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- Path: uunet!elroy.jpl.nasa.gov!decwrl!concert!lester.appstate.edu!pembvax1.pembroke.edu!rennie
- From: rennie@pembvax1.pembroke.edu
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek - Part [02/18]
- Date: 7 Apr 93 10:41:18 EDT
- Organization: Pembroke State University
- Lines: 361
- Message-ID: <1993Apr7.104118.1@pembvax1.pembroke.edu>
- NNTP-Posting-Host: papa.pembroke.edu
- Xref: uunet vmsnet.sources.games:644
-
- -+-+-+-+-+-+-+-+ START OF PART 2 -+-+-+-+-+-+-+-+
- X
- X SUPERNOVAS MAY HAPPEN SPONTANEOUSLY, WITHOUT PROVOCATION. IF
- X A SUPERNOVA OCCURS IN THE SAME QUADRANT YOU ARE IN, YOUR STARSHIP
- X HAS AN "EMERGENCY AUTOMATIC OVERRIDE" WHICH PICKS SOME RANDOM
- X DIRECTION AND SOME RANDOM WARP FACTOR, AND TRIES TO THROW YOU
- X CLEAR OF THE SUPERNOVA. IF THE SUPERNOVA OCCURS IN SOME OTHER
- X QUADRANT, YOU JUST GET A WARNING MESSAGE FROM STARFLEET ABOUT IT
- X (PROVIDED, OF COURSE, THAT YOUR SUBSPACE RADIO IS WORKING).
- X
- X ALSO A FEW PLANETS ARE SCATTERED THROUGH THE GALAXY. THESE
- X CAN SOMETIMES BE A GREAT HELP SINCE SOME OF THEM WILL HAVE
- X "DILITHIUM CRYSTALS", WHICH ARE CAPABLE OF REPLENISHING THE
- X SHIP'S ENERGY SUPPLY. YOU CAN EITHER BEAM DOWN TO THE PLANET
- X SURFACE USING THE TRANSPORTER, OR TAKE THE SHUTTLE CRAFT "GALILEO".`0D
- X`0C
- X 3
- X STAR TREK IS A RICH GAME, FULL OF DETAIL. THESE INSTRUCTIONS
- X ARE WRITTEN AT A MODERATE LEVEL--NO ATTEMPT HAS BEEN MADE FULLY
- X TO DESCRIBE EVERYTHING ABOUT THE GAME, BUT THERE IS QUITE A BIT
- X MORE HERE THAN YOU NEED TO GET STARTED. IF YOU ARE NEW TO THE
- X GAME, JUST GET A ROUGH IDEA OF THE KINDS OF COMMANDS AVAILABLE,
- X AND START PLAYING. AFTER A GAME OR TWO YOU WILL HAVE LEARNED
- X EVERYTHING IMPORTANT, AND THE DETAILED COMMAND DESCRIPTIONS WHICH
- X FOLLOW WILL BE A LOT MORE MEANINGFUL TO YOU.
- X
- X YOU HAVE WEAPONS: PHASERS AND PHOTON TORPEDOES. YOU HAVE
- X A DEFENSE: DEFLECTOR SHIELDS. YOU CAN LOOK AT THINGS: LONG-
- X RANGE SCANNERS, SHORT-RANGE SCANNERS, AND A STAR CHART. YOU CAN
- X MOVE ABOUT, UNDER WARP DRIVE OR IMPULSE POWER. YOU CAN ALSO
- X DOCK AT A STARBASE, REST WHILE REPAIRS ARE BEING MADE, ABANDON
- X SHIP, SELF DESTRUCT, OR GIVE UP AND START A NEW GAME.
