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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Texture warp example
-
- #version 3
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0,3,-29>
- direction 3*z
- }
-
- plane { y,-1.01 pigment {checker Yellow,White}}
-
- plane { z, 4.01 pigment {checker Yellow,White}}
-
- light_source { <300, 500, -500> color Gray65}
- light_source { <-50, 10, -500> color Gray65}
-
- #declare Thing = plane{z,0.1 clipped_by{box{<-2.75,-2,-2>,<2.75,2,2>}}}
-
- #declare Tree = pigment{DMFWood4 scale 2 translate <1/2,0,1>
- rotate x*85 translate 10*y}
-
- object{Thing
- pigment{ Tree }
- translate <-3,5.5,0>
- }
-
- object{Thing
- pigment{ Tree
- warp{repeat x*2}
- }
- translate <3,5.5,0>
- }
-
- object{Thing
- pigment{ Tree
- warp{repeat x*2 offset z*0.25}
- }
- translate <-3,1,0>
- }
-
- object{Thing
- pigment{ Tree
- warp{repeat x*2 flip y}
- }
- translate <3,1,0>
- }
-
-