home *** CD-ROM | disk | FTP | other *** search
/ PC Format (South-Africa) 2001 June / PCFJune.iso / Xenon / XenonSource.exe / xenon / xenon.vpj < prev   
Encoding:
Text File  |  2000-09-13  |  2.9 KB  |  144 lines

  1. //=======================================================================
  2. //@V@:Note: Project File generated by VIDE: (19:59:58 13 Sep 2000).
  3. //CAUTION! Hand edit only if you know what you are doing!
  4. //=======================================================================
  5.  
  6. //% Section 1 - PROJECT OPTIONS
  7. ctags:*
  8. debugSwitches:-jp
  9. //%end-proj-opts
  10.  
  11. //% Section 2 - MAKEFILE
  12. Makefile.v
  13.  
  14. //% Section 3 - OPTIONS
  15. .silent
  16. //%end-options
  17.  
  18. //% Section 4 - HOMEV
  19.  
  20.  
  21. //% Section 5  - TARGET FILE
  22. xenon.exe
  23.  
  24. //% Section 6  - SOURCE FILES
  25. Actor.cpp
  26. actorinfo.cpp
  27. Alien.cpp
  28. Asteroid.cpp
  29. audiomenustate.cpp
  30. Boss.cpp
  31. bosscontrol.cpp
  32. Bosseye.cpp
  33. bossmouth.cpp
  34. Bullet.cpp
  35. Clone.cpp
  36. cloneengine.cpp
  37. controlmenustate.cpp
  38. creditsstate.cpp
  39. demorecorder.cpp
  40. Drone.cpp
  41. dronegenerator.cpp
  42. dusteffect.cpp
  43. Engine.cpp
  44. explosion.cpp
  45. game.cpp
  46. gamestate.cpp
  47. Homer.cpp
  48. homerprojectile.cpp
  49. homerprojectileweapon.cpp
  50. homingmissile.cpp
  51. homingmissileweapon.cpp
  52. introstate.cpp
  53. Label.cpp
  54. Laser.cpp
  55. laserweapon.cpp
  56. Level.cpp
  57. Loner.cpp
  58. mainmenustate.cpp
  59. messageboxstate.cpp
  60. Missile.cpp
  61. missileweapon.cpp
  62. options.cpp
  63. optionsmenustate.cpp
  64. organicgun.cpp
  65. particleeffect.cpp
  66. Pickup.cpp
  67. Player.cpp
  68. playgamestate.cpp
  69. Pod.cpp
  70. retroengine.cpp
  71. Rusher.cpp
  72. rushergenerator.cpp
  73. Scene.cpp
  74. scoreentrystate.cpp
  75. Ship.cpp
  76. shipengine.cpp
  77. smokeeffect.cpp
  78. Spinner.cpp
  79. spinnerweapon.cpp
  80. Spore.cpp
  81. sporegenerator.cpp
  82. Upgrade.cpp
  83. videomenustate.cpp
  84. viewscoresstate.cpp
  85. wallhugger.cpp
  86. Weapon.cpp
  87. Wingtip.cpp
  88. xenon.cpp
  89. //%end-srcfiles
  90.  
  91. //% Section 7  - COMPILER NAME
  92. BCC32
  93.  
  94. //% Section 8  - INCLUDE DIRECTORIES
  95. $(BCCROOT)\include
  96. $(XENONROOT)\gamesystem\includes
  97. $(XENONROOT)\xenon\includes
  98. $(XENONROOT)\bassmod\c
  99. //%end-include-dirs
  100.  
  101. //% Section 9 - LIBRARY DIRECTORIES
  102. $(BCCROOT)\lib
  103. $(BCCROOT)\lib\psdk
  104. $(XENONROOT)\libs\bccrelease
  105. $(XENONROOT)\bin\bccrelease
  106. //%end-library-dirs
  107.  
  108. //% Section 10  - DEFINITIONS
  109. -D_RTLDLL
  110. -D_WINVER=0x0400
  111. -D_WIN32_WINNT=0x0400
  112. //%end-defs-pool
  113. -D_WINVER=0x0400
  114. -D_WIN32_WINNT=0x0400
  115. //%end-defs
  116.  
  117. //% Section 11  - C FLAGS
  118. -q -v -w-use -w-par -w-aus -w-rch -5 -G -O2 -OS -pr
  119.  
  120. //% Section 12  - LIBRARY FLAGS
  121. -v -Tpe -aa -c -limport32 -l$(BCC32RTLIB) -lgamesystem -lddraw -ldinput -ldxextra -lwinmm -lbassbcc
  122.  
  123. //% Section 13  - SRC DIRECTORY
  124. $(XENONROOT)\xenon\source
  125.  
  126. //% Section 14  - OBJ DIRECTORY
  127. $(XENONROOT)\xenon\bccrelease
  128.  
  129. //% Section 15 - BIN DIRECTORY
  130. $(XENONROOT)\bin\bccrelease
  131.  
  132.  
  133. //% User targets section. Following lines will be
  134. //% inserted into Makefile right after the generated cleanall target.
  135. //% The Project File editor does not edit these lines - edit the .vpj
  136. //% directly. You should know what you are doing.
  137. //% Section 16 - USER TARGETS
  138. # BCC32 RT lib: cw32.lib static
  139. BCC32RTLIB = cw32
  140. # BCC32 Startup: c0x32.obj-console, c0w32.obj-winapi
  141. BCC32STARTUP = c0w32.obj
  142. //%end-user-targets
  143.  
  144.