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- on mouseDown
- set the cursor of sprite 2 to 0
- set the cursor of sprite 3 to 0
- cursor(200)
- set the castNum of sprite clickOn() to the castNum of sprite clickOn() + 1
- updateStage()
- set nt to ticks()
- repeat while (nt + 10) > ticks()
- end repeat
- unLoad()
- go("OP_ANIM")
- end
-