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- Path: uunet!elroy.jpl.nasa.gov!decwrl!concert!lester.appstate.edu!pembvax1.pembroke.edu!rennie
- From: rennie@pembvax1.pembroke.edu
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek - Part [04/18]
- Date: 7 Apr 93 10:45:34 EDT
- Organization: Pembroke State University
- Lines: 349
- Message-ID: <1993Apr7.104534.1@pembvax1.pembroke.edu>
- NNTP-Posting-Host: papa.pembroke.edu
- Xref: uunet vmsnet.sources.games:646
-
- -+-+-+-+-+-+-+-+ START OF PART 4 -+-+-+-+-+-+-+-+
- X TO LAND ON A PLANET YOU MUST FIRST BE IN STANDARD ORBIT.
- X YOU ACHIEVE THIS IN A MANNER SIMILAR TO DOCKING AT STARBASE.
- X MOVING TO ONE OF THE EIGHT SECTOR POSITIONS IMMEDIATELY ADJACENT
- X TO THE PLANET, YOU GIVE THE ORBIT COMMAND WHICH PUTS YOUR SHIP
- X INTO STANDARD ORBIT ABOUT THE PLANET. SINCE THIS IS A MANEUVER,
- X A SMALL AMOUNT OF TIME IS USED; NEGLIGIBLE ENERGY IS REQUIRED.
- X IF ENEMIES ARE PRESENT, THEY WILL ATTACK.
- X
- X **********************
- X * TRANSPORTER-TRAVEL *
- X **********************
- X
- X MNEMONIC: TRANSPORT
- X SHORTEST ABBREVIATION: T
- X
- X THE TRANSPORTER IS A DEVICE WHICH CAN CONVERT ANY PHYSICAL
- X OBJECT INTO ENERGY, BEAM THE ENERGY THROUGH SPACE, AND RECONSTRUCT
- X THE PHYSICAL OBJECT AT SOME DESTINATION. TRANSPORTING IS ONE
- X WAY TO LAND ON A PLANET. SINCE THE TRANSPORTER HAS A LIMITED
- X RANGE, YOU MUST BE IN STANDARD ORBIT TO BEAM DOWN TO A PLANET.
- X SHIELDS MUST BE DOWN WHILE TRANSPORTING.
- X
- X THE TRANSPORT COMMAND IS USED TO BEAM A LANDING PARTY ONTO
- X A PLANET TO MINE "DILITHIUM CRYSTALS". EACH TIME THE COMMAND
- X IS GIVEN THE LANDING PARTY (WHICH YOU LEAD) MOVES FROM THE SHIP
- X TO THE PLANET, OR VICE-VERSA.
- X
- X YOU ARE ADVISED AGAINST NEEDLESS TRANSPORTING, SINCE LIKE
- X ALL DEVICES, THE TRANSPORTER WILL SOMETIMES MALFUNCTION.
- X
- X THE TRANSPORTER CONSUMES NEGLIGIBLE TIME AND ENERGY. ITS
- X USE DOES NOT CONSTITUTE A "TURN".
- X`0C
- X 17
- X *****************
- X * SHUTTLE CRAFT *
- X *****************
- X
- X MNEMONIC: SHUTTLE
- X SHORTEST ABBREVIATION: SHU
- X
- X AN ALTERNATE WAY TO TRAVEL TO AND FROM PLANETS. BECAUSE
- X OF LIMITED RANGE, YOU MUST BE IN STANDARD ORBIT TO USE THE
- X SHUTTLE CRAFT, NAMED "GALILEO". SHIELDS MUST BE DOWN.
- X
- X UNLIKE TRANSPORTING, USE OF THE SHUTTLE CRAFT DOES CONSTITUTE
- X A "TURN" SINCE TIME IS CONSUMED. THE TIME NATURALLY DEPENDS
- X ON ORBIT ALTITUDE, BUT WILL USUALLY BE LESS THAN 0.2 STARDATES.
