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- Path: uunet!mcsun!news.funet.fi!hydra!klaava!hurtta
- From: Kari.Hurtta@Helsinki.FI (Kari E. Hurtta)
- Newsgroups: vmsnet.sources.games
- Subject: Monster Helsinki V 1.04 - part 03/32
- Keywords: Monster, a multiplayer adventure game
- Message-ID: <1992Jun13.211808.1884@klaava.Helsinki.FI>
- Date: 13 Jun 92 21:18:08 GMT
- Sender: hurtta@klaava.Helsinki.FI (Kari Hurtta)
- Followup-To: vmsnet.sources.d
- Organization: University of Helsinki
- Lines: 1893
-
- Archieve-name: monster_helsinki_104/part03
- Author: Kari.Hurtta@Helsinki.FI
- Product: Monster Helsinki V 1.04
- Environment: VMS, Pascal
- Part: 03/32
-
- -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
- XBLOCK%enter through the gate there is a possibility of danger to anyone bein
- Vg`032
- XBLOCK%here at that moment; I save you from the dirty details while being`03
- V2
- XBLOCK%concerned of your stomach... There is still some blood in the floor.
- XBLOCK%
- XBLOCK% I suggest you to get out of here either to the south or to the north
- V.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%in the yard below.
- XGRPNAM2%on the bridge.
- XDETAIL%blood
- XSTART*BLOCK!
- XBLOCK% What do you think blood looks like? I assure you, it IS red, ketchu
- Vp-
- XBLOCK%like stuff that runs also in your veins.
- XDETAIL%machinery
- XSTART*BLOCK!
- XBLOCK%Well, come on - what did think about engineers in the middle ages?
- XBLOCK%
- XBLOCK% The machinery is quite simple: there are few ropes, a pair of wheels
- XBLOCK%and... Well, it's simple, got it?
- XTRAPTO%0
- XTRAPCHANCE%0
- XDESCLINE%Coming far away, the sound of horse's hoofs can be heared...
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA%1:0:0:0:! For room over gate
- XSHORTMEGA%J13:0
- XSHORTMEGA%H6:1:2:look around
- XSHORTMEGA%H6:1:3:look detail
- XSHORTMEGA%5:4:0:0:-
- XSHORTMEGA%-6:0:0:0:36
- XSHORTMEGA%7:0:0:0:_player name
- XSHORTMEGA%-8:7:0:0:65
- XSHORTMEGA%-9:6:8:0:11
- XSHORTMEGA%J46:0
- XSHORTMEGA%J21:0
- XSHORTMEGA%-12:9:10:11:22
- XSHORTMEGA%H6:1:12:check
- XSHORTMEGA%14:13:0:0:-
- XSHORTMEGA%15:0:0:0:"1"
- XSHORTMEGA%16:0:0:0:"0, 0, 0, 1"
- XSHORTMEGA%-17:16:0:0:28
- XSHORTMEGA%-18:15:17:0:2
- XSHORTMEGA%J42:0
- XSHORTMEGA%-20:18:19:0:22
- XSHORTMEGA%H6:1:20:check2
- XSHORTMEGA%22:21:0:0:-
- XSHORTMEGA%23:0:0:0:"Grrrriiikks...!"
- XSHORTMEGA%-24:23:0:0:15
- XSHORTMEGA%25:0:0:0:" "
- XSHORTMEGA%-26:25:0:0:15
- XSTART*MEGA!
- XMEGA%27:0:0:0:"Oh, NO! As you watch the machinery in horror it starts to wo
- XMEGA%rk - someone is coming!"
- XSHORTMEGA%-28:27:0:0:15
- XSHORTMEGA%-29:24:26:28:24
- XSHORTMEGA%30:0:0:0:"Grunch!"
- XSHORTMEGA%-31:30:0:0:15
- XSHORTMEGA%-32:26:31:26:24
- XSTART*MEGA!
- XMEGA%33:0:0:0:"Well... It happens... But I can assure you loosing one toe i
- XMEGA%s not worth all that crying! And it certainly does not make any harm w
- XMEGA%hile walking!"
- XSHORTMEGA%-34:33:0:0:15
- XSHORTMEGA%-35:6:8:0:12
- XSHORTMEGA%-36:35:0:0:37
- XSHORTMEGA%-37:15:0:0:25
- XSHORTMEGA%-38:36:37:0:24
- XSHORTMEGA%-39:34:26:38:24
- XSHORTMEGA%-40:29:32:39:24
- XSHORTMEGA%-41:9:10:40:22
- XSHORTMEGA%H6:1:41:ouch
- XSHORTMEGA%43:42:0:0:-
- XSHORTMEGA%44:0:0:0:"Your toe is bleeding a bit..."
- XSHORTMEGA%-45:44:0:0:15
- XSHORTMEGA%H6:1:45:exit
- XSHORTMEGA%47:46:0:0:-
- XSHORTMEGA%48:0:0:0:!- LABEL command(
- XSHORTMEGA%49:0:0:0:! if(
- XSHORTMEGA%50:0:0:0:! and(get remote state("R2D2"), player name),
- XSTART*MEGA!
- XMEGA%51:0:0:0:! if(=(command,"empty"), set state(" "), pprint(get
- XMEGA% state()))
- XSHORTMEGA%52:0:0:0:! )
- XSHORTMEGA%53:0:0:0:!)
- XSHORTMEGA%54:0:0:0:"wizard, manager"
- XSHORTMEGA%-55:7:54:0:61
- XSHORTMEGA%56:0:0:0:_command
- XSHORTMEGA%57:0:0:0:"empty"
- XSHORTMEGA%-58:56:57:0:2
- XSHORTMEGA%-59:25:0:0:37
- XSHORTMEGA%-60:6:0:0:15
- XSHORTMEGA%-61:58:59:60:22
- XSHORTMEGA%-62:55:61:0:22
- XSHORTMEGA%H6:1:62:command
- XSHORTMEGA%64:63:0:0:-
- XRUNNABLE%T
- XPRIV%F
- XOWNER%#
- XCTIME%10-SEP-1989 9:03pm
- XSTATLAB%escaped
- XRCOUNT%1
- XECOUNT%1
- XLASTRUN%10-JUN-1992 9:28pm
- XSTATLAB%poof out
- XRCOUNT%1
- XECOUNT%1
- XLASTRUN%10-JUN-1992 9:28pm
- XSTATLAB%start
- XRCOUNT%1
- XECOUNT%1
- XLASTRUN%10-JUN-1992 9:27pm
- XSTATLAB%look around
- XRCOUNT%1
- XECOUNT%0
- XLASTRUN%10-JUN-1992 9:27pm
- XAUTHOR%hurtta
- XWTIME%10-JUN-1992 9:27pm
- XSTART*MEGA!
