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- Hints for beginner HACKERS
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-
- HACK is a Dungeons and Dragons like game where the object is to
- descend into a dungeon to retrieve the Amulet of Yendor and return to the
- surface with it. The Amulet is harder to retrieve in PC HACK 3.x because
- it's in the possession of the Wizard of Yendor (more on this later).
-
-
- Your character
-
- You can be one of several character classes when you start the game.
- Each character starts with different attributes (strength, hit points) and
- a different inventory of items (armor, weapons, etc). You should try the
- different classes to see which is best for you. The class most likely to
- survive the first few dungeon levels is probably the cave-person. However,
- each class has its strong and weak points so you should try them all.
-
-
- The status line
-
- At the bottom of the screen is displayed information about your state
- of being. You see the dungeon level you are on, how many hit points you
- have now (and will have when fully recovered), what your armor class is
- (the lower the better), your strength, experience level and the state of
- your stomach. If you have the "time" option ON, you will also see the
- number of moves you have taken.
-
-
- The little dog
-
- You start HACK accompanied by a little dog (nameable with the 'C'
- command) who can be very useful to you -- try not to kill him! Your dog
- will follow you -- if you carry tripe rations, he will follow you even
- better. Sometimes he gets in your way. Either move around him, or wait
- (with the '.' command) until he moves. If you want him to follow you to
- the next dungeon level, he must be on a square next to you when you descend
- or ascend the stairs. Sometimes he gets hungry and confused and hits you.
- You can feed him by throwing food at him with the 't' command.
-
- Your dog may get mad at you if you move to a different dungeon level
- without taking him with you. Although he may not hit you, he won't help
- you either. You'll have to appease him somehow.
-
- Your dog is useful for his ability to fight and to pick up and carry
- objects. Of course, your dog might be a female, so change all "he" and
- "him" to "she" and "her".
-
-
- The dungeon
-
- The dungeon is a set of levels connected through stairways and
- trapdoors. Each level is an interconnected system of rooms and corridors.
- The rooms have doors that lead to the corridors. You must walk straight
- through a door -- no diagonals allowed. Some doors (and some corridors)
- are hidden and you must search for them (with the 's' command). Usually
- you must search several times, so use a repeat count (eg '5s'). Some rooms
- are special and have no doors or connecting corridors. There is a way to
- get in, though, but you will have to experiment.
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- The Wizard resides below the normal dungeon levels and can't be
- reached by only taking the stairs.
-
- Some rooms have special contents -- some are shops (but be aware that
- the shopkeeper expects payment (the 'p' command) for the items you get
- there) and some are zoos, full of interesting monsters. Some rooms are lit
- and you can see the entire room, and some rooms are dark so you can see
- only the floor near you.
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- Monsters
-
- To fight monsters, move to occupy the same square they are in. You
- can also throw things at them, or zap them with wands. It is best to leave
- some monsters alone.
-
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- Objects
-
- The objects you find may be enchanted (that's good) or cursed (that's
- bad) or normal. Cursed items are generally less effective than normal and
- also, once you have them on your body they are impossible to remove unless
- you remove their curse.
-
- You use different objects in different ways:
-
- ) WEAPONS are wielded ('w') or thrown ('t')
- Some weapons are more effective when used together. For example,
- you get more effect by wielding a bow before throwing arrows.
- 'w-' means to wield nothing; ie. be barehanded
-
- [ ARMOR is worn ('W') and taken off ('T')
- You can wear more than 1 piece of armor, but there are some
- restrictions on the combinations. For example, you can only wear 1
- SUIT of armor, but you can always wear an elven cloak.
-
- ! POTIONS are quaffed ('q')
-
- = RINGS are put on ('P') and removed ('R')
- You only can only wear 2 rings at a time, one on each hand. Also,
- wearing rings makes you to use up more food, so use them sparingly.
-
- / WANDS are zapped ('z')
- Some wands need a direction to be zapped in, but others do not.
-
- ? SCROLLS are read ('r')
-
- ( TOOLS are applied ('A')
- For example, to use a whistle, you apply it.
-
- Initially you will not know what the potions, rings, wands or scrolls
- do until you use them. They will have names like "XIXIXI". Some of these
- objects are identified as soon as you use them (for example, a scroll of
- light causes a dark room to be lit).