- X SHUTTLING USES NO SHIP ENERGY.
- X
- X ***************************
- X * MINE DILITHIUM CRYSTALS *
- X ***************************
- X
- X MNEMONIC: MINE
- X SHORTEST ABBREVIATION: MI
- X
- X ONCE YOU AND YOUR MINING PARTY ARE ON THE SURFACE OF A
- X PLANET WHICH HAS DILITHIUM CRYSTALS, THIS COMMAND WILL DIG THEM
- X FOR YOU.
- X
- X MINING REQUIRES TIME AND CONSTITUTES A "TURN". NO ENERGY
- X IS USED. CLASS M PLANETS REQUIRE 0.1 TO 0.3 STARDATES TO MINE.
- X CLASS N PLANETS TAKE TWICE AS LONG, AND CLASS O PLANETS TAKE
- X THREE TIMES AS LONG.
- X
- X DILITHIUM CRYSTALS CONTAIN ENORMOUS ENERGY IN A FORM
- X THAT IS READILY RELEASED IN THE SHIP'S POWER SYSTEM. IT
- X IS AN EXCELLENT IDEA TO MINE THEM WHENEVER POSSIBLE, FOR USE
- X IN EMERGENCIES. ONCE YOU HAVE MINED CRYSTALS, AND HAVE THEM
- X SAFELY ABOARD SHIP, YOU HAVE A SUPPLY THAT WILL LAST THE ENTIRE
- X GAME. THERE IS NO NEED TO GO BACK FOR MORE (UNLESS YOU ABANDON
- X SHIP).
- X
- X ***************************
- X * LOAD DILITHIUM CRYSTALS *
- X ***************************
- X
- X MNEMONIC: CRYSTALS
- X SHORTEST ABBREVIATION: CR
- X
- X THIS IS A VERY POWERFUL COMMAND WHICH SHOULD BE USED WITH
- X CAUTION. ONCE YOU HAVE DILITHIUM CRYSTALS ABOARD SHIP, THIS
- X COMMAND WILL INSTRUCT ENGINEERING OFFICER SCOTT AND MR. SPOCK
- X TO PLACE A RAW DILITHIUM CRYSTAL INTO THE POWER CHANNEL OF THE
- X SHIP'S MATTER-ANTIMATTER CONVERTER. WHEN IT WORKS, THIS COMMAND
- X WILL GREATLY BOOST THE SHIP'S ENERGY.
- X`0C
- X 18
- X BECAUSE THE CRYSTALS ARE RAW AND IMPURE, INSTABILITIES
- X CAN OCCUR IN THE POWER CHANNEL. USUALLY SCOTTY CAN CONTROL
- X THESE. WHEN HE CANNOT, THE RESULTS ARE DISASTROUS.
- X
- X EVEN IF THE CRYSTALS ARE LOADED SUCCESSFULLY, SOME DAMAGE
- X IS INEVITABLY DONE TO THE POWER CHANNEL. THIS DAMAGE HAS NO
- X EFFECT ON THE OPERATION OF THE POWER PLANT, BUT WILL MAKE IT MORE
- X DIFFICULT TO CONTROL INSTABILITIES THE NEXT TIME CRYSTALS ARE
- X LOADED.
- X
- X SINCE USING RAW DILITHIUM CRYSTALS FOR THIS PURPOSE ENTAILS
- X CONSIDERABLE RISK, STARFLEET REGULATIONS ALLOW ITS USE ONLY DURING
- X "CONDITION YELLOW". NO TIME OR ENERGY IS USED.
- X
- X *****************
- X * PLANET REPORT *
- X *****************
- X
- X MNEMONIC: PLANETS
- X SHORTEST ABBREVIATION: PL
- X
- X MR. SPOCK PRESENTS YOU A LIST OF THE AVAILABLE INFORMATION
- X ON PLANETS IN THE GALAXY. SINCE PLANETS DO NOT SHOW UP ON
- X LONG-RANGE SCANS, THE ONLY WAY TO OBTAIN THIS INFORMATION IS
- X WITH THE "SENSORS" COMMAND.