- X
- X THE KLINGONS ARE WAITING.`0D
- X`0C
- X 4
- X
- X ----------HOW TO ISSUE COMMANDS----------
- X
- X
- X WHEN THE GAME IS WAITING FOR YOU TO ENTER A COMMAND, IT WILL
- X PRINT OUT
- X COMMAND:
- X YOU MAY THEN TYPE IN YOUR COMMAND. ALL YOU HAVE TO REMEMBER FOR
- X EACH COMMAND IS THE MNEMONIC. FOR EXAMPLE, IF YOU WANT TO MOVE
- X STRAIGHT UP FOR ONE QUADRANT, YOU CAN TYPE IN THE MNEMONIC
- X MOVE
- X AND THE COMPUTER WILL PROMPT YOU WITH
- X MANUAL OR AUTOMATIC?
- X SAY YOU TYPE IN "MANUAL". THE COMPUTER THEN RESPONDS
- X X AND Y DISPLACEMENTS:
- X NOW YOU TYPE IN 0 1 WHICH SPECIFIES AN X MOVEMENT OF ZERO AND
- X A Y MOVEMENT OF 1.
- X
- X WHEN YOU HAVE LEARNED THE COMMANDS, YOU CAN AVOID BEING
- X PROMPTED BY SIMPLY TYPING IN THE INFORMATION WITHOUT WAITING
- X TO BE ASKED FOR IT. FOR EXAMPLE, IN THE ABOVE EXAMPLE, YOU
- X COULD SIMPLY TYPE IN
- X MOVE MANUAL 0 1
- X AND IT WILL BE DONE. OR YOU COULD TYPE IN
- X MOVE MANUAL
- X AND WHEN THE COMPUTER RESPONDS WITH
- X X AND Y DISPLACEMENTS:
- X YOU CAN TYPE IN
- X 0 1
- X AND IT WILL UNDERSTAND.
- X
- X YOU CAN ABBREVIATE MOST MNEMONICS. FOR "MOVE", YOU CAN USE
- X ANY OF
- X MOVE MOV MO M
- X SUCCESSFULLY. FOR YOUR SAFETY, CERTAIN CRITICAL COMMANDS (SUCH
- X AS TO ABANDON SHIP) MUST BE WRITTEN OUT IN FULL. ALSO, IN A
- X FEW CASES TWO OR MORE COMMANDS BEGIN WITH THE SAME LETTER, AND
- X IN THIS CASE THAT LETTER REFERS TO A PARTICULAR ONE OF THE
- X COMMANDS; TO GET THE OTHER, YOUR ABBREVIATION MUST BE TWO OR
- X MORE LETTERS LONG. THIS SOUNDS COMPLICATED, BUT YOU WILL LEARN
- X THE ABBREVIATIONS QUICKLY ENOUGH.
- X
- X WHAT THIS ALL BOILS DOWN TO IS:
- X (1) YOU CAN ABBREVIATE PRACTICALLY ANYTHING,
- X (2) IF YOU FORGET, THE COMPUTER WILL PROMPT YOU,
- X (3) IF YOU REMEMBER, YOU CAN TYPE IT ALL ON ONE LINE.
- X
- X IF YOU ARE PART WAY THROUGH ENTERING A COMMAND AND YOU CHANGE
- X YOUR MIND, YOU CAN CANCEL THE COMMAND BY TYPING A -1 AS ONE OF THE
- X PARAMETERS.
- X
- X IF ANYTHING IS NOT CLEAR TO YOU, EXPERIMENT. THE WORST YOU CAN
- X DO IS LOSE A GAME OR TWO.`0D
- X`0C
- X 5
- X ----------DESCRIPTIONS OF COMMANDS----------
- X
- X
- X
- X ********************
- X * SHORT-RANGE SCAN *
- X ********************
- X
- X MNEMONIC: SRSCAN
- X SHORTEST ABBREVIATION: S
- X FULL COMMANDS: SRSCAN
- X SRSCAN NO
- X
- X THE SHORT-RANGE SCAN GIVES YOU A CONSIDERABLE AMOUNT OF
- X INFORMATION ABOUT THE QUADRANT YOUR STARSHIP IS IN. A SHORT-
- X RANGE SCAN IS BEST DESCRIBED BY AN EXAMPLE.
