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-
- Some games refuse to run if the `screen' is too small. Typically they issue
- an error and exit, but some just exit. The font and window sizes in the
- default Acorn distribution are tuned to allow all the games I've tested to
- run, although Beyond Zork can make use of more lines if you can fit them into
- your favourite screen mode. For the Psion, some games (such as Trinity)
- require 60+ columns and so simply cannot be played without adding panning
- to the display code; IMHO this is simply not worth it.
-
- Caret handling in the Acorn version is slightly broken (this seems to be a
- pain to get right.)
-
- Screen redraw when using VisiClues occaisionally slows to a crawl; this is an
- unfortunate interaction between the proportional font support and smart
- screen update by the game.
-
- Bug reports
- -----------
-
- This program is provided "as is", without any warranty of any kind. The
- entire risk as to its quality and performance is with you. In no event will
- I be liable for damages arising from the use of this program.
-
- However, I am interested in bug reports and constructive suggestions; these
- can be sent by post to
-
- Bryan Scattergood
- The Queens College
- Oxford
- OX1 4AW
- England
-
- Alternatively, I can be contacted by email as jbs@uk.ac.ox.prg .
-