- X
- X **********
- X * FREEZE *
- X **********
- X
- X MNEMONIC: FREEZE
- X (NO ABBREVIATION)
- X FULL COMMAND: FREEZE <FILE NAME>
- X
- X THE PURPOSE OF THE <FREEZE> COMMAND IS TO ALLOW A PLAYER
- X TO SAVE THE CURRENT STATE OF THE GAME, SO THAT IT CAN BE FINISHED
- X LATER. A FILE WITH THE SPECIFIED <FILE NAME> AND TYPE '.TRK' IS
- X CREATED (IF NECESSARY) IN THE CURRENT DIRECTORY, AND ALL PERTINENT
- X INFORMATION ABOUT THE GAME IS WRITTEN TO THAT FILE. THE GAME
- X IS THEN TERMINATED, AND YOU ARE GIVEN THE CHOICE OF STARTING A NEW
- X GAME OR LEAVING THE PROGRAM. YOU MAY CONTINUE THE CURRENT GAME
- X USING THE PROCEDURE DESCRIBED NEXT.
- X
- X TO RESTART A GAME CREATED BY THE "FREEZE" COMMAND, THE USER
- X NEED ONLY TYPE "FROZEN" IN RESPONSE TO THE INITIAL QUESTION
- X ABOUT THE TYPE OF GAME DESIRED, FOLLOWED BY THE <FILE NAME>.
- X
- X NOTE: A "TOURNAMENT" GAME IS LIKE A FROZEN GAME, WITH THE
- X FOLLOWING DIFFERENCES. (1) TOURNAMENT GAMES ALWAYS START FROM
- X THE BEGINNING, WHILE A FROZEN GAME CAN START AT ANY POINT.
- X (2) TOURNAMENT GAMES REQUIRE ONLY THAT THE PLAYER REMEMBER THE
- X NAME OR NUMBER OF THE TOURNAMENT, WHILE THE INFORMATION ABOUT A
- X FROZEN GAME MUST BE KEPT ON A FILE.
- X
- X A POINT WORTH NOTING IS THAT 'FREEZE' DOES NOT SAVE THE SEED
- X FOR THE RANDOM NUMBER GENERATOR, SO THAT IDENTICAL ACTIONS AFTER
- X RESTARTING THE SAME FROZEN GAME CAN LEAD TO DIFFERENT RESULTS.
- X HOWEVER, IDENTICAL ACTIONS AFTER STARTING A GIVEN TOURNAMENT
- X GAME ALWAYS LEAD TO THE SAME RESULTS.
- X`0C
- X 19
- X ***********
- X * REQUEST *
- X ***********
- X
- X MNEMONIC: REQUEST
- X SHORTEST ABBREVIATION: REQ
- X FULL COMMAND: REQUEST <ITEM>
- X
- X THIS COMMAND ALLOWS YOU TO GET ANY SINGLE PIECE OF INFORMATION
- X FROM THE <STATUS> COMMAND. <ITEM> SPECIFIES WHICH INFORMATION AS FOLLOWS:
- X
- X INFORMATION MNEMONIC FOR <ITEM> SHORTEST ABBREVIATION
- X
- X STARDATE DATE D
- X CONDITION CONDITION C
- X POSITION POSITION P
- X LIFE SUPPORT LSUPPORT L
- X WARP FACTOR WARPFACTOR W
- X ENERGY ENERGY E
- X TORPEDOES TORPEDOES TO
- X SHIELDS SHIELDS S
- X KLINGONS LEFT KLINGONS K
- X TIME LEFT TIME T
- X
- X **************************
- X * EXPERIMENTAL DEATH RAY *
- X **************************
- X
- X MNEMONIC: DEATHRAY
- X (NO ABBREVIATION)
- X
- X THIS COMMAND SHOULD BE USED ONLY IN THOSE DESPERATE CASES
- X WHERE YOU HAVE ABSOLUTELY NO ALTERNATIVE. THE DEATH RAY USES
- X ENERGY TO REARRANGE MATTER. UNFORTUNATELY, ITS WORKING PRINCIPLES
- X ARE NOT YET THOROUGHLY UNDERSTOOD, AND THE RESULTS ARE HIGHLY
- X UNPREDICTABLE.