- XMEGA%pniemi, siljamo, silvonen, ivaris, hurtta, msiivola, vsiivola, hylps_o
- XMEGA%per, ""pena"", tolvanen, "physicis", jalkio, tjsyrjanen, korkiakoski,`0
- V32
- XMEGA%"rapman", jumppanen, "sea-dog", jhakkinen, britschgi, peisa, tapaninen
- XMEGA%, sefl_fystkm, rmpartanen, vuori, lavonius, eperkio, "demo pla", engst
- XMEGA%rom, vaaraniemi, sonam, fewster, tkilpi, "tester"
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%ent21
- XOWNER%#
- XNICENAME%ent21
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%The northern entrenchment starts from here, goes round the northern
- XBLOCK%side of the castle, leading to the eastern tower in the south-east.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%in the yard below.
- XGRPNAM2%to the east.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:_direction
- XSHORTMEGA% 2: 0: 0: 0:"s"
- XSHORTMEGA% 3: 1: 2: 0:=
- XSHORTMEGA% 4: 0: 0: 0:GOSUB godown
- XSHORTMEGA% 5: 0: 0: 0:_direction
- XSHORTMEGA% 6: 0: 0: 0:"n"
- XSHORTMEGA% 7: 5: 6: 0:=
- XSHORTMEGA% 8: 0: 0: 0:GOSUB splash
- XSHORTMEGA% 9: 0: 0: 0:GOSUB fail
- XSHORTMEGA% 10: 7: 8: 9:if
- XSHORTMEGA% 11: 3: 4: 10:if
- XSHORTMEGA% 12: 11: 0: 0:LABEL wrong dir
- XSHORTMEGA% 13: 12: 0: 0:-
- XSTART*MEGA!
- XMEGA% 14: 0: 0: 0:"Oh, fu...! Why in Earth did you jump down -
- XMEGA% use staird next time! If you didn't know, one hurts himself in big`0
- V32
- XMEGA%drops..."
- XSHORTMEGA% 15: 14: 0: 0:pprint
- XSHORTMEGA% 16: 0: 0: 0:" "
- XSHORTMEGA% 17: 16: 0: 0:pprint
- XSHORTMEGA% 18: 0: 0: 0:GOSUB hit ground
- XSHORTMEGA% 19: 15: 17: 18:null
- XSHORTMEGA% 20: 19: 0: 0:LABEL godown
- XSHORTMEGA% 21: 20: 0: 0:-
- XSHORTMEGA% 22: 0: 0: 0:" Time for swimming? It's all yours!"
- XSHORTMEGA% 23: 22: 0: 0:pprint
- XSHORTMEGA% 24: 0: 0: 0:" "
- XSHORTMEGA% 25: 24: 0: 0:pprint
- XSHORTMEGA% 26: 0: 0: 0:"1st"
- XSHORTMEGA% 27: 26: 0: 0:pmove
- XSHORTMEGA% 28: 23: 25: 27:null
- XSHORTMEGA% 29: 28: 0: 0:LABEL splash
- XSHORTMEGA% 30: 29: 0: 0:-
- XSTART*MEGA!
- XMEGA% 31: 0: 0: 0:"Bump! - Luckily a guard was standing under`0
- V32
- XMEGA%you..."
- XSHORTMEGA% 32: 31: 0: 0:pprint
- XSHORTMEGA% 33: 0: 0: 0:" "
- XSHORTMEGA% 34: 33: 0: 0:pprint
- XSHORTMEGA% 35: 32: 34: 0:null
- XSHORTMEGA% 36: 0: 0: 0:"5"
- XSHORTMEGA% 37: 36: 0: 0:attack
- XSHORTMEGA% 38: 0: 0: 0:"yard1"
- XSHORTMEGA% 39: 38: 0: 0:pmove
- XSHORTMEGA% 40: 35: 37: 39:null
- XSHORTMEGA% 41: 40: 0: 0:LABEL hit ground
- XSHORTMEGA% 42: 41: 0: 0:-
- XSHORTMEGA% 43: 0: 0: 0:"You can't go that way."
- XSHORTMEGA% 44: 43: 0: 0:pprint
- XSHORTMEGA% 45: 44: 0: 0:LABEL fail
- XSHORTMEGA% 46: 45: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%11-AUG-1989 10:45pm
- XSTATLAB%escaped
- XRCOUNT%19
- XECOUNT%19
- XLASTRUN%12-JUN-1992 5:54pm
- XSTATLAB%poof out
- XRCOUNT%18
- XECOUNT%18
- XLASTRUN%12-JUN-1992 5:54pm
- XSTATLAB%say
- XRCOUNT%65
- XECOUNT%65
- XLASTRUN% 9-JUN-1990 2:43pm
- XSTATLAB%poof in
- XRCOUNT%43
- XECOUNT%43
- XLASTRUN%12-JUN-1992 5:53pm
- XSTATLAB%enter
- XRCOUNT%306
- XECOUNT%306
- XLASTRUN%31-MAY-1992 8:08pm
- XSTATLAB%leave
- XRCOUNT%330
- XECOUNT%330
- XLASTRUN%31-MAY-1992 8:08pm
- XSTATLAB%command
- XRCOUNT%11
- XECOUNT%11
- XLASTRUN% 5-MAR-1992 10:13pm
- XSTATLAB%look around
- XRCOUNT%379
- XECOUNT%379
- XLASTRUN%12-JUN-1992 5:53pm
- XAUTHOR%pniemi
- XWTIME%11-AUG-1989 10:45pm
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%ent22
- XOWNER%#
- XNICENAME%ent22
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%The center of the northern entrenchment is a bit dangerous place -
- XBLOCK%the wind up here is quite strong. Watch your step, as the floor has
- XBLOCK%seen its best days long ago.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%to the west.
- XGRPNAM2%to the east.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%ent23
- XOWNER%#
- XNICENAME%ent23
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%Now you are in the north-eastern corner of the entrenchment.
- XBLOCK%It continues to the south and to the west.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XOBJHERE%tankard
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%to the west.
- XGRPNAM2%to the south.
