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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Example of wood normal perturbance using various waveforms.
-
- #version 3
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0,1,-11>
- direction 3*z
- }
-
- plane {
- y, -1.01
- pigment {checker color White color Magenta}
- }
-
- plane {
- z, 3.01
- pigment {checker color White color Magenta}
- }
-
- light_source { <300, 500, -500> color Gray65}
- light_source { <-100, 10, -500> color Gray65}
-
- #declare N1=
- normal{
- wood 0.6
- scale 0.24
- }
-
- #default {
- texture{
- pigment{White}
- finish{phong 0.8 phong_size 200}
- }
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- normal{N1 ramp_wave}
- rotate <20,20,0>
- translate <-1,2,0>
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- normal{N1 triangle_wave}
- rotate <20,20,0>
- translate <1,2,0>
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- normal{N1 sine_wave}
- rotate <20,20,0>
- translate <-1,0,0>
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- normal{N1 scallop_wave}
- rotate <20,20,0>
- translate <1,0,0>
- }
-
-