- X
- X THE DEATH RAY IS A VERY DELICATE DEVICE AND IS USUALLY DAMAGED
- X AFTER ITS FIRST USE. THE FIRST TIME ONE USES THE DEATH RAY, THERE
- X IS A SEVENTY PERCENT CHANCE OF ITS FUNCTIONING CORRECTLY. WHEN IT
- X WORKS, THE DEATH RAY ELIMINATES ALL THE ENEMIES IN THE QUADRANT.
- X WHEN IT DOES NOT.....................
- X
- X IF THE DEATH RAY IS DAMAGED IN ITS USE, IT MUST BE TOTALLY
- X REPLACED. THIS CAN ONLY BE DONE AT STARBASE. BECAUSE IT IS A VERY
- X COMPLEX DEVICE, IT TAKES 9.99 STARDATES AT BASE TO REPLACE THE
- X DEATH RAY.
- X
- X THE DEATH RAY CANNOT BE REPAIRED IN FLIGHT.
- X`0C
- X 20
- X ******************
- X * EMERGENCY EXIT *
- X ******************
- X
- X MNEMONIC: EMEXIT
- X SHORTEST ABBREVIATION: E
- X
- X THIS COMMAND PROVIDES A QUICK WAY TO EXIT FROM THE GAME WHEN
- X YOU OBSERVE A KLINGON BATTLE CRUISER APPROACHING YOUR TERMINAL.
- X ITS EFFECT IS TO FREEZE THE GAME ON THE FILE 'EMSAVE.TRK' IN YOUR
- X CURRENT DIRECTORY, ERASE THE SCREEN (IF YOU ARE PLAYING AT A VT52),
- X AND EXIT.
- X
- X A SHORT IMPLEMENTATION NOTE: THE SCREEN ERASURE IS DONE BY THE
- X MODULE 'GETOUT', WHICH CAN EASILY BE MODIFIED TO HANDLE TERMINALS
- X THAT USE DIFFERENT CONTROL OR ESCAPE SEQUENCES TO EFFECT SCREEN
- X ERASURE.
- X
- X ***************
- X * GAME REPORT *
- X ***************
- X
- X MNEMONIC: GAME
- X SHORTEST ABBREVIATION: G
- X
- X THIS COMMAND SUPPLIES YOU WITH INFORMATION ABOUT THE STATE OF THE
- X CURRENT GAME. ITS PURPOSE IS TO REMIND YOU OF THINGS THAT YOU HAVE
- X LEARNED DURING PLAY, BUT MAY HAVE FORGOTTEN, AND CANNOT OTHERWISE
- X RETRIEVE IF YOU ARE NOT PLAYING AT A HARD-COPY TERMINAL.
- X
- X YOU ARE TOLD THE FOLLOWING THINGS:
- X
- X . THE LENGTH AND SKILL LEVEL OF THE GAME YOU ARE PLAYING
- X . THE ORIGINAL NUMBER OF KLINGONS
- X . HOW MANY KLINGONS YOU HAVE DESTROYED
- X . WHETHER THE SUPER-COMMANDER HAS BEEN DESTROYED
- X . HOW MANY BASES HAVE BEEN DESTROYED
- X . HOW MANY BASES ARE LEFT
- X . WHAT BASES (IF ANY) ARE UNDER ATTACK; YOU MUST HAVE BEEN
- X INFORMED OF THE ATTACK VIA SUBSPACE RADIO
- X . HOW MANY CASUALTIES YOU HAVE SUFFERED
- X . HOW MANY TIMES YOU HAVE CALLED FOR HELP.
