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- on mouseDown
- global getpoints
- set the castNum of sprite clickOn() to the castNum of sprite clickOn() + 1
- updateStage()
- loaddata()
- if result() = 1 then
- set the cursor of sprite 2 to 0
- set the cursor of sprite 3 to 0
- cursor(200)
- if getpoints = [1, 1, 1, 1, 1, 1, 1, 1] then
- go("toPICT")
- else
- go("to102")
- end if
- end if
- end
-