- X
- X 1 2 3 4 5 6 7 8 9 10
- X 1 * . . . . R . . . . STARDATE 2516.3
- X 2 . . . E . . . . . . CONDITION RED
- X 3 . . . . . * . B . . POSITION 5 - 1, 2 - 4
- X 4 . . . S . . . . . . LIFE SUPPORT DAMAGED, RESERVES=2.3
- X 5 . . . . . . . K . . WARP FACTOR 5.0
- X 6 . K . @ . . . . * . ENERGY 2176.25
- X 7 . . . . . P . . . . TORPEDOES 3
- X 8 . . . . * . . . . . SHIELDS UP, 42 PERCENT 1050 UNITS
- X 9 . * . . * . . . C . KLINGONS LEFT 12
- X 10 . . . . . . . . . . TIME LEFT 3.72
- X
- X THE LEFT PART IS A PICTURE OF THE QUADRANT. THE E AT SECTOR
- X 2 - 4 REPRESENTS THE ENTERPRISE; THE B AT SECTOR 3 - 8 IS A STARBASE.
- X THERE ARE ORDINARY KLINGONS (K) AT SECTORS 5 - 8 AND 6 - 2, AND A
- X KLINGON COMMANDER (C) AT 9 - 9. THE (GULP) "SUPER-COMMANDER" (S)
- X OCCUPIES SECTOR 4 - 4, AND A ROMULAN (R) IS AT 1 - 6. A PLANET (P)
- X IS AT SECTOR 7 - 6. THERE ARE ALSO A LARGE NUMBER OF STARS (*).
- X THE PERIODS (.) ARE JUST EMPTY SPACE--THEY ARE PRINTED TO HELP
- X YOU GET YOUR BEARINGS. SECTOR 6 - 4 CONTAINS A BLACK HOLE (@).
- X
- X THE INFORMATION ON THE RIGHT IS ASSORTED STATUS INFORMATION.
- X THE STATUS INFORMATION WILL BE ABSENT IF YOU TYPE <NO> AFTER
- X SRSCAN. OTHERWISE, STATUS INFORMATION WILL BE PRESENTED.
- X
- X SHORT-RANGE SCANS ARE FREE. THAT IS, THEY USE UP NO ENERGY
- X AND NO TIME. IF YOU ARE IN BATTLE, DOING A SHORT-RANGE SCAN DOES
- X NOT GIVE THE ENEMIES ANOTHER CHANCE TO HIT YOU. YOU CAN SAFELY
- X DO A SHORT-RANGE SCAN ANYTIME YOU LIKE.
- X
- X STARBASES ALSO HAVE SHORT RANGE SENSORS. IF YOU ARE DOCKED
- X AT A STARBASE AND YOUR SHORT RANGE SENSORS ARE DAMAGED, YOU
- X MAY USE THE ONES AT THE STARBASE BY USING THE <SRSCAN> COMMAND.
- X `0D
- X`0C
- X 6
- X
- X *****************
- X * STATUS REPORT *
- X *****************
- X
- X MNEMONIC: STATUS
- X SHORTEST ABBREVIATION: ST
- X
- X THIS COMMAND GIVES YOU INFORMATION ABOUT THE CURRENT STATE OF
- X YOUR STARSHIP, AS FOLLOWS:
- X
- X STARDATE - THE CURRENT DATE. A STARDATE IS THE SAME AS A DAY.
- X
- X CONDITION - THERE ARE FOUR POSSIBLE CONDITIONS:
- X DOCKED - DOCKED AT STARBASE.
- X RED - IN BATTLE.
- X YELLOW - LOW ON ENERGY ( < 1000 UNITS).
- X GREEN - NONE OF THE ABOVE.
- X
- X POSITION - QUADRANT IS GIVEN FIRST, THEN SECTOR.
- X
- X LIFE SUPPORT - IF "ACTIVE", LIFE SUPPORT SYSTEMS ARE
- X FUNCTIONING NORMALLY. IF ON "RESERVES", THE NUMBER
- X IS HOW MANY STARDATES YOUR RESERVE FOOD, AIR, ETC. WILL
- X LAST--YOU MUST GET REPAIRS MADE OR GET TO STARBASE
- X BEFORE YOUR RESERVES RUN OUT.