- X
- X YOU ARE ALSO WARNED IF THE SUBSPACE RADIO HAS BEEN DAMAGED, WHICH
- X MAY RENDER YOUR INFORMATION INCOMPLETE.
- X
- X THIS SAME INFORMATION IS AUTOMATICALLY GIVEN TO YOU WHEN YOU
- X START TO PLAY A FROZEN GAME.
- X`0C
- X 21
- X ----------MISCELLANEOUS NOTES----------
- X
- X STARBASES CAN BE ATTACKED BY EITHER COMMANDERS OR BY THE
- X "SUPER-COMMANDER". WHEN THIS HAPPENS, YOU WILL BE NOTIFIED
- X BY SUBSPACE RADIO, PROVIDED IT IS WORKING. THE MESSAGE WILL
- X INFORM YOU HOW LONG THE BASE UNDER ATTACK CAN LAST. SINCE THE
- X "SUPER-COMMANDER" IS MORE POWERFUL THAN AN ORDINARY COMMANDER,
- X HE CAN DESTROY A BASE MORE QUICKLY.
- X
- X THE "SUPER-COMMANDER" TRAVELS AROUND THE GALAXY AT A SPEED
- X OF ABOUT WARP 6 OR 7. HIS MOVEMENT IS STRICTLY TIME BASED; THE
- X MORE TIME PASSES, THE FURTHER HE CAN GO.
- X
- X SCATTERED THROUGH THE GALAXY ARE CERTAIN ZONES OF CONTROL,
- X COLLECTIVELY DESIGNATED THE "ROMULAN NEUTRAL ZONE". ANY
- X QUADRANT WHICH CONTAINS ROMULANS WITHOUT KLINGONS IS PART OF THE
- X NEUTRAL ZONE, EXCEPT IF A BASE IS PRESENT. SINCE ROMULANS DO NOT
- X SHOW ON EITHER THE LONG-RANGE SCAN OR THE STAR CHART, IT IS EASY
- X FOR YOU TO STUMBLE INTO THIS ZONE. WHEN YOU DO, IF YOUR SUBSPACE
- X RADIO IS WORKING, YOU WILL RECEIVE A WARNING MESSAGE FROM THE
- X ROMULAN, POLITELY ASKING YOU TO LEAVE.
- X
- X IN GENERAL, ROMULANS ARE A GALACTIC NUISANCE.
- X
- X THE HIGH-SPEED SHIELD CONTROL IS FAIRLY RELIABLE, BUT IT HAS
- X BEEN KNOWN TO MALFUNCTION.
- X
- X YOU CAN OBSERVE THE GALACTIC MOVEMENTS OF THE "SUPER-COMMANDER"
- X ON THE STAR CHART, PROVIDED HE IS IN TERRITORY YOU HAVE SCANNED.
- X
- X PERIODICALLY, YOU WILL RECEIVE INTELLIGENCE REPORTS FROM
- X STARFLEET COMMAND, INDICATING THE CURRENT QUADRANT OF THE
- X "SUPER-COMMANDER". YOUR SUBSPACE RADIO MUST BE WORKING, OF
- X COURSE.
- X
- X EACH QUADRANT WILL CONTAIN FROM 0 TO 3 BLACK HOLES.
- X TORPEDOES ENTERING A BLACK HOLE DISAPPEAR. IN FACT, ANYTHING
- X ENTERING A BLACK HOLE DISAPPEARS, PERMANENTLY. IF YOU CAN DISPLACE
- X AN ENEMY INTO ONE, HE IS A GONER. BLACK HOLES DO NOT NECESSARILY
- X REMAIN IN A QUADRANT. THEY ARE TRANSIENT PHENOMENA.