- XDETAIL%arrow
- XDESCLINE%It is an arrow used in the war, though its colour is abnormal.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%ent24
- XOWNER%#
- XNICENAME%ent24
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK% What a view! - Well, that's what the entrenchment is for, for seei
- Vng
- XBLOCK%the surroundings of the castle. The entrenchment continues to the
- XBLOCK%north, to the south there is the eastern tower.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%to the north.
- XGRPNAM2%in the yard below.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%balcony1
- XOWNER%#
- XNICENAME%balcony1
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%Hm - I hope you don't suffer from dread for high places as it is qui
- Vte
- XBLOCK%a drop to the yard below. This balcony sorrounds the yard in the sout
- Vhern
- XBLOCK%wall of the castle, leading from the eastern tower to the armory room.
- XBLOCK%
- XBLOCK%There are huge oak doors to the south.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%in the yard below.
- XGRPNAM2%to the west.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%balcony2
- XOWNER%#
- XNICENAME%balcony2
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%Now you are in the western part of the balcony.
- XBLOCK%
- XBLOCK%The balcony continues to the east and to the west - there might be
- XBLOCK%something interesting...
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%in the yard below.
- XGRPNAM2%to the east.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%armory room
- XOWNER%#
- XNICENAME%armory room
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%The armory room is usually full of weapons of all sorts. Well, at
- XBLOCK%least arrows, bows, daggers, swords, maces...Etc.
- XSTART*BLOCK!
- XBLOCK%
- XBLOCK%There are doors to the north as well as to the east.
- XWHICH%2
- XMAGICOBJ%%%NULL%%
- XOBJHERE%knife
- XOBJHIDE%0
- XOBJHERE%knife
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:"knife"
- XSHORTMEGA% 2: 1: 0: 0:pdrop
- XSHORTMEGA% 3: 2: 0: 0:LABEL poof out
- XSHORTMEGA% 4: 3: 0: 0:LABEL leave
- XSHORTMEGA% 5: 4: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%23-SEP-1989 10:56pm
- XSTATLAB%enter
- XRCOUNT%6
- XECOUNT%6
- XLASTRUN%31-MAY-1992 7:59pm
- XSTATLAB%say
- XRCOUNT%6
- XECOUNT%6
- XLASTRUN% 4-NOV-1990 11:53pm
- XSTATLAB%poof out
- XRCOUNT%21
- XECOUNT%0
- XLASTRUN%13-JUN-1992 1:05pm
- XSTATLAB%command
- XRCOUNT%20
- XECOUNT%20
- XLASTRUN%28-MAY-1992 8:29pm
- XSTATLAB%poof in
- XRCOUNT%23
- XECOUNT%23
- XLASTRUN%13-JUN-1992 1:05pm
- XSTATLAB%look around
- XRCOUNT%356
- XECOUNT%356
- XLASTRUN%13-JUN-1992 1:05pm
- XSTATLAB%escaped
- XRCOUNT%280
- XECOUNT%280
- XLASTRUN%13-JUN-1992 1:05pm
- XSTATLAB%leave
- XRCOUNT%259
- XECOUNT%0
- XLASTRUN%31-MAY-1992 8:00pm
- XAUTHOR%pniemi
- XWTIME%23-SEP-1989 10:56pm
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%drop21s
- XOWNER%#
- XNICENAME%drop21s
- XNAMEPRINT%0
- XNULL*BLOCK!
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:"5"
- XSHORTMEGA% 2: 1: 0: 0:attack
- XSHORTMEGA% 3: 0: 0: 0:"yard1"
- XSHORTMEGA% 4: 3: 0: 0:pmove
- XSHORTMEGA% 5: 2: 4: 0:null
- XSHORTMEGA% 6: 5: 0: 0:LABEL enter
- XSHORTMEGA% 7: 6: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%11-AUG-1989 11:32pm
- XSTATLAB%wrong dir
- XRCOUNT%24
- XECOUNT%24
- XLASTRUN%17-APR-1992 1:16pm
- XSTATLAB%command
- XRCOUNT%8
- XECOUNT%8
- XLASTRUN%17-APR-1992 1:16pm
- XSTATLAB%escaped
- XRCOUNT%39
- XECOUNT%39
- XLASTRUN%12-JUN-1992 5:57pm
- XSTATLAB%poof out
- XRCOUNT%6
- XECOUNT%6
- XLASTRUN%12-JUN-1992 5:57pm
- XSTATLAB%poof in
- XRCOUNT%5
- XECOUNT%5
- XLASTRUN%12-JUN-1992 5:56pm
- XSTATLAB%enter
- XRCOUNT%50
- XECOUNT%0
- XLASTRUN%31-MAY-1992 7:36pm
- XSTATLAB%look around
- XRCOUNT%128
- XECOUNT%128
- XLASTRUN%12-JUN-1992 5:56pm
- XSTATLAB%leave
- XRCOUNT%36
- XECOUNT%36
- XLASTRUN%31-MAY-1992 7:37pm
- XAUTHOR%pniemi
- XWTIME%11-AUG-1989 11:33pm
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%smithy
- XOWNER%
- XNICENAME%smithy
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%The air is heavy, as the large fire place produces the heat and
- XBLOCK%the forge the humidity.
- XBLOCK%
- XBLOCK%The smith does all metal work in the castle; he has been told to
- XBLOCK%be very handy, but also a bit greedy. The boys in the inn know the
- XBLOCK%smith has allways some coins to drink. Maybe the skills of the smith
- XBLOCK%have saved his life - anyway, he is working now.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XOBJHERE%anvil
- XOBJHIDE%0
- XOBJHERE%forge
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XSTART*BLOCK!
- XBLOCK%Clang clang!
- XBLOCK%`032
- XBLOCK%Blacksmith uses his hammer and anvil.
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%yard4
- XOWNER%#
- XNICENAME%yard4
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%Yak ! This place is dirty and the smell in air would indicate
- XBLOCK%that someone has use this place as toilet. Well, you must admite
- XBLOCK%that this is quite good place for that use, since only few
- XBLOCK%people would come into place like that and their are four corners.
- XBLOCK%`032
- XBLOCK%Floor in this place is square, which one side might be about six feets
- V.
- XBLOCK%You can't see furnitures here. If their have been, someone has `032
- XBLOCK%take them. So, only material what can you see around here is
- XSTART*BLOCK!
- XBLOCK%old gray stone and we should not forget dirt.
- XBLOCK%
- XBLOCK%Their are piles of it in a center of rooms as some one would have been
- XBLOCK%trying to hide something below it. Well, it might be that he just
- XBLOCK%have wanted to cover all those holes between flagstones, however you c
- Van
- XBLOCK%see them everywhere, since builders have made lousy stonework in roof,
- XBLOCK%walls and floor, where some of them has been filled with dirt.