-
- Other objects have no noticeable effect. If it's not immediately
- obvious what a scroll or potion does the first time you use it, you may be
- asked to give it a name. HACK does this so that if you have an idea about
- what the object does you can name it something appropriate so the next time
- you find it you will know something about it. Whenever HACK asks for a
-
-
-
-
-
-
- name it is possible to use ^H or back-arrow to erase the previous
- character, ^U to erase the entire line, and <Esc> to quit without supplying
- a name.
-
- Using some objects gives a message like "You have a strange feeling
- for a moment, but it passes". This means the object would have done
- something but couldn't do it now (for example, some scrolls affect your
- weapon, but if you're not wielding a weapon you'll get this message).
-
- The call command 'c' can be used to name individual objects, or all
- objects of a certain type. When you do a 'c', HACK asks if you want to
- name an individual object. Answer 'y' if you do and 'n' if you want to
- name all objects of the same type. Then HACK will prompt you for the
- inventory letter of the object you want to name. For example, if you put
- on a silver ring that has inventory letter 's' and notice your strength
- increases by two then you do:
-
- 'c' 'n' 's' 'strength<return>'
- (call all objects with the same type as item 's' "strength").
-
- then 'c' 'y' 's' '+2<return>'
- (call individual inventory item 's' "+2")
-
- When you do an inventory you will see
-
- s) a ring called strength named +2
-
- The next time you pick up a silver ring it will be called strength so you
- will know what it does. However, you will not know if it will increase or
- decrease your strength! You will have to put it on to find out or you will
- have to identify it.
-
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- Enchanting objects
-
- If you enchant an object, it will be better than it was before.
- Enchanting armor changes your armor class by 1 (eg. you could go from class
- 7 to class 6 -- the less positive the number, the better the armor class,
- as in Dungeons and Dragons). For weapons, the more positive the number,
- the better. Thus a +2 mace is better than a +1 mace. Some armor is better
- than others -- normal plate mail is better than normal ring mail. Some
- weapons are better than others, but factors such as experience and luck
- determine whether you can effectively use the better weapons.
-
-
- Identifying objects
-
- The scroll of identify will help you to identify many objects, but
- generally you just have to use them and see what happens. Occasionally a
- scroll of identify will have the ability to identify several objects. So
- it is to your advantage to have several unidentified objects before you use
- an identify scroll. When you read a scroll of identify HACK will ask you
- which classes of objects you want identified. If, for example, you answer
- '=/' then for each ring in your pack you will be asked if you want to
- identify it. After going through all rings, you will be asked about the
- wands. If you do not identify any of these objects you will get back to
- the question about which classes of objects you want identified.
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- The effect of rings may not be obvious, and cursed rings can't be
- removed unless you remove their curse. Thus scrolls of identify are
- probably best used to identify rings.
-
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- Scoring
-
- When the game ends, either by your death, when you quit, or if you
- escape from the caves, HACK will give you (a fragment of) the list of top
- scorers. The scoring is based on many aspects of your behavior but a rough
- estimate is obtained by taking the amount of gold you've found in the cave
- plus four times your (real) experience. Precious gems may be worth a lot
- of gold when brought to the exit. There is a 10% penalty for dying.
-
-
- What is "--More--"?
-
- Whenever there is a lot of information for you to see, HACK waits for
- you to read it all by giving you a "--More--". If the "--More--" is
- displayed on the normal response line (the top line that most messages are
- shown on), then HACK is waiting for you to enter ' ' (the space character)
- or <return> (the ENTER key).
-
- If HACK has printed out a list of information (eg. you did an 'i'
- command), then HACK will accept ' ' or <return> as well as the inventory
- letter of anything in the list. Where is this useful? An example is when
- you want to quaff a potion but you can't remember the letter of the potion
- you want. You do 'q' then '?' and HACK gives you the list of all your
- potions followed by a "--More--" message. If you type ' ' or <return> you
- get back to the prompt about which potion you want to quaff. If you type
- the inventory letter of the potion, you immediately quaff that potion.
-
- If the screen is completely cleared to give you information (eg.
- you're looking at the help documentation with the '?' command), then there
- will be more than one screen full of information. In this case, ' ' or
- <return> mean "show the next screen" and 'q' or ESC mean "stop".
-
-
- Finally
-
- Of course, there is much about HACK to discover yourself. The RUMORS
- file provides helpful clues for playing. Also, saved games have no special
- protection so you can save a game and make a copy of the savefile. Then if
- you die trying something risky you can use the copy to restart your game
- from the same place.
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