- X
- X WARP FACTOR - WHAT YOUR WARP FACTOR IS CURRENTLY SET TO.
- X
- X ENERGY - THE AMOUNT OF ENERGY YOU HAVE LEFT. IF IT DROPS TO
- X ZERO, YOU DIE.
- X
- X TORPEDOES - HOW MANY PHOTON TORPEDOES YOU HAVE LEFT.
- X
- X SHIELDS - WHETHER YOUR SHIELDS ARE UP OR DOWN, HOW STRONG
- X THEY ARE (WHAT PERCENT OF A HIT THEY CAN DEFLECT), AND
- X SHIELD ENERGY.
- X
- X KLINGONS LEFT - HOW MANY OF THE KLINGONS ARE STILL OUT THERE.
- X
- X TIME LEFT - HOW LONG THE FEDERATION CAN HOLD OUT AGAINST THE
- X PRESENT NUMBER OF KLINGONS; THAT IS, HOW LONG UNTIL THE
- X END IF YOU DO NOTHING IN THE MEANTIME. IF YOU KILL KLINGONS
- X QUICKLY, THIS NUMBER WILL GO UP--IF NOT, IT WILL GO DOWN.
- X IF IT REACHES ZERO, THE FEDERATION IS CONQUERED, AND YOU
- X LOSE.
- X
- X STATUS INFORMATION IS FREE--IT USES NO TIME OR ENERGY, AND IF
- X YOU ARE IN BATTLE, THE KLINGONS ARE NOT GIVEN ANOTHER CHANCE TO HIT
- X YOU.
- X
- X STATUS INFORMATION CAN ALSO BE OBTAINED BY DOING A SHORT-RANGE
- X SCAN. SEE THE <SRSCAN> COMMAND FOR DETAILS.
- X
- X EACH ITEM OF INFORMATION CAN BE OBTAINED SINGLY BY REQUESTING
- X IT. SEE <REQUEST> COMMAND FOR DETAILS.
- X`0C
- X 7
- X
- X
- X *******************
- X * LONG-RANGE SCAN *
- X *******************
- X
- X MNEMONIC: LRSCAN
- X SHORTEST ABBREVIATION: L
- X
- X A LONG-RANGE SCAN GIVES YOU GENERAL INFORMATION ABOUT WHERE YOU
- X ARE AND WHAT IS AROUND YOU. HERE IS AN EXAMPLE OUTPUT.
- X
- X L. R. SCAN FOR QUADRANT 5 - 1
- X -1 107 103
- X -1 316 5
- X -1 105 1000
- X
- X THIS SCAN SAYS THAT YOU ARE IN ROW 5, COLUMN 1 OF THE 8 BY 8
- X GALAXY. THE NUMBERS IN THE SCAN INDICATE HOW MANY OF EACH
- X KIND OF THING THERE IS IN YOUR QUADRANT AND ALL ADJACENT
- X QUADRANTS. THE DIGITS ARE INTERPRETED AS FOLLOWS.
- X
- X THOUSANDS DIGIT: 1000 INDICATES A SUPERNOVA (ONLY)
- X HUNDREDS DIGIT: NUMBER OF KLINGONS PRESENT
- X TENS DIGIT: NUMBER OF STARBASES PRESENT
- X ONES DIGIT: NUMBER OF STARS PRESENT
- X
- X FOR EXAMPLE, IN YOUR QUADRANT (5 - 1) THE NUMBER IS 316, WHICH
- X INDICATES 3 KLINGONS, 1 STARBASE AND 6 STARS. (THE LONG-RANGE
- X SCANNER DOES NOT DISTINGUISH BETWEEN ORDINARY KLINGONS AND
- X KLINGON COMMAND SHIPS.) IF THERE IS A SUPERNOVA, AS IN THE
- X QUADRANT BELOW AND TO YOUR RIGHT (QUADRANT 6 - 2), THERE IS
- X NOTHING ELSE IN THE QUADRANT.
