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- on exitFrame
- global lpictblock, lmoveblock
- repeat with i = 2 to 22
- puppetSprite(i, 1)
- end repeat
- if the castNum of sprite 48 = 0 then
- repeat with i = 2 to 21
- set the cursor of sprite i to [243, 244]
- end repeat
- end if
- set the cursor of sprite 47 to [243, 244]
- repeat with i = 1 to 20
- set the castNum of sprite (i + 1) to getAt(lpictblock, i)
- end repeat
- end
-