- XBLOCK%
- XWHICH%2
- XMAGICOBJ%%%NULL%%
- XDESCLINE%# drops through the holes of floors.
- XDESCLINE%# is rolling down the stairs.
- XGRPNAM1%
- XGRPNAM2%
- XDETAIL%corners
- XSTART*BLOCK!
- XBLOCK%You look corners, one after one, and you find out that all urine, whic
- Vh
- XBLOCK%has come from adventurers like yours, have drained through the`032
- XBLOCK%holes of floor into earth or whatever their is below the floorstones.
- XDETAIL%dirt piles
- XSTART*BLOCK!
- XBLOCK%Most of them has been build in quite small area. You could say
- XBLOCK%that all piles of dirt are in a area of 9 square feets.
- XBLOCK%That could mean that their is something really interesting below
- XBLOCK%that kind of piles of dirt.
- XBLOCK%Maybe we should take closer look to those floorstones.
- XDETAIL%floorstones
- XSTART*BLOCK!
- XBLOCK%Floorstones seems to be squares, which one side is about 2 feet long.
- XBLOCK%Their are lot of holes between floorstones. Those holes are usually
- XBLOCK%quite thin, but if you would search, you might one from which you
- XBLOCK%could try lift stone.`032
- XBLOCK%`032
- XBLOCK%It could be worth of trying.
- XDETAIL%walls
- XSTART*BLOCK!
- XBLOCK%You could wonder, how none of the walls flagstones has dropped from
- XBLOCK%wall. Yes, the stonework in here is that awful. Anyhow, you don't
- XBLOCK%have time for that kind of nonsense, when you can see all kind of
- XBLOCK%engraves on walls.
- XBLOCK%Yes, there are all these classical ones, and few new ones, like
- XBLOCK%"Is it too much asked, if you want the truth ? - Tim", which have
- XBLOCK%get following reply "Absolutely. - Killroy".
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%hidden chamber
- XOWNER%#
- XNICENAME%Hidden Chamber
- XNAMEPRINT%1
- XSTART*BLOCK!
- XBLOCK%You have enter into strance chamber. On opposite side
- XBLOCK%of room seems to be huges stone table, behind you can see
- XBLOCK%leather chair (oh yes, it is also huge) and behind it
- XBLOCK%bookcase, which is full of huge books.`032
- XBLOCK%`032
- XBLOCK%Wall on your left side seems to be full of all kind of small
- XBLOCK%smelling pouches, which could be good help in cooking.
- XBLOCK%`032
- XBLOCK%You can see fireplace (huge as almost everything in this place),
- XBLOCK%which has branches in it, but which are not burning.
- XSTART*BLOCK!
- XBLOCK%On a center of room you see runes and circles, which seems to glow.
- XBLOCK%In fact they are the only source of light in this room.
- XBLOCK%`032
- XBLOCK%When you turn around and look the last wall, you see two boards.
- XBLOCK%One on each side of staircases entrance.
- XBLOCK%Those boards are full of text with drawings.
- XWHICH%2
- XMAGICOBJ%%%NULL%%
- XOBJHERE%mage
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XDETAIL%boards
- XSTART*BLOCK!
- XBLOCK%On left one, subject seems to be "How to Summon Demon".
- XBLOCK%You try to read that stuff, but it seems to be for magic-users,
- XBLOCK%which normal people, like we adventures, can't understand.
- XBLOCK%`032
- XBLOCK%On other board, you find "Leaderships between Demons".
- XBLOCK%This stuff you might be able to understand, but what would you
- XBLOCK%do with all that stuff, absolutely nothing.
- XDETAIL%books
- XSTART*BLOCK!
- XBLOCK%Interesting. You was certain, that these books would be books of
- XBLOCK%powerful magic-users, who has gone away, but closer look reveals
- XBLOCK%you that they don't have sigils of their owner and even more
- XBLOCK%strange, all the pages in books seems to be blank.
- XBLOCK%`032
- XBLOCK%You start wandering, if these books are not what they seems to be,
- XBLOCK%how it is with other objects of this room ?
- XDETAIL%pouches
- XSTART*BLOCK!
- XBLOCK%As I allready told you, some of them are just normal spices,
- XBLOCK%but their are also pouches, which are full of rose pedals,
- XBLOCK%fine sand and that kind of stuff, which is usally classified
- XBLOCK%as magic-users spell components.
- XDETAIL%runes
- XSTART*BLOCK!
- XBLOCK%You start looking, what is the meaning of those circles, lines and
- XBLOCK%runes. After lot of thinking, you find out that someone has
- XBLOCK%put pentagram and magic circle together.
- XBLOCK%`032
- XBLOCK%It must have been quite good protection, if you are summoning
- XBLOCK%demons and other powerful folk.
- XDETAIL%fireplace
- XSTART*BLOCK!
