home *** CD-ROM | disk | FTP | other *** search
- <HTML
- ><HEAD
- ><TITLE
- >SDL_GL_LoadLibrary</TITLE
- ><META
- NAME="GENERATOR"
- CONTENT="Modular DocBook HTML Stylesheet Version 1.64
- "><LINK
- REL="HOME"
- TITLE="SDL Library Documentation"
- HREF="index.html"><LINK
- REL="UP"
- TITLE="Video"
- HREF="video.html"><LINK
- REL="PREVIOUS"
- TITLE="SDL_ShowCursor"
- HREF="sdlshowcursor.html"><LINK
- REL="NEXT"
- TITLE="SDL_GL_GetProcAddress"
- HREF="sdlglgetprocaddress.html"></HEAD
- ><BODY
- CLASS="REFENTRY"
- BGCOLOR="#FFF8DC"
- TEXT="#000000"
- LINK="#0000ee"
- VLINK="#551a8b"
- ALINK="#ff0000"
- ><DIV
- CLASS="NAVHEADER"
- ><TABLE
- WIDTH="100%"
- BORDER="0"
- CELLPADDING="0"
- CELLSPACING="0"
- ><TR
- ><TH
- COLSPAN="3"
- ALIGN="center"
- >SDL Library Documentation</TH
- ></TR
- ><TR
- ><TD
- WIDTH="10%"
- ALIGN="left"
- VALIGN="bottom"
- ><A
- HREF="sdlshowcursor.html"
- >Prev</A
- ></TD
- ><TD
- WIDTH="80%"
- ALIGN="center"
- VALIGN="bottom"
- ></TD
- ><TD
- WIDTH="10%"
- ALIGN="right"
- VALIGN="bottom"
- ><A
- HREF="sdlglgetprocaddress.html"
- >Next</A
- ></TD
- ></TR
- ></TABLE
- ><HR
- ALIGN="LEFT"
- WIDTH="100%"></DIV
- ><H1
- ><A
- NAME="SDLGLLOADLIBRARY"
- >SDL_GL_LoadLibrary</A
- ></H1
- ><DIV
- CLASS="REFNAMEDIV"
- ><A
- NAME="AEN2235"
- ></A
- ><H2
- >Name</H2
- >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV
- ><DIV
- CLASS="REFSYNOPSISDIV"
- ><A
- NAME="AEN2238"
- ></A
- ><H2
- >Synopsis</H2
- ><DIV
- CLASS="FUNCSYNOPSIS"
- ><A
- NAME="AEN2239"
- ></A
- ><P
- ></P
- ><PRE
- CLASS="FUNCSYNOPSISINFO"
- >#include "SDL.h"</PRE
- ><P
- ><CODE
- ><CODE
- CLASS="FUNCDEF"
- >int <B
- CLASS="FSFUNC"
- >SDL_GL_LoadLibrary</B
- ></CODE
- >(const char *path);</CODE
- ></P
- ><P
- ></P
- ></DIV
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2245"
- ></A
- ><H2
- >Description</H2
- ><P
- >If you wish, you may load the OpenGL library at runtime, this must be done before <A
- HREF="sdlsetvideomode.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_SetVideoMode</TT
- ></A
- > is called. The <TT
- CLASS="PARAMETER"
- ><I
- >path</I
- ></TT
- > of the GL library is passed to <TT
- CLASS="FUNCTION"
- >SDL_GL_LoadLibrary</TT
- > and it returns <SPAN
- CLASS="RETURNVALUE"
- >0</SPAN
- > on success, or <SPAN
- CLASS="RETURNVALUE"
- >-1</SPAN
- > on an error. You must then use <A
- HREF="sdlglgetprocaddress.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_GetProcAddress</TT
- ></A
- > to retrieve function pointers to GL functions.</P
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2256"
- ></A
- ><H2
- >See Also</H2
- ><P
- ><A
- HREF="sdlglgetprocaddress.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_GetProcAddress</TT
- ></A
- ></P
- ></DIV
- ><DIV
- CLASS="NAVFOOTER"
- ><HR
- ALIGN="LEFT"
- WIDTH="100%"><TABLE
- WIDTH="100%"
- BORDER="0"
- CELLPADDING="0"
- CELLSPACING="0"
- ><TR
- ><TD
- WIDTH="33%"
- ALIGN="left"
- VALIGN="top"
- ><A
- HREF="sdlshowcursor.html"
- >Prev</A
- ></TD
- ><TD
- WIDTH="34%"
- ALIGN="center"
- VALIGN="top"
- ><A
- HREF="index.html"
- >Home</A
- ></TD
- ><TD
- WIDTH="33%"
- ALIGN="right"
- VALIGN="top"
- ><A
- HREF="sdlglgetprocaddress.html"
- >Next</A
- ></TD
- ></TR
- ><TR
- ><TD
- WIDTH="33%"
- ALIGN="left"
- VALIGN="top"
- >SDL_ShowCursor</TD
- ><TD
- WIDTH="34%"
- ALIGN="center"
- VALIGN="top"
- ><A
- HREF="video.html"
- >Up</A
- ></TD
- ><TD
- WIDTH="33%"
- ALIGN="right"
- VALIGN="top"
- >SDL_GL_GetProcAddress</TD
- ></TR
- ></TABLE
- ></DIV
- ></BODY
- ></HTML
- >