- X
- X BATTLE COMPUTER INFORMATION IS AVAILABLE BY FIRING PHASERS
- X MANUALLY, AND ALLOWING THE COMPUTER TO PROMPT YOU. IF YOU ENTER
- X ZERO FOR THE AMOUNT TO FIRE AT EACH ENEMY, YOU WILL GET A
- X COMPLETE REPORT, WITHOUT COST. THE BATTLE COMPUTER WILL TELL YOU HOW
- X MUCH PHASER ENERGY TO FIRE AT EACH ENEMY FOR A SURE KILL. THIS
- X INFO APPEARS IN PARENTHESES PRIOR TO THE PROMPT FOR EACH ENEMY.
- X SINCE THE AMOUNT IS COMPUTED FROM SENSOR DATA, IF EITHER THE COMPUTER
- X OR S.R. SENSORS ARE DAMAGED, THIS INFO WILL BE UNAVAILABLE, AND
- X PHASERS MUST BE FIRED MANUALLY. BATTLE COMPUTER INFORMATION CAN BE
- X OBTAINED EVEN IF THE PHASERS ARE DAMAGED (OR OTHERWISE UNUSABLE),
- X PROVIDED THE COMPUTER AND SHORT-RANGE SENSORS ARE BOTH WORKING.
- X
- X IF WARP ENGINES ARE DAMAGED LESS THAN 10 STARDATES (UNDOCKED)
- X YOU CAN STILL GO WARP 4.
- X`0C
- X 22
- X
- X ----------SCORING----------
- X
- X
- X SCORING IS FAIRLY SIMPLE. YOU GET POINTS FOR GOOD THINGS, AND
- X YOU LOSE POINTS FOR BAD THINGS.
- X
- X YOU GAIN--
- X
- X (1) 10 POINTS FOR EACH ORDINARY KLINGON YOU KILL,
- X (2) 50 POINTS FOR EACH COMMANDER YOU KILL,
- X (3) 200 POINTS FOR KILLING THE "SUPER-COMMANDER",
- X (4) 20 POINTS FOR EACH ROMULAN KILLED,
- X (5) 1 POINT FOR EACH ROMULAN CAPTURED.
- X (6) 500 TIMES YOUR AVERAGE KLINGON/STARDATE KILL RATE. IF YOU
- X LOSE THE GAME, YOUR KILL RATE IS BASED ON A MINIMUM OF
- X 5 STARDATES.
- X (7) YOU GET A BONUS IF YOU WIN THE GAME, BASED ON YOUR RATING:
- X NOVICE=100, FAIR=200, GOOD=300, EXPERT=400, EMERITUS=500.
- X
- X YOU LOSE--
- X
- X (8) 200 POINTS IF YOU GET YOURSELF KILLED,
- X (9) 100 POINTS FOR EACH STARBASE YOU DESTROY,
- X (10) 100 POINTS FOR EACH STARSHIP YOU LOSE,
- X (11) 45 POINTS FOR EACH TIME YOU HAD TO CALL FOR HELP,
- X (12) 10 POINTS FOR EACH PLANET YOU DESTROYED,
- X (13) 5 POINTS FOR EACH STAR YOU DESTROYED, AND
- X (14) 1 POINT FOR EACH CASUALTY YOU INCURRED.
- X
- X IN ADDITION TO YOUR SCORE, YOU MAY ALSO BE PROMOTED ONE GRADE
- X IN RANK IF YOU PLAY WELL ENOUGH. PROMOTION IS BASED PRIMARILY ON
- X YOUR KLINGON/STARDATE KILL RATE, SINCE THIS IS THE BEST INDICATOR
- X OF WHETHER YOU ARE READY TO GO ON TO THE NEXT HIGHER RATING.
- X HOWEVER, IF YOU HAVE LOST 100 OR MORE POINTS IN PENALTIES, YOU
- X WILL NOT RECEIVE A PROMOTION.
- X
- X YOU CAN BE PROMOTED FROM ANY LEVEL. THERE IS A SPECIAL PROMOTION
- X AVAILABLE IF YOU GO BEYOND THE "EXPERT" RANGE. YOU CAN ALSO HAVE
- +-+-+-+-+-+-+-+- END OF PART 4 +-+-+-+-+-+-+-+-
-