- XBLOCK%It is made from gray stone. It seems to be full of details, but
- XBLOCK%you can't specify any of them. Anyhow, you are sure that its
- XBLOCK%only purpose in here, has been keeping this place warm.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:players
- XSHORTMEGA% 2: 0: 0: 0:"Demon"
- XSHORTMEGA% 3: 1: 2: 0:include
- XSHORTMEGA% 4: 3: 0: 0:not
- XSHORTMEGA% 5: 0: 0: 0:"TOTTA"
- XSHORTMEGA% 6: 0: 0: 0:""
- XSHORTMEGA% 7: 4: 5: 6:if
- XSHORTMEGA% 8: 7: 0: 0:LABEL TYHJAA
- XSHORTMEGA% 9: 8: 0: 0:-
- XSHORTMEGA% 10: 0: 0: 0:"Demon"
- XSHORTMEGA% 11: 0: 0: 0:"Hidden Chamber"
- XSHORTMEGA% 12: 11: 0: 0:move
- XSHORTMEGA% 13: 0: 0: 0:"mage"
- XSHORTMEGA% 14: 13: 0: 0:drop
- XSHORTMEGA% 15: 0: 0: 0:"Hidden Chamber"
- XSHORTMEGA% 16: 15: 0: 0:pmove
- XSHORTMEGA% 17: 12: 14: 16:null
- XSHORTMEGA% 18: 10: 17: 0:control
- XSHORTMEGA% 19: 18: 0: 0:null
- XSHORTMEGA% 20: 19: 0: 0:LABEL HAE VAKI
- XSHORTMEGA% 21: 20: 0: 0:-
- XSHORTMEGA% 22: 0: 0: 0:players
- XSHORTMEGA% 23: 0: 0: 0:_player name
- XSHORTMEGA% 24: 22: 23: 0:=
- XSHORTMEGA% 25: 0: 0: 0:GOSUB TYHJAA
- XSHORTMEGA% 26: 0: 0: 0:GOSUB HAE VAKI
- XSHORTMEGA% 27: 25: 26: 0:if
- XSHORTMEGA% 28: 27: 0: 0:null
- XSHORTMEGA% 29: 24: 28: 0:if
- XSHORTMEGA% 30: 29: 0: 0:LABEL leave
- XSHORTMEGA% 31: 30: 0: 0:-
- XSHORTMEGA% 32: 0: 0: 0:GOSUB leave
- XSHORTMEGA% 33: 32: 0: 0:LABEL poof out
- XSHORTMEGA% 34: 33: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%20-AUG-1989 12:33pm
- XSTATLAB%wrong dir
- XRCOUNT%3
- XECOUNT%3
- XLASTRUN% 4-JUN-1992 9:28pm
- XSTATLAB%look detail
- XRCOUNT%154
- XECOUNT%154
- XLASTRUN%31-MAY-1992 7:55pm
- XSTATLAB%poof in
- XRCOUNT%38
- XECOUNT%38
- XLASTRUN%10-JUN-1992 9:40pm
- XSTATLAB%poof out
- XRCOUNT%33
- XECOUNT%0
- XLASTRUN%10-JUN-1992 9:42pm
- XSTATLAB%enter
- XRCOUNT%80
- XECOUNT%80
- XLASTRUN%31-MAY-1992 7:45pm
- XSTATLAB%escaped
- XRCOUNT%118
- XECOUNT%118
- XLASTRUN%10-JUN-1992 9:42pm
- XSTATLAB%leave
- XRCOUNT%85
- XECOUNT%0
- XLASTRUN%31-MAY-1992 7:55pm
- XSTATLAB%look around
- XRCOUNT%246
- XECOUNT%246
- XLASTRUN%10-JUN-1992 9:40pm
- XAUTHOR%jylitalo
- XWTIME% 7-SEP-1989 5:57pm
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%control center
- XOWNER%#
- XNICENAME%Control Center
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%This is the Control Center of the Monster's universe.
- XBLOCK%
- XBLOCK%There are two big video monitors on north wall.
- XBLOCK%Monitor #1 follows situation in Great Hall and #2 at Cross Roads.
- XBLOCK%
- XBLOCK%There is one large programmable monitor; it is of the newest modell an
- Vd
- XBLOCK%is controlled by speech. The key word is monitor.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XOBJHERE%scroll of monsters
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%seen in monitor #1.
- XGRPNAM2%seen in monitor #2.
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:_speech
- XSHORTMEGA% 2: 1: 0: 0:strip
- XSHORTMEGA% 3: 2: 0: 0:SET speech
- XSHORTMEGA% 4: 0: 0: 0:"monitor"
- XSHORTMEGA% 5: 0: 0: 0:_speech
- XSHORTMEGA% 6: 5: 0: 0:string head
- XSHORTMEGA% 7: 4: 6: 0:=
- XSHORTMEGA% 8: 0: 0: 0:_speech
- XSHORTMEGA% 9: 8: 0: 0:string tail
- XSHORTMEGA% 10: 9: 0: 0:GOSUB monitor
- XSHORTMEGA% 11: 7: 10: 0:if
- XSHORTMEGA% 12: 3: 11: 0:null
- XSHORTMEGA% 13: 12: 0: 0:LABEL say
- XSHORTMEGA% 14: 13: 0: 0:-
- XSHORTMEGA% 15: 0: 0: 0:_p1
- XSHORTMEGA% 16: 15: 0: 0:lookup room
- XSHORTMEGA% 17: 16: 0: 0:SET p1
- XSHORTMEGA% 18: 0: 0: 0:"The monitor flashes into life."
- XSHORTMEGA% 19: 18: 0: 0:pprint
- XSHORTMEGA% 20: 0: 0: 0:"The players in the room are:"
- XSHORTMEGA% 21: 0: 0: 0:_p1
- XSHORTMEGA% 22: 21: 0: 0:remote players
- XSHORTMEGA% 23: 20: 22: 0:pprint
- XSHORTMEGA% 24: 0: 0: 0:"and there are the following objects there
- V:"
- XSHORTMEGA% 25: 0: 0: 0:_p1
- XSHORTMEGA% 26: 25: 0: 0:remote objects
- XSHORTMEGA% 27: 24: 26: 0:pprint
- XSHORTMEGA% 28: 23: 27: 0:null
- XSHORTMEGA% 29: 17: 19: 28:null
- XSHORTMEGA% 30: 29: 0: 0:LABEL monitor
- XSHORTMEGA% 31: 30: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%25-AUG-1989 11:36pm
- XSTATLAB%wrong dir
- XRCOUNT%1
- XECOUNT%1
- XLASTRUN% 3-FEB-1991 7:37pm
- XSTATLAB%command
- XRCOUNT%20
- XECOUNT%20
- XLASTRUN%13-JUN-1992 4:25pm
- XSTATLAB%poof in
- XRCOUNT%83
- XECOUNT%83
- XLASTRUN%13-JUN-1992 4:25pm
- XSTATLAB%escaped
- XRCOUNT%77
- XECOUNT%77
- XLASTRUN%13-JUN-1992 4:34pm
- XSTATLAB%poof out
- XRCOUNT%77
- XECOUNT%77
- XLASTRUN%13-JUN-1992 4:34pm
- XSTATLAB%start
- XRCOUNT%55
- XECOUNT%55
- XLASTRUN%13-JUN-1992 4:30pm
- XSTATLAB%look around
- XRCOUNT%161
- XECOUNT%161
- XLASTRUN%13-JUN-1992 4:30pm
- XSTATLAB%say
- XRCOUNT%96
- XECOUNT%0
- XLASTRUN%31-MAY-1992 8:25pm
- XAUTHOR%pniemi
- XWTIME%20-SEP-1989 12:22am
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%monsters home
- XOWNER%#
- XNICENAME%Monsters home
- XNAMEPRINT%1
- XSTART*BLOCK!
- XBLOCK%This area is for all those Monsters, which are called back to service
- XBLOCK%when needed. For example Demons, which have to have some kind of
- XBLOCK%hiding place until someone summons them or do something like that,
- XBLOCK%need hiding place. This is for that kind of cases.
