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- //=======================================================================
- //@V@:Note: Project File generated by VIDE: (19:59:58 13 Sep 2000).
- //CAUTION! Hand edit only if you know what you are doing!
- //=======================================================================
-
- //% Section 1 - PROJECT OPTIONS
- ctags:*
- debugSwitches:-jp
- //%end-proj-opts
-
- //% Section 2 - MAKEFILE
- Makefile.v
-
- //% Section 3 - OPTIONS
- .silent
- //%end-options
-
- //% Section 4 - HOMEV
-
-
- //% Section 5 - TARGET FILE
- xenon.exe
-
- //% Section 6 - SOURCE FILES
- Actor.cpp
- actorinfo.cpp
- Alien.cpp
- Asteroid.cpp
- audiomenustate.cpp
- Boss.cpp
- bosscontrol.cpp
- Bosseye.cpp
- bossmouth.cpp
- Bullet.cpp
- Clone.cpp
- cloneengine.cpp
- controlmenustate.cpp
- creditsstate.cpp
- demorecorder.cpp
- Drone.cpp
- dronegenerator.cpp
- dusteffect.cpp
- Engine.cpp
- explosion.cpp
- game.cpp
- gamestate.cpp
- Homer.cpp
- homerprojectile.cpp
- homerprojectileweapon.cpp
- homingmissile.cpp
- homingmissileweapon.cpp
- introstate.cpp
- Label.cpp
- Laser.cpp
- laserweapon.cpp
- Level.cpp
- Loner.cpp
- mainmenustate.cpp
- messageboxstate.cpp
- Missile.cpp
- missileweapon.cpp
- options.cpp
- optionsmenustate.cpp
- organicgun.cpp
- particleeffect.cpp
- Pickup.cpp
- Player.cpp
- playgamestate.cpp
- Pod.cpp
- retroengine.cpp
- Rusher.cpp
- rushergenerator.cpp
- Scene.cpp
- scoreentrystate.cpp
- Ship.cpp
- shipengine.cpp
- smokeeffect.cpp
- Spinner.cpp
- spinnerweapon.cpp
- Spore.cpp
- sporegenerator.cpp
- Upgrade.cpp
- videomenustate.cpp
- viewscoresstate.cpp
- wallhugger.cpp
- Weapon.cpp
- Wingtip.cpp
- xenon.cpp
- //%end-srcfiles
-
- //% Section 7 - COMPILER NAME
- BCC32
-
- //% Section 8 - INCLUDE DIRECTORIES
- $(BCCROOT)\include
- $(XENONROOT)\gamesystem\includes
- $(XENONROOT)\xenon\includes
- $(XENONROOT)\bassmod\c
- //%end-include-dirs
-
- //% Section 9 - LIBRARY DIRECTORIES
- $(BCCROOT)\lib
- $(BCCROOT)\lib\psdk
- $(XENONROOT)\libs\bccrelease
- $(XENONROOT)\bin\bccrelease
- //%end-library-dirs
-
- //% Section 10 - DEFINITIONS
- -D_RTLDLL
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs-pool
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs
-
- //% Section 11 - C FLAGS
- -q -v -w-use -w-par -w-aus -w-rch -5 -G -O2 -OS -pr
-
- //% Section 12 - LIBRARY FLAGS
- -v -Tpe -aa -c -limport32 -l$(BCC32RTLIB) -lgamesystem -lddraw -ldinput -ldxextra -lwinmm -lbassbcc
-
- //% Section 13 - SRC DIRECTORY
- $(XENONROOT)\xenon\source
-
- //% Section 14 - OBJ DIRECTORY
- $(XENONROOT)\xenon\bccrelease
-
- //% Section 15 - BIN DIRECTORY
- $(XENONROOT)\bin\bccrelease
-
-
- //% User targets section. Following lines will be
- //% inserted into Makefile right after the generated cleanall target.
- //% The Project File editor does not edit these lines - edit the .vpj
- //% directly. You should know what you are doing.
- //% Section 16 - USER TARGETS
- # BCC32 RT lib: cw32.lib static
- BCC32RTLIB = cw32
- # BCC32 Startup: c0x32.obj-console, c0w32.obj-winapi
- BCC32STARTUP = c0w32.obj
- //%end-user-targets
-
-