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- on mouseDown
- button()
- if soundBusy(1) then
- sound stop 1
- set the type of sprite 18 to 1
- set the castNum of sprite 18 to 27
- updateStage()
- set nt to ticks()
- repeat while (nt + 60) > ticks()
- end repeat
- end if
- quit()
- end
-