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSTART*MEGA!
- XMEGA%1:0:0:0:"This place is reserved only for monsters, who need hiding pla
- XMEGA%ce for reason or another. For example, Demon is here waiting that play
- XMEGA%ers of Hidden Chamber, would leave the place"
- XSHORTMEGA%-2:1:0:0:16
- XSHORTMEGA%-3:0:0:0:16
- XSHORTMEGA%4:0:0:0:"Bridge"
- XSHORTMEGA%-5:4:0:0:14
- XSHORTMEGA%-6:2:3:5:24
- XSHORTMEGA%H6:1:6:ULOS
- XSHORTMEGA%8:7:0:0:-
- XSTART*MEGA!
- XMEGA%9:0:0:0:!-LABEL TARKISTA(if(not(and(get remote state("R2D2"), player n
- XMEGA%ame)),
- XSHORTMEGA%10:0:0:0:! GOSUB ULOS()
- XSHORTMEGA%11:0:0:0:! ) )
- XSHORTMEGA%12:0:0:0:_player name
- XSHORTMEGA%13:0:0:0:"wizard, manager"
- XSHORTMEGA%-14:12:13:0:61
- XSHORTMEGA%-15:14:0:0:27
- XSHORTMEGA%J7:0
- XSHORTMEGA%-17:15:16:0:22
- XSHORTMEGA%H6:1:17:TARKISTA
- XSHORTMEGA%19:18:0:0:-
- XSHORTMEGA%J18:0
- XSHORTMEGA%H6:1:20:enter
- XSHORTMEGA%22:21:0:0:-
- XSHORTMEGA%H6:1:20:leave
- XSHORTMEGA%24:23:0:0:-
- XSHORTMEGA%H6:1:20:poof in
- XSHORTMEGA%26:25:0:0:-
- XSHORTMEGA%H6:1:20:poof out
- XSHORTMEGA%28:27:0:0:-
- XSHORTMEGA%H6:1:20:say
- XSHORTMEGA%30:29:0:0:-
- XSHORTMEGA%H6:1:20:command
- XSHORTMEGA%32:31:0:0:-
- XRUNNABLE%T
- XPRIV%F
- XOWNER%#
- XCTIME% 8-OCT-1989 2:09pm
- XSTATLAB%command
- XRCOUNT%1
- XECOUNT%0
- XLASTRUN%13-JUN-1992 4:25pm
- XSTATLAB%poof in
- XRCOUNT%1
- XECOUNT%0
- XLASTRUN%13-JUN-1992 4:23pm
- XSTATLAB%escaped
- XRCOUNT%2
- XECOUNT%2
- XLASTRUN%13-JUN-1992 4:25pm
- XSTATLAB%poof out
- XRCOUNT%2
- XECOUNT%0
- XLASTRUN%13-JUN-1992 4:25pm
- XSTATLAB%start
- XRCOUNT%1
- XECOUNT%1
- XLASTRUN%10-JUN-1992 9:37pm
- XSTATLAB%look around
- XRCOUNT%3
- XECOUNT%3
- XLASTRUN%13-JUN-1992 4:24pm
- XAUTHOR%hurtta
- XWTIME%10-JUN-1992 9:36pm
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%room of sentries
- XOWNER%#
- XNICENAME%room of sentries
- XNAMEPRINT%0
- XSTART*BLOCK!
- XBLOCK%The room of sentries is a rest place for the soldiers guarding the cas
- Vtle.
- XBLOCK%Here they spent their leisure time, if they are not in the village's
- XBLOCK%inn. The hard job requires hard funs; that's why the guards spend a
- XBLOCK%good deal of their life pissed.
- XBLOCK%
- XBLOCK%The decoration of the room is simple - just few tables, a couple of
- XBLOCK%chairs and some pieces of furniture hardly recognizable to be beds.
- XBLOCK%
- XBLOCK%The bed of the sentries' chief is almost next to you.
- XSTART*BLOCK!
- XBLOCK%
- XBLOCK%The door leading out is in the north.
- XWHICH%2
- XMAGICOBJ%%%NULL%%
- XOBJHERE%cockroach
- XOBJHIDE%0
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XDETAIL%bed
- XSTART*BLOCK!
- XBLOCK% Yach! As you take a closer look at the bed it starts to live!
- XBLOCK%As you take a leap of several meters, hit your head to the ceiling and
- XBLOCK%drop down you notice it is just a cockroach.
- XBLOCK%
- XBLOCK%JUST? Shit, that ugly monster is at least 5 inches long and weights
- XBLOCK%at least a pound!
- XDETAIL%chair
- XDESCLINE%Sit on THAT? But, but... it is dirty and stinks!
- XDETAIL%table
- XSTART*BLOCK!
- XBLOCK%I have ever seen dirtyer table as this. The years haven't passed by
- XBLOCK%without leaving their marks on the table. And the menues of each and
- XBLOCK%every year.
- XBLOCK%
- XBLOCK%On the other end of the table there is a tinned tankard full of...
- XBLOCK%Well, at least it smells like very cheap vine, so cheap that it
- XBLOCK%has only a single 'v'...
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XSTART*MDL!
- XSHORTMEGA% 1: 0: 0: 0:"tankard"
- XSHORTMEGA% 2: 1: 0: 0:pdrop
- XSHORTMEGA% 3: 2: 0: 0:LABEL leave
- XSHORTMEGA% 4: 3: 0: 0:LABEL poof out
- XSHORTMEGA% 5: 4: 0: 0:-
- XRUNNABLE%T
- XPRIV%T
- XOWNER%#
- XCTIME%19-SEP-1989 7:01pm
- XSTATLAB%command
- XRCOUNT%3
- XECOUNT%3
- XLASTRUN%17-APR-1992 1:46pm
- XSTATLAB%look detail
- XRCOUNT%102
- XECOUNT%102
- XLASTRUN%31-MAY-1992 7:30pm
- XSTATLAB%poof out
- XRCOUNT%18
- XECOUNT%0
- XLASTRUN%12-JUN-1992 5:58pm
- XSTATLAB%poof in
- XRCOUNT%18
- XECOUNT%18
- XLASTRUN%12-JUN-1992 5:57pm
- XSTATLAB%enter
- XRCOUNT%95
- XECOUNT%95
- XLASTRUN%31-MAY-1992 7:30pm
- XSTATLAB%look around
- XRCOUNT%154
- XECOUNT%154
- XLASTRUN%12-JUN-1992 5:57pm
- XSTATLAB%escaped
- XRCOUNT%102
- XECOUNT%102
- XLASTRUN%12-JUN-1992 5:58pm
- XSTATLAB%leave
- XRCOUNT%84
- XECOUNT%0
- XLASTRUN%26-APR-1992 3:30pm
- XAUTHOR%pniemi
- XWTIME%23-SEP-1989 3:51am
- XNULL*MEGA!
