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- >SDL_GL_GetProcAddress</A
- ></H1
- ><DIV
- CLASS="REFNAMEDIV"
- ><A
- NAME="AEN2265"
- ></A
- ><H2
- >Name</H2
- >SDL_GL_GetProcAddress -- Get the address of a GL function</DIV
- ><DIV
- CLASS="REFSYNOPSISDIV"
- ><A
- NAME="AEN2268"
- ></A
- ><H2
- >Synopsis</H2
- ><DIV
- CLASS="FUNCSYNOPSIS"
- ><A
- NAME="AEN2269"
- ></A
- ><P
- ></P
- ><PRE
- CLASS="FUNCSYNOPSISINFO"
- >#include "SDL.h"</PRE
- ><P
- ><CODE
- ><CODE
- CLASS="FUNCDEF"
- >void *<B
- CLASS="FSFUNC"
- >SDL_GL_GetProcAddress</B
- ></CODE
- >(const char* proc);</CODE
- ></P
- ><P
- ></P
- ></DIV
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- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2275"
- ></A
- ><H2
- >Description</H2
- ><P
- >Returns the address of the GL function <TT
- CLASS="PARAMETER"
- ><I
- >proc</I
- ></TT
- >, or <SPAN
- CLASS="RETURNVALUE"
- >NULL</SPAN
- > if the function is not found. If the GL library is loaded at runtime, with <A
- HREF="sdlglloadlibrary.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_LoadLibrary</TT
- ></A
- >, then <I
- CLASS="EMPHASIS"
- >all</I
- > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2283"
- ></A
- ><H2
- >Example</H2
- ><PRE
- CLASS="PROGRAMLISTING"
- >typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
- GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
- int has_multitexture=1;
- .
- .
- .
- /* Get function pointer */
- glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
-
- /* Check for a valid function ptr */
- if(!glActiveTextureARB_ptr){
- fprintf(stderr, "Multitexture Extensions not present.\n");
- has_multitexture=0;
- }
- .
- .
- .
- .
- if(has_multitexture){
- glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
- .
- .
- }
- else{
- .
- .
- }</PRE
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- CLASS="REFSECT1"
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- NAME="AEN2286"
- ></A
- ><H2
- >See Also</H2
- ><P
- ><A
- HREF="sdlglloadlibrary.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_LoadLibrary</TT
- ></A
- ></P
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