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- on mouseDown
- global selectspnum
- button()
- set title to EMPTY
- if selectspnum = 9 then
- set title to "CIMEMA1.AIF"
- else
- if selectspnum = 10 then
- set title to "CIMEMA2.AIF"
- else
- if selectspnum = 11 then
- set title to "OPENING.AIF"
- else
- if selectspnum = 12 then
- set title to "OPENING2.AIF"
- else
- if selectspnum = 13 then
- set title to "ENDING.AIF"
- else
- if selectspnum = 14 then
- set title to "MAP.AIF"
- else
- if selectspnum = 15 then
- set title to "PHOTO.AIF"
- else
- if selectspnum = 16 then
- set title to "DUNGEON.AIF"
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- sound playFile 1, pathName() & "AIFF\" & title
- set the type of sprite 18 to 16
- set the castNum of sprite 18 to 29
- end
-