- X
- X ROMULANS POSSESS A "CLOAKING DEVICE" WHICH PREVENTS THEIR
- X DETECTION BY LONG-RANGE SCAN. BECAUSE OF THIS FACT, STARFLEET
- X COMMAND IS NEVER SURE HOW MANY ROMULANS ARE "OUT THERE".
- X WHEN YOU KILL THE LAST KLINGON, THE REMAINING ROMULANS SURRENDER
- X TO THE FEDERATION.
- X
- X PLANETS ARE ALSO UNDETECTABLE BY LONG-RANGE SCAN. THE
- X ONLY WAY TO DETECT A PLANET IS TO FIND IT IN YOUR CURRENT
- X QUADRANT WITH SHORT-RANGE SENSORS.
- X
- X SINCE YOU ARE IN COLUMN 1, THERE ARE NO QUADRANTS TO YOUR
- X LEFT. THE MINUS ONES INDICATE THE NEGATIVE ENERGY BARRIER AT
- X THE EDGE OF THE GALAXY, WHICH YOU ARE NOT PERMITTED TO CROSS.
- X
- X LONG-RANGE SCANS ARE FREE. THEY USE UP NO ENERGY OR TIME,
- X AND CAN BE DONE SAFELY REGARDLESS OF BATTLE CONDITIONS.
- X
- X STARBASES ALSO HAVE L.R. SENSORS. IF YOU ARE DOCKED AND YOUR
- X LONG-RANGE SENSORS ARE DAMAGED, YOU MAY USE THE ONES AT STARBASE
- X BY USING THE <LRSCAN> COMMAND.
- X`0C
- X 8
- X **************
- X * STAR CHART *
- X **************
- X
- X MNEMONIC: CHART
- X SHORTEST ABBREVIATION: C
- X
- X AS YOU PROCEED IN THE GAME, YOU LEARN MORE AND MORE ABOUT
- X WHAT THINGS ARE WHERE IN THE GALAXY. THIS INFORMATION IS
- X AUTOMATICALLY RECORDED FOR YOU (BY SPOCK) IN YOUR STAR CHART.
- X
- X THE CHART LOOKS LIKE AN 8 BY 8 ARRAY OF NUMBERS. THESE
- X NUMBERS ARE INTERPRETED EXACTLY AS THEY ARE ON A LONG-RANGE
- X SCAN. A PERIOD (.) IN PLACE OF A DIGIT MEANS YOU DO NOT KNOW
- X THAT INFORMATION YET. FOR EXAMPLE, ... MEANS YOU KNOW NOTHING
- X ABOUT THE QUADRANT, WHILE .1. MEANS YOU KNOW THAT IT CONTAINS
- X A BASE, BUT AN UNKNOWN NUMBER OF KLINGONS AND STARS.
- X
- X LOOKING AT THE STAR CHART IS A FREE OPERATION. IT COSTS
- X YOU NEITHER TIME NOR ENERGY, AND CAN BE DONE SAFELY WHETHER
- X IN OR OUT OF BATTLE.
- X
- X
- X *****************
- X * DAMAGE REPORT *
- X *****************
- X
- X MNEMONIC: DAMAGES
- X SHORTEST ABBREVIATION: DA
- X
- X AT ANY TIME YOU MAY ASK FOR A DAMAGE REPORT TO FIND OUT WHAT
- X DEVICES ARE DAMAGED AND HOW LONG IT WILL TAKE TO REPAIR THEM.
- X NATURALLY, REPAIRS PROCEED FASTER AT A STARBASE.
- X
- X IF YOU SUFFER DAMAGES WHILE MOVING, IT IS POSSIBLE THAT A
- X SUBSEQUENT DAMAGE REPORT WILL NOT SHOW ANY DAMAGE. THIS HAPPENS
- X IF THE TIME SPENT ON THE MOVE EXCEEDS THE REPAIR TIME, SINCE IN
- X THIS CASE THE DAMAGED DEVICES WERE FIXED EN ROUTE.