- XFLAGS%0
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%under water 1
- XOWNER%#
- XNICENAME%under water 1
- XNAMEPRINT%0
- XNULL*BLOCK!
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%under water 2
- XOWNER%#
- XNICENAME%under water 2
- XNAMEPRINT%0
- XNULL*BLOCK!
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XROOM%under water 3
- XOWNER%#
- XNICENAME%under water 3
- XNAMEPRINT%0
- XNULL*BLOCK!
- XNULL*BLOCK!
- XWHICH%0
- XMAGICOBJ%%%NULL%%
- XNULL*DESCLINE!
- XNULL*DESCLINE!
- XGRPNAM1%
- XGRPNAM2%
- XTRAPTO%0
- XTRAPCHANCE%0
- XDEFAULT*DESCLINE!
- XNULL*BLOCK!
- XNULL*MDL!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XPLAYER%Debugger
- XUSER%"debugger"
- XDATE%13-JUN-1992 4:53pm
- XTIME%
- XPASSWD%1
- XBIN%42
- XREAL%leino
- XALLOW%20
- XEXP%5000000
- XSTART*BLOCK!
- XBLOCK%define syntax DEBUG_REMOTE
- XBLOCK% image RDBG$RDEBUG
- XBLOCK% parameter P1 , prompt="Node", value (required)
- XBLOCK% qualifier LOAD_FILE, value (type=$file)
- XBLOCK% qualifier GO
- XBLOCK% qualifier CONNECT
- XBLOCK%define verb DEBUG
- XBLOCK% cliroutine DEBUG
- XBLOCK% qualifier REMOTE , syntax=DEBUG_REMOTE
- XPRIV%127
- XHEALTH%500
- XLOC%treasury
- XPLAYER%Dragon
- XDATE%13-JUN-1992 4:47pm
- XTIME%
- XALLOW%20
- XEXP%700000
- XDESCLINE%The Red Dragon really is fierce beast...
- XPRIV%127
- XHEALTH%210
- XLOC%office
- XPLAYER%Guard of dungeon
- XDATE%10-JUN-1992 9:19pm
- XTIME%
- XPASSWD%1
- XBIN%220
- XREAL%okkola
- XALLOW%20
- XEXP%300000
- XSTART*BLOCK!
- XBLOCK% The guard is HUGE! From his beard you can obtain the menu of the
- XBLOCK%week. He is wearing a you-don't-want-to-know-but-it-sure-is-dirty.
- XBLOCK%
- XBLOCK% Actually, the man might be a gentle, humorous, human as well as
- XBLOCK%intelligent, but for some reason you get the feeling that he is very
- XBLOCK%keen on torturing rats and pulling wings of the fly. Well, you guesse
- Vd
- XBLOCK%right!
- XBLOCK%
- XPRIV%0
- XHEALTH%150
- XLOC%dungeon
- XPLAYER%Athena
- XDATE%12-JUN-1992 5:55pm
- XTIME%
- XPASSWD%3
- XBIN%233
- XBIN%151
- XBIN%147
- XREAL%okkola
- XALLOW%20
- XEXP%140000
- XSTART*BLOCK!
- XBLOCK%You see a little owl flying around in the air.
- XBLOCK%
- XPRIV%0
- XHEALTH%108
- XLOC%ent22
- XPLAYER%Dog
- XDATE%13-JUN-1992 4:47pm
- XTIME%
- XPASSWD%1
- XBIN%158
- XREAL%okkola
- XALLOW%20
- XEXP%500000
- XDESCLINE%Dog looks like friendly, but it's very dirty.
- XPRIV%0
- XHEALTH%150
- XLOC%kitchen
- XPLAYER%Demon
- XDATE%10-JUN-1992 9:42pm
- XTIME%
- XPASSWD%3
- XBIN%222
- XBIN%215
- XBIN%216
- XREAL%jylitalo
- XALLOW%20
- XEXP%120000
- XSTART*BLOCK!
- XBLOCK%You find very beatiful lady standing in a middle of pentagram.
- XBLOCK%She is dressed in long red evening dress, in which she looks`032
- XBLOCK%more than magnificent.
- XBLOCK%
- XBLOCK%When you move closer to her, you find out that he has batlike-
- XBLOCK%wings on her back and little horns.
- XBLOCK%`032
- XBLOCK%Well, you should have guessed that it was too beatiful to be true.
- XPRIV%0
- XHEALTH%120
- XLOC%hidden chamber
- XPLAYER%man
- XDATE%12-JUN-1992 5:55pm
- XTIME%
- XPASSWD%1
- XBIN%229
- XREAL%jlaiho
- XALLOW%20
- XEXP%1000100
- XDESCLINE%The man is badly wounded - a black arrow sticks through his chest
- V.
- XPRIV%0
- XHEALTH%1
- XLOC%ent23
- XPLAYER%R2D2
- XDATE%13-JUN-1992 4:34pm
- XTIME%
- XALLOW%20
- XEXP%2147483647
- XDESCLINE%R2D2 is the tiny robot from StarWars...
- XPRIV%0
- XHEALTH%560
- XLOC%control center
- XPLAYER%frog
- XDATE%18-APR-1991 7:49pm
- XTIME%
- XALLOW%20
- XEXP%700000
- XSTART*BLOCK!
- XBLOCK%The thing you are looking at is presumably the most discusting creatur
- Ve
- XBLOCK%in the world!
- XPRIV%0
- XHEALTH%210
- XLOC%bottom of well
- XPLAYER%Groom
- XDATE%12-JUN-1992 5:50pm
- XTIME%
- XPASSWD%1
- XBIN%223
- XREAL%jylitalo
- XALLOW%20
- XEXP%2147483647
- XDESCLINE%Why everybody in the personnel of this castle are so big?
- XPRIV%0
- XHEALTH%560
- XLOC%stable
- XPLAYER%Smith
- XDATE%10-JUN-1992 9:15pm
- XTIME%
- XALLOW%20
- XEXP%700000
- XDESCLINE%Smith is short, dark and obviously strong man.
