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- on exitFrame
- global lmoveblock, rmoveblock
- set the locH of sprite 48 to mouseH()
- set the locV of sprite 48 to mouseV()
- if rollOver(43) then
- set the castNum of sprite 45 to the castNum of sprite 45 + 2
- updateStage()
- repeat with i = 2 to 42
- puppetSprite(i, 0)
- end repeat
- repeat with i = 2 to 44
- set the cursor of sprite i to 0
- end repeat
- go("left")
- else
- if rollOver(44) then
- set the castNum of sprite 46 to the castNum of sprite 46 + 2
- updateStage()
- repeat with i = 2 to 42
- puppetSprite(i, 0)
- end repeat
- repeat with i = 2 to 44
- set the cursor of sprite i to 0
- end repeat
- go("right")
- else
- go(#loop)
- end if
- end if
- end
-