too. (Zork I, for example,
- uses up 534 sectors on the two disks.) But these things
- are almost worth purchasing all the peripherals just to
- play.
- They're expensive when compared to lesser materials
- (You can look around and get the games for under $40), but
- the IBM and other versions, for some reason, run $10 to
- $20 more for each game.
- These games are worth it.
-
- The ZORK series (I,II,&III) are the most famous of
- the lot, and I'll discuss those in a second.
- INFOCOM also puts out some other unusual adventures:
- ENCHANTER is similar to Zork in that there is
- magical evil you must overcome in this fantasy world.
- DEADLINE is a mystery. It is a real-life adventure
- similar to those bizarre "novels" of Dennis Wheatley and
- J.G. Links (which are police dossiers full of telegrams
- and packages of pills and human hair and fingerprints and
- police interviews which you must interpret to find the
- doer of the dastardly deed). Deadline is like this. You
- must solve the mystery.
- WITNESS is an equally exciting mystery. Only this
- time you have only 12 hours to solve the thing or you'll
- be taken off the case. This package contains a magazine
- (pulp-style, as it takes place in the 30's - the time of
- Sam Spade).
- INFIDEL takes you, a small-time explorer, into the
- Egyptian Desert in search of a lost pyramid. If you like
- Indiana Jones, this is your chance to use your computer to
- transport yourself into cliffhanging adventures.
- STARCROSS is the first of the science-fiction
- adventures. You are about to have a space rendezvous.
- SUSPENDED awakens you from cryogenic suspension
- into an insane world of the future. This is even bizarre
- for an INFOCOM game!
- PLANETFALL is a hilarious science fiction adventure
- (not that all these INFOCOM programs aren't filled with
- wit and fun) that has an infantile robot named Floyd who
- has to assist you.
- SORCERER continues where ENCHANTER leaves off.
- It is even more goony and more difficult than its
- predecessor. Your back in Frobozz again and dealing with
- a lot of characters remarkably unlike your next-door
- neighbor.
- HITCHHIKER'S GUIDE TO THE GALAXY is my favorite.
- If you've ever read the amazing four-book trilogy by
- England's Douglas Adams, you will love this game. He was
- one of the two writers of this hilarious program. I've
- already begun a review of this adventure which is going
- along as I struggle through it. Hopefully, a review will
- come eventually.
-
- That's the lot, so far. And an ingenious lot it is,
- too. The premise of all these adventures is a good one.
- Each is a novel - a full-fledged novel - and you are it's
- leading character. Early programmers dreamed of such a
- thing. The unlikely has become real.
-
- These adventures are not like Tunnels of Doom. Nor are
- they like Devil's Dungeon or Haunted House. They may be a
- little like Scott Adam's Adventures, but not much. Adam's
- work is like a primer by comparison. You have to use two
- clue words (Take Book, Go Rock, Talk Bird). You speak
- English to INFOCOM. In Zork, for example, you can type
- "Look in the bag. Take out the message. Read the
- message. Drop the bag." all at once. Everything will be
- done. You can even use complex sentences: "Throw the
- newspper, the red book, and the magazine into the chasm."
- And thy will be done.
- I'd recommend you buy the maps for Zork. The empire is
- so huge with so many places to go and so much to do before
- you even get to the underground empire that it might be a
- tiny bit frustrating. (It was more that a tiny bit with
- me.) Helpful hints books are also sold for each of the
- games, but hold off for a few months. And play the games
- with family or friends. The more the merrier.
- You will get sarcastic answers if you swear (and
- different sarcastic answers for different swears).
-
- I guess what it really comes down to is the MASSIVENESS
- of the programs. They are immense. The thought and the
- time that goes into them is amazing. They are packaged by
- a genius. The stuff that comes with Deadline and Witness
- is unbelievable.
-
- If you want months of pleasure. If you like adventure
- like Indiana's or mystery or fantasy or science fiction, I
- would highly recommend the best: games from INFOCOM.
-
- [Jack Sughrue, Box 459, E.Douglas, MA 01516]
-
- ******
-
- If any newsletter editor prints these articles, please put
- me on your mailing list. Thanks - JS
-
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