- X
- X DAMAGE REPORTS ARE FREE. THEY USE NO ENERGY OR TIME, AND CAN
- X BE DONE SAFELY EVEN IN THE MIDST OF BATTLE.
- X
- X
- X *************************
- X * MOVE UNDER WARP DRIVE *
- X *************************
- X
- X MNEMONIC: MOVE
- X SHORTEST ABBREVIATION: M
- X FULL COMMAND: MOVE <MANUAL> <DISPLACEMENT>
- X MOVE <AUTOMATIC> <DESTINATION>
- X
- X THIS COMMAND IS THE USUAL WAY TO MOVE FROM ONE PLACE TO
- X ANOTHER WITHIN THE GALAXY. YOU MOVE UNDER WARP DRIVE, ACCORDING
- X TO THE CURRENT WARP FACTOR (SEE "WARP FACTOR").
- X`0C
- X 9
- X THERE ARE TWO COMMAND MODES FOR MOVEMENT; MANUAL AND AUTOMATIC.
- X THE MANUAL MODE IS DEFAULT, AND REQUIRES THE FOLLOWING FORMAT:
- X
- X MOVE <MANUAL> <DELTX> <DELTY>
- X
- X <MANUAL> IS OPTIONAL. IF OMITTED, MANUAL MOVEMENT IS ASSUMED.
- X <DELTX> AND <DELTY> ARE THE HORIZONTAL AND VERTICAL DISPLACEMENTS FOR
- X YOUR STARSHIP, IN QUADRANTS; A DISPLACEMENT OF ONE SECTOR IS 0.1
- X QUADRANTS. SPECIFYING <DELTX> AND <DELTY> CAUSES YOUR SHIP TO MOVE
- X IN A STRAIGHT LINE TO THE SPECIFIED DESTINATION. FOR EXAMPLE,
- X THE SHORTEST POSSIBLE COMMAND TO MOVE 1 SECTOR TO THE RIGHT WOULD BE
- X
- X M .1 0
- X
- X THE FOLLOWING EXAMPLES OF MANUAL MOVEMENT REFER TO THE
- X SHORT-RANGE SCAN ON PAGE 5.
- X
- X DESTINATION SECTOR MANUAL MOVEMENT COMMAND
- X
- X 3 - 1 M -.3 -.1
- X 2 - 1 M -.3 0
- X 1 - 2 M -.2 .1
- X 1 - 4 M 0 .1
- X (LEAVING QUADRANT) M 0 .2
- X 1 - 5 M .1 .1
- X 2 - 10 M .6 0
- X 5 - 6 M .2 -.3
- X 3 - 4 M 0 -.1
- X
- X THE AUTOMATIC MODE IS AS FOLLOWS:
- X
- X MOVE <AUTOMATIC> <QROW> <QCOL> <SROW> <SCOL>
- X
- X WHERE <QROW> AND <QCOL> ARE THE ROW AND COLUMN NUMBERS OF THE
- X DESTINATION QUADRANT, AND <SROW> AND <SCOL> ARE THE ROW AND
- X COLUMN NUMBERS OF THE DESTINATION SECTOR WITHIN THAT QUADRANT.
- X THIS COMMAND ALSO MOVES YOUR SHIP IN A STRAIGHT LINE PATH TO
- X THE DESTINATION. <AUTOMATIC> (A IS SUFFICIENT) MUST BE PRESENT.
- X FOR MOVING WITHIN A QUADRANT, <QROW> AND <QCOL> MAY BE OMITTED.
- X FOR EXAMPLE, TO MOVE TO SECTOR 2 - 9 WITHIN THE CURRENT QUADRANT,
- X THE SHORTEST COMMAND WOULD BE
- X
- X M A 2 9
- X
- X TO MOVE TO QUADRANT 3 - 7, SECTOR 5 - 8, TYPE
- +-+-+-+-+-+-+-+- END OF PART 2 +-+-+-+-+-+-+-+-
-