- XPRIV%0
- XHEALTH%210
- XLOC%smithy
- XPLAYER%Gatekeeper
- XDATE%12-JUN-1992 5:53pm
- XTIME%
- XPASSWD%1
- XBIN%213
- XREAL%hurtta
- XALLOW%20
- XEXP%699999
- XDESCLINE%The five feet long guard gives you a gentle smile.
- XPRIV%0
- XHEALTH%150
- XLOC%gate
- XPLAYER%Old Monk
- XDATE%10-JUN-1992 9:39pm
- XTIME%
- XALLOW%20
- XEXP%700000
- XSTART*BLOCK!
- XBLOCK%He is old monk, who is waiting for the time, when he`032
- XBLOCK%will die and travel to planes of his god.
- XBLOCK%His only sorrow is that they're so few, who `032
- XBLOCK%still believe to the power of good gods, since
- XBLOCK%everyone is trying to learn magic.
- XPRIV%0
- XHEALTH%210
- XLOC%yard2
- XPLAYER%Treasurer
- XDATE%13-JUN-1992 4:53pm
- XTIME%
- XALLOW%20
- XEXP%700000
- XSTART*BLOCK!
- XBLOCK% The Treasurer is responsible for the gold of the castle's lord.
- XBLOCK%As old as he is he likes to take a nap now and then - you'd
- XBLOCK%better not to wake him up...
- XPRIV%0
- XHEALTH%210
- XLOC%treasury
- XPLAYER%Patcher
- XDATE% 4-JUN-1992 8:05pm
- XTIME%
- XALLOW%20
- XEXP%0
- XNULL*BLOCK!
- XPRIV%0
- XHEALTH%7
- XLOC%control center
- XOBJECT2%gold ring
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%excalibur
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%oak
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%silver ring
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%dagger
- XHOME%dungeon
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%dungeon
- XOBJECT2%grey robe
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%irons
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%copper ring
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%ruby
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%tip of blood
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%amphora
- XHOME%kitchen
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%ladyfrog
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%leave permission
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%mage
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%brand of succubus
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%gold sack
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%broom
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%scroll of monsters
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%bone
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%shield of klenz
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%anvil
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%hammer
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%forge
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%knife
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%crystal ball
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%core
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%bottle
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%cockroach
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%tankard
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%room of sentries
- XOBJECT2%neutron handgrenade
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%wooden wand
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XOBJECT2%sargofague
- XHOME%%%NULL%%
- XGETOBJREQ%%%NULL%%
- XUSEOBJREQ%%%NULL%%
- XUSELOC%%%NULL%%
- XROOM2%great hall
- XEXITFROM%great hall
- XSLOT%1
- XTO%balcony1
- XKIND%1
- XTOSLOT%2
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XSTART*BLOCK!
- XBLOCK% It is hard to keep out from belching after that supper, eh? Well,
- XBLOCK%maybe the fresh air makes you feel a bit better.
- XBLOCK%
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%great hall
- XSLOT%2
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%great hall
- XSLOT%3
- XTO%kitchen stairs
- XKIND%1
- XTOSLOT%5
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%great hall
- XSLOT%4
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%3
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%great hall
- XSLOT%5
- XTO%void
- XKIND%0
- XTOSLOT%6
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%great hall
- XSLOT%6
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XOBJDROP%%%NULL%%
- XGRPLOC1%%%NULL%%
- XGRPLOC2%%%NULL%%
- XROOM2%void
- XEXITFROM%void
- XSLOT%1
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%void
- XSLOT%2
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%void
- XSLOT%3
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%void
- XSLOT%4
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%void
- XSLOT%5
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%void
- XSLOT%6
- XTO%great hall
- XKIND%0
- XTOSLOT%5
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XOBJDROP%%%NULL%%
- XGRPLOC1%%%NULL%%
- XGRPLOC2%%%NULL%%
- XROOM2%pit of fire
- XEXITFROM%pit of fire
- XSLOT%1
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%pit of fire
- XSLOT%2
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%6
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%pit of fire
- XSLOT%3
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%pit of fire
- XSLOT%4
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%pit of fire
- XSLOT%5
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%pit of fire
- XSLOT%6
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XOBJDROP%%%NULL%%
- XGRPLOC1%%%NULL%%
- XGRPLOC2%%%NULL%%
- XROOM2%yard1
- XEXITFROM%yard1
- XSLOT%1
- XTO%wtower1
- XKIND%1
- XTOSLOT%2
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDESCLINE%# went to the western tower.
- XSTART*BLOCK!
- XBLOCK%# came out from the western tower. It must have been a`032
- XBLOCK%horrifying experience as #'s face is still pale...
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%yard1
- XSLOT%2
- XTO%room of sentries
- XKIND%1
- XTOSLOT%1
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XSTART*BLOCK!
- XBLOCK%Brrr!
- XBLOCK%
- XBLOCK%The weather outside is pretty cold compared with the warm athmosphere
- XBLOCK%near the big fire place. A toast of rum is warming, too.
- XBLOCK%
- XDESCLINE%# went into the room of centries.
- XDESCLINE%#, the lucky one, arrived.
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%yard1
- XSLOT%3
- XTO%yard2
- XKIND%1
- XTOSLOT%4
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDESCLINE%# went to the east-
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%yard1
- XSLOT%4
- XTO%gate
- XKIND%1
- XTOSLOT%3
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDESCLINE%# went to the west.
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%yard1
- XSLOT%5
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%0
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XEXITFROM%yard1
- XSLOT%6
- XTO%%%NULL%%
- XKIND%0
- XTOSLOT%2
- XDEFAULT*DESCLINE!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XDEFAULT*BLOCK!
- XDEFAULT*BLOCK!
- XNULL*BLOCK!
- XOBJREQ%%%NULL%%
- XALIAS%
- XREQVERB%F
- XREQALIAS%F
- XAUTOLOOK%T
- XOBJDROP%%%NULL%%
- XGRPLOC1%yard2
- XGRPLOC2%%%NULL%%
- XROOM2%yard2
- XEXITFROM%yard2
- XSLOT%1
- XTO%smithy
- XKIND%1
- XTOSLOT%2
- XNULL*DESCLINE!
- XDEFAULT*BLOCK!
- XDESCLINE%You leave the fresh air of the yard and enter the smithy of the cas
- Vtle.
- XDESCLINE%# went to see the Smith.
- +-+-+-+-+-+-+-+- END OF PART 3 +-+-+-+